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Android简单自定义音乐波动特效图

程序员文章站 2022-06-04 08:36:06
本文实例为大家分享了android简单自定义音乐波动特效图的具体代码,供大家参考,具体内容如下最终效果:思路:就是绘制一个不断变化高度的矩形或者是宽虚线1.自定义属性:

本文实例为大家分享了android简单自定义音乐波动特效图的具体代码,供大家参考,具体内容如下

最终效果:

Android简单自定义音乐波动特效图

思路:就是绘制一个不断变化高度的矩形或者是宽虚线

1.自定义属性:

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <declare-styleable name="musicplayviewattr">
        <!--指针颜色-->
        <attr name="point_color" format="color" />
        <!--指针数量-->
        <attr name="point_num" format="integer" />
        <!--指针宽度-->
        <attr name="point_width" format="float" />
        <!--指针波动速度-->
        <attr name="point_speed" format="integer" />
    </declare-styleable>
</resources>

2.编写自定义musicplayview

/**
 * 音乐播放波动动画
 */
 
public class musicplayview extends view {
    //坐标原点x
    private float mbasepointx;
 
    //坐标原点y
    private float mbasepointy;
 
    //指针的数量 默认10
    private int mpointnum;
 
    //指针间的间隙  默认5dp
    private float mpointspace;
 
    //每个指针的宽度 默认5dp
    private float mpointwidth;
 
    //指针的颜色
    private int mpointcolor = color.red;
 
    //指针的集合
    private list<pointer> mpoints;
 
    //控制开始/停止
    private boolean misplaying = false;
 
    //播放线程
    private thread mplaythread;
 
    //指针波动速度
    private int mpointspeed;
 
    //画笔
    private paint mpaint;
 
    public musicplayview(context context) {
        super(context);
        init();
    }
 
    public musicplayview(context context, @nullable attributeset attrs) {
        super(context, attrs);
        //取出自定义属性
        typedarray ta = context.obtainstyledattributes(attrs, r.styleable.musicplayviewattr);
        mpointnum = ta.getint(r.styleable.musicplayviewattr_point_num, 10);
        mpointwidth = dp2px(getcontext(),
                ta.getfloat(r.styleable.musicplayviewattr_point_width, 5f));
        mpointcolor = ta.getcolor(r.styleable.musicplayviewattr_point_color, color.red);
        mpointspeed = ta.getint(r.styleable.musicplayviewattr_point_speed, 40);
        init();
    }
 
    public musicplayview(context context, @nullable attributeset attrs, int defstyleattr) {
        super(context, attrs, defstyleattr);
        typedarray ta = context.obtainstyledattributes(attrs, r.styleable.musicplayviewattr);
        mpointnum = ta.getint(r.styleable.musicplayviewattr_point_num, 10);
        mpointwidth = dp2px(getcontext(), ta.getfloat(r.styleable.musicplayviewattr_point_width, 5f));
        mpointcolor = ta.getcolor(r.styleable.musicplayviewattr_point_color, color.red);
        mpointspeed = ta.getint(r.styleable.musicplayviewattr_point_speed, 40);
        init();
    }
 
    /**
     * 初始化画笔
     */
    private void init() {
        mpoints = new arraylist<>();
        //绘制虚线
        mpaint = new paint(paint.anti_alias_flag);
        mpaint.setcolor(mpointcolor);
        mpaint.setantialias(true);
        mpaint.setstrokewidth(mpointwidth);
        mpaint.setpatheffect(new dashpatheffect(new float[]{25, 15}, 0));//虚线间隔
        setlayertype(layer_type_software, null);
    }
 
    /**
     * 设置指针高度和即那个
     */
    @override
    protected void onlayout(boolean changed, int left, int top, int right, int bottom) {
        super.onlayout(changed, left, top, right, bottom);
        //获取逻辑原点的y
        mbasepointy = getheight() - getpaddingbottom();
        random random = new random();
        if (mpoints != null)
            mpoints.clear();
        for (int i = 0; i < mpointnum; i++) {
            //随机高度
            mpoints.add(new pointer((float) (0.1 * (random.nextint(10) + 1) * (getheight() - getpaddingbottom() - getpaddingtop()))));
        }
        //计算每个指针之间的间隔  view宽度 - 左右的padding - 所有指针总共宽度   再除以多少个间隔
        mpointspace = (getwidth() - getpaddingleft() - getpaddingright() - mpointwidth * mpointnum) / (mpointnum - 1);
 
