C#盛金公式求解一元三次方程
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2022-05-09 13:47:54
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static float A;
static float B;
static float C;
static float delta;
static float x1, x2, x3;
static float x2_real, x3_real, x2_virtual, x3_virtual;
static float deltaQuadratic;
/// <summary>
/// 盛金公式求解一元三次方程
/// </summary>
/// <param name="a">三次系数</param>
/// <param name="b">二次系数</param>
/// <param name="c">一次系数</param>
/// <param name="d">常系数</param>
/// <param name="r1">结果1 为null则没有实根</param>
/// <param name="r2">结果2</param>
/// <param name="r3">结果3</param>
private static void solveEquations(float a, float b, float c, float d, out float r1, out float r2, out float r3)
{
r1 = 0;
r2 = 0;
r3 = 0;
A = b * b - 3 * a * c;
B = b * c - 9 * a * d;
C = c * c - 3 * b * d;
delta = B * B - 4 * A * C;
if (d == 0)
{
x3 = 0;
solveQuadraticEquation(a, b, c, d);
}
else if (A == 0 && B == 0)
{
x1 = -b / (3 * a);
x2 = -c / b;
x3 = -3 * d / c;
}
else if (delta > 0)
{
float Y1 = float.Parse((A * b + 3 * a * (-B + Math.Sqrt(delta)) / 2).ToString());
float Y2 = float.Parse((A * b + 3 * a * (-B - Math.Sqrt(delta)) / 2).ToString());
x1 = (-b - (getCubeRoot(Y1) + getCubeRoot(Y2))) / (3 * a);
x3_real = x2_real = (-b + getCubeRoot(Y1)) / (3 * a);
x2_virtual = float.Parse((((Math.Sqrt(3) / 2) * (getCubeRoot(Y1) - getCubeRoot(Y2))) / (3 * a)).ToString());
x3_virtual = -x2_virtual;
}
else if (delta == 0)
{
var K = B / A; //A != 0
x1 = -b / a + K;
x2 = x3 = -K / 2;
}
else
{
//delta < 0
var T = (2 * A * b - 3 * a * B) / (2 * Math.Sqrt(A * A * A)); // A > 0, -1 < T < 1
var angle = Math.Acos(T) / 3;
x1 = float.Parse(((-b - 2 * Math.Sqrt(A) * Math.Cos(angle)) / (3 * a)).ToString());
x2 = float.Parse(((-b + Math.Sqrt(A) * (Math.Cos(angle) + Math.Sqrt(3) * Math.Sin(angle))) / (3 * a)).ToString());
x3 = float.Parse(((-b + Math.Sqrt(A) * (Math.Cos(angle) - Math.Sqrt(3) * Math.Sin(angle))) / (3 * a)).ToString());
}
if (A == 0 && B == 0)
{
//方程有一个三重实根
r1 = x1;
r2 = x1;
r3 = x1;
return;
}
else if (delta > 0)
{
//方程有一个实根和一对共轭虚根
r1 = x1;
r2 = x2_real + x2_virtual;
r3 = x2_real + x2_virtual;
}
else if (delta == 0)
{
//方程有一个实根,其中有一个两重根
r1 = x1;
r2 = x2;
r3 = x2;
}
else
{
//方程有三个不相等的实根
r1 = x1;
r2 = x2;
r3 = x3;
}
}
private static void solveQuadraticEquation(float a, float b, float c, float d)
{
deltaQuadratic = b * b - 4 * a * c;
if (deltaQuadratic == 0)
{
x1 = x2 = -b / (2 * a);
}
else if (deltaQuadratic > 0)
{
x1 = -b + float.Parse((Math.Sqrt(deltaQuadratic) / (2 * a)).ToString());
x2 = -b - float.Parse((Math.Sqrt(deltaQuadratic) / (2 * a)).ToString());
}
else
{
x2_real = -b / (2 * a);
x2_virtual = float.Parse((Math.Sqrt(-deltaQuadratic) / (2 * a)).ToString());
}
}
private static float getCubeRoot(float value)
{
if (value < 0)
{
return float.Parse((-Math.Pow(-value, 1 / 3)).ToString());
}
else if (value == 0)
{
return 0;
}
else
{
return float.Parse(Math.Pow(value, 1 / 3).ToString());
}
}
调用solveEquations方法即可。
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