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《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

程序员文章站 2022-03-06 22:24:48
《UnityAPI.StateMachineBehaviour状态机行为》版本作者参与者完成日期备注UnityAPI_StateMachineBehaviour_V01_1.0严立钻2020.06.29......

《UnityAPI.StateMachineBehaviour状态机行为》

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

版本

作者

参与者

完成日期

备注

UnityAPI_StateMachineBehaviour_V01_1.0

严立钻

 

2020.06.29

 

 

 

 

 

 

 

#《UnityAPI.StateMachineBehaviour状态机行为》发布说明:

++++“UnityAPI.StateMachineBehaviour状态机行为是对UnityAPIStateMachineBehaviour状态机行为类的剖析和拓展

立钻哥哥:Unity是一个入门快、提高难的游戏引擎,想要提升能力,至少需要越过3道坎:API+Shader+综合能力

++1、API的积累:API的合理利用不仅可以减轻自己的编码负担,而且往往可以提高程序的运行效率;这也是钻哥开始“Unity API”独立打造分类的初衷

++2、Shader编程:想要做出一款精品游戏往往需要有高效的Shader的支持;Unity提供了一套改良的“Shader Lab”系统,优化了繁杂的“Open GL”编程

++3、综合能力(技术+业务+管理):一款产品的制作除了功能编程外,往往会涉及很多其他领域,例如产品架构、UI交互设计、模型制作等,作为主要的编程人员,对其他相关领域的了解程序往往会影响到产品制作直至最后的产品体验

++++立钻哥哥一直在推动【VR云游戏=Unity+SteamVR+云技术+5G+AI,这个只是一个引子,抛砖引玉让大家对整个知识体系有一个明确的落地方向,宝宝们可以根据自己的兴趣方向进行拓展:比如Unity这里是指一种“3D游戏引擎”,也可拓展至“UE4Cocos2dx”等游戏引擎;SteamVR是一种跨硬件解决方案,也可拓展至“VRTK”等第三方插件;“云技术+5G”是一种跨平台解决方案的核心技术,同样可拓展至其他平台解决方案;AI也是一种先进技术的举例,也可以拓展至任何一种前沿技术

 

 

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

 

$$$$博客溯源:

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

 

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:https://blog.csdn.net/VRunSoftYanlz/

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

 

 

 

 

 

 

 

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

#StateMachineBehaviour状态机行为

#StateMachineBehaviour状态机行为

#StateMachineBehaviour状态机行为

++A1、Description描述

++B2、Variables变量

++C3、Public Function共有函数

++D4、Message消息

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

 

 

 

 

 

#A1、Description描述

#A1、Description描述

++A1、Description描述

++++立钻哥哥:StateMachineBehaviour(状态机行为)是可以添加状态机状态的组件;这是来自基类上的每个脚本派生的状态

++++[namespace]:UnityEngine

++++[Inherits from]:ScriptableObject

++++默认情况下,Animator示例化一个新的实例的每个行为在控制器中定义;该类属性SharedBetweenAnimatorsAttribute控制如何示例化该行为;

++++StateMachineBehaviour有一些预定义的信息:OnStateEnter,,OnStateExitOnStateIKOnStateMoveOnStateUpdate

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

++++[ScriptableObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106392769

using UnityEngine;

using System.Collections;

using YanlzXREngine;

 

public class YanlzStateMachineBehaviour : StateMachineBehaviour{

    public GameObject particle;

    public float radius;

    public float power;

    protected GameObject clone;

 

    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex){

        clone = Instantiate(particle, animator.rootPosition, Quaternion.identity) as GameObject;

        var rb = clone.GetComponent<Rigidbody>();

        rb.AddExplosionForce(power, animator.rootPosition, radius, 3.0f);

    }    //立钻哥哥:override public void OnStateEnter(){}

 

    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex){

        Destroy(clone);

    }    //立钻哥哥:override public void OnStateExit(){}

 

    override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex){

        Debug.Log(立钻哥哥:On Attack Update.);

