java实现坦克大战(功能丰富)
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2022-06-18 09:56:38
源码下载源码下载地址:https://download.csdn.net/download/qq_40693603/12839580一、实现的功能1、游戏玩法介绍2、自定义游戏(选择游戏难度、关卡等)3、自定义玩家姓名4、数据的动态显示。。。。。二、程序基本结构三、主要的界面1)游戏首页2)自定义游戏页面3)游戏介绍4)开始游戏,自定义玩家姓名5)游戏主页面四、主要代码1)数据的初始化类public class Data { public static...
源码下载
一、实现的功能
1、游戏玩法介绍
2、自定义游戏(选择游戏难度、关卡等)
3、自定义玩家姓名
4、数据的动态显示
。。。。。
二、程序基本结构
三、主要的界面
1)游戏首页
2)自定义游戏页面
3)游戏介绍
4)开始游戏,自定义玩家姓名
5)游戏主页面
四、主要代码
1)数据的初始化类
public class Data {
public static boolean isRestart=false;
public static boolean isGameOver=false;
public static int start = 0;// 1为开始 0为还未开始
public static int levle = 1;//关卡
public static int pouse = 0;//0表示继续 1表示暂停
public static String name = "";
public static int time = 0;
public static int b = 0;
public static int a = 1;//玩家的方向 1为上 2为下 3为左 4为右
public static int count; // 计算积分数
public static int hit = 0; // 计算击毁坦克的数量
public static Player player = new Player(200, 560, 3, 1);// 创建 玩家
public static home home = new home(280, 560, 1);// 创建碉堡
// 加载图片 相对路径 jpg png gif
public static final Image IMG_ST = new ImageIcon("image/timg (2).jpg").getImage();
public static final Image IMG_buleUp = new ImageIcon("image/buleUp.gif").getImage();
public static final Image IMG_buledown = new ImageIcon("image/buledown.gif").getImage();
public static final Image IMG_buleLeft = new ImageIcon("image/buleLeft.gif").getImage();
public static final Image IMG_buleRight = new ImageIcon("image/buleRight.gif").getImage();
public static final Image IMG_pinkDown = new ImageIcon("image/pinkDown.gif").getImage();
public static final Image IMG_pinkLeft = new ImageIcon("image/pinkLeft.gif").getImage();
public static final Image IMG_pinkRight = new ImageIcon("image/pinkRight.gif").getImage();
public static final Image IMG_pinkUp = new ImageIcon("image/pinkUp.gif").getImage();
public static final Image IMG_yellowDown = new ImageIcon("image/yellowDown.gif").getImage();
public static final Image IMG_yellowLeft = new ImageIcon("image/yellowLeft.gif").getImage();
public static final Image IMG_yellowRight = new ImageIcon("image/yellowRight.gif").getImage();
public static final Image IMG_yellowUp = new ImageIcon("image/yellowUp.gif").getImage();
public static final Image IMG_tie = new ImageIcon("image/tie4.gif").getImage();
public static final Image IMG_warter = new ImageIcon("image/water.gif").getImage();
public static final Image IMG_grass = new ImageIcon("image/grass.gif").getImage();
public static final Image IMG_wall = new ImageIcon("image/walls.gif").getImage();
public static final Image IMG_smallwall = new ImageIcon("image/smallwalls.gif").getImage();
public static final Image IMG_PLAYER1 = new ImageIcon("image/player1.gif").getImage();
public static final Image IMG_PLAYER2 = new ImageIcon("image/player2.gif").getImage();
public static final Image IMG_PLAYER3 = new ImageIcon("image/player3.gif").getImage();
public static final Image IMG_PLAYER4 = new ImageIcon("image/player4.gif").getImage();
public static final Image IMG_home = new ImageIcon("image/symbol.gif").getImage();
public static final Image IMG_bullet = new ImageIcon("image/bullet.gif").getImage();
public static final Image IMG_over = new ImageIcon("image/gameOver.gif").getImage();
public static final Image IMG_win = new ImageIcon("image/gameWin.jpeg").getImage();
public static final Image IMG_hp = new ImageIcon("image/hp.png").getImage();
public static final Image IMG_speed = new ImageIcon("image/124.png").getImage();
public static final Image IMG_bomb = new ImageIcon("image/128.png").getImage();
public static final Image IMG_gia1 = new ImageIcon("image/i1.jpg").getImage();
public static final Image IMG_gia2 = new ImageIcon("image/i2.jpg").getImage();
public static final Image IMG_gia3 = new ImageIcon("image/i3.jpg").getImage();
// 子弹的集合