    }
 
 
    /**
     * 开始绘制虚线
     */
    @override
    protected void ondraw(canvas canvas) {
        super.ondraw(canvas);
        //指针x位置
        mbasepointx = 0f + getpaddingleft() + mpointwidth / 2;
        //绘制每一个指针。
        for (int i = 0; i < mpoints.size(); i++) {
            //绘制虚线
            float[] pts = {mbasepointx, getheight(), mbasepointx, (mbasepointy - mpoints.get(i).getheight())};//重下往上动画
            canvas.drawlines(pts, mpaint);
            //更新指针x位置
            mbasepointx += (mpointspace + mpointwidth);
        }
    }
 
    /**
     * 开始线程 播放
     */
    public void start() {
        setvisibility(visible);
        if (!misplaying) {
            if (mplaythread == null) {
                mplaythread = new thread(new playrunnable());
                mplaythread.start();
            }
            misplaying = true;//控制子线程中的循环
        }
    }
 
    /**
     * 停止线程 停止播放
     */
    public void stop() {
        setvisibility(invisible);
        misplaying = false;
        invalidate();
    }
 
    /**
     * 更新ui
     */
    private handler myhandler = new handler() {
        @override
        public void handlemessage(message msg) {
            super.handlemessage(msg);
            invalidate();
        }
    };
 
    /**
     * 子线程,循环改变每个指针的高度
     */
    public class playrunnable implements runnable {
 
        @override
        public void run() {
            for (float i = 0; i < integer.max_value; ) {
                try {
                    for (int j = 0; j < mpoints.size(); j++) {
                        float rate = (float) math.abs(math.sin(i + j));//随机数
                        mpoints.get(j).setheight((mbasepointy - getpaddingtop()) * rate); //每个指针的高度
                    }
                    thread.sleep(mpointspeed);//控制动画速度
                    //开始/暂停
                    if (misplaying) {
                        myhandler.sendemptymessage(0);
                        i += 0.1;
                    }
                } catch (interruptedexception e) {
                    e.printstacktrace();
                }
            }
        }
    }
 
    /**
     * 指针对象
     */
    public class pointer {
        private float height;
 
        public pointer(float height) {
            this.height = height;
        }
 
        public float getheight() {
            return height;
        }
 
        public void setheight(float height) {
            this.height = height;
        }
    }
 
    /**
     * dp转px
     */
    public static int dp2px(context context, float dpval) {
        return (int) typedvalue.applydimension(typedvalue.complex_unit_dip, dpval, context.getresources()
                .getdisplaymetrics());
    }
}

3.在activity_main2布局中使用musicplayview

<?xml version="1.0" encoding="utf-8"?>
<linearlayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context=".mainactivity">
 
    <com.hk.testapplication.musicplayview
        android:id="@+id/music_play"
        android:layout_width="match_parent"
        android:layout_height="0dp"
        android:layout_weight="1"
        android:visibility="invisible"
        android:padding="10dp"
        app:point_color="#f44336"
        app:point_num="10"
        app:point_width="14" />
    <linearlayout
        android:orientation="horizontal"
        android:layout_width="match_parent"
        android:layout_height="0dp"
        android:layout_weight="1">
        <button
            android:id="@+id/bt_play"
            android:layout_marginleft="20dp"
            android:layout_marginright="20dp"
            android:layout_width="0dp"
            android:layout_weight="1"
            android:layout_height="wrap_content"
            android:text="播放"/>
        <button
            android:id="@+id/bt_stop"
            android:layout_width="0dp"
            android:layout_weight="1"
            android:layout_height="wrap_content"
            android:layout_marginleft="20dp"
            android:layout_marginright="20dp"
            android:text="停止"/>
 
    </linearlayout>
 
</linearlayout>

4.mainactivity中使用

public class mainactivity2 extends appcompatactivity implements view.onclicklistener {
    private button mbtplay,mbtstop;
    private musicplayview mmusicplayview;
    @override
    protected void oncreate(bundle savedinstancestate) {
        super.oncreate(savedinstancestate);
        setcontentview(r.layout.activity_main2);
        mmusicplayview = findviewbyid(r.id.music_play);
        mbtplay = findviewbyid(r.id.bt_play);
        mbtstop = findviewbyid(r.id.bt_stop);
        mbtplay.setonclicklistener(this);
        mbtstop.setonclicklistener(this);
    }
    @override
    public void onclick(view v) {
        switch (v.getid()){
            case r.id.bt_play:
                //开始播放
                mmusicplayview.start();
                break;
            case r.id.bt_stop:
                //停止播放
                mmusicplayview.stop();
                break;
 
        }
    }
}

因为注释都挺详细的,就没有做太多的介绍,我这里也只是提供一个思路,里面有很多可以优化的地方比方说线程使用和循环的时候,如果有不懂的地方可以留言。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。