欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

C#.NET 图片水印添加代码

程序员文章站 2022-05-03 16:32:10
本文实例为大家分享了c#.net添加 图片水印的方法,供大家参考,具体内容如下 using system; using system.drawing; usi...

本文实例为大家分享了c#.net添加 图片水印的方法,供大家参考,具体内容如下

using system;
using system.drawing;
using system.drawing.drawing2d;
using system.drawing.imaging;
using system.io;

namespace pub.class
{
 /// <summary>
 /// 添加水印类 只支持添加图片水印
 /// </summary>
 public class watermark
 {
  #region 私有成员
  private string modifyimagepath=null;
 private string drawedimagepath=null;
 private int rightspace;
 private int bottoamspace;
 private int lucencypercent=70;
 private string outpath=null;
  #endregion

  #region 构造器
  /// <summary>
  /// 构造函数
  /// </summary>
  public watermark() { }
  #endregion

  #region 属性
  /// <summary>
 /// 获取或设置要修改的图像路径
 /// </summary>
 public string modifyimagepath
 {
 get{return this.modifyimagepath;}
 set{this.modifyimagepath=value;}
 }
 /// <summary>
 /// 获取或设置在画的图片路径(水印图片)
 /// </summary>
 public string drawedimagepath
 {
 get{return this.drawedimagepath;}
 set{this.drawedimagepath=value;}
 }
 /// <summary>
 /// 获取或设置水印在修改图片中的右边距
 /// </summary>
 public int rightspace
 {
 get{return this.rightspace;}
 set{this.rightspace=value;}
 }
 /// <summary>
  /// 获取或设置水印在修改图片中距底部的高度
 /// </summary>
 public int bottoamspace
 {
 get{return this.bottoamspace;}
 set{this.bottoamspace=value;}
 }
 /// <summary>
 /// 获取或设置要绘制水印的透明度,注意是原来图片透明度的百分比
 /// </summary>
 public int lucencypercent
 {
 get{return this.lucencypercent;}
 set { if(value>=0&&value<=100) this.lucencypercent=value; }
 }
 /// <summary>
 /// 获取或设置要输出图像的路径
 /// </summary>
 public string outpath
 {
 get{return this.outpath;}
 set{this.outpath=value;}
  }
  #endregion

  #region 开始绘制水印 drawimage
  /// <summary>
 /// 开始绘制水印
 /// </summary>
  /// <example>
  /// <code>
  ///  watermark wm = new watermark();
  ///  wm.drawedimagepath= server.mappath("") + "/upfile/" + "backlogo.gif";
  ///  wm.modifyimagepath=path; 
  ///  wm.rightspace=184;
  ///  wm.bottoamspace=81;
  ///  wm.lucencypercent=50;
  ///  wm.outpath=server.mappath("") + "/upfile/" + filename + "_new" + extension;
  ///  wm.drawimage();
  ///  
  ///  //保存加水印过后的图片,删除原始图片 
  ///  mfilename=filename + "_new" + extension;
  ///  if(file.exists(path)) { file.delete(path); } 
  /// </code>
  /// </example>
 public void drawimage()
 {
 image modifyimage=null;
 image drawedimage=null;
 graphics g=null;
 try { 
 modifyimage=image.fromfile(this.modifyimagepath);//建立图形对象
 drawedimage=image.fromfile(this.drawedimagepath);
 g=graphics.fromimage(modifyimage);
 
 int x=modifyimage.width-this.rightspace;//获取要绘制图形坐标
 int y=modifyimage.height-this.bottoamspace;
 
 float[][] matrixitems ={//设置颜色矩阵
   new float[] {1, 0, 0, 0, 0},
   new float[] {0, 1, 0, 0, 0},
   new float[] {0, 0, 1, 0, 0},
   new float[] {0, 0, 0, (float)this.lucencypercent/100f, 0},
   new float[] {0, 0, 0, 0, 1}}; 

 colormatrix colormatrix = new colormatrix(matrixitems);
 imageattributes imgattr=new imageattributes();
 imgattr.setcolormatrix(colormatrix,colormatrixflag.default,coloradjusttype.bitmap);
 
 g.drawimage(//绘制阴影图像
  drawedimage,
  new rectangle(x,y,drawedimage.width,drawedimage.height),
  0,0,drawedimage.width,drawedimage.height,
  graphicsunit.pixel,imgattr);
 
 string[] allowimagetype={".jpg",".gif",".png",".bmp",".tiff",".wmf",".ico"};//保存文件
 fileinfo file=new fileinfo(this.modifyimagepath);
 imageformat imagetype=imageformat.gif;
 switch(file.extension.tolower()) {
  case ".jpg": imagetype=imageformat.jpeg; break;
  case ".gif": imagetype=imageformat.gif; break;
  case ".png": imagetype=imageformat.png; break;
  case ".bmp": imagetype=imageformat.bmp; break;
  case ".tif": imagetype=imageformat.tiff; break;
  case ".wmf": imagetype=imageformat.wmf; break;
  case ".ico": imagetype=imageformat.icon; break;
  default: break;
 }
 memorystream ms=new memorystream();
 modifyimage.save(ms,imagetype);
 byte[] imgdata=ms.toarray();
 modifyimage.dispose();
 drawedimage.dispose();
 g.dispose();
 filestream fs=null;
 if(this.outpath==null || this.outpath=="") {
  file.delete(this.modifyimagepath);
  fs=new filestream(this.modifyimagepath,filemode.create,fileaccess.write);
 } else {
  fs=new filestream(this.outpath,filemode.create,fileaccess.write);
 }
 if(fs!=null) {
  fs.write(imgdata,0,imgdata.length);
  fs.close();
 }
 } finally {
 try {
  drawedimage.dispose();
  modifyimage.dispose();
  g.dispose();
 } catch{}
 }
 }
  #endregion
 }
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。