欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  后端开发

用nginx+uwsgi+redis实现游戏GM聊天功能

程序员文章站 2022-05-06 14:47:58
...
原始需求

一个客服GM能够加所有游戏服内的玩家为好友,并能进行聊天。具体功能如下:
* GM上、下线
* 加游戏玩家为好友
* 删游戏玩家为好友
* GM发送聊天消息
* 玩家推送聊天消息
额外限定:一个GM账号能够添加多个游戏玩家为好友,而一个游戏玩家只能被一个GM账号添加

需求分析

因为我们游戏内并没有跨服聊天、跨服好友这种功能,而且以后也不会支持,所以让GM在游戏里面创建角色,然后加各个游戏服的玩家进行聊天的方案是无法实施的。 而且GM实际上并不是一个游戏角色,也不用在游戏内创建。
整个的难点是,如何让各个游戏服访问到GM发过来的各种数据,如何将玩家的数据推送给GM。

具体实现

为了实现GM的数据在各个服务器传递,我们采用了一种简单的方案:将GM的数据放在我们的web服务器上,各个游戏服定时从web服务器去拿数据。
这种方案很简单,web服务器与游戏服不用长连接,直接用http的get和post方法就可以拿数据了。整个架构如下:

GM1-------运维聊天服--------游戏web服务器------游戏服务器1--------游戏客户端1||||||GM2游戏服务器2游戏客户端2

这里客服GM1和GM2都用的web界面与游戏客户端聊天。
运维聊天服存在是因为:
* GM的创建需要运维那边的审批。。
* 游戏的web服务器可以进行白名单审查,只有运维聊天服的ip可以访问游戏的web服务器
上图中只有游戏客户端与游戏服务器是采用的tcp长连接,其他都是使用http短连接来实现。
web服务器采用的是nginx,而不是nodejs。nginx方案挺成熟的,而且部署也很容易。
由于,我对python的熟悉程度比lua程度高很多,所以用了uwsgi来做代理,而不是直接用lua来写。
而数据库则采用的redis,redis设置了定时存盘了。数据格式设置可参考我之前提的文章,基本都是
gm:%d:name这种格式,key表示gmx的名字是什么,val表示名字。

实现代码

nginx和uwsgi的配置已略去。因为隐私原因,相关IP已略去,代码里面也有足够的注释,不再赘述:

#encoding: utf-8"""
新功能:
* GM注册
* GM上线
* GM下线
* 加游戏玩家为好友
* 删除游戏好友
* GM推聊天信息
* 玩家推聊天信息

---
消息数据格式为utf-8处理后的base64编码:游戏服和GM发过来的都是base64格式,要注意分隔符没做base64处理
GS只能用get方式推送消息,所以参数用类似于urllib quote(urlencode)进行了封装。运维客户端也用get

一个GM账号能添加多个游戏玩家为好友,而一个游戏玩家只能被一个GM账号添加

"""from config import *
from json import dumps, loads
import base64
import urllib
import urllib2
import copy
import redis


MSG_SEPARATOR = ","#分割信息
MAX_RECV_AMOUNT = 10#每次消息10条吧
MSG_MAX_LEN = 500#消息不弄太长了CONTENT_TYPE = [("Content-Type","text/html")]
HTTP_STATUS = {
    200: "200 OK",
    404: "404 Not Found",
}

GAME_SERVER_INFO_URL = "http://xxxxxyyyyy"ROLE_INFO_URL = "http://xxyyy?uid=%s&hostnum=%s"red = redis.StrictRedis(host=REDIS.HOST, port=REDIS.PORT, db=REDIS.DB)

#游戏服务器IP白名单ifnot globals().has_key("gServerIP"):
    gServerIP = {}
    res_data = urllib2.urlopen(GAME_SERVER_INFO_URL)
    res = res_data.read()
    res_list = res.split("\n")
    for val in res_list: 
        ifnot val:
            continue
        _, port, ip, _  = val.split(" ") 
        gServerIP[ip] = port

gGMIP = {
        "xxxxyyyy" : 1,
}

defis_gm_account_exist(account_id):if red.get("gm_account:%s:name" % account_id):
        return1return0defis_inter_server(hostnum):if ( int(hostnum) >= 1000 ):
        return0return1defcheck_is_int(account_id):try:
        int(account_id)
    except:
        return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 0, "errno": -1})
    return ()

#gm client ensures the id is uniquedefgm_create_account(env, params):
    account_id, account_name  = params["gm_account"], urllib.unquote(params["gm_name"]) 
    check_res = check_is_int(account_id)
    if check_res: return check_res
    if is_gm_account_exist(account_id):
        return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 0, "errno": 1}) #1 the role exists
    red.set("gm_account:%s:name" % account_id, account_name)
    red.sadd("gm_online_list", account_id)
    return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 1})

