田忌赛马小游戏
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2022-03-11 14:50:07
```pythonimport randomimport time class Role: def __init__(self, name='【角色】'): self.name=name self.life= random.randint(100,150) self.attack=random.randint(30,50)class Knight(Role): def __init__(self,name='【圣光骑士】'): ....
``
import random
import time
class Role:
def __init__(self, name='【角色】'):
self.name=name
self.life= random.randint(100,150)
self.attack=random.randint(30,50)
class Knight(Role):
def __init__(self,name='【圣光骑士】'):
Role.__init__(self,name)
self.life=self.life*5
self.attack=self.attack*3
def fight_buff(self,opponent,str1,str2):
if opponent.name=='【暗影刺客】':
self.attack=int(self.attack*1.5)
print('『%s』【圣光骑士】对 『%s』【暗影刺客】说:“让无尽光芒制裁你的堕落!”'%(str1, str2))
class Assassin(Role):
def __init__(self,name='【暗影刺客】'):
Role.__init__(self,name)
self.life=self.life*3
self.attack=self.attack*5
def fight_buff(self,opponent,str1,str2):
if opponent.name== '【精灵弩手】':
self.attack=int(self.attack*1.5)
print('『%s』【暗影刺客】对 『%s』【精灵弩手】说:“主动找死,就别怪我心狠手辣。”'%(str1, str2))
class Bowman(Role):
def __init__(self,name='【精灵弩手】'):
Role.__init__(self,name)
self.life=self.life*4
self.attack=self.attack*4
def fight_buff(self, opponent,str1,str2):
if opponent.name == '【圣光骑士】':
self.attack=int(self.attack*1.4)
print('『%s』【精灵弩手】对 『%s』【圣光骑士】说:“骑着倔驴又如何?你都碰不到我衣服。”'%(str1, str2))
class Game():
def __init__(self):
self.players=[]
self.enemies=[]
self.score=0
self.i=0#统计轮次
self.game_start()
self.born_role()
self.show_role()
self.order_role()
self.pk_role()
self.show_result()
def game_start(self):
print('------------ 欢迎来到“炼狱角斗场” ------------')
print('在昔日的黄昏山脉,奥卢帝国的北境边界上,有传说中的“炼狱角斗场”。')
print('鲜血与战斗是角斗士的归宿,金钱与荣耀是角斗士的信仰!')
print('今日,只要你【你的队伍】能取得胜利,你将获得一笔够花500年的财富。')
time.sleep(2)
print('将随机生成【你的队伍】和【敌人队伍】!')
input('\n狭路相逢勇者胜,请按任意键继续。\n')
def born_role(self):
for i in range(3):
self.players.append(random.choice([Knight(),Assassin(),Bowman()]))
self.enemies.append(random.choice([Knight(),Assassin(),Bowman()]))
def show_role(self):
print('----------------- 角色信息 -----------------')
print('你的队伍:')
for i in range(3):
print('『我方』%s 血量:%s 攻击:%s'%(self.players[i].name,self.players[i].life,self.players[i].attack))
print('敌人队伍:')
for i in range(3):
print('『敌方』%s 血量:%s 攻击:%s'%(self.enemies[i].name,self.enemies[i].life,self.enemies[i].attack))
print('--------------------------------------------')
input('请按回车键继续。\n')
def order_role(self):
order_dict={}
for i in range (3):
order=int(input('你想将%s放在第几个上场'%self.players[i].name))
order_dict[order]=self.players[i]
self.players=[]
for i in range(1,4):
self.players.append(order_dict[i])
print('\n你的队伍出场顺序是:%s, %s, %s'
%(self.players[0].name,self.players[1].name,self.players[2].name))
print('敌人队伍出场顺序是:%s、%s、%s'
%(self.enemies[0].name,self.enemies[1].name,self.enemies[2].name))
def pk_role(self):
for i in range(3):
print('\n----------------- 【第%s轮】 -----------------' % (i+1))
# 每一局开战前加buff
self.players[i].fight_buff(self.enemies[i],'我方','敌方')
self.enemies[i].fight_buff(self.players[i],'敌方','我方')
input('\n战斗双方准备完毕,请按回车键继续。')
print('--------------------------------------------')
while self.players[i].life>0 and self.enemies[i].life>0:
self.enemies[i].life-=self.players[i].attack
self.players[i].life-=self.enemies[i].attack
print('我方%s 发起了攻击,敌方%s 剩余血量 %s'%
(self.players[i].name,self.enemies[i].name,self.enemies[i].life))
print('敌方%s 发起了攻击,我方%s 剩余血量 %s'%
(self.enemies[i].name,self.players[i].name,self.players[i].life))
print('--------------------------------------------')
time.sleep(1)
if self.players[i].life <= 0 and self.enemies[i].life> 0:
print('\n很遗憾,我方%s 挂掉了!'%(self.players[i].name))
self.score -= 1
elif self.players[i].life >0 and self.enemies[i].life<= 0:
print('\n恭喜,我方%s 活下来了。'% (self.players[i].name))
self.score += 1
else:
print('\n我的天,他们俩都死了啊!')
def show_result(self):
input('\n请按回车查看最终结果。\n')
if self.score >0:
print('【最终结果】\n你赢了,最终的财宝都归你了!')
elif self.score == 0:
print('【最终结果】\n你没有胜利,但也没有失败,在夜色中灰溜溜离开了奥卢帝国。')
else:
print('【最终结果】\n你输了。炼狱角斗场又多了几具枯骨。')
game = Game()
time.sleep(5)
用python实现田忌赛马的小游戏,并在人物设置上设置了相克的选项,增加了趣味性
本文地址:https://blog.csdn.net/D0644727/article/details/109260384
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