Android自定义view之围棋动画效果的实现
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2022-09-20 11:51:16
前言废话不多说直接开始老规矩,文章最后有源码完成效果图棋子加渐变色棋子不加渐变色一、测量1.获取宽高 @override protected void onsizechanged(int w, int...
前言
废话不多说直接开始
老规矩,文章最后有源码
完成效果图
棋子加渐变色
棋子不加渐变色
一、测量
1.获取宽高
@override protected void onsizechanged(int w, int h, int oldw, int oldh) { super.onsizechanged(w, h, oldw, oldh); mwidth = w; mheight = h; usewidth = mwidth; if (mwidth > mheight) { usewidth = mheight; } }
2.定义测量最小长度
将布局分为10份。以minwidth的1,3,5,7,9的倍数为标准点。
minwidth = usewidth / 10;
二、绘制背景(棋盘)
1.初始化画笔
mpaint = new paint(); //创建画笔对象 mpaint.setcolor(color.black); //设置画笔颜色 mpaint.setstyle(paint.style.fill); //设置画笔模式为填充 mpaint.setstrokewidth(4f); //设置画笔宽度为10px mpaint.setantialias(true); //设置抗锯齿 mpaint.setalpha(255); //设置画笔透明度
2.画棋盘
//细的x轴 canvas.drawline(minwidth, 3 * minwidth, 9 * minwidth, 3 * minwidth, mpaint);// 斜线 canvas.drawline(minwidth, 5 * minwidth, 9 * minwidth, 5 * minwidth, mpaint);// 斜线 canvas.drawline(minwidth, 7 * minwidth, 9 * minwidth, 7 * minwidth, mpaint);// 斜线 //细的y轴 canvas.drawline(3 * minwidth, minwidth, 3 * minwidth, 9 * minwidth, mpaint);// 斜线 canvas.drawline(5 * minwidth, minwidth, 5 * minwidth, 9 * minwidth, mpaint);// 斜线 canvas.drawline(7 * minwidth, minwidth, 7 * minwidth, 9 * minwidth, mpaint);// 斜线 mpaint.setstrokewidth(8f); //粗的x轴(边框) canvas.drawline(minwidth, minwidth, 9 * minwidth, minwidth, mpaint);// 斜线 canvas.drawline(minwidth, 9 * minwidth, 9 * minwidth, 9 * minwidth, mpaint);// 斜线 //粗的y轴(边框) canvas.drawline(minwidth, minwidth, minwidth, 9 * minwidth, mpaint);// 斜线 canvas.drawline(9 * minwidth, minwidth, 9 * minwidth, 9 * minwidth, mpaint);// 斜线
绘制完后,发现有点小瑕疵
效果图:
3.补棋盘瑕疵
canvas.drawpoint(minwidth, minwidth, mpaint); canvas.drawpoint(9 * minwidth, minwidth, mpaint); canvas.drawpoint(minwidth, 9 * minwidth, mpaint); canvas.drawpoint(9 * minwidth, 9 * minwidth, mpaint);
效果图:
三.画个不可改变的棋子(以便于了解动画移动位置)
位置比例
(3,3)(3,5)(3,7)
(5,3)(5,5)(5,7)
(7,3)(7,5)(7,7)
//画围棋 canvas.drawcircle(3*minwidth, 3*minwidth, usewidth/16, mpaint); canvas.drawcircle(3*minwidth, 7*minwidth, usewidth/16, mpaint); canvas.drawcircle(5*minwidth, 5*minwidth, usewidth/16, mpaint); canvas.drawcircle(7*minwidth, 3*minwidth, usewidth/16, mpaint); canvas.drawcircle(7*minwidth, 7*minwidth, usewidth/16, mpaint); mpaint.setcolor(rightcolor); canvas.drawcircle(3*minwidth, 5*minwidth, usewidth/16, mpaint); canvas.drawcircle(5*minwidth, 3*minwidth, usewidth/16, mpaint); canvas.drawcircle(5*minwidth, 7*minwidth, usewidth/16, mpaint); canvas.drawcircle(7*minwidth, 5*minwidth, usewidth/16, mpaint);
效果图:
四.为动画开始做准备以及动画
1.三个辅助类为动画做准备(参数模仿android官方demo)
主要为get set构造,代码会贴到最后
2.自定义该接口实例来控制动画的更新计算表达式
public class xyevaluator implements typeevaluator { public object evaluate(float fraction, object startvalue, object endvalue) { xyholder startxy = (xyholder) startvalue; xyholder endxy = (xyholder) endvalue; return new xyholder(startxy.getx() + fraction * (endxy.getx() - startxy.getx()), startxy.gety() + fraction * (endxy.gety() - startxy.gety())); } }
