Flex播放器(实现播放、缓冲进度条和音频曲线显示)
一直很喜欢音乐这个东西,喜欢Jay,更喜欢他的歌,也很崇拜小猪,他的一段灰色空间曾让我激流奋进,想过自己能做个播客放自己喜欢听的歌曲,出于自恋那样会更有一点点满足感。呃~走神了,前二天无意看到一群教师的个人博客,深深的被他们的博文所吸引,无论是谈技术还是记录生活的,写得都是那么的真切,还有坚持每日一博的,坚持不放弃...
mx:ProgressBar实现加载歌曲缓冲进度条
ProgressBar有三大mode模式,分别为event、manual、polled,event为基于事件驱动模式,可设置source对象自动显示加载进程;manual为手动模式,需要调用ProgressBar.setProgress()方法设置滚动条进度;polled为轮询模式,本例使用的manual模式,Sound加载load请求歌曲添加一个ProgressEvent.PROGRESS处理中监听事件,然后根据Sound已加载的bytes和bytesTotal数,设置setProgress进度。这里需要注意在切换歌曲的时候先要移除ProgressEvent.PROGRESS事件,否则之前播放歌曲还未加载完又切换load新歌曲时回出现ProgressBar触发多个PROGRESS事件被设置进度出现来回滚动的问题。
mx:HSlide调节滑秆
这个控件在本例中2处使用,实现对播放进度和声音大小的控制。最一开始调整播放进度的问题难倒了我很久,因为在歌曲播放过程中HSlide要自动滑动当前播放位置,同时又需要能手动拖动播放位置,HSlide本来有一个很好的change事件用来侦听改变,但是我使用定时器设置HSlide的value的时竟然也给我触发change事件,参考了Adobe哥官网的帮助文档,说是Slider 组件的值因鼠标或键盘交互操作而改变时调度,如果 liveDragging 属性是 true,则在用户移动滑块时持续调度该事件。 如果 liveDragging 是 false,则在用户释放滑块时调度该事件。但是无论我怎么设置,在代码里改变了HSlide的value值怎会触发change事件,不是说在用户交互操作而改变时调度吗?无赖啊,后来只能折中采取监听thumbDrag滑秆拖动时事件,这个事件Adobe哥的解释是当按下滑块并随后随鼠标移动时调度,这样会有一个小问题,就是需要拖动滑秆按下时才会触发,点击无效。
SoundMixer.computeSpectrum()分析音频曲线
本例你看到显示的音频曲线其实是右64个绘制成条状的Canvas控件排列而成,然后使用定时器每间隔100毫秒重新设置他们的scaleY位置以呈现出变幻曲线的效果,代码只有三行很简单,具体可参见我下面源码给出的timerTick事件。这里为什么要用定时器呢?在网上看别人是监听Event.ENTER_FRAME事件重绘音频曲线的,不想搞那么麻烦就直接用定时器了,随便根据bytesTotal和bytesLoaded计算下歌曲播放时间,使用100毫秒的定时器也并好耗站资源,CPU没有涨很高。
效果图:
mxml代码如下:
<?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" verticalGap="0" scroll="false" backgroundAlpha="0" horizontalScrollPolicy="off" verticalScrollPolicy="off" verticalAlign="middle" horizontalAlign="center" initialize="init(event)" layout="vertical" fontSize="14" paddingLeft="0" paddingTop="0" paddingRight="0" paddingBottom="0" > <mx:Script> <![CDATA[ import mx.formatters.DateFormatter; import mx.effects.SoundEffect; import mx.events.SliderEvent; import mx.core.SoundAsset; import mx.controls.Alert; import mx.managers.CursorManager; import flash.media.*; import flash.utils.Timer; [Embed(source="images/cursor.gif")] private var cursorHand : Class;//图标 private var xml:XML; private var xmlPath:String = "/flex/bin-debug/song.xml"; private var currIndex : Number = 0; private var song :Sound; private var channel :SoundChannel; private var position : Number = 0; // 保存 512 个声音波形的快照 private var bytes:ByteArray = new ByteArray(); // SoundBar 的个数 private var barNum:uint = 64; // 保存所有 SoundBar 的引用 private var soundBars:Array = new Array(); //定时器 private var timer : Timer; //Application的initialize初试化事件 private function init(event:Event):void { var loader:URLLoader = new URLLoader(); loader.load(new URLRequest(xmlPath)); loader.addEventListener(Event.COMPLETE,Xml_Complete); timer = new Timer(100); timer.addEventListener(TimerEvent.TIMER,timerTick); var barWidth:Number = boxSoundBar.width*1.00/barNum; // 初始化Canvas为音频条,放入舞台并加入数组 for (var i:uint = 0; i < barNum; i++) { var soundBar:Canvas = new Canvas(); soundBar.width = barWidth; soundBar.height = boxSoundBar.height; soundBar.x = i * barWidth; soundBar.y = 0; var g:Graphics = soundBar.graphics; g.lineStyle(1,0x6688AA,1); g.beginGradientFill(GradientType.RADIAL,[0x33cc00,0x456628],[1,1],[0,255],null,SpreadMethod.REFLECT,InterpolationMethod.RGB,0); g.drawRect(0,0,soundBar.width,soundBar.height); g.endFill(); boxSoundBar.addChild(soundBar); soundBars.push(soundBar); } // 隐藏一些内建的鼠标右键菜单项 this.contextMenu.hideBuiltInItems(); var contextMenuItem : ContextMenuItem = new ContextMenuItem("Powered By: Jonllen"); contextMenuItem.enabled = false; contextMenu.customItems.push(contextMenuItem); this.contextMenu.customItems.push(contextMenuItem); //更改鼠标图标 CursorManager.setCursor(cursorHand); } //读取XML文件完成事件 private function Xml_Complete(event:Event):void { xml = new XML(event.target.data); if(xml.item.length()>=1) { listSong.dataProvider= xml.item.name; listSong.selectedIndex = 0; //手动触发List的Change事件 listSong.dispatchEvent(new mx.events.ListEvent(Event.CHANGE, true, false)); } } //List选择歌曲改变事件 private function Xml_Change(event:Event):void { currIndex = event.target.selectedIndex; timer.stop(); //停止声音文件的加载 if( song!=null ) { //移除之前加载PROGRESS事件对songProgress进度条的控制 song.removeEventListener(ProgressEvent.PROGRESS,songProgress_Change); if( song.isBuffering ) song.close(); } song = new Sound(); var url : String = xml.item[currIndex].url; var source:URLRequest = new URLRequest(url); song.load(source); song.addEventListener(ProgressEvent.PROGRESS, songProgress_Change); song.addEventListener(IOErrorEvent.IO_ERROR, songProgress_Error); position = 0; songStart(); } //歌曲播放完成 private function songProgress_Complete(e:Event):void { if(currIndex == xml.item.length()-1) { currIndex = 0; }else { currIndex++; } listSong.selectedIndex = currIndex; listSong.dispatchEvent(new mx.events.ListEvent(Event.CHANGE, true, false)); } //加载歌曲失败 private function songProgress_Error(e:IOErrorEvent):void { Alert.show("文件不存在!","系统提示"); } //开始播放歌曲 private function songStart():void { if ( channel != null ){ channel.stop(); } lblName.text = xml.item[currIndex].name; channel = song.play(position,int.MAX_VALUE); var length :Number = song.length*song.bytesTotal/song.bytesLoaded; var date : Date = new Date(); date.time = length; var dt : DateFormatter = new DateFormatter(); dt.formatString="NN:SS"; var totalTime : String = dt.format(date); date.time = channel.position; lblTime.text = dt.format(date) + " | " + totalTime; lblStatus.text = "播放"; var soundcontrol : SoundTransform = channel.soundTransform; soundcontrol.volume = volumeSlider.value; channel.soundTransform= soundcontrol; timer.start(); boxSoundBar.visible = true; } //停止歌曲播放 private function songStop():void { timer.stop(); position = 0; boxSoundBar.visible = false; lblTime.text = "00:00 |"+lblTime.text.split("|")[1]; lblStatus.text = "停止"; songSlider.value = songSlider.minimum; songProgress.setProgress(songProgress.minimum,songProgress.maximum); if ( channel != null ) { channel.stop(); } } //暂停歌曲播放 private function songPause():void { if ( channel != null ){ timer.stop(); position = channel.position; channel.stop(); lblStatus.text = "暂停"; } } //加载歌曲进度条显示 private function songProgress_Change(e:ProgressEvent):void { var percent:int = Math.round(e.bytesLoaded * 100 / e.bytesTotal); songProgress.setProgress(e.bytesLoaded,e.bytesTotal); } //定时器方法 private function timerTick( e:TimerEvent):void { if( channel!