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java swing实现贪吃蛇双人游戏

程序员文章站 2022-06-17 18:38:41
本文实例为大家分享了java swing实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下游戏截图代码 java14写的哦低版本会报错文件列表package sys;import javax.swin...

本文实例为大家分享了java swing实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下

游戏截图

java swing实现贪吃蛇双人游戏

代码 java14写的哦低版本会报错

文件列表

java swing实现贪吃蛇双人游戏

package sys;

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.linkedlist;
import java.util.timer;
import java.util.timertask;

public class mainfame extends jframe implements runnable {
 private snake snake;//蛇
 private snake snake1;//蛇
 private jpanel jpanel;//游戏棋盘
 private node[] food;//食物
 private int signsnake = 1;//标记蛇
 final object cluck = 2;
 private boolean moveboolean = true;
// private boolean firsttime = true;

 public mainfame() {
// 初始化框体
 initframe();
// 初始化网格
 initgamepanel();
// 初始化蛇
 initsnake();
// 初始化食物
 initfood();
 setvisible(true);
 try {
  thread.sleep(500);
 } catch (interruptedexception e) {
  e.printstacktrace();
 }
// 初始化定时器
// inittimer();
// 键盘监听
 setkyelistener();
// 启动多线程
// runnable r = this;-----
// new thread(r).start();
// new thread(r).start();
 }

 private void initfood() {
 food = new node[3];
 for (int i = 0; i < food.length; i++) {
  food[i] = new node();
  food[i].random();
 }
 }

 //键盘监听
 private void setkyelistener() {

  addkeylistener(new keyadapter() {
  //  按下键盘
  @override
  public void keypressed(keyevent e) {
   if(moveboolean){
   switch (e.getkeycode()) {
    case keyevent.vk_up -> snake.setdirection(direction.up);
    case keyevent.vk_down -> snake.setdirection(direction.down);
    case keyevent.vk_left -> snake.setdirection(direction.left);
    case keyevent.vk_right -> snake.setdirection(direction.right);
    case keyevent.vk_w -> snake1.setdirection(direction.up);
    case keyevent.vk_s -> snake1.setdirection(direction.down);
    case keyevent.vk_a -> snake1.setdirection(direction.left);
    case keyevent.vk_d -> snake1.setdirection(direction.right);
   }
   }
   moveboolean = true;
  }
  });
 }

 // 多线程船舰蛇
 @override
 public void run() {
 if (signsnake == 1) {
  signsnake++;
  thread.currentthread().setname("->红色方<-");
  inittimer(snake, snake1, thread.currentthread().getname());
 } else if (signsnake == 2) {
  thread.currentthread().setname("->绿色方<-");
  inittimer(snake1, snake, thread.currentthread().getname());
 }
 }

 // 初始化定时器
 private void inittimer(snake snake, snake snake1, string name) {
// 创建定时器对象
 //定时器
 timer timer = new timer();

// 初始化定时任务
 timertask timertask = new timertask() {
  @override
  public void run() {
  if (snake.getislive()) {
   synchronized (cluck) {
   snake.move(snake1);//1,
   moveboolean = true;
   }
//  吃食物,临界区处理
   node head = snake.getbody().getfirst();
   for (node node : food) {
   if (head.getx() == node.getx() && head.gety() == node.gety()) {
    snake.eat();
    node.random();
   }
   }

//  更新棋盘
   jpanel.repaint();
  } else {
   timer.cancel();
   system.out.println("蛇线程" + name + "结束!!!");
   system.out.println("蛇线程" + name + "得分:" + snake.scor);
  }
  }
 };
// 每100毫秒执行一次定时任务
 timer.scheduleatfixedrate(timertask, 0, 100);
 }

 private void initsnake() {
 this.snake = new snake(18);
 this.snake1 = new snake(22);
 }

 // 初始化网格
 private void initgamepanel() {
 jpanel = new jpanel() {
  @override
  public void paint(graphics g) {
  super.paint(g);
//  清空棋盘
  g.clearrect(0, 0, 600, 600);
//  画线
  for (int i = 0; i < 40; i++) {
   g.drawline(0, 15 * i, 600, 15 * i);
   g.drawline(15 * i, 0, 15 * i, 600);
  }
//  绘制蛇
  g.setcolor(color.blue);
  linkedlist<node> body = snake.getbody();
  for (int i = 1; i <= body.size(); i++) {
   if(i == body.size()){
   g.setcolor(color.red);
   }
   g.fillrect(body.get(body.size() - i).getx() * 15, body.get(body.size() - i).gety() * 15, 15, 15);
  }
//  for (node node : body) {
//   if(p == 1){
//   g.setcolor(color.magenta);
//   p++;
//   }else{
//   g.setcolor(color.red);
//   }
//   g.fillrect(node.getx() * 15, node.gety() * 15, 15, 15);
//  }
  g.setcolor(color.pink);
  linkedlist<node> body1 = snake1.getbody();
  for (int i = 1; i <= body1.size(); i++) {
   if(i == body1.size()){
   g.setcolor(color.green);
   }
   g.fillrect(body1.get(body1.size() - i).getx() * 15, body1.get(body1.size() - i).gety() * 15, 15, 15);
  }
//  for (node node : body1) {
//   if(p == 1){
//   g.setcolor(color.pink);
//   p++;
//   }else{
//   g.setcolor(color.green);
//   }
//   g.fillrect(node.getx() * 15, node.gety() * 15, 15, 15);
//  }
//  绘制食物
  g.setcolor(color.black);
  for (node node : food) {
   g.fillrect(node.getx() * 15, node.gety() * 15, 15, 15);
  }
  }
 };
// 添加网格到框体中
 add(jpanel);
 }

