unity实现翻页按钮功能
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2022-06-03 15:14:50
本文实例为大家分享了unity实现翻页按钮功能的具体代码,供大家参考,具体内容如下效果图:ui子父级关系:代码中也都有加入注释,有不懂可私信我。脚本中用到了对象池,我没有上传,可根据自己需求做相应变动...
本文实例为大家分享了unity实现翻页按钮功能的具体代码,供大家参考,具体内容如下
效果图:
ui子父级关系:
代码中也都有加入注释,有不懂可私信我。脚本中用到了对象池,我没有上传,可根据自己需求做相应变动。
脚本:pagebtnpanelc
using system.collections; using system.collections.generic; using unityengine; using unityengine.events; using unityengine.ui; /// <summary> /// 分页按钮面板控制器 /// </summary> public class pagebtnpanelc : monobehaviour { private horizontallayoutgroup self_hlg; /// <summary> /// 上一页按钮 /// </summary> private button lastpagebtn; /// <summary> /// 下一页按钮 /// </summary> private button nextpagebtn; /// <summary> /// 页数的父物体 /// </summary> private recttransform pagebtnparent; private horizontallayoutgroup pagebtnparent_hlg; /// <summary> /// 上一页按钮点击事件 /// </summary> private unityaction<int> lastpagebtnevent; /// <summary> /// 下一页按钮点击事件 /// </summary> private unityaction<int> nextpagebtnevent; /// <summary> /// 当前显示页面的下标 /// </summary> private int _currentshowpageindex = 1; public int currentshowpageindex { get { return _currentshowpageindex; } set { _currentshowpageindex = value; } } /// <summary> /// 总的页面数 /// </summary> private int totalpagenumber = 0; /// <summary> /// 显示按钮的个数 奇数个 /// </summary> [header("必须是奇数个,且小于总页数")] private int _showbtncount = 5; public int showbtncount { get { if (_showbtncount > totalpagenumber) { _showbtncount = totalpagenumber; } return _showbtncount; } set { if (value % 2 == 0) { _showbtncount = value - 1; } else { _showbtncount = value; } } } /// <summary> /// 页数按钮 预设体 /// </summary> public gameobject btnprefabs; /// <summary> /// 页数按钮 存放list /// </summary> public list<pagebtnc> pbclist; private void start() { init(); set(14, 9, (index1) => { debug.log("当前显示第:" + currentshowpageindex + "页"); }, (index2) => { debug.log("当前显示第:" + currentshowpageindex + "页"); }, (_pageindex, _pbc) => { debug.log("当前显示第:" + currentshowpageindex + "页"); }); } /// <summary> /// 改变显示的状态 /// </summary> void changeshowstate() { int _showbtncount = showbtncount; /* 判断是否在可更新范围内,如果在更新范围内,则将currentshowpageindex设置为中心位置的按钮 eg:假设总共有10页(totalpagenumber = 10),显示按钮的个数为7(showbtncount = 7) 则应该在 (showbtncount / 2 + 1) = 4 到 totalpagenumber - showbtncount / 2 = 7 之间设置 如果currentshowpageindex = 5或6 则应该这样显示 1.. 3 4 5 6 7 ..10 如果不在更新范围内, 如果currentshowpageindex = 1或2或3或4 则应该这样显示: 1 2 3 4 5 6 ..10 如果如果currentshowpageindex = 7或8或9或10 则应该这样显示 1.. 5 6 7 8 9 10 */ if (currentshowpageindex >= (showbtncount / 2 + 1) && currentshowpageindex <= (totalpagenumber - showbtncount / 2)) { int _showbtncount2 = _showbtncount - 2; _showbtncount2 /= 2; //判断起始下标 int startindex = currentshowpageindex - _showbtncount2; int endindex = currentshowpageindex + _showbtncount2; //防止超出 if (startindex <= 1) { startindex = 2; } //防止超出 if (endindex >= totalpagenumber) { endindex = totalpagenumber - 1; } //计算中心位置按钮的下标 因为showbtncount不定 int centerindex = showbtncount / 2; pbclist[centerindex].set(currentshowpageindex); //循环设置前面一部分按钮信息 for (int i = 1; i < centerindex; i++) { pbclist[i].set(startindex++); } //循环设置后面一部分按钮信息 for (int i = centerindex + 1; i < showbtncount - 1; i++) { startindex++; pbclist[i].set(startindex); } } else { //如果点击的是小于等于4的按钮下标 if (currentshowpageindex < (showbtncount / 2 + 1)) { for (int i = 0; i < showbtncount - 1; i++) { pbclist[i].set(i+1); } }//如果点击的事大于等于7的按钮下标 else if (currentshowpageindex > (totalpagenumber - showbtncount / 2)) { int startnumber = totalpagenumber - showbtncount + 2; for (int i = 1; i < showbtncount; i++) { pbclist[i].set(startnumber++); } } } /* 判断总显示页数是否大于显示页数 以防止出现这种效果: 例如:totalpagenumber = 7,showbtncount =7 防止出现的效果:1 2 3 4 5 6 ..7 和 1.. 