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Android贝塞尔曲线实现消息拖拽消失

程序员文章站 2022-06-23 15:02:30
写在前头 写消息拖拽效果的文章不少,但是大部分都把自定义view写死了,我们要实现的是传入一个view,每个view都可以实现拖拽消失爆炸的效果,当然我也是站在巨人的肩膀...

写在前头

写消息拖拽效果的文章不少,但是大部分都把自定义view写死了,我们要实现的是传入一个view,每个view都可以实现拖拽消失爆炸的效果,当然我也是站在巨人的肩膀上来学习的。但个人觉得程序员本就应该敢于学习和借鉴。

源码地址:源码github地址

效果图

Android贝塞尔曲线实现消息拖拽消失

 分析(用到的知识点): 

(1)valueanimator (数值生成器) 用于生成数值,可以设置差值器来改变数字的变化幅度。

(2)objectanimator (动画生成器) 用于生成各种属性,布局动画,同样也可以设置差值器来改变效果。

(3)贝塞尔一阶曲线

(4)自定义view的基础知识

(5)windowmanager 使view拖拽能显示在整个屏幕的任何地方,而不是局限于父布局内

具体实现方法

一、首先我们要实现基础效果

基础效果是点击屏幕任意一点能出现消息拖拽的效果,但是此时我们不用管我们拖动的view,只需要完成大致模型。该部分的难点在于贝塞尔一阶曲线的怎么实现。

基础效果图

Android贝塞尔曲线实现消息拖拽消失

 分析:

(1)点击任意一点画出两个圆,和一个有贝塞尔曲线组成的path路径

(2)随着拖动距离的增加原点的圆半径逐渐缩小,当距离达到一定大以后原点的圆和贝塞尔曲线组成的path不再显示

贝塞尔曲线的画法

Android贝塞尔曲线实现消息拖拽消失

首先我们需要求出角a的大小,根据角a来求到a,b,c,d的坐标位子,然后求到控制点e点的坐标,通过path.quadto()方法来连接a,b和c,d两条贝塞尔曲线。

各点坐标

a(c1.x+sina*c1半径,c1.y-cina*c1半径)

b(c2.x+sina*c2半径,c2.y-cina*c2半径)

c(c2.x-sina*c1半径,c2.y+cina*c1半径)

d(c1.x-sina*c2半径,c1.y+cina*c2半径)

e ((c1.x+c2.x)/2,(c1.y+c2.y)/2)

贝塞尔曲线的path代码

private path getbezeierpath() {
  double distance = getdistance(mbigcirclepoint,mlittlecirclepoint);
 
  mlittlecircleradius = (int) (mlittlecircleradiusmax - distance / 10);
  if (mlittlecircleradius < mlittlecircleradiusmin) {
   // 超过一定距离 贝塞尔和固定圆都不要画了
   return null;
  }
 
  path bezeierpath = new path();
 
  // 求角 a
  // 求斜率
  float dy = (mbigcirclepoint.y-mlittlecirclepoint.y);
  float dx = (mbigcirclepoint.x-mlittlecirclepoint.x);
  float tana = dy/dx;
  // 求角a
  double arctana = math.atan(tana);
 
  // a
  float ax = (float) (mlittlecirclepoint.x + mlittlecircleradius*math.sin(arctana));
  float ay = (float) (mlittlecirclepoint.y - mlittlecircleradius*math.cos(arctana));
 
  // b
  float bx = (float) (mbigcirclepoint.x + mbigcircleradius*math.sin(arctana));
  float by = (float) (mbigcirclepoint.y - mbigcircleradius*math.cos(arctana));
 
  // c
  float cx = (float) (mbigcirclepoint.x - mbigcircleradius*math.sin(arctana));
  float cy = (float) (mbigcirclepoint.y + mbigcircleradius*math.cos(arctana));
 
  // d
  float dx = (float) (mlittlecirclepoint.x - mlittlecircleradius*math.sin(arctana));
  float dy = (float) (mlittlecirclepoint.y + mlittlecircleradius*math.cos(arctana));
 
 
 
  // 拼装 贝塞尔的曲线路径
  bezeierpath.moveto(ax,ay); // 移动
  // 两个点
  pointf controlpoint = getcontrolpoint();
  // 画了第一条 第一个点(控制点,两个圆心的中心点),终点
  bezeierpath.quadto(controlpoint.x,controlpoint.y,bx,by);
 
