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Java实现2048小游戏(可直接运行)

程序员文章站 2022-06-21 17:00:17
运行效果:1.项目结构2.代码basedata接口package com.hsy.game;import java.awt.*;public interface basedata { font top...

运行效果:

Java实现2048小游戏(可直接运行)

1.项目结构

Java实现2048小游戏(可直接运行)

2.代码

basedata接口

package com.hsy.game;

import java.awt.*;

public interface basedata {
 font topicfont = new font("微软雅黑", font.bold, 50);
 font scorefont = new font("微软雅黑", font.bold, 28);
 font normalfont = new font("宋体", font.plain, 20);
 font font1 = new font("宋体", font.bold, 46);
 font font2 = new font("宋体", font.bold, 40);
 font font3 = new font("宋体", font.bold, 34);
 font font4 = new font("宋体", font.bold, 28);
 font font5 = new font("宋体", font.bold, 22);
 int normalfontdata = 20;
 int topicfontdata = 30;

 void init();
 void showview();
}

gameview类

package com.hsy.game;

import java.awt.color;
import java.awt.flowlayout;
import java.awt.fontmetrics;
import java.awt.graphics;
import java.awt.graphics2d;
import java.awt.renderinghints;
import java.awt.event.keyevent;
import java.awt.event.keylistener;
import java.util.arraylist;
import java.util.list;
import java.util.random;

import javax.swing.jframe;
import javax.swing.jlabel;
import javax.swing.jpanel;


public class gameview implements basedata{
 private static final int jframewidth = 400;
 private static final int jframeheight = 530;
 private static int score = 0;

 private jframe jframemain;
 private jlabel jlbltitle;
 private jlabel jlblscorename;
 private jlabel jlblscore;
 private gameboard gameboard;


 private jlabel jlbltip;

 public gameview() {
  init();
 }

 @override
 public void init() {
  jframemain = new jframe("2048小游戏");
  jframemain.setsize(jframewidth, jframeheight);
  jframemain.setdefaultcloseoperation(jframe.exit_on_close);
  jframemain.setlocationrelativeto(null);
  jframemain.setresizable(false);
  jframemain.setlayout(null);

  jlbltitle = new jlabel("2048", jlabel.center);
  jlbltitle.setfont(topicfont);
  jlbltitle.setforeground(color.black);
  jlbltitle.setbounds(50, 0, 150, 60);
  jframemain.add(jlbltitle);


  // 分数区
  jlblscorename = new jlabel("得 分", jlabel.center);
  jlblscorename.setfont(scorefont);
  jlblscorename.setforeground(color.white);
  jlblscorename.setopaque(true);
  jlblscorename.setbackground(color.gray);
  jlblscorename.setbounds(250, 0, 120, 30);
  jframemain.add(jlblscorename);

  jlblscore = new jlabel("0", jlabel.center);
  jlblscore.setfont(scorefont);
  jlblscore.setforeground(color.white);
  jlblscore.setopaque(true);
  jlblscore.setbackground(color.gray);
  jlblscore.setbounds(250, 30, 120, 30);
  jframemain.add(jlblscore);

  // 说明:
  jlbltip = new jlabel("操作: ↑ ↓ ← →, 按esc键重新开始 ",
    jlabel.center);
  jlbltip.setfont(normalfont);
  jlbltip.setforeground(color.dark_gray);
  jlbltip.setbounds(0, 60, 400, 40);
  jframemain.add(jlbltip);

  gameboard = new gameboard();
  gameboard.setbounds(0, 100, 400, 400);
  gameboard.setbackground(color.gray);
  gameboard.setfocusable(true);
  gameboard.setlayout(new flowlayout());
  jframemain.add(gameboard);
 }

 // 游戏面板需要对键值实现侦听,
 // 这里采用内部类来继承 jpanel 类,
 // 并实现接口 keylistener 中的 keypressed 方法,
 // 方格是通过
 @suppresswarnings("serial")
 class gameboard extends jpanel implements keylistener {
  private static final int check_gap = 10;
  private static final int check_arc = 20;
  private static final int check_size = 86;

  private check[][] checks = new check[4][4];
  private boolean isadd = true;

  public gameboard() {
   initgame();
   addkeylistener(this);
  }

  @override
  public void keypressed(keyevent e) {
   switch (e.getkeycode()) {
    case keyevent.vk_escape:
     initgame();
     break;
    case keyevent.vk_left:
     moveleft();
     createcheck();
     judgegameover();
     break;
    case keyevent.vk_right:
     moveright();
     createcheck();
     judgegameover();
     break;
    case keyevent.vk_up:
     moveup();
     createcheck();
     judgegameover();
     break;
    case keyevent.vk_down:
     movedown();
     createcheck();
     judgegameover();
     break;
    default:
     break;
   }
   repaint();
  }