#check paramdefgm_add_friend(env, params):
    var = gm_account, hostnum, usernum = params["gm_account"], params["host"], params["uid"]
    for num in var:
        check_res = check_is_int(num)
        if check_res: return check_res
    ifnot is_gm_account_exist(gm_account):
        return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 0, "errno": 2}) #2 the role doesn't existif ( red.get("gs_usernum:%s:friend" % usernum) ):
        return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 0, "errno": 3}) #3 the usernum has gotten a friend#内服计费没存数据,就不处理了ifnot is_inter_server(hostnum):
        http_res_data = urllib2.urlopen(ROLE_INFO_URL % (usernum, hostnum))
        res = loads(http_res_data.read())
        if (type(res) != type({})) or (res.get("code", 0) != 1):
            return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 0, "errno": 4}) #4 the uid doesn't exist    red.sadd("gm_account:%s:friend" % gm_account, usernum) #两边都处理下    red.sadd("gs_hostnum:%s" % hostnum, usernum) #记录该服务器的所有玩家
    red.set("gs_usernum:%s:hostnum" % usernum, hostnum) #该玩家的信息
    red.set("gs_usernum:%s:friend" % usernum, gm_account) #一个玩家只能被一个gm添加为好友    red.sadd("apply_frd_list", usernum) #usernum will be added 
    red.hdel("remove_frd_list", usernum) #信息残留return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 1}) 

defgm_remove_friend(env, params):
    account_id, uid = params["gm_account"], params["uid"]
    ifnot is_gm_account_exist(account_id):
        return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 0, "errno": 2}) #2 the role doesn't existif red.get("gs_usernum:%s:friend" % uid) != account_id:
        return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 0, "errno": 5})  # the usernum has friend but isn't the gmifnot red.srem("gm_account:%s:friend" % account_id, uid):
        return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 0, "errno": 4})  # the usernum is not a friend of the gm    hostnum = red.get("gs_usernum:%s:hostnum" % uid)
    red.delete("gs_usernum:%s:hostnum" % uid) #合服考虑,如果合服了GM手动删除这个玩家吧
    red.srem("gs_hostnum:%s" % hostnum, uid)

    red.delete("gs_usernum:%s:friend" % uid) 
    red.hset("remove_frd_list", uid, hostnum) #uid的信息已经丢失,先额外保存下hostnum信息
    red.srem("apply_frd_list", uid) #信息残留return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 1}) 

#GM账号很少defgm_online(env, params):
    account_id = params["gm_account"] #可能客户端bug没发下线,直接sadd吧ifnot is_gm_account_exist(account_id):
        return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 0, "errno": 2}) #2 the role doesn't exist
    red.sadd("gm_online_list", account_id)
    return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 1})

defgm_offline(env, params):
    account_id = params["gm_account"]
    ifnot red.srem("gm_online_list", account_id):
        return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 0})
    return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 1})

#存在usernum上,gs_msg和gm_msgdefgm_sendmsg(env, params):
    account_id, uid, msg = params["gm_account"], params["uid"], urllib.unquote(params["msg"]) #只能向好友发ifnot red.sismember("gm_account:%s:friend" % account_id, uid):
        return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 0, "errno": 4})  # the usernum is not a friend of the gmif red.get("gs_usernum:%s:friend" % uid) != account_id:
        return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 0, "errno": 5})  # the usernum has friend but isn't the gm or doesn't have
    red.lpush("gs_usernum:%s:msg_from_gm" % uid, msg)
    red.sadd("gm_newmsg_list", uid) #gs get msg from this setreturn HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 1})

#gm轮训所有的,他那边还有个服务器...#{gm_account:{"uid": msg, "uid2": msg2}}defgm_receivemsg(env, params):
    user_set = copy.copy(red.smembers("gs_newmsg_list"))
    msg_data = {}
    for uid in user_set:
        gm_account = red.get("gs_usernum:%s:friend" % uid)
        ifnot gm_account: #理论上是不会continue
        msg_list = pop_msg(uid, "msg_from_gs")
        send_msg = MSG_SEPARATOR.join(msg_list)
        ifnot send_msg:
            continueifnot gm_account in msg_data:
            msg_data[gm_account] = []
        msg_data[gm_account].append({"uid" : uid, "msg" : send_msg})
        #red.srem("gs_newmsg_list", uid)return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 1, "data": base64.b64encode(dumps(msg_data))})

defpop_msg(uid, msg_type):
    msg_list = []
    msg_key = "gs_usernum:%s:%s" % (uid, msg_type)
    msg_len = min(MAX_RECV_AMOUNT, red.llen(msg_key))
    for i in xrange(msg_len):
        piece_msg = red.rpop(msg_key)
        msg_list.append(piece_msg)
    return msg_list