  // 画第二条
  bezeierpath.lineto(cx,cy); // 链接到
  bezeierpath.quadto(controlpoint.x,controlpoint.y,dx,dy);
  bezeierpath.close();
 
  return bezeierpath;
 }

 二、完善代码

 这部分我们需要完善所有代码,实现代码的分离,使得所用view都能被拖动,且需要创建一个监听器来监听view是否拖动结束了,结束后调用回调方法以便需要做其他处理。

需要完成的功能:

(1)将传入的view画出来

(2)在手指抬起时判断是爆炸还是回弹

(3)完成回弹和爆炸的代码部分

(4)回弹或者爆炸结束后调用回调通知动画结束

(5)使用windowmanager把自定义拖拽view加进去,隐藏原来得view实现view在任意地方拖动

完整代码部分

(1)自定义view的代码

public class msgdrafitingview extends view{
 
 private pointf mlittlecirclepoint;
 private pointf mbigcirclepoint;
 private paint mpaint;
 //大圆半径
 private int mbigcircleradius = 10;
 //小圆半径
 private int mlittlecircleradiusmax = 10;
 private int mlittlecircleradiusmin = 2;
 private int mlittlecircleradius;
 private bitmap dragbitmap;
 private ontoucnuplistener montoucnuplistener;
 
 
 public msgdrafitingview(context context) {
  this(context,null);
 }
 
 public msgdrafitingview(context context, @nullable attributeset attrs) {
  this(context, attrs,0);
 }
 
 public msgdrafitingview(context context, @nullable attributeset attrs, int defstyleattr) {
  super(context, attrs, defstyleattr);
  mbigcircleradius = dip2px(mbigcircleradius);
  mlittlecircleradiusmax = dip2px(mlittlecircleradiusmax);
  mlittlecircleradiusmin = dip2px(mlittlecircleradiusmin);
  mpaint = new paint();
  mpaint.setcolor(color.red);
  mpaint.setantialias(true);
  mpaint.setdither(true);
 }
 
 private int dip2px(int dip) {
  return (int) typedvalue.applydimension(typedvalue.complex_unit_dip,dip,getresources().getdisplaymetrics());
 }
 
 @override
 protected void ondraw(canvas canvas) {
  if (mbigcirclepoint == null || mlittlecirclepoint == null) {
   return;
  }
  //画大圆
  canvas.drawcircle(mbigcirclepoint.x, mbigcirclepoint.y, mbigcircleradius, mpaint);
  //获得贝塞尔路径
  path bezeierpath = getbezeierpath();
  if (bezeierpath!=null) {
   // 小到一定层度就不见了(不画了)
   canvas.drawcircle(mlittlecirclepoint.x, mlittlecirclepoint.y, mlittlecircleradius, mpaint);
   // 画贝塞尔曲线
   canvas.drawpath(bezeierpath, mpaint);
  }
  // 画图片
  if (dragbitmap != null) {
   canvas.drawbitmap(dragbitmap, mbigcirclepoint.x - dragbitmap.getwidth() / 2,
     mbigcirclepoint.y - dragbitmap.getheight() / 2, null);
  }
 }
 
 private path getbezeierpath() {
  double distance = getdistance(mbigcirclepoint,mlittlecirclepoint);
 
  mlittlecircleradius = (int) (mlittlecircleradiusmax - distance / 10);
  if (mlittlecircleradius < mlittlecircleradiusmin) {
   // 超过一定距离 贝塞尔和固定圆都不要画了
   return null;
  }
 
  path bezeierpath = new path();
 
  // 求角 a
  // 求斜率
  float dy = (mbigcirclepoint.y-mlittlecirclepoint.y);
  float dx = (mbigcirclepoint.x-mlittlecirclepoint.x);
  float tana = dy/dx;
  // 求角a
  double arctana = math.atan(tana);
 
  // a
  float ax = (float) (mlittlecirclepoint.x + mlittlecircleradius*math.sin(arctana));
  float ay = (float) (mlittlecirclepoint.y - mlittlecircleradius*math.cos(arctana));
 
  // b
  float bx = (float) (mbigcirclepoint.x + mbigcircleradius*math.sin(arctana));
  float by = (float) (mbigcirclepoint.y - mbigcircleradius*math.cos(arctana));
 
  // c
  float cx = (float) (mbigcirclepoint.x - mbigcircleradius*math.sin(arctana));
  float cy = (float) (mbigcirclepoint.y + mbigcircleradius*math.cos(arctana));
 