    }    //立钻哥哥:override public void OnStateUpdate(){}

 

    override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex){

        Debug.Log(立钻哥哥:On Attack Move.);

    }    //立钻哥哥:override public void OnStateMove(){}

 

    override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex){

        Debug.Log(立钻哥哥:On Attack IK.);

    }    //立钻哥哥:override public void OnStateIK(){}

    

}    //立钻哥哥:public class YanlzStateMachineBehaviour{}

++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html

++++[Unity快速入门]:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475

++++[UnityAPI目录]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533906

++++[Application应用]:https://blog.csdn.net/VRunSoftYanlz/article/details/106086327

++++[Object对象]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194

++++[GameObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106223815

++++[MonoBehaviour]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533256

++++[Component组件]:https://blog.csdn.net/VRunSoftYanlz/article/details/106367004

++++[Transform变换]:https://blog.csdn.net/VRunSoftYanlz/article/details/106607761

++++[Camera摄像机]:https://blog.csdn.net/VRunSoftYanlz/article/details/106148837

++++[Shader着色器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106321040

++++[Material材质]:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303

++++[Physics物理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106268062

++++[Collider碰撞器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106696886

++++[Rigidbody刚体]:https://blog.csdn.net/VRunSoftYanlz/article/details/106698042

++++[Animator动画]:https://blog.csdn.net/VRunSoftYanlz/article/details/106863517

++++[Animation]:https://blog.csdn.net/VRunSoftYanlz/article/details/106931626

++++[AnimationCurve]:https://blog.csdn.net/VRunSoftYanlz/article/details/106952329

++++[Joint关节]:https://blog.csdn.net/VRunSoftYanlz/article/details/106771226

++++[RaycastHit]:https://blog.csdn.net/VRunSoftYanlz/article/details/106292370

++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995

++++[WWW万维网]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412890

++++[LineRenerer]:https://blog.csdn.net/VRunSoftYanlz/article/details/106306388

++++[WheelCollider]:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217

++++[MovieTexture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106434063

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

 

 

 

 

 

 

 

#B2、Public Functions公共函数

#B2、Public Functions公共函数

++B2、Public Functions公共函数

++++B2.1、OnStateMachineEnter

++++B2.2、OnStateMachineExit

++++B2.3、YanlzXREngine.StateMachineBehaviour.PublicFunctions

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

 

 

 

++B2.1、OnStateMachineEnter

++B2.1、OnStateMachineEnter

++B2.1、OnStateMachineEnter

++++立钻哥哥:进入状态机

public void OnStateMachineEnter(Animator animator, int stateMachinePathHash);

++++[animator]:The Animator playing this state machine;

++++[stateMachinePathHash]:The full path hash for this state machine;

++++变换进入状态机时调用该属性;变换进入状态机的子状态时不会调用该属性

++++该估算流量必须通过一个进入节点实际获取该回调

 

 

 

 

 

++B2.2、OnStateMachineExit

++B2.2、OnStateMachineExit

++B2.2、OnStateMachineExit

++++立钻哥哥:停止状态机

public void OnStateMachineExit(Animator animator, int stateMachinePathHash);

++++变换超出状态机时调用该属性;变换在状态机的子状态下不会调用该属性

++++给估算流量必须通过一个进入节点实际获取该回调

 

 

 

 

 

 

 

#C3、Message消息

#C3、Message消息

++C3、Message消息

++++C3.1、OnStateEnter

++++C3.2、OnStateExit

++++C3.3、OnStateIK

++++C3.4、OnStateMove

++++C3.5、OnStateUpdate

++++C3.6、YanlzXREngine.StateMachineBehaviour.Message

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

 

 

++C3.1、OnStateEnter

++C3.1、OnStateEnter

++C3.1、OnStateEnter

++++立钻哥哥:进入状态

StateMachineBehaviour.OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex);

++++状态机评估进入状态时调用该属性

 

 

 

 

 