  private void initgame() {
   score = 0;
   for (int indexrow = 0; indexrow < 4; indexrow++) {
    for (int indexcol = 0; indexcol < 4; indexcol++) {
     checks[indexrow][indexcol] = new check();
    }
   }
   // 生成两个数
   isadd = true;
   createcheck();
   isadd = true;
   createcheck();
  }

  private void createcheck() {
   list<check> list = getemptychecks();

   if (!list.isempty() && isadd) {
    random random = new random();
    int index = random.nextint(list.size());
    check check = list.get(index);
    // 2, 4出现概率3:1
    check.value = (random.nextint(4) % 3 == 0) ? 2 : 4;
    isadd = false;
   }
  }

  // 获取空白方格
  private list<check> getemptychecks() {
   list<check> checklist = new arraylist<>();
   for (int i = 0; i < 4; i++) {
    for (int j = 0; j < 4; j++) {
     if (checks[i][j].value == 0) {
      checklist.add(checks[i][j]);
     }
    }
   }

   return checklist;
  }

  private boolean judgegameover() {
   jlblscore.settext(score + "");

   if (!getemptychecks().isempty()) {
    return false;
   }

   for (int i = 0; i < 3; i++) {
    for (int j = 0; j < 3; j++) {
     //判断是否存在可合并的方格
     if (checks[i][j].value == checks[i][j + 1].value
       || checks[i][j].value == checks[i + 1][j].value) {
      return false;
     }
    }
   }

   return true;
  }

  private boolean moveleft() {
   for (int i = 0; i < 4; i++) {
    for (int j = 1, index = 0; j < 4; j++) {
     if (checks[i][j].value > 0) {
      if (checks[i][j].value == checks[i][index].value) {
       score += checks[i][index++].value <<= 1;
       checks[i][j].value = 0;
       isadd = true;
      } else if (checks[i][index].value == 0) {
       checks[i][index].value = checks[i][j].value;
       checks[i][j].value = 0;
       isadd = true;
      } else if (checks[i][++index].value == 0) {
       checks[i][index].value = checks[i][j].value;
       checks[i][j].value = 0;
       isadd = true;
      }
     }
    }
   }
   return isadd;
  }

  private boolean moveright() {
   for (int i = 0; i < 4; i++) {
    for (int j = 2, index = 3; j >= 0; j--) {
     if (checks[i][j].value > 0) {
      if (checks[i][j].value == checks[i][index].value) {
       score += checks[i][index--].value <<= 1;
       checks[i][j].value = 0;
       isadd = true;
      } else if (checks[i][index].value == 0) {
       checks[i][index].value = checks[i][j].value;
       checks[i][j].value = 0;
       isadd = true;
      } else if (checks[i][--index].value == 0) {
       checks[i][index].value = checks[i][j].value;
       checks[i][j].value = 0;
       isadd = true;
      }
     }
    }
   }

   return isadd;
  }

  private boolean moveup() {
   for (int i = 0; i < 4; i++) {
    for (int j = 1, index = 0; j < 4; j++) {
     if (checks[j][i].value > 0) {
      if (checks[j][i].value == checks[index][i].value) {
       score += checks[index++][i].value <<= 1;
       checks[j][i].value = 0;
       isadd = true;
      } else if (checks[index][i].value == 0) {
       checks[index][i].value = checks[j][i].value;
       checks[j][i].value = 0;
       isadd = true;
      } else if (checks[++index][i].value == 0){
       checks[index][i].value = checks[j][i].value;
       checks[j][i].value = 0;
       isadd = true;
      }
     }
    }
   }

   return isadd;
  }

  private boolean movedown() {
   for (int i = 0; i < 4; i++) {
    for (int j = 2, index = 3; j >= 0; j--) {
     if (checks[j][i].value > 0) {
      if (checks[j][i].value == checks[index][i].value) {
       score += checks[index--][i].value <<= 1;
       checks[j][i].value = 0;
       isadd = true;
      } else if (checks[index][i].value == 0) {
       checks[index][i].value = checks[j][i].value;
       checks[j][i].value = 0;
       isadd = true;
      } else if (checks[--index][i].value == 0) {
       checks[index][i].value = checks[j][i].value;
       checks[j][i].value = 0;
       isadd = true;
      }
     }
    }
   }

   return isadd;
  }

  @override
  public void paint(graphics g) {
   super.paint(g);
   for (int i = 0; i < 4; i++) {
    for (int j = 0; j < 4; j++) {
     drawcheck(g, i, j);
    }
   }