=null) { var length :Number = song.length*song.bytesTotal/song.bytesLoaded; var date : Date = new Date(); date.time = length; var dt : DateFormatter = new DateFormatter(); dt.formatString="NN:SS"; var totalTime : String = dt.format(date); date.time = channel.position; lblTime.text = dt.format(date) + " | " + totalTime; songSlider.value=100*channel.position/length; if( songSlider.value>=songSlider.maximum){ timer.stop(); songProgress_Complete(null); return; } SoundMixer.computeSpectrum(bytes, false, 0); for (var i:uint = 0; i < barNum; i++) { soundBars[i].scaleY = bytes.readFloat(); } } } //歌曲进度调整事件 internal function songSlider_Change(e:SliderEvent):void{ timer.stop(); if ( channel != null ){ var length :Number = song.length*song.bytesTotal/song.bytesLoaded; position = e.value*length/100; songStart(); } } //声音大小调整事件 internal function changeVolume(evt:SliderEvent):void{ if ( channel != null ){ var soundcontrol : SoundTransform = channel.soundTransform; soundcontrol.volume = evt.value; channel.soundTransform= soundcontrol; } } //设置歌曲播放时间和总时间 private function setTimeStatus():void { var length :Number = song.length*song.bytesTotal/song.bytesLoaded; var date : Date = new Date(); date.time = length; var dt : DateFormatter = new DateFormatter(); dt.formatString="NN:SS"; var totalTime : String = dt.format(date); date.time = channel.position; lblTime.text = dt.format(date) + " | " + totalTime; } ]]> </mx:Script> <mx:HBox width="100%" verticalGap="0" verticalAlign="middle" horizontalAlign="center"> <mx:Canvas width="440" borderColor="#CCCCCC" borderStyle="solid" height="171"> <mx:Label id="lblName" x="5" fontSize="18" y="10" text=""/> <mx:HBox id="boxSoundBar" horizontalGap="0" verticalAlign="middle" width="192" height="50" x="5" y="39" visible="false"></mx:HBox> <mx:ProgressBar id="songProgress" label="" width="290" height="3" mode="manual" textAlign="left" labelPlacement="center" fontSize="3" x="10" y="97" minimum="0" maximum="100" barColor="yellow" trackColors="[white, haloSilver]"/> <mx:HSlider id="songSlider" styleName="song" value="0" showTrackHighlight="true" x="5" y="85" thumbDrag="songSlider_Change(event)" width="300" height="22" minimum="0" maximum="100" liveDragging="false" snapInterval="1" toolTip="拖动调整播放进度"> </mx:HSlider> <mx:Label id="lblStatus" x="243" y="41" text=""/> <mx:Label id="lblTime" x="205" y="66" text="00:00 | 5:23"/> <mx:Button x="10" y="124" label="Play" click="songStart()"/> <mx:Button x="74" y="124" label="Pause" click="songPause()"/> <mx:Button x="152" y="124" label="Stop" click="songStop()"/> <mx:HSlider id="volumeSlider" styleName="volume" change="changeVolume(event)" showTrackHighlight="true" value="0.5" x="222" y="133" width="81" minimum="0" maximum="10" liveDragging="true" snapInterval="0.1" toolTip="音量调节" /> <mx:Label x="308" fontSize="18" y="10" text="歌曲列表"/> <mx:List id="listSong" alpha="0.25" x="308" y="43" height="116" change="Xml_Change(event)" width="130" toolTip="点击选择歌曲"></mx:List> </mx:Canvas> </mx:HBox> </mx:Application>
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