Android简单自定义音乐波动特效图
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2022-06-04 08:36:06
本文实例为大家分享了android简单自定义音乐波动特效图的具体代码,供大家参考,具体内容如下最终效果:思路:就是绘制一个不断变化高度的矩形或者是宽虚线1.自定义属性:
本文实例为大家分享了android简单自定义音乐波动特效图的具体代码,供大家参考,具体内容如下
最终效果:
思路:就是绘制一个不断变化高度的矩形或者是宽虚线
1.自定义属性:
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="musicplayviewattr"> <!--指针颜色--> <attr name="point_color" format="color" /> <!--指针数量--> <attr name="point_num" format="integer" /> <!--指针宽度--> <attr name="point_width" format="float" /> <!--指针波动速度--> <attr name="point_speed" format="integer" /> </declare-styleable> </resources>
2.编写自定义musicplayview
/** * 音乐播放波动动画 */ public class musicplayview extends view { //坐标原点x private float mbasepointx; //坐标原点y private float mbasepointy; //指针的数量 默认10 private int mpointnum; //指针间的间隙 默认5dp private float mpointspace; //每个指针的宽度 默认5dp private float mpointwidth; //指针的颜色 private int mpointcolor = color.red; //指针的集合 private list<pointer> mpoints; //控制开始/停止 private boolean misplaying = false; //播放线程 private thread mplaythread; //指针波动速度 private int mpointspeed; //画笔 private paint mpaint; public musicplayview(context context) { super(context); init(); } public musicplayview(context context, @nullable attributeset attrs) { super(context, attrs); //取出自定义属性 typedarray ta = context.obtainstyledattributes(attrs, r.styleable.musicplayviewattr); mpointnum = ta.getint(r.styleable.musicplayviewattr_point_num, 10); mpointwidth = dp2px(getcontext(), ta.getfloat(r.styleable.musicplayviewattr_point_width, 5f)); mpointcolor = ta.getcolor(r.styleable.musicplayviewattr_point_color, color.red); mpointspeed = ta.getint(r.styleable.musicplayviewattr_point_speed, 40); init(); } public musicplayview(context context, @nullable attributeset attrs, int defstyleattr) { super(context, attrs, defstyleattr); typedarray ta = context.obtainstyledattributes(attrs, r.styleable.musicplayviewattr); mpointnum = ta.getint(r.styleable.musicplayviewattr_point_num, 10); mpointwidth = dp2px(getcontext(), ta.getfloat(r.styleable.musicplayviewattr_point_width, 5f)); mpointcolor = ta.getcolor(r.styleable.musicplayviewattr_point_color, color.red); mpointspeed = ta.getint(r.styleable.musicplayviewattr_point_speed, 40); init(); } /** * 初始化画笔 */ private void init() { mpoints = new arraylist<>(); //绘制虚线 mpaint = new paint(paint.anti_alias_flag); mpaint.setcolor(mpointcolor); mpaint.setantialias(true); mpaint.setstrokewidth(mpointwidth); mpaint.setpatheffect(new dashpatheffect(new float[]{25, 15}, 0));//虚线间隔 setlayertype(layer_type_software, null); } /** * 设置指针高度和即那个 */ @override protected void onlayout(boolean changed, int left, int top, int right, int bottom) { super.onlayout(changed, left, top, right, bottom); //获取逻辑原点的y mbasepointy = getheight() - getpaddingbottom(); random random = new random(); if (mpoints != null) mpoints.clear(); for (int i = 0; i < mpointnum; i++) { //随机高度 mpoints.add(new pointer((float) (0.1 * (random.nextint(10) + 1) * (getheight() - getpaddingbottom() - getpaddingtop())))); } //计算每个指针之间的间隔 view宽度 - 左右的padding - 所有指针总共宽度 再除以多少个间隔 mpointspace = (getwidth() - getpaddingleft() - getpaddingright() - mpointwidth * mpointnum) / (mpointnum - 1); } /** * 开始绘制虚线 */ @override protected void ondraw(canvas canvas) { super.ondraw(canvas); //指针x位置 mbasepointx = 0f + getpaddingleft() + mpointwidth / 2; //绘制每一个指针。 