++C3.2、OnStateExit

++C3.2、OnStateExit

++C3.2、OnStateExit

++++立钻哥哥:停止状态

StateMachineBehaviour.OnStateExit(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex);

++++当状态机评估停止状态时调用该属性

 

 

 

 

 

++C3.3、OnStateIK

++C3.3、OnStateIK

++C3.3、OnStateIK

++++立钻哥哥:IK状态

StateMachineBehaviour.OnStateIK(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex);

++++MonoBehaviour.OnAnimatorIK之后调用该属性

 

 

 

 

 

++C3.4、OnStateMove

++C3.4、OnStateMove

++C3.4、OnStateMove

++++立钻哥哥:移动状态

StateMachineBehaviour.OnStateMove(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex);

++++MonoBehaviour.OnAnimatorMove之后调用该属性

 

 

 

 

 

++C3.5、OnStateUpdate

++C3.5、OnStateUpdate

++C3.5、OnStateUpdate

++++立钻哥哥:更新状态

StateMachineBehaviour.OnStateUpdate(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex);

++++除了开始和最后一帧,每次更新时调用

 

 

 

 

 

 

 

 

 

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

#D4、立钻哥哥对StateMachineBehaviour类的拓展

#D4、立钻哥哥对StateMachineBehaviour类的拓展

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html

++++[Unity快速入门]:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475

++++[UnityAPI目录]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533906

++++[Application应用]:https://blog.csdn.net/VRunSoftYanlz/article/details/106086327

++++[Object对象]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194

++++[GameObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106223815

++++[MonoBehaviour]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533256

++++[Component组件]:https://blog.csdn.net/VRunSoftYanlz/article/details/106367004

++++[Transform变换]:https://blog.csdn.net/VRunSoftYanlz/article/details/106607761

++++[Camera摄像机]:https://blog.csdn.net/VRunSoftYanlz/article/details/106148837

++++[Shader着色器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106321040

++++[Material材质]:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303

++++[Physics物理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106268062

++++[Collider碰撞器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106696886

++++[Rigidbody刚体]:https://blog.csdn.net/VRunSoftYanlz/article/details/106698042

++++[Animator动画]:https://blog.csdn.net/VRunSoftYanlz/article/details/106863517

++++[Animation]:https://blog.csdn.net/VRunSoftYanlz/article/details/106931626

++++[AnimationCurve]:https://blog.csdn.net/VRunSoftYanlz/article/details/106952329

++++[Joint关节]:https://blog.csdn.net/VRunSoftYanlz/article/details/106771226

++++[RaycastHit]:https://blog.csdn.net/VRunSoftYanlz/article/details/106292370

++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995

++++[WWW万维网]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412890

++++[LineRenerer]:https://blog.csdn.net/VRunSoftYanlz/article/details/106306388

++++[WheelCollider]:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217

++++[MovieTexture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106434063

++++[Keyframe关键帧]:https://blog.csdn.net/VRunSoftYanlz/article/details/107008908

++++[AnimationEvent]:https://blog.csdn.net/VRunSoftYanlz/article/details/107008468

++++[AnimationClip]:https://blog.csdn.net/VRunSoftYanlz/article/details/106951675

++++[Input输入]:https://blog.csdn.net/VRunSoftYanlz/article/details/106843487

++++[Resources资源]:https://blog.csdn.net/VRunSoftYanlz/article/details/106818524

++++[Network网络]:https://blog.csdn.net/VRunSoftYanlz/article/details/106795026

++++[Collision碰撞]:https://blog.csdn.net/VRunSoftYanlz/article/details/106697669

++++[Matrix4x4矩阵]:https://blog.csdn.net/VRunSoftYanlz/article/details/106504027

++++[Renerer渲染器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106481994

++++[AudioSource]:https://blog.csdn.net/VRunSoftYanlz/article/details/106462679

++++[AudioClip]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448955

++++[Texture纹理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448589

++++[AssetBundle]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412190

++++[ScriptableObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106392769

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

 

 

 

 

 

 

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

 

 