 // 初始化框体
 public void initframe() {
// 标题
 settitle("胡柯洋的贪吃蛇");
// 大小
 setsize(616, 639);
// 不可调节大小
 setresizable(false);
// 设置位置
 setlocation(0, 200);
// 点x关闭
 setdefaultcloseoperation(jframe.exit_on_close);
 }

 public static void start(){
 jframe jframe = new jframe();
 jbutton jbutton = new jbutton("点击开始单人游戏");
 jbutton jbutton1 = new jbutton("点击开始双人游戏");
 jbutton.addactionlistener(e -> {
  runnable r = new mainfame();
  new thread(r).start();
 });
 jbutton1.addactionlistener(e -> {
  runnable r = new mainfame();
  new thread(r).start();
  new thread(r).start();
 });
 jframe.setlayout(new flowlayout(flowlayout.center, 20, 20));
 jframe.add(jbutton1);
 jframe.add(jbutton);
 jframe.setdefaultcloseoperation(jframe.exit_on_close);
 jframe.pack();
 jframe.setvisible(true);
 jframe.setlocation(900, 200);
 }

 public static void main(string[] args) {
 start();
 system.out.println("主线程结束!!!");
 }
}
package sys;

import java.util.linkedlist;

public class snake {
 //方向
 private direction direction = direction.left;
 //蛇身体
 private linkedlist<node> body;
 //蛇生命
 private boolean islive = true;
 //分数
 int scor = 0;
// int sign;
// snake snake1;

 public snake(int y) {
 initsnake(y);
 }

 // 有移动蛇
 public void move(snake snake1) {//int sign,
 if (islive) {//&& sign == 1
  // 获取蛇头
  node head = body.getfirst();
  node newhead;
  body.removelast();//去掉蛇尾
  switch (direction) {
  case up -> {
   newhead = new node(head.getx() % 40, (head.gety() - 1 + 40) % 40);
   body.addfirst(newhead);
  }
  case left -> {
   newhead = new node((head.getx() - 1 + 40) % 40, head.gety() % 40);
   body.addfirst(newhead);
  }
  case down -> {
   newhead = new node(head.getx() % 40, (head.gety() + 1) % 40);
   body.addfirst(newhead);
  }
  case right -> {
   newhead = new node((head.getx() + 1) % 40, head.gety() % 40);
   body.addfirst(newhead);
  }
  }
  head = body.getfirst();
  if (head.getx() < 0 || head.gety() < 0 || head.getx() >= 40 || head.gety() >= 40) {
  this.islive = false;
  }
//  for (int i = 1; i < body.size(); i++) {
//  node node = body.get(i);
//  if (node.getx() == head.getx() && node.gety() == head.gety()) {
//   this.islive = false;
//  }
//  }
  int t = snake1.getbody().size();
  for (int i = 0; i < t; i++) {
  node node = snake1.getbody().get(i);//error
  if (node.getx() == head.getx() && node.gety() == head.gety()) {
   this.islive = false;
   break;
  }
  }
 }
 }

 // 初始化蛇
 private void initsnake(int y) {
// 初始化蛇的实例
 body = new linkedlist<>();
// 添加节点
 body.add(new node(16, y));
 body.add(new node(17, y));
 body.add(new node(18, y));
// body.add(new node(19, 20));
// body.add(new node(20, 20));
// body.add(new node(21, 20));
// body.add(new node(22, 20));
 }

 public linkedlist<node> getbody() {
 return body;
 }

 public void setdirection(direction direction) {
 this.direction = direction;
 }

 public direction getdirection() {
 return direction;
 }

 // 吃食物
 public void eat() {
 scor ++;
 // 获取蛇头
 node head = body.getfirst();
 node newhead;
 switch (direction) {
  case up -> {
  newhead = new node(head.getx(), head.gety() - 1);
  body.addfirst(newhead);
  }
  case left -> {
  newhead = new node(head.getx() - 1, head.gety());
  body.addfirst(newhead);
  }
  case down -> {
  newhead = new node(head.getx(), head.gety() + 1);
  body.addfirst(newhead);
  }
  case right -> {
  newhead = new node(head.getx() + 1, head.gety());
  body.addfirst(newhead);
  }
 }
 }

 public boolean getislive() {
 return islive;
 }
}
package sys;

import java.util.random;

public class node {
 private int x;
 private int y;
// public boolean iseat = false;

 public node() {
 }

 public node(int x, int y) {
 this.x = x;
 this.y = y;
 }

 public int getx() {
 return x;
 }

 public void setx(int x) {
 this.x = x;
 }

 public int gety() {
 return y;
 }

 public void sety(int y) {
 this.y = y;
 }

 public void random() {
 random r = new random();
 this.x = r.nextint(34) + 3;
 this.y = r.nextint(34) + 3;
 }
}
package sys;

public enum direction{
 up, down, left, right;
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。