3.棋子的创建
private shapeholder createball(float x, float y, int color) { ovalshape circle = new ovalshape(); circle.resize(usewidth / 8f, usewidth / 8f); shapedrawable drawable = new shapedrawable(circle); shapeholder shapeholder = new shapeholder(drawable); shapeholder.setx(x - usewidth / 16f); shapeholder.sety(y - usewidth / 16f); paint paint = drawable.getpaint(); paint.setcolor(color); return shapeholder; }
4.动画的创建
private void createanimation() { if (bounceanim == null) { xyholder lstartxy = new xyholder(3 * minwidth - usewidth / 16f, 3 * minwidth - usewidth / 16f); xyholder processxy = new xyholder(7 * minwidth - usewidth / 16f, 3 * minwidth - usewidth / 16f); xyholder lendxy = new xyholder(7 * minwidth - usewidth / 16f, 7 * minwidth - usewidth / 16f); bounceanim = objectanimator.ofobject(ballholder, "xy", new xyevaluator(), lstartxy, processxy, lendxy, lstartxy); bounceanim.setduration(animaltime); bounceanim.setrepeatcount(objectanimator.infinite); bounceanim.setrepeatmode(objectanimator.restart); bounceanim.addupdatelistener(this); } if (bounceanim1 == null) { xyholder lstartxy = new xyholder(7 * minwidth - usewidth / 16f, 7 * minwidth - usewidth / 16f); xyholder processxy = new xyholder(3 * minwidth - usewidth / 16f, 7 * minwidth - usewidth / 16f); xyholder lendxy = new xyholder(3 * minwidth - usewidth / 16f, 3 * minwidth - usewidth / 16f); bounceanim1 = objectanimator.ofobject(ballholder1, "xy", new xyevaluator(), lstartxy, processxy, lendxy, lstartxy); bounceanim1.setduration(animaltime); bounceanim1.setrepeatcount(objectanimator.infinite); bounceanim1.setrepeatmode(objectanimator.restart); bounceanim1.addupdatelistener(this); } }
5.两个动画的同步执行
animatorset animatorset = new animatorset(); animatorset.play(bounceanim).with(bounceanim1); animatorset.start();
6.效果图
视觉效果:感觉白子不太明显
7.解决第6步问题
在棋子的创建方法中添加渐变色
radialgradient gradient = new radialgradient(usewidth / 16f, usewidth / 16f, usewidth / 8f, color, color.gray, shader.tilemode.clamp); paint.setshader(gradient); shapeholder.setpaint(paint);
效果图:
五.自定义属性
attrs文件:
<declare-styleable name="weiqiview"> <!-- 黑子颜色--> <attr name="leftscolor" format="reference|color"/> <!-- 白子颜色--> <attr name="rightscolor" format="reference|color"/> <!-- 棋盘颜色--> <attr name="qipancolor" format="reference|color"/> <!-- 动画时间--> <attr name="animalstime" format="integer"/> </declare-styleable>
java文件中获取
/** * 获取自定义属性 */ private void initcustomattrs(context context, attributeset attrs) { //获取自定义属性 typedarray ta = context.obtainstyledattributes(attrs, r.styleable.weiqiview); //获取颜色 leftcolor = ta.getcolor(r.styleable.weiqiview_leftscolor, color.black); rightcolor = ta.getcolor(r.styleable.weiqiview_rightscolor, color.white); qipancolor = ta.getcolor(r.styleable.weiqiview_qipancolor, color.black); //获取动画时间 animaltime = ta.getint(r.styleable.weiqiview_animalstime, 2000); //回收 ta.recycle(); }
六.自定义属性设置后运行效果
七.小改变,视觉效果就不一样了!