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:https://blog.csdn.net/VRunSoftYanlz/

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

 

 

 

 

 

 

【XR游戏开发QQ群:784477094

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

++立钻哥哥推荐的拓展学习链接(Link_Url)

立钻哥哥推荐的拓展学习链接(Link_Url)

++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/

++++虚拟现实VR资讯: https://blog.csdn.net/VRunSoftYanlz/article/details/89165846

++++HTC_VIVE开发基础https://blog.csdn.net/VRunSoftYanlz/article/details/81989970

++++Oculus杂谈https://blog.csdn.net/VRunSoftYanlz/article/details/82469850

++++Oculus安装使用https://blog.csdn.net/VRunSoftYanlz/article/details/82718982

++++Unity+SteamVR=>VRhttps://blog.csdn.net/VRunSoftYanlz/article/details/88809370

++++Unity减少VR晕眩症https://blog.csdn.net/VRunSoftYanlz/article/details/89115518

++++SteamVR简介https://blog.csdn.net/VRunSoftYanlz/article/details/86484254

++++SteamVR脚本功能分析https://blog.csdn.net/VRunSoftYanlz/article/details/86531480

++++SteamVR2.0开发指南https://blog.csdn.net/VRunSoftYanlz/article/details/86618187

++++SteamVR2.2.0开发指南https://blog.csdn.net/VRunSoftYanlz/article/details/88784527

++++SteamVR2.2.0快速入门https://blog.csdn.net/VRunSoftYanlz/article/details/88833579

++++SteamVR2.2.0交互系统https://blog.csdn.net/VRunSoftYanlz/article/details/89199778

++++SteamVR2.2.0传送机制https://blog.csdn.net/VRunSoftYanlz/article/details/89390866

++++SteamVR2.2.0教程(一)https://blog.csdn.net/VRunSoftYanlz/article/details/89324067

++++SteamVR2.2.0教程(二)https://blog.csdn.net/VRunSoftYanlz/article/details/89894097

++++SteamVR_Skeleton_Poserhttps://blog.csdn.net/VRunSoftYanlz/article/details/89931725

++++SteamVR实战之PMCorehttps://blog.csdn.net/VRunSoftYanlz/article/details/89463658

++++SteamVR/Extrashttps://blog.csdn.net/VRunSoftYanlz/article/details/86584108

++++SteamVR/Inputhttps://blog.csdn.net/VRunSoftYanlz/article/details/86601950

++++OpenXR简介https://blog.csdn.net/VRunSoftYanlz/article/details/85726365

++++VRTK杂谈https://blog.csdn.net/VRunSoftYanlz/article/details/82562993

++++VRTK快速入门(杂谈)https://blog.csdn.net/VRunSoftYanlz/article/details/82955267

++++VRTK官方示例(目录)https://blog.csdn.net/VRunSoftYanlz/article/details/82955410

++++VRTK代码结构(目录)https://blog.csdn.net/VRunSoftYanlz/article/details/82780085

++++VRTK(SceneResources)https://blog.csdn.net/VRunSoftYanlz/article/details/82795400

++++VRTK_ControllerEventshttps://blog.csdn.net/VRunSoftYanlz/article/details/83099512

++++VRTK_InteractTouchhttps://blog.csdn.net/VRunSoftYanlz/article/details/83120220

++++虚拟现实行业应用https://blog.csdn.net/VRunSoftYanlz/article/details/88360157

++++Steam平台上的VRhttps://blog.csdn.net/VRunSoftYanlz/article/details/88960085

++++Steam平台热销VRhttps://blog.csdn.net/VRunSoftYanlz/article/details/89007741

++++VR实验:以太网帧的构成https://blog.csdn.net/VRunSoftYanlz/article/details/82598140

++++实验四:存储器扩展实验https://blog.csdn.net/VRunSoftYanlz/article/details/87834434

++++FrameVR示例V0913https://blog.csdn.net/VRunSoftYanlz/article/details/82808498

++++FrameVR示例V1003https://blog.csdn.net/VRunSoftYanlz/article/details/83066516

++++SwitchMachineV1022https://blog.csdn.net/VRunSoftYanlz/article/details/83280886

