Android实现长按圆环动画View效果的思路代码
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2022-06-22 11:33:47
一、需求来源最近想到一个需求,类似悦跑圈或者keep的结束按钮动画二、思路代码该动画按钮的主要作用就是防止用户误操作,具体实现思路如下:1、监听用户的触摸事件ontouchlistener,在acti...
一、需求来源
最近想到一个需求,类似悦跑圈或者keep的结束按钮动画
二、思路代码
该动画按钮的主要作用就是防止用户误操作,具体实现思路如下:
1、监听用户的触摸事件ontouchlistener,在action_down的时候,记录下xy坐标和触摸时间,同时start自定义view动画;在action_move的过程中,判断坐标差值的偏移量是否在一个可接受的范围内,是的话就保留当前动画,不是的话就清除按钮上绘制的path;在action_up的时候,再次记录下触摸时间,比较两个时间是否达到了长按规定的时间,是的话就执行下一个事件,不是的话就停止动画重置path。
val touchmax = 50 var lastx = 0 var lasty = 0 circleview.setontouchlistener(object : view.ontouchlistener{ override fun ontouch(p0: view?, motionevent: motionevent): boolean { val endtime: long val x = motionevent.x val y = motionevent.y when (motionevent.action) { motionevent.action_down -> { starttime = system.currenttimemillis() lastx = x.toint() lasty = y.toint() circleview.startanim() } motionevent.action_up -> { endtime = system.currenttimemillis() val during = endtime - starttime if (during < app.long_click_time) { circleview.cancelanim() circleview.clearall() }else{ playmaxwarn() } } motionevent.action_move -> { if (abs(lastx - x) > touchmax || abs(lasty - y) > touchmax) { circleview.clearall() } } } return false } })
2、就是在自定义view里arcto画一个圆,再使用属性动画来监听动画的播放即可
fun startanim() { isclear = false valueanimator = valueanimator.offloat(0f, 359.9999f) valueanimator!!.duration = app.long_click_time valueanimator!!.addupdatelistener { animation -> mprogress = animation.animatedvalue as float invalidate() } valueanimator!!.start() }
三、效果展示
最终实现效果图虽然没有上面那么好看,但基本效果还是达到了
四、全部代码
package cn.xmliu.melongo.view import android.animation.valueanimator import android.content.context import android.graphics.* import android.util.attributeset import android.view.view import androidx.core.content.contextcompat import cn.xmliu.melongo.app import cn.xmliu.melongo.r /** * date: 2020/8/12 13:21 * email: diyangxia@163.com * description: 长按动画view */ class longcircleview(context: context?, attrs: attributeset?) : view(context, attrs) { /** * 画笔 */ private val paint = paint() private var arcpath: path? = null private var rectf: rectf? = null private var linecolor = 0 /** * 中心点坐标、半径 */ private var centerx: float? = null private var centery: float? = null private var radius: float? = null private var left = -1f private var top = -1f private var right = -1f private var bottom = -1f private val offset = 10 private var mprogress = -1f private var valueanimator: valueanimator ?= null private var isclear = true init { linecolor = contextcompat.getcolor(context!!, r.color.red) } override fun onsizechanged(w: int, h: int, oldw: int, oldh: int) { super.onsizechanged(w, h, oldw, oldh) centerx = width / 2.tofloat() centery = height / 2.tofloat() radius = height / 2.tofloat() left = centerx!! - radius!! + offset top = centery!! - radius!! + offset right = centerx!! + radius!! - offset bottom = centery!! + radius!! - offset rectf = rectf(left, top, right, bottom) arcpath = path() } override fun ondraw(canvas: canvas?) { super.ondraw(canvas) paint.isantialias = true paint.color = linecolor paint.style = paint.style.stroke paint.strokewidth = 10f arcpath!!.rewind() // 清除直线数据,保留数据结构,方便快速重用 if(isclear) return arcpath!!.arcto(rectf!!, 270f, mprogress) canvas?.drawpath(arcpath!!, paint) } fun startanim() { isclear = false valueanimator = valueanimator.offloat(0f, 359.9999f) valueanimator!!.duration = app.long_click_time valueanimator!!.addupdatelistener { animation -> mprogress = animation.animatedvalue as float invalidate() } valueanimator!!.start() } fun cancelanim(){ valueanimator!!.cancel() } fun clearall() { isclear = true invalidate() } }
<relativelayout android:layout_width="wrap_content" android:layout_margintop="5dp" android:layout_height="wrap_content"> <linearlayout android:id="@+id/flashlayout" android:layout_centerinparent="true" android:layout_width="70dp" android:layout_height="70dp" android:background="@drawable/btn_circle_white" android:gravity="center_horizontal" android:orientation="vertical"> <imageview android:id="@+id/flashiv" android:layout_width="40dp" android:layout_height="40dp" android:padding="7dp" android:src="@drawable/menu_flash_black" android:text="闪灯开" android:tint="@color/main_color" /> <textview android:id="@+id/flashtv" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="闪灯" android:textcolor="@color/main_color" /> </linearlayout> <cn.xmliu.melongo.view.longcircleview android:id="@+id/circleview" android:layout_width="80dp" android:layout_height="80dp" /> </relativelayout>
val touchmax = 50 var lastx = 0 var lasty = 0 circleview.setontouchlistener(object : view.ontouchlistener{ override fun ontouch(p0: view?, motionevent: motionevent): boolean { val endtime: long val x = motionevent.x val y = motionevent.y when (motionevent.action) { motionevent.action_down -> { starttime = system.currenttimemillis() lastx = x.toint() lasty = y.toint() circleview.startanim() } motionevent.action_up -> { endtime = system.currenttimemillis() val during = endtime - starttime if (during < app.long_click_time) { circleview.cancelanim() circleview.clearall() }else{ flashtv.text = "ok" } } motionevent.action_move -> { if (abs(lastx - x) > touchmax || abs(lasty - y) > touchmax) { circleview.clearall() } } } return false } })
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