Netty中的ChannelPipeline及其实现
程序员文章站
2022-05-08 17:56:51
...
下面是ChannelPipeline的java doc文档的部分介绍
/**
* A list of {@link ChannelHandler}s which handles or intercepts inbound events and outbound operations of a
* {@link Channel}. {@link ChannelPipeline} implements an advanced form of the
* 是一个处理或者在一个channel上的拦截入站事件和出站事件操作的ChannelHandler的集合
* <a href="http://www.oracle.com/technetwork/java/interceptingfilter-142169.html">Intercepting Filter</a> pattern
* to give a user full control over how an event is handled and how the {@link ChannelHandler}s in a pipeline
* interact with each other.
* channelpipeline实现了一种高级的拦截过滤器模式,让用户完全自主控制一个事件是怎么被处理的,以及在pipeline中channelHandler是怎么跟彼此交互的
* <h3>Creation of a pipeline</h3>
* 创建一个pipeline
* Each channel has its own pipeline and it is created automatically when a new channel is created.
* 每个channel都会有自己的pipeline,它是在一个新的channel被创建的时候自动创建的
* <h3>How an event flows in a pipeline</h3>
* 一个事件是怎么在一个pipeline中流动 的
* The following diagram describes how I/O events are processed by {@link ChannelHandler}s in a {@link ChannelPipeline}
* typically. An I/O event is handled by either a {@link ChannelInboundHandler} or a {@link ChannelOutboundHandler}
* and be forwarded to its closest handler by calling the event propagation methods defined in
* {@link ChannelHandlerContext}, such as {@link ChannelHandlerContext#fireChannelRead(Object)} and
* {@link ChannelHandlerContext#write(Object)}.
* 下面的类图描绘了IO事件是怎样被在channelpipeline中的channelhandler所处理的。
* 一个io事件被一个ChannelInboundHandler或者一个ChannelOutboundHandler所处理,
通过在ChannelHandlerContext中定义的事件传播机制去调用离他们最近的handler,
* 例如ChannelHandlerContext#fireChannelRead(Object) 和 ChannelHandlerContext#write(Object)
* <pre>
* I/O Request
* via {@link Channel} or
* {@link ChannelHandlerContext}
* |
* +---------------------------------------------------+---------------+
* | ChannelPipeline | |
* | \|/ |
* | +---------------------+ +-----------+----------+ |
* | | Inbound Handler N | | Outbound Handler 1 | |
* | +----------+----------+ +-----------+----------+ |
* | /|\ | |
* | | \|/ |
* | +----------+----------+ +-----------+----------+ |
* | | Inbound Handler N-1 | | Outbound Handler 2 | |
* | +----------+----------+ +-----------+----------+ |
* | /|\ . |
* | . . |
* | ChannelHandlerContext.fireIN_EVT() ChannelHandlerContext.OUT_EVT()|
* | [ method call] [method call] |
* | . . |
* | . \|/ |
* | +----------+----------+ +-----------+----------+ |
* | | Inbound Handler 2 | | Outbound Handler M-1 | |
* | +----------+----------+ +-----------+----------+ |
* | /|\ | |
* | | \|/ |
* | +----------+----------+ +-----------+----------+ |
* | | Inbound Handler 1 | | Outbound Handler M | |
* | +----------+----------+ +-----------+----------+ |
* | /|\ | |
* +---------------+-----------------------------------+---------------+
* | \|/
* +---------------+-----------------------------------+---------------+
* | | | |
* | [ Socket.read() ] [ Socket.write() ] |
* | |
* | Netty Internal I/O Threads (Transport Implementation) |
* +-------------------------------------------------------------------+
* </pre>
* An inbound event is handled by the inbound handlers in the bottom-up direction as shown on the left side of the
* diagram. An inbound handler usually handles the inbound data generated by the I/O thread on the bottom of the
* diagram. The inbound data is often read from a remote peer via the actual input operation such as
* {@link SocketChannel#read(ByteBuffer)}. If an inbound event goes beyond the top inbound handler, it is discarded
* silently, or logged if it needs your attention.
* 一个入站事件是被入站handlers所处理,在这个类图的左边显示的那样,以一个从下至上的方向进行,
一个入站handler通常处理通过在类图底部的io线程生成的入站数据。
* 入站数据经常从一个远程节点读取,通过一个真是存在的输入操作,如果一个入站事件从顶部的入站handler走出去了,
它就会被默默的丢弃掉,或者如果你需要关注他,你通过日志的方式记录下来。
* <p>
* An outbound event is handled by the outbound handler in the top-down direction as shown on the right side of the
* diagram. An outbound handler usually generates or transforms the outbound traffic such as write requests.