++++PlaySceneManagerV1022https://blog.csdn.net/VRunSoftYanlz/article/details/83280886

++++Unity5.x用户手册https://blog.csdn.net/VRunSoftYanlz/article/details/81712741

++++Unity面试题ABChttps://blog.csdn.net/vrunsoftyanlz/article/details/78630687

++++Unity面试题Dhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630838

++++Unity面试题Ehttps://blog.csdn.net/vrunsoftyanlz/article/details/78630913

++++Unity面试题Fhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630945

++++Cocos2dx面试题https://blog.csdn.net/VRunSoftYanlz/article/details/78630967

++++禅道[zentao]https://blog.csdn.net/VRunSoftYanlz/article/details/83964057

++++Lua快速入门篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818

++++Lua快速入门篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502

++++Lua快速入门篇(基础概述)https://blog.csdn.net/VRunSoftYanlz/article/details/81041359

++++框架知识点https://blog.csdn.net/VRunSoftYanlz/article/details/80862879

++++游戏框架(UI框架夯实篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80781140

++++游戏框架(初探篇)https://blog.csdn.net/VRunSoftYanlz/article/details/80630325

++++.Net框架设计https://blog.csdn.net/VRunSoftYanlz/article/details/87401225

++++从零开始学架构https://blog.csdn.net/VRunSoftYanlz/article/details/88095895

++++设计模式简单整理https://blog.csdn.net/vrunsoftyanlz/article/details/79839641

++++专题:设计模式(精华篇)https://blog.csdn.net/VRunSoftYanlz/article/details/81322678

++++U3D小项目参考https://blog.csdn.net/vrunsoftyanlz/article/details/80141811

++++Unity小游戏算法分析https://blog.csdn.net/VRunSoftYanlz/article/details/87908365

++++Unity案例(Vehicle)https://blog.csdn.net/VRunSoftYanlz/article/details/82355876

++++UML类图https://blog.csdn.net/vrunsoftyanlz/article/details/80289461

++++PowerDesigner简介https://blog.csdn.net/VRunSoftYanlz/article/details/86500084

++++Unity知识点0001https://blog.csdn.net/vrunsoftyanlz/article/details/80302012

++++Unity知识点0008https://blog.csdn.net/VRunSoftYanlz/article/details/81153606

++++U3D_Shader编程(第一篇:快速入门篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80372071

++++U3D_Shader编程(第二篇:基础夯实篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80372628