  // d
  float dx = (float) (mlittlecirclepoint.x - mlittlecircleradius*math.sin(arctana));
  float dy = (float) (mlittlecirclepoint.y + mlittlecircleradius*math.cos(arctana));
 
 
 
  // 拼装 贝塞尔的曲线路径
  bezeierpath.moveto(ax,ay); // 移动
  // 两个点
  pointf controlpoint = getcontrolpoint();
  // 画了第一条 第一个点(控制点,两个圆心的中心点),终点
  bezeierpath.quadto(controlpoint.x,controlpoint.y,bx,by);
 
  // 画第二条
  bezeierpath.lineto(cx,cy); // 链接到
  bezeierpath.quadto(controlpoint.x,controlpoint.y,dx,dy);
  bezeierpath.close();
 
  return bezeierpath;
 }
 /**
  * 获得控制点距离
  */
 public pointf getcontrolpoint() {
  return new pointf((mlittlecirclepoint.x+mbigcirclepoint.x)/2,(mlittlecirclepoint.y+mbigcirclepoint.y)/2);
 }
 
 /**
  * 获得两点之间的距离
  */
 private double getdistance(pointf point1, pointf point2) {
  return math.sqrt((point1.x - point2.x) * (point1.x - point2.x) + (point1.y - point2.y) * (point1.y - point2.y));
 }
 
 /**
  * 绑定view
  */
 public static void attach(view view, msgdrafitinglistener.bubbledisappearlistener disappearlistener) {
  view.setontouchlistener(new msgdrafitinglistener(view.getcontext(),disappearlistener));
 }
 
 public void initpoint(float x, float y) {
  mbigcirclepoint = new pointf(x,y);
  mlittlecirclepoint = new pointf(x,y);
 }
 
 public void updatepoint(float x,float y)
 {
  mbigcirclepoint.x = x;
  mbigcirclepoint.y = y;
  invalidate();
 }
 
 public void setdragbitmap(bitmap dragbitmap) {
  this.dragbitmap = dragbitmap;
 }
 
 public void setontoucnuplistener(ontoucnuplistener listener)
 {
  montoucnuplistener = listener;
 }
 
 public interface ontoucnuplistener {
  // 还原
  void restore();
  // 消失爆炸
  void dismiss(pointf pointf);
 }
 
 /**
  * 处理手指抬起后的操作
  */
 public void ontouchup()
 {
  if (mlittlecircleradius > mlittlecircleradiusmin) {
   // 回弹 valueanimator 值变化的动画 0 变化到 1
   valueanimator animator = objectanimator.offloat(1);
   animator.setduration(250);
   final pointf start = new pointf(mbigcirclepoint.x, mbigcirclepoint.y);
   final pointf end = new pointf(mlittlecirclepoint.x, mlittlecirclepoint.y);
   animator.addupdatelistener(new valueanimator.animatorupdatelistener() {
    @override
    public void onanimationupdate(valueanimator animation) {
     float percent = (float) animation.getanimatedvalue();// 0 - 1
     pointf pointf = utils.getpointbypercent(start, end, percent);
     //更新位子
     updatepoint(pointf.x, pointf.y);
    }
   });
   // 设置一个差值器 在结束的时候回弹
   animator.setinterpolator(new overshootinterpolator(3f));
   animator.start();
   // 还要通知 touchlistener
   animator.addlistener(new animatorlisteneradapter() {
    @override
    public void onanimationend(animator animation) {
     if(montoucnuplistener != null){
      montoucnuplistener.restore();
     }
    }
   });
  } else {
   // 爆炸
   if(montoucnuplistener != null){
    montoucnuplistener.dismiss(mbigcirclepoint);
   }
  }
 }
}

 (2)自定义ontouchlistenner的代码

public class msgdrafitinglistener implements view.ontouchlistener {
 
 private windowmanager mwindowmanager;
 private windowmanager.layoutparams params;
 private msgdrafitingview mmsgdrafitingview;
 private context context;
 // 爆炸动画
 private framelayout mbombframe;
 private imageview mbombimage;
 private bubbledisappearlistener mdisappearlistener;
 
 public msgdrafitinglistener(context context,bubbledisappearlistener disappearlistener)
 {
  mwindowmanager = (windowmanager) context.getsystemservice(context.window_service);
  params = new windowmanager.layoutparams();
  mmsgdrafitingview = new msgdrafitingview(context);
  //背景透明
  params.format = pixelformat.transparent;
  this.context = context;
 
  mbombframe = new framelayout(context);
  mbombimage = new imageview(context);
  mbombimage.setlayoutparams(new framelayout.layoutparams(utils.dip2px(30,context),
    utils.dip2px(30,context)));
  mbombframe.addview(mbombimage);
  this.mdisappearlistener = disappearlistener;
 }
 