然后,把背景注释,像不像那些等待动画?
八.源码
weiqiview.java
public class weiqiview extends view implements valueanimator.animatorupdatelistener { private paint mpaint; private int mwidth; private int mheight; private int usewidth, minwidth; private int leftcolor; private int rightcolor; private int qipancolor; private int animaltime; //画一个圆(棋子) valueanimator bounceanim, bounceanim1 = null; shapeholder ball, ball1 = null; qizixyholder ballholder, ballholder1 = null; @requiresapi(api = build.version_codes.lollipop) public weiqiview(context context) { this(context, null); } @requiresapi(api = build.version_codes.lollipop) public weiqiview(context context, @nullable attributeset attrs) { this(context, attrs, 0); } @requiresapi(api = build.version_codes.lollipop) public weiqiview(context context, @nullable attributeset attrs, int defstyleattr) { this(context, attrs, defstyleattr, 0); initcustomattrs(context, attrs); } @requiresapi(api = build.version_codes.lollipop) public weiqiview(context context, @nullable attributeset attrs, int defstyleattr, int defstyleres) { super(context, attrs, defstyleattr, defstyleres); } private void init() { initpaint(); } /** * 获取自定义属性 */ private void initcustomattrs(context context, attributeset attrs) { //获取自定义属性。 typedarray ta = context.obtainstyledattributes(attrs, r.styleable.weiqiview); //获取颜色 leftcolor = ta.getcolor(r.styleable.weiqiview_leftscolor, color.black); rightcolor = ta.getcolor(r.styleable.weiqiview_rightscolor, color.white); qipancolor = ta.getcolor(r.styleable.weiqiview_qipancolor, color.black); animaltime = ta.getint(r.styleable.weiqiview_animalstime, 2000); //回收 ta.recycle(); } /** * 初始化画笔 */ private void initpaint() { mpaint = new paint(); //创建画笔对象 mpaint.setcolor(color.black); //设置画笔颜色 mpaint.setstyle(paint.style.fill); //设置画笔模式为填充 mpaint.setstrokewidth(4f); //设置画笔宽度为10px mpaint.setantialias(true); //设置抗锯齿 mpaint.setalpha(255); //设置画笔透明度 } @override protected void onsizechanged(int w, int h, int oldw, int oldh) { super.onsizechanged(w, h, oldw, oldh); mwidth = w; mheight = h; usewidth = mwidth; if (mwidth > mheight) { usewidth = mheight; } } @requiresapi(api = build.version_codes.kitkat) @override protected void ondraw(canvas canvas) { super.ondraw(canvas); init(); minwidth = usewidth / 10; mpaint.setcolor(qipancolor); if (ball == null) { ball = createball(3 * minwidth, 3 * minwidth, leftcolor); ballholder = new qizixyholder(ball); } if (ball1 == null) { ball1 = createball(7 * minwidth, 7 * minwidth, rightcolor); ballholder1 = new qizixyholder(ball1); } //细的x轴 canvas.drawline(minwidth, 3 * minwidth, 9 * minwidth, 3 * minwidth, mpaint);// 斜线 canvas.drawline(minwidth, 5 * minwidth, 9 * minwidth, 5 * minwidth, mpaint);// 斜线 canvas.drawline(minwidth, 7 * minwidth, 9 * minwidth, 7 * minwidth, mpaint);// 斜线 //细的y轴 canvas.drawline(3 * minwidth, minwidth, 3 * minwidth, 9 * minwidth, mpaint);// 斜线 canvas.drawline(5 * minwidth, minwidth, 5 * minwidth, 9 * minwidth, mpaint);// 斜线 canvas.drawline(7 * minwidth, minwidth, 7 * minwidth, 9 * minwidth, mpaint);// 斜线 mpaint.setstrokewidth(8f); //粗的x轴(边框) canvas.drawline(minwidth, minwidth, 9 * minwidth, minwidth, mpaint);// 斜线 canvas.drawline(minwidth, 9 * minwidth, 9 * minwidth, 9 * minwidth, mpaint);// 斜线 //粗的y轴(边框) canvas.drawline(minwidth, minwidth, minwidth, 9 * minwidth, mpaint);// 斜线 canvas.drawline(9 * minwidth, minwidth, 9 * minwidth, 9 * minwidth, mpaint);// 斜线 //补瑕疵 canvas.drawpoint(minwidth, minwidth, mpaint); canvas.drawpoint(9 * minwidth, minwidth, mpaint); canvas.drawpoint(minwidth, 9 * minwidth, mpaint); canvas.drawpoint(9 * minwidth, 9 * minwidth, mpaint); // //画围棋 // canvas.drawcircle(3*minwidth, 3*minwidth, usewidth/16, mpaint); // canvas.drawcircle(3*minwidth, 7*minwidth, usewidth/16, mpaint); // canvas.drawcircle(5*minwidth, 5*minwidth, usewidth/16, mpaint); // canvas.drawcircle(7*minwidth, 3*minwidth, usewidth/16, mpaint); // canvas.drawcircle(7*minwidth, 7*minwidth, usewidth/16, mpaint); // mpaint.setcolor(rightcolor); // canvas.drawcircle(3*minwidth, 5*minwidth, usewidth/16, mpaint); // canvas.drawcircle(5*minwidth, 3*minwidth, usewidth/16, mpaint); // canvas.drawcircle(5*minwidth, 7*minwidth, usewidth/16, mpaint); // canvas.drawcircle(7*minwidth, 5*minwidth, usewidth/16, mpaint); canvas.save(); canvas.translate(ball.getx(), ball.gety()); ball.getshape().draw(canvas); canvas.restore(); canvas.save(); canvas.translate(ball1.getx(), ball1.gety()); ball1.getshape().draw(canvas); canvas.restore(); } private shapeholder createball(float x, float y, int color) { ovalshape circle = new ovalshape(); circle.resize(usewidth / 8f, usewidth / 8f); shapedrawable drawable = new shapedrawable(circle); shapeholder shapeholder = new shapeholder(drawable); shapeholder.setx(x - usewidth / 16f); shapeholder.sety(y - usewidth / 16f); paint paint = drawable.getpaint(); paint.setcolor(color); radialgradient gradient = new radialgradient(usewidth / 16f, usewidth / 16f, usewidth / 8f, color, color.gray, shader.tilemode.clamp); paint.setshader(gradient); shapeholder.setpaint(paint); return shapeholder; } private void createanimation() { if (bounceanim == null) { xyholder lstartxy = new xyholder(3 * minwidth - usewidth / 16f, 3 * minwidth - usewidth / 16f); xyholder processxy = new xyholder(7 * minwidth - usewidth / 16f, 3 * minwidth - usewidth / 16f); xyholder lendxy = new xyholder(7 * minwidth - usewidth / 16f, 7 * minwidth - usewidth / 16f); bounceanim = objectanimator.ofobject(ballholder, "xy", new xyevaluator(), lstartxy, processxy, lendxy, lstartxy); bounceanim.setduration(animaltime); bounceanim.setrepeatcount(objectanimator.infinite); bounceanim.setrepeatmode(objectanimator.restart); bounceanim.addupdatelistener(this); } if (bounceanim1 == null) { xyholder lstartxy = new xyholder(7 * minwidth - usewidth / 16f, 7 * minwidth - usewidth / 16f); xyholder processxy = new xyholder(3 * minwidth - usewidth / 16f, 7 * minwidth - usewidth / 16f); xyholder lendxy = new xyholder(3 * minwidth - usewidth / 16f, 3 * minwidth - usewidth / 16f); bounceanim1 = objectanimator.ofobject(ballholder1, "xy", new xyevaluator(), lstartxy, processxy, lendxy, lstartxy); bounceanim1.setduration(animaltime); bounceanim1.setrepeatcount(objectanimator.infinite); bounceanim1.setrepeatmode(objectanimator.restart); bounceanim1.addupdatelistener(this); } } public void startanimation() { createanimation(); animatorset animatorset = new animatorset(); animatorset.play(bounceanim).with(bounceanim1); animatorset.start(); } @override public void onanimationupdate(valueanimator animation) { invalidate(); } }