2 3 4 5 6 7 应该出现的效果:1 2 3 4 5 6 7 */ if (totalpagenumber > showbtncount){ _showbtncount -= 2; _showbtncount /= 2; if (currentshowpageindex - _showbtncount - 1 > 1) { pbclist[0].set(1, "1.."); } else { pbclist[0].set(1); } if (currentshowpageindex + _showbtncount + 1 < totalpagenumber) { pbclist[showbtncount - 1].set(totalpagenumber, ".." + totalpagenumber); } else { pbclist[showbtncount - 1].set(totalpagenumber); } } } private bool isinit = false; public void init() { if (isinit) return; isinit = true; pbclist = new list<pagebtnc>(); self_hlg = transform.getcomponent<horizontallayoutgroup>(); pagebtnparent = transform.find("pageindexparent") as recttransform; pagebtnparent_hlg = pagebtnparent.getcomponent<horizontallayoutgroup>(); lastpagebtn = transform.find("lastpagebtn").getcomponent<button>(); lastpagebtn.onclick.addlistener(()=> { if (totalpagenumber <= 0) return; if (currentshowpageindex > 1) { currentshowpageindex--; } resetpagebtnstate(); changeshowstate(); pagebtnc pbc = getpbcfromindex(currentshowpageindex); if (pbc != null) { pbc.sethighlightcolor(); } if (lastpagebtnevent != null) { lastpagebtnevent(currentshowpageindex); } }); nextpagebtn = transform.find("nextpagebtn").getcomponent<button>(); nextpagebtn.onclick.addlistener(()=> { if (totalpagenumber <= 0) return; if (currentshowpageindex < totalpagenumber) { currentshowpageindex++; } resetpagebtnstate(); changeshowstate(); pagebtnc pbc = getpbcfromindex(currentshowpageindex); if (pbc != null) { pbc.sethighlightcolor(); } if (nextpagebtnevent != null) { nextpagebtnevent(currentshowpageindex); } }); } /// <summary> /// 设置信息 /// </summary> /// <param name="totalpagenumber">总页数</param> /// <param name="showbtncount">显示多少个按钮,填奇数,如果填偶数,则会强制减1,如:填6,则实际为5</param> /// <param name="lastbtnevent">上一页按钮事件</param> /// <param name="nextbtnevent">下一页按钮事件</param> /// <param name="pagebtnclickevent">单独点击页面按钮事件</param> public void set(int totalpagenumber,int showbtncount,unityaction<int> lastbtnevent,unityaction<int> nextbtnevent,unityaction<int,pagebtnc> pagebtnclickevent) { if (totalpagenumber <= 0) { this.totalpagenumber = 1; } else { this.totalpagenumber = totalpagenumber; } this.showbtncount = showbtncount; this.lastpagebtnevent = lastbtnevent; this.nextpagebtnevent = nextbtnevent; currentshowpageindex = 1; pbclist.clear(); for (int i = 1; i <= showbtncount; i++) { int index = i; pagebtnc pbc = poolmanager.instance.spawn(btnprefabs, pagebtnparent).getcomponent<pagebtnc>(); if (pbc) { pbc.set(index,null, (pageindex,pbc111) => { currentshowpageindex = pageindex; resetpagebtnstate(); changeshowstate(); pagebtnc pbc1 = getpbcfromindex(currentshowpageindex); if (pbc1 != null) { pbc1.sethighlightcolor(); } if (pagebtnclickevent != null) { pagebtnclickevent(pageindex, pbc111); } }); } pbclist.add(pbc); } pbclist[0].sethighlightcolor(); changeshowstate(); util.setwidth_childwidthsame(pagebtnparent_hlg, pagebtnparent); util.setwidth_childwidthnotsame(self_hlg, transform as recttransform); } /// <summary> /// 重置所有按钮的状态 /// </summary> void resetpagebtnstate() { for (int i = 0; i < pbclist.count; i++) { pbclist[i].setnormalcolor(); } } /// <summary> /// 回收所有页码 /// </summary> public void unspawn() { for (int i = pagebtnparent.childcount - 1; i >= 0; i--) { poolmanager.instance.unspawn(pagebtnparent.getchild(i).gameobject); } } public void clear() { lastpagebtnevent = null; nextpagebtnevent = null; } /// <summary> /// 根据index得到pagebtnc物体 /// </summary> /// <param name="index"></param> /// <returns></returns> pagebtnc getpbcfromindex(int index) { for (int i = 0; i < pbclist.count; i++) { if (pbclist[i].currentpageindex.equals(index)) { return pbclist[i]; } } return null; } } public class util { /// <summary> /// 设置物体宽度 子物体宽度相同 /// </summary> /// <param name="parenthlg"></param> /// <param name="parent"></param> /// <param name="callback"></param> public static void setwidth_childwidthsame(horizontallayoutgroup parenthlg, recttransform parent, unityaction<float> endcallback = null) { float width = 0; float leftpadding = parenthlg.padding.left; float spacing = parenthlg.spacing; int childcount = parent.childcount; if (childcount > 0) { recttransform singlechildrt = parent.getchild(0) as recttransform; width = childcount * singlechildrt.rect.width + (childcount - 1) * spacing + leftpadding; } parent.sizedelta = new vector2(width, parent.sizedelta.y); if (endcallback != null) { endcallback(width); } } /// <summary> /// 设置物体宽度 子物体宽度不同 /// </summary> /// <param name="parenthlg"></param> /// <param name="parent"></param> /// <param name="callback"></param> public static void setwidth_childwidthnotsame(horizontallayoutgroup parenthlg, recttransform parent, unityaction<float> endcallback = null) { float width = 0; rectoffset padding = parenthlg.padding; float spacing = parenthlg.spacing; int childcount = parent.childcount; if (childcount > 0) { for (int i = 0; i < childcount; i++) { recttransform childrt = parent.getchild(i) as recttransform; width += childrt.rect.width; } width += (childcount - 1) * spacing + padding.left + padding.right; } parent.sizedelta = new vector2(width, parent.sizedelta.y); if (endcallback != null) { endcallback(width); } } }
脚本:pagebtnc
using system.collections; using system.collections.generic; using unityengine; using unityengine.events; using unityengine.ui; /// <summary> /// 页码按钮控制器 /// </summary> public class pagebtnc : monobehaviour,ipool { /// <summary> /// 自己显示的页码 /// </summary> private int currentpageindex = 0; public int currentpageindex { get { return currentpageindex; } } private button selfbtn; private image img; private text selftext; /// <summary> /// 按钮事件 /// </summary> public unityaction<int,pagebtnc> btnclickevent; /// <summary> /// 按钮正常和高亮颜色 /// </summary> public color normalcolor; public color highlightcolor; /// <summary> /// 文本正常和高亮颜色 /// </summary> public color normaltextcolor; public color highlighttextcolor; private bool isinit = false; void init() { if (isinit) return; isinit = true; img = transform.getcomponent<image>(); selftext = transform.find("text").getcomponent<text>(); selfbtn = transform.getcomponent<button>(); selfbtn.onclick.addlistener(()=> { if (btnclickevent != null) { btnclickevent(currentpageindex,this); } }); } /// <summary> /// 设置正常颜色 /// </summary> public void setnormalcolor() { img.color = normalcolor; selftext.color = normaltextcolor; } /// <summary> /// 设置高亮颜色 /// </summary> public void sethighlightcolor() { img.color = highlightcolor; selftext.color = highlighttextcolor; } /// <summary> /// 设置事件 文本内容等 /// </summary> /// <param name="currentpageindex"></param> /// <param name="selftextstr"></param> /// <param name="btnclickevent"></param> public void set(int currentpageindex,string selftextstr = null,unityaction<int,pagebtnc> btnclickevent = null) { this.currentpageindex = currentpageindex; if (btnclickevent != null) { this.btnclickevent = btnclickevent; } if (string.isnullorempty(selftextstr)) { selftext.text = currentpageindex.tostring(); } else { selftext.text = selftextstr; } } #region 对象池接口方法 public int getmaxcount() { return 10; } public string singletonname() { return this.gettype().name; } public void spawn() { init(); } public void unspawn() { setnormalcolor(); } #endregion }
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