   // gameover
   if (judgegameover()) {
    g.setcolor(new color(64, 64, 64, 150));
    g.fillrect(0, 0, getwidth(), getheight());
    g.setcolor(color.white);
    g.setfont(topicfont);
    fontmetrics fms = getfontmetrics(topicfont);
    string value = "game over!";
    g.drawstring(value,
      (getwidth()-fms.stringwidth(value)) / 2,
      getheight() / 2);
   }
  }

  // 绘制方格
  // graphics2d 类扩展了 graphics 类,
  // 提供了对几何形状、坐标转换、颜色管理和文本布局更为复杂的控制
  private void drawcheck(graphics g, int i, int j) {
   graphics2d gg = (graphics2d) g;
   gg.setrenderinghint(renderinghints.key_antialiasing,
     renderinghints.value_antialias_on);
   gg.setrenderinghint(renderinghints.key_stroke_control,
     renderinghints.value_stroke_normalize);
   check check = checks[i][j];
   gg.setcolor(check.getbackground());
   // 绘制圆角
   // x - 要填充矩形的 x 坐标。
   // y - 要填充矩形的 y 坐标。
   // width - 要填充矩形的宽度。
   // height - 要填充矩形的高度。
   // arcwidth - 4 个角弧度的水平直径。
   // archeight - 4 个角弧度的垂直直径。
   gg.fillroundrect(check_gap + (check_gap + check_size) * j,
     check_gap + (check_gap + check_size) * i,
     check_size, check_size, check_arc, check_arc);
   gg.setcolor(check.getforeground());
   gg.setfont(check.getcheckfont());

   // 对文字的长宽高测量。
   fontmetrics fms = getfontmetrics(check.getcheckfont());
   string value = string.valueof(check.value);
   //使用此图形上下文的当前颜色绘制由指定迭代器给定的文本。
   //getascent()是fontmetrics中的一个方法,
   //它返回某字体的基线(baseline)到该字体中大多数字符的升部(ascender)之间的距离
   //getdescent 为降部
   gg.drawstring(value,
     check_gap + (check_gap + check_size) * j +
       (check_size - fms.stringwidth(value)) / 2,
     check_gap + (check_gap + check_size) * i +
       (check_size - fms.getascent() - fms.getdescent()) / 2
       + fms.getascent());
  }

  @override
  public void keyreleased(keyevent e) {
  }

  @override
  public void keytyped(keyevent e) {
  }

 }

 @override
 public void showview() {
  jframemain.setvisible(true);
 }

}

check类

package com.hsy.game;

import java.awt.color;
import java.awt.font;


public class check {
 public int value;

 public check() {
  clear();
 }

 public void clear() {
  value = 0;
 }

 public color getforeground() {
  switch (value) {
   case 0:
    return new color(0xcdc1b4);
   case 2:
   case 4:
    return color.black;
   default:
    return color.white;
  }
 }

 public color getbackground() {
  switch (value) {
   case 0:
    return new color(0xcdc1b4);
   case 2:
    return new color(0xeee4da);
   case 4:
    return new color(0xede0c8);
   case 8:
    return new color(0xf2b179);
   case 16:
    return new color(0xf59563);
   case 32:
    return new color(0xf67c5f);
   case 64:
    return new color(0xf65e3b);
   case 128:
    return new color(0xedcf72);
   case 256:
    return new color(0xedcc61);
   case 512:
    return new color(0xedc850);
   case 1024:
    return new color(0xedc53f);
   case 2048:
    return new color(0xedc22e);
   case 4096:
    return new color(0x65da92);
   case 8192:
    return new color(0x5abc65);
   case 16384:
    return new color(0x248c51);
   default:
    return new color(0x248c51);
  }
 }

 public font getcheckfont() {
  if (value < 10) {
   return basedata.font1;
  }
  if (value < 100) {
   return basedata.font2;
  }
  if (value < 1000) {
   return basedata.font3;
  }
  if (value < 10000) {
   return basedata.font4;
  }

  return basedata.font5;
 }

}

test类

package com.hsy.game;

public class test {
 public static void main(string[] args) {
  new gameview().showview();
 }
}

运行test即可

总结

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