qizixyholder.java
public class qizixyholder { private shapeholder mball; public qizixyholder(shapeholder ball) { mball = ball; } public void setxy(xyholder xyholder) { mball.setx(xyholder.getx()); mball.sety(xyholder.gety()); } public xyholder getxy() { return new xyholder(mball.getx(), mball.gety()); } }
shapeholder.java
public class shapeholder { private float x = 0, y = 0; private shapedrawable shape; private int color; private radialgradient gradient; private float alpha = 1f; private paint paint; public void setpaint(paint value) { paint = value; } public paint getpaint() { return paint; } public void setx(float value) { x = value; } public float getx() { return x; } public void sety(float value) { y = value; } public float gety() { return y; } public void setshape(shapedrawable value) { shape = value; } public shapedrawable getshape() { return shape; } public int getcolor() { return color; } public void setcolor(int value) { shape.getpaint().setcolor(value); color = value; } public void setgradient(radialgradient value) { gradient = value; } public radialgradient getgradient() { return gradient; } public void setalpha(float alpha) { this.alpha = alpha; shape.setalpha((int)((alpha * 255f) + .5f)); } public float getwidth() { return shape.getshape().getwidth(); } public void setwidth(float width) { shape s = shape.getshape(); s.resize(width, s.getheight()); } public float getheight() { return shape.getshape().getheight(); } public void setheight(float height) { shape s = shape.getshape(); s.resize(s.getwidth(), height); } public shapeholder(shapedrawable s) { shape = s; } }
xyevaluator.java
public class xyevaluator implements typeevaluator { public object evaluate(float fraction, object startvalue, object endvalue) { xyholder startxy = (xyholder) startvalue; xyholder endxy = (xyholder) endvalue; return new xyholder(startxy.getx() + fraction * (endxy.getx() - startxy.getx()), startxy.gety() + fraction * (endxy.gety() - startxy.gety())); } }
xyholder.java
public class xyholder { private float mx; private float my; public xyholder(float x, float y) { mx = x; my = y; } public float getx() { return mx; } public void setx(float x) { mx = x; } public float gety() { return my; } public void sety(float y) { my = y; } }
attrs.xml
<resources> <declare-styleable name="weiqiview"> <!-- 黑子颜色--> <attr name="leftscolor" format="reference|color"/> <!-- 白子颜色--> <attr name="rightscolor" format="reference|color"/> <!-- 棋盘颜色--> <attr name="qipancolor" format="reference|color"/> <!-- 动画时间--> <attr name="animalstime" format="integer"/> </declare-styleable> </resources>
布局调用
<com.shenzhen.jimeng.lookui.ui.weiqiview android:layout_centerinparent="true" android:id="@+id/weiqi" android:layout_width="400dp" android:layout_height="400dp"/>
activity文件中开启动画
weiqi = (weiqiview) findviewbyid(r.id.weiqi); weiqi.setonclicklistener(new view.onclicklistener() { @override public void onclick(view v) { weiqi.startanimation(); } });
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