#---------------------GS----------------------#apply and removedefget_frd_relation(env, params):
    host = params["host"]

    apply_user_set = copy.copy(red.smembers("apply_frd_list"))
    apply_data = {}  #{"res":1 "data":base64({uid: gm_account})}for uid in apply_user_set:
        hostnum = red.get("gs_usernum:%s:hostnum" % uid)
        if hostnum != host:
            continue
        account_id = red.get("gs_usernum:%s:friend" % uid)
        ifnot account_id: #error continue        apply_data[uid] = [account_id, red.get("gm_account:%s:name" % account_id)]
        red.srem("apply_frd_list", uid)


    del_user_list = red.hkeys("remove_frd_list")
    remove_list = []
    for uid in del_user_list:
        hostnum = red.hget("remove_frd_list", uid)
        if hostnum != host:
            continue
        remove_list.append(uid)
        red.hdel("remove_frd_list", uid)
    return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 1, "apply_data": base64.b64encode(dumps(apply_data)), "remove_data": base64.b64encode(dumps(remove_list))})   

defgs_sendmsg(env, params):
    uid, msg = params["uid"], urllib.unquote(params["msg"])
    ifnot red.get("gs_usernum:%s:friend" % uid):
        return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 0, "errno": 5})  # the usernum has friend but isn't the gm or doesn't have
    red.lpush("gs_usernum:%s:msg_from_gs" % uid, msg)
    red.sadd("gs_newmsg_list", uid) #gm get msg from this setreturn HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 1})

defgs_receivemsg(env, params):
    host = params["host"]
    user_set = copy.copy(red.smembers("gm_newmsg_list"))
    total_msg_list = [] 
    for uid in user_set:
        hostnum = red.get("gs_usernum:%s:hostnum" % uid)
        if hostnum != host:
            continue
        msg_list = pop_msg(uid, "msg_from_gm")
        user_msg = MSG_SEPARATOR.join(msg_list)
        ifnot user_msg:
            continue
        msg_data = {
                "uid"   : uid,
                "msg"   : user_msg,
        }
        total_msg_list.append(msg_data)
    return HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 1, "data": base64.b64encode(dumps(total_msg_list))})

defget_online_list(env, params):
    host = params["host"]
    send_list = []
    online_list = red.smembers("gm_online_list")
    for account_id in online_list:
        frd_set = red.smembers("gm_account:%s:friend" % account_id)
        for uid in frd_set:
            if red.get("gs_usernum:%s:hostnum" % uid) == host:
                send_list.append(account_id) #只有这个服务器有gm的好友,才通知breakreturn HTTP_STATUS[200], CONTENT_TYPE, dumps({"res": 1, "data": base64.b64encode(dumps(send_list))})

#get:  action=create&gm_account&gm_name  创建账号#get:  action=add&gm_account&host&uid 添加好友#get:  action=del&gm_account&uid 删除好友#get:  action=online&gm_account上线#get:  action=offline&gm_account 下线#get:  action=send&gm_account&uid&msg 发送消息#get:  action=receive 轮训消息
GM_FUNC = {
        "create"    : gm_create_account,
        "add"       : gm_add_friend,
        "del"       : gm_remove_friend,
        "online"    : gm_online,
        "offline"   : gm_offline,
        "send"      : gm_sendmsg,
        "receive"   : gm_receivemsg,
}

defhandle_gm_ticket(env, params):ifnot gGMIP.get(env["REMOTE_ADDR"], 0):
        return HTTP_STATUS[200], CONTENT_TYPE, "%s has no access to the website" % env["REMOTE_ADDR"]
    func = GM_FUNC.get(params["action"], None)
    ifnot func:
        return HTTP_STATUS[404], CONTENT_TYPE, "err action %s" % params["action"]
    return func(env, params)

#get    action=relation&host#get    action=send&uid&msg#get    action=receive&host#get    action=online&host        
GS_FUNC = { 
        "relation"  : get_frd_relation,
        "send"      : gs_sendmsg,
        "receive"   : gs_receivemsg,
        "online"    : get_online_list,
}

defhandle_gs_ticket(env, params):ifnot gServerIP.get(env["REMOTE_ADDR"], 0):
        return HTTP_STATUS[200], CONTENT_TYPE, "%s has no access to the website" % env["REMOTE_ADDR"]
    func = GS_FUNC.get(params["action"], None)
    ifnot func:
        return HTTP_STATUS[404], CONTENT_TYPE, "err action %s" % params["action"]
    return func(env, params)

版权声明:本文为博主原创文章,未经博主允许不得转载。

以上就介绍了用nginx+uwsgi+redis实现游戏GM聊天功能,包括了方面的内容,希望对PHP教程有兴趣的朋友有所帮助。

用nginx+uwsgi+redis实现游戏GM聊天功能

声明:本文内容由网友自发贡献,版权归原作者所有,本站不承担相应法律责任。如您发现有涉嫌抄袭侵权的内容,请联系admin@php.cn核实处理。

相关文章

相关视频