* If an outbound event goes beyond the bottom outbound handler, it is handled by an I/O thread associated with the
* {@link Channel}. The I/O thread often performs the actual output operation such as
* {@link SocketChannel#write(ByteBuffer)}.
* 如果一个出站的事件走出了底部的出站handler,他就会被与这个channel相关的io线程处理。
* <p>
*
* <h3>Forwarding an event to the next handler</h3>
* 传播一个事件到下一个handler中
* As you might noticed in the diagram shows, a handler has to invoke the event propagation methods in
* {@link ChannelHandlerContext} to forward an event to its next handler. Those methods include:
* <ul>
一个handler必须调用ChannelHandlerContext中的时间传播方法来将一个事件传播到它的下一个handler中。比如ctx.fireChannelActive();
* </pre>
*
* <h3>Building a pipeline</h3>
*
* // Tell the pipeline to run MyBusinessLogicHandler's event handler methods
* // in a different thread than an I/O thread so that the I/O thread is not blocked by
* // a time-consuming task.
* // If your business logic is fully asynchronous or finished very quickly, you don't
* // need to specify a group.
* pipeline.addLast(group, "handler", new MyBusinessLogicHandler());
* 告诉pipeline在一个与IO线程不同的线程中去运行MyBusinessLogicHandler's的事件处理方法,这样IO线程就不会因为一个耗时的任务而被阻塞
* 如果你的业务逻辑是完全异步的 ,或者执行速度很快,你可以不必指定一个group.
* </pre>
*
* <h3>Thread safety</h3>
* <p>
* A {@link ChannelHandler} can be added or removed at any time because a {@link ChannelPipeline} is thread safe.
* For example, you can insert an encryption handler when sensitive information is about to be exchanged, and remove it
* after the exchange.
* channelHandler可以在任何时候进行添加和移除,因为ChannelPipeline是线程安全的。
* 例如,当敏感的信息要进行交换时,你可以插入一个加密的handler,当信息交换完毕之后,删除掉这个handler.
*/
我们主要看Pipeline的默认实现DefaultChannelPipeline中的addLast方法的实现
@Override
public final ChannelPipeline addLast(EventExecutorGroup group, String name, ChannelHandler handler) {
final AbstractChannelHandlerContext newCtx;
synchronized (this) {
checkMultiplicity(handler);
//创建一个新的handler上下文
newCtx = newContext(group, filterName(name, handler), handler);
//将这个新创建的handler上下文添加到pipeline的末端,这里面使用链表的操作方式。
addLast0(newCtx);
// If the registered is false it means that the channel was not registered on an eventloop yet.
// In this case we add the context to the pipeline and add a task that will call
// ChannelHandler.handlerAdded(...) once the channel is registered.
//如果registered是fasle,这就意味着channel目前还没有被注册到eventloop中,
//在这种情况下,我们会将context添加到这个pipeline中,并且添加一个一旦channel被注册了就会调用ChannelHandler.handlerAdded()的任务
//很明显,一开始我们是没有注册的,所以为false
if (!registered) {
newCtx.setAddPending();
callHandlerCallbackLater(newCtx, true);
return this;
}
EventExecutor executor = newCtx.executor();
if (!executor.inEventLoop()) {
newCtx.setAddPending();
executor.execute(new Runnable() {
@Override
public void run() {
callHandlerAdded0(newCtx);
}
});
return this;
}
}
callHandlerAdded0(newCtx);
return this;
}
private void callHandlerCallbackLater(AbstractChannelHandlerContext ctx, boolean added) {
assert !registered;
//added为true,实例化一个PendingHandlerAddedTask,这个类是一个Runnable接口的具体实现,是一个线程任务,
PendingHandlerCallback task = added ? new PendingHandlerAddedTask(ctx) : new PendingHandlerRemovedTask(ctx);
PendingHandlerCallback pending = pendingHandlerCallbackHead;
//pending为空的时候,说明任务还没有,那么将这个任务赋予pendingHandlerCallbackHead,作为头一个任务
//如果有,则赋给头一个任务的下一个(链表操作)
if (pending == null) {
pendingHandlerCallbackHead = task;
} else {
// Find the tail of the linked-list.
while (pending.next != null) {
pending = pending.next;
}
pending.next = task;
}
}
将handler添加到链表的最后的方法实现
private void addLast0(AbstractChannelHandlerContext newCtx) {
AbstractChannelHandlerContext prev = tail.prev;
newCtx.prev = prev;
newCtx.next = tail;
prev.next = newCtx;
tail.prev = newCtx;
}
最终的目的就是让新创建的newCtx插入到tail之前,并且更新newCtx前后两个ctx的next以及prev的值,以及本身的next和prev的值,实现链表的插入推荐阅读