for (int i = 0; i < mpoints.size(); i++) { //绘制虚线 float[] pts = {mbasepointx, getheight(), mbasepointx, (mbasepointy - mpoints.get(i).getheight())};//重下往上动画 canvas.drawlines(pts, mpaint); //更新指针x位置 mbasepointx += (mpointspace + mpointwidth); } } /** * 开始线程 播放 */ public void start() { setvisibility(visible); if (!misplaying) { if (mplaythread == null) { mplaythread = new thread(new playrunnable()); mplaythread.start(); } misplaying = true;//控制子线程中的循环 } } /** * 停止线程 停止播放 */ public void stop() { setvisibility(invisible); misplaying = false; invalidate(); } /** * 更新ui */ private handler myhandler = new handler() { @override public void handlemessage(message msg) { super.handlemessage(msg); invalidate(); } }; /** * 子线程,循环改变每个指针的高度 */ public class playrunnable implements runnable { @override public void run() { for (float i = 0; i < integer.max_value; ) { try { for (int j = 0; j < mpoints.size(); j++) { float rate = (float) math.abs(math.sin(i + j));//随机数 mpoints.get(j).setheight((mbasepointy - getpaddingtop()) * rate); //每个指针的高度 } thread.sleep(mpointspeed);//控制动画速度 //开始/暂停 if (misplaying) { myhandler.sendemptymessage(0); i += 0.1; } } catch (interruptedexception e) { e.printstacktrace(); } } } } /** * 指针对象 */ public class pointer { private float height; public pointer(float height) { this.height = height; } public float getheight() { return height; } public void setheight(float height) { this.height = height; } } /** * dp转px */ public static int dp2px(context context, float dpval) { return (int) typedvalue.applydimension(typedvalue.complex_unit_dip, dpval, context.getresources() .getdisplaymetrics()); } }
3.在activity_main2布局中使用musicplayview
<?xml version="1.0" encoding="utf-8"?> <linearlayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" tools:context=".mainactivity"> <com.hk.testapplication.musicplayview android:id="@+id/music_play" android:layout_width="match_parent" android:layout_height="0dp" android:layout_weight="1" android:visibility="invisible" android:padding="10dp" app:point_color="#f44336" app:point_num="10" app:point_width="14" /> <linearlayout android:orientation="horizontal" android:layout_width="match_parent" android:layout_height="0dp" android:layout_weight="1"> <button android:id="@+id/bt_play" android:layout_marginleft="20dp" android:layout_marginright="20dp" android:layout_width="0dp" android:layout_weight="1" android:layout_height="wrap_content" android:text="播放"/> <button android:id="@+id/bt_stop" android:layout_width="0dp" android:layout_weight="1" android:layout_height="wrap_content" android:layout_marginleft="20dp" android:layout_marginright="20dp" android:text="停止"/> </linearlayout> </linearlayout>
4.mainactivity中使用
public class mainactivity2 extends appcompatactivity implements view.onclicklistener { private button mbtplay,mbtstop; private musicplayview mmusicplayview; @override protected void oncreate(bundle savedinstancestate) { super.oncreate(savedinstancestate); setcontentview(r.layout.activity_main2); mmusicplayview = findviewbyid(r.id.music_play); mbtplay = findviewbyid(r.id.bt_play); mbtstop = findviewbyid(r.id.bt_stop); mbtplay.setonclicklistener(this); mbtstop.setonclicklistener(this); } @override public void onclick(view v) { switch (v.getid()){ case r.id.bt_play: //开始播放 mmusicplayview.start(); break; case r.id.bt_stop: //停止播放 mmusicplayview.stop(); break; } } }
因为注释都挺详细的,就没有做太多的介绍,我这里也只是提供一个思路,里面有很多可以优化的地方比方说线程使用和循环的时候,如果有不懂的地方可以留言。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。