 
 @override
 public boolean ontouch(final view view, motionevent motionevent) {
 
  switch (motionevent.getaction())
  {
   case motionevent.action_down:
    //隐藏自己
    view.setvisibility(view.invisible);
    mwindowmanager.addview(mmsgdrafitingview,params);
    int[] location = new int[2];
    view.getlocationonscreen(location);
    bitmap bitmap = getbitmapbyview(view);
    //y轴需要减去状态栏的高度
    mmsgdrafitingview.initpoint(location[0] + view.getwidth() / 2,
      location[1]+view.getheight()/2 -utils.getstatusbarheight(context));
    // 给消息拖拽设置一个bitmap
    mmsgdrafitingview.setdragbitmap(bitmap);
    //设置ontouchuplistener
    mmsgdrafitingview.setontoucnuplistener(new msgdrafitingview.ontoucnuplistener() {
     @override
     public void restore() {
      //还原位子
      // 把消息的view移除
      mwindowmanager.removeview(mmsgdrafitingview);
      // 把原来的view显示
      view.setvisibility(view.visible);
     }
 
     @override
     public void dismiss(pointf pointf) {
      //爆炸效果
      // 要去执行爆炸动画 (帧动画)
      //移除拖拽的view
      mwindowmanager.removeview(mmsgdrafitingview);
      // 要在 mwindowmanager 添加一个爆炸动画
      mwindowmanager.addview(mbombframe,params);
      mbombimage.setbackgroundresource(r.drawable.anim_bubble_pop);
 
      animationdrawable drawable = (animationdrawable) mbombimage.getbackground();
      mbombimage.setx(pointf.x-drawable.getintrinsicwidth()/2);
      mbombimage.sety(pointf.y-drawable.getintrinsicheight()/2);
      drawable.start();
      // 等它执行完之后我要移除掉这个 爆炸动画也就是 mbombframe
      mbombimage.postdelayed(new runnable() {
       @override
       public void run() {
        mwindowmanager.removeview(mbombframe);
        // 通知一下外面该消失
        if(mdisappearlistener != null){
         mdisappearlistener.dismiss(view);
        }
       }
      },getanimationdrawabletime(drawable));
     }
    });
    break;
   case motionevent.action_move:
    mmsgdrafitingview.updatepoint(motionevent.getrawx(),
      motionevent.getrawy() - utils.getstatusbarheight(context));
    break;
   case motionevent.action_up:
    mmsgdrafitingview.ontouchup();
    break;
  }
  return true;
 }
 
 private bitmap getbitmapbyview(view view) {
  view.builddrawingcache();
  bitmap bitmap = view.getdrawingcache();
  return bitmap;
 }
 
 
 public interface bubbledisappearlistener {
  void dismiss(view view);
 }
 
 /**
  * 获取爆炸动画画的时间
  * @param drawable
  * @return
  */
 private long getanimationdrawabletime(animationdrawable drawable) {
  int numberofframes = drawable.getnumberofframes();
  long time = 0;
  for (int i=0;i<numberofframes;i++){
   time += drawable.getduration(i);
  }
  return time;
 }
}

 (3)view的调用代码

public class msgdrafitingviewactivity extends appcompatactivity{
 private button mbutton;
 private textview mtext;
 @override
 protected void oncreate(@nullable bundle savedinstancestate) {
  super.oncreate(savedinstancestate);
  setcontentview(r.layout.qq_msg_drafitingview_activity);
  mbutton = findviewbyid(r.id.mbtn);
  mtext = findviewbyid(r.id.mtext);
  msgdrafitingview.attach(mbutton, new msgdrafitinglistener.bubbledisappearlistener() {
   @override
   public void dismiss(view view) {
 
   }
  });
  msgdrafitingview.attach(mtext, new msgdrafitinglistener.bubbledisappearlistener() {
   @override
   public void dismiss(view view) {
 
   }
  });
 }
}

源码地址:源码github地址

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。