++++Unity引擎基础https://blog.csdn.net/vrunsoftyanlz/article/details/78881685

++++Unity面向组件开发https://blog.csdn.net/vrunsoftyanlz/article/details/78881752

++++Unity物理系统https://blog.csdn.net/vrunsoftyanlz/article/details/78881879

++++Unity2D平台开发https://blog.csdn.net/vrunsoftyanlz/article/details/78882034

++++UGUI基础https://blog.csdn.net/vrunsoftyanlz/article/details/78884693

++++UGUI进阶https://blog.csdn.net/vrunsoftyanlz/article/details/78884882

++++UGUI综合https://blog.csdn.net/vrunsoftyanlz/article/details/78885013

++++Unity动画系统基础https://blog.csdn.net/vrunsoftyanlz/article/details/78886068

++++Unity动画系统进阶https://blog.csdn.net/vrunsoftyanlz/article/details/78886198

++++Navigation导航系统https://blog.csdn.net/vrunsoftyanlz/article/details/78886281

++++Unity特效渲染https://blog.csdn.net/vrunsoftyanlz/article/details/78886403

++++Unity数据存储https://blog.csdn.net/vrunsoftyanlz/article/details/79251273

++++Unity中Sqlite数据库https://blog.csdn.net/vrunsoftyanlz/article/details/79254162

++++WWW类和协程https://blog.csdn.net/vrunsoftyanlz/article/details/79254559

++++Unity网络https://blog.csdn.net/vrunsoftyanlz/article/details/79254902

++++Unity资源加密https://blog.csdn.net/VRunSoftYanlz/article/details/87644514

++++PhotonServer简介https://blog.csdn.net/VRunSoftYanlz/article/details/86652770

++++编写Photon游戏服务器https://blog.csdn.net/VRunSoftYanlz/article/details/86682935

++++C#事件https://blog.csdn.net/vrunsoftyanlz/article/details/78631267

++++C#委托https://blog.csdn.net/vrunsoftyanlz/article/details/78631183

++++C#集合https://blog.csdn.net/vrunsoftyanlz/article/details/78631175

++++C#泛型https://blog.csdn.net/vrunsoftyanlz/article/details/78631141

++++C#接口https://blog.csdn.net/vrunsoftyanlz/article/details/78631122

++++C#静态类https://blog.csdn.net/vrunsoftyanlz/article/details/78630979

++++C#中System.String类https://blog.csdn.net/vrunsoftyanlz/article/details/78630945

++++C#数据类型https://blog.csdn.net/vrunsoftyanlz/article/details/78630913

++++Unity3D默认的快捷键https://blog.csdn.net/vrunsoftyanlz/article/details/78630838

++++游戏相关缩写https://blog.csdn.net/vrunsoftyanlz/article/details/78630687

++++UnityAPI.Rigidbody刚体https://blog.csdn.net/VRunSoftYanlz/article/details/81784053

++++UnityAPI.Material材质https://blog.csdn.net/VRunSoftYanlz/article/details/81814303

++++UnityAPI.Android安卓https://blog.csdn.net/VRunSoftYanlz/article/details/81843193

++++UnityAPI.AndroidJNI安卓JNIhttps://blog.csdn.net/VRunSoftYanlz/article/details/81879345

++++UnityAPI.Transform变换https://blog.csdn.net/VRunSoftYanlz/article/details/81916293

++++UnityAPI.WheelCollider轮碰撞器https://blog.csdn.net/VRunSoftYanlz/article/details/82356217

++++UnityAPI.Resources资源https://blog.csdn.net/VRunSoftYanlz/article/details/83155518

++++JSON数据结构https://blog.csdn.net/VRunSoftYanlz/article/details/82026644

++++CocosStudio快速入门https://blog.csdn.net/VRunSoftYanlz/article/details/82356839

++++Unity企业内训(目录)https://blog.csdn.net/VRunSoftYanlz/article/details/82634668

++++Unity企业内训(第1讲)https://blog.csdn.net/VRunSoftYanlz/article/details/82634733

++++Unity企业内训(第2讲)https://blog.csdn.net/VRunSoftYanlz/article/details/82861180

++++Unity企业内训(第3讲)https://blog.csdn.net/VRunSoftYanlz/article/details/82927699

++++Unity企业内训(第4讲)https://blog.csdn.net/VRunSoftYanlz/article/details/83479776

++++Unity企业内训(第5讲)https://blog.csdn.net/VRunSoftYanlz/article/details/83963811

++++Unity企业内训(第6讲)https://blog.csdn.net/VRunSoftYanlz/article/details/84207696

++++钻哥带您了解产品原型https://blog.csdn.net/VRunSoftYanlz/article/details/87303828

++++插件<Obi Rope>https://blog.csdn.net/VRunSoftYanlz/article/details/83963905

++++计算机组成原理(教材篇)https://blog.csdn.net/VRunSoftYanlz/article/details/82719129

++++5G接入:云计算和雾计算https://blog.csdn.net/VRunSoftYanlz/article/details/88372718

++++云计算通俗讲义https://blog.csdn.net/VRunSoftYanlz/article/details/88652803

++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz

--_--VRunSoft:lovezuanzuan--_--

《UnityAPI.StateMachineBehaviour状态机行为》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+OnStateUpdate+立钻哥哥++OK++)

--_--VRunSoft:lovezuanzuan--_--

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