public static ArrayList<Bullet> zdList = new ArrayList<Bullet>();
public static ArrayList<EnBullet> enzdList = new ArrayList<EnBullet>();
// 界面敌人的集合
public static ArrayList<Enemy> enemyList = new ArrayList<Enemy>();
//后台敌人的集合
public static ArrayList<Enemy> backlist = new ArrayList<Enemy>();
// 计算各个敌人的数量集合
public static ArrayList<Enemy> yellowcount = new ArrayList<Enemy>();
public static ArrayList<Enemy> bulecount = new ArrayList<Enemy>();
public static ArrayList<Enemy> pinkcount = new ArrayList<Enemy>();
//道具的集合
public static ArrayList<stage> stagelList = new ArrayList<stage>();
public static void initenemy(int num) {
Random ran = new Random();
for (int i = 0; i < num; i++) {
int key = ran.nextInt(3);
Enemy en = null;
if (key == 0) {
en = new YellowEnemy(0, 0, 1, 0, 0,100);
yellowcount.add(en);
} else if (key == 1) {
en = new BuleEnemy(560, 0, 1, 0, 0,100);
bulecount.add(en);
} else {
en = new PinkEnemy(250, 0, 1, 0, 0,100);
pinkcount.add(en);
}
backlist.add(en);
}
}
}
2)开始游戏
public class StartAction implements ActionListener {
private GameFrame f;
private GameArea ga;
public StartAction(GameFrame f) {
super();
this.f = f;
}
public void actionPerformed(ActionEvent e) {
String startaction = e.getActionCommand();
if (startaction.equals("start")) {
String title = JOptionPane.showInputDialog(null, "请输入姓名", "欢迎来到坦克大战", JOptionPane.PLAIN_MESSAGE);
Data.name = title;
Data.start = 1;
Data.initenemy(3);
f.getGm().getStartgame().setEnabled(false);
f.getGm().getRestart().setEnabled(true);
} else if (startaction.equals("restart")) {
Data.enemyList.clear();
Data.backlist.clear();
Data.yellowcount.clear();
Data.bulecount.clear();
Data.pinkcount.clear();
Data.stagelList.clear();
Data.player.setX(200);
Data.player.setY(560);
Data.initenemy(3);
Data.b = 0;
Player.setHP(3);
Data.isGameOver = true;
Data.isRestart =true;
} else if (startaction.equals("exit")) {
System.exit(0);
} else if (startaction.equals("game")) {
JOptionPane.showMessageDialog(null,"用 W S A D控制方向,J键盘发射,P为暂停,O为继续。\n道具: 炸弹----使敌人消失 星星-----加速 爱心----增加生命值!\n制作不易请多多包含!!!",
"提示!", JOptionPane.INFORMATION_MESSAGE);
} else if (startaction.equals("self")) {
new GameSelf();
}
}
}
3)监听按键类
public class PlayerKeyListener extends KeyAdapter {
private Player player;
@Override
public void keyPressed(KeyEvent e) {
super.keyPressed(e);
int key = e.getKeyCode();
if (key == KeyEvent.VK_W) {
if (Data.pouse == 0 && Data.player.getY() > 0) {
Data.player.up();
Data.a = 1;
}
}
if (key == KeyEvent.VK_S) {
if (Data.pouse == 0 && Data.player.getY() < 560) {
Data.player.down();
Data.a = 2;
}
}
if (key == KeyEvent.VK_A) {
if (Data.pouse == 0 && Data.player.getX() > 0) {
Data.player.left();
Data.a = 3;
}
}
if (key == KeyEvent.VK_D) {
if (Data.pouse == 0 && Data.player.getX() < 560) {
Data.player.right();
Data.a = 4;
}
}
if (key == KeyEvent.VK_P) {
Data.pouse = 1;
}
if (key == KeyEvent.VK_O) {
Data.pouse = 0;
}
}
@Override
public void keyReleased(KeyEvent e) {
super.keyReleased(e);
int key = e.getKeyCode();
if (key == KeyEvent.VK_J) {
if (Data.pouse == 0 && Data.a == 1) {
int x = Data.player.getX() + 16;
int y = Data.player.getY() - 5;
Bullet bullet = new Bullet(x, y, Data.a);
Data.zdList.add(bullet);
return;
}
if (Data.pouse == 0 && Data.a == 2) {
int x = Data.player.getX() + 16;
int y = Data.player.getY() + 32;
Bullet bullet = new Bullet(x, y, Data.a);
Data.zdList.add(bullet);
return;
}
if (Data.pouse == 0 && Data.a == 3) {
int x = Data.player.getX() - 10;
int y = Data.player.getY() + 15;
Bullet bullet = new Bullet(x, y, Data.a);
Data.zdList.add(bullet);
return;
}
if (Data.pouse == 0 && Data.a == 4) {
int x = Data.player.getX() + 38;
int y = Data.player.getY() + 15;
Bullet bullet = new Bullet(x, y, Data.a);
Data.zdList.add(bullet);
return;
}
}
}
}
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