Android自定义view渐变圆形动画
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2022-05-15 15:21:27
本文实例为大家分享了android自定义view渐变圆形动画的具体代码,供大家参考,具体内容如下
直接上效果图
自定义属性
attrs.xml文件
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本文实例为大家分享了android自定义view渐变圆形动画的具体代码,供大家参考,具体内容如下
直接上效果图
自定义属性
attrs.xml文件
<resources> <declare-styleable name="progressring"> <!--进度起始色--> <attr name="pr_progress_start_color" format="color" /> <!--进度结束色--> <attr name="pr_progress_end_color" format="color" /> <!--背景起始色--> <attr name="pr_bg_start_color" format="color" /> <!--背景中间色--> <attr name="pr_bg_mid_color" format="color" /> <!--背景结束色--> <attr name="pr_bg_end_color" format="color" /> <!--进度值 介于0-100--> <attr name="pr_progress" format="integer" /> <!--进度宽度--> <attr name="pr_progress_width" format="dimension" /> <!--起始角度--> <attr name="pr_start_angle" format="integer" /> <!--扫过的角度--> <attr name="pr_sweep_angle" format="integer" /> <!--是否显示动画--> <attr name="pr_show_anim" format="boolean" /> </declare-styleable> </resources>
创建一个类 progressring继承自 view
public class progressring extends view { private int progressstartcolor; private int progressendcolor; private int bgstartcolor; private int bgmidcolor; private int bgendcolor; private int progress; private float progresswidth; private int startangle; private int sweepangle; private boolean showanim; private int mmeasureheight; private int mmeasurewidth; private paint bgpaint = new paint(paint.anti_alias_flag | paint.dither_flag); private paint progresspaint = new paint(paint.anti_alias_flag | paint.dither_flag); private rectf prectf; private float unitangle; private int curprogress = 0; public progressring(context context, attributeset attrs) { super(context, attrs); typedarray ta = context.obtainstyledattributes(attrs, r.styleable.progressring); progressstartcolor = ta.getcolor(r.styleable.progressring_pr_progress_start_color, color.yellow); progressendcolor = ta.getcolor(r.styleable.progressring_pr_progress_end_color, progressstartcolor); bgstartcolor = ta.getcolor(r.styleable.progressring_pr_bg_start_color, color.ltgray); bgmidcolor = ta.getcolor(r.styleable.progressring_pr_bg_mid_color, bgstartcolor); bgendcolor = ta.getcolor(r.styleable.progressring_pr_bg_end_color, bgstartcolor); progress = ta.getint(r.styleable.progressring_pr_progress, 0); progresswidth = ta.getdimension(r.styleable.progressring_pr_progress_width, 8f); startangle = ta.getint(r.styleable.progressring_pr_start_angle, 150); sweepangle = ta.getint(r.styleable.progressring_pr_sweep_angle, 240); showanim = ta.getboolean(r.styleable.progressring_pr_show_anim, true); ta.recycle(); unitangle = (float) (sweepangle / 100.0); bgpaint.setstyle(paint.style.stroke); bgpaint.setstrokecap(paint.cap.round); bgpaint.setstrokewidth(progresswidth); progresspaint.setstyle(paint.style.stroke); progresspaint.setstrokecap(paint.cap.round); progresspaint.setstrokewidth(progresswidth); } @override protected void ondraw(canvas canvas) { super.ondraw(canvas); /*for (int i = 0, end = (int) (progress * unitangle); i <= end; i++) { progresspaint.setcolor(getgradient(i / (float) end, progressstartcolor, progressendcolor)); canvas.drawarc(prectf, startangle + i, 1, false, progresspaint); }*/ if (!showanim) { curprogress = progress; } drawbg(canvas); drawprogress(canvas); if (curprogress < progress) { curprogress++; postinvalidate(); } } // 只需要画进度之外的背景即可 private void drawbg(canvas canvas) { float halfsweep = sweepangle / 2; for (int i = sweepangle, st = (int) (curprogress * unitangle); i > st; --i) { if (i - halfsweep > 0) { bgpaint.setcolor(getgradient((i - halfsweep) / halfsweep, bgmidcolor, bgendcolor)); } else { bgpaint.setcolor(getgradient((halfsweep - i) / halfsweep, bgmidcolor, bgstartcolor)); } canvas.drawarc(prectf, startangle + i, 1, false, bgpaint); } } private void drawprogress(canvas canvas) { for (int i = 0, end = (int) (curprogress * unitangle); i <= end; i++) { progresspaint.setcolor(getgradient(i / (float) end, progressstartcolor, progressendcolor)); canvas.drawarc(prectf, startangle + i, 1, false, progresspaint); } } public void setprogress(@intrange(from = 0, to = 100) int progress) { this.progress = progress; invalidate(); } public int getprogress() { return progress; } public int getgradient(float fraction, int startcolor, int endcolor) { if (fraction > 1) fraction = 1; int alphastart = color.alpha(startcolor); int redstart = color.red(startcolor); int bluestart = color.blue(startcolor); int greenstart = color.green(startcolor); int alphaend = color.alpha(endcolor); int redend = color.red(endcolor); int blueend = color.blue(endcolor); int greenend = color.green(endcolor); int alphadifference = alphaend - alphastart; int reddifference = redend - redstart; int bluedifference = blueend - bluestart; int greendifference = greenend - greenstart; int alphacurrent = (int) (alphastart + fraction * alphadifference); int redcurrent = (int) (redstart + fraction * reddifference); int bluecurrent = (int) (bluestart + fraction * bluedifference); int greencurrent = (int) (greenstart + fraction * greendifference); return color.argb(alphacurrent, redcurrent, greencurrent, bluecurrent); } @override protected void onmeasure(int widthmeasurespec, int heightmeasurespec) { super.onmeasure(widthmeasurespec, heightmeasurespec); mmeasurewidth = getmeasuredwidth(); mmeasureheight = getmeasuredheight(); if (prectf == null) { float halfprogresswidth = progresswidth / 2; prectf = new rectf(halfprogresswidth + getpaddingleft(), halfprogresswidth + getpaddingtop(), mmeasurewidth - halfprogresswidth - getpaddingright(), mmeasureheight - halfprogresswidth - getpaddingbottom()); } } }
xml布局
<mycircle.progressring android:layout_width="320dp" android:layout_height="320dp" android:layout_gravity="center_horizontal" app:pr_bg_end_color="#00ffffff" app:pr_bg_mid_color="#cccccc" app:pr_bg_start_color="#00ffffff" app:pr_progress="70" app:pr_progress_end_color="#f78930" app:pr_progress_start_color="#00ffffff" app:pr_progress_width="40dp" />
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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