Unity调取移动端的麦克风进行录音并播放
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2022-06-12 13:39:29
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1.对MicroPhone类的理解
对麦克风的调用在Unity里主要是用到了MicroPhone这个类,此类里面有几个方法可以方便我们实现功能
2.代码演示
#region 模块信息
// **********************************************************************
// Copyright (C) 2018 Blazors
// Please contact me if you have any questions
// File Name: VoiceChat
// Author: romantic123fly
// WeChat||QQ: at853394528 || 853394528
// **********************************************************************
#endregion
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
//此脚本须挂在录音按钮上
public class Record : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
float tirecordingTimemer = 0;//录音时长限制
public AudioSource aud;//存储声音
public Text ShowTimeHint;//剩余时间的文字提示
public void OnPointerDown(PointerEventData eventData)
{
Debug.Log("Start");
StartCoroutine("KeepTime");
aud.clip = Microphone.Start("Built-in Microphone", false, 60, 44100);
}
public void OnPointerUp(PointerEventData eventData)
{
Microphone.End("Built-in Microphone");
StopCoroutine("KeepTime");
Debug.Log("Over");
aud.Play();
}
//此处开携程也行,用while也可以,放在updata里也没问题
IEnumerator KeepTime()
{
for (tirecordingTimemer = 10; tirecordingTimemer >= 0; tirecordingTimemer -= Time.deltaTime)
{
if (tirecordingTimemer <= 10)
{
ShowTimeHint.text = "你还可以录 " + (int)tirecordingTimemer + " 秒";
if (tirecordingTimemer < 1)
{
ShowTimeHint.text = "时间到";
Microphone.End("Built-in Microphone");
}
}
yield return 0;
}
}
}
对应的ui组件挂靠一下直接运行工程就好了
3.运行结果
具体接下来想实现什么功能就可以自己更改自定义