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纯javascript实现的小游戏《Flappy Pig》实例_javascript技巧

程序员文章站 2022-05-03 16:21:52
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本文实例讲述了纯javascript实现的小游戏《Flappy Pig》。分享给大家供大家参考。具体如下:

Flappy Pig,是Pig,使用原生javascript写的网页版“Flappy Bird”。我也奇了个怪为什么搞这个东西出来,而且还花了一天宝贵的周末,但是既然写出来,就拿出来和大家分享一下。

option.js如下:

/**
 * 原生javascript实现的《Flappy Pig》v0.1.0
 * =======================================
 * @author keenwon
 * Full source at http://keenwon.com
 */
var flappy = (function (self) {
  'use strict';
  //设置
  self.option = {
    //重力加速度,屏幕像素和实际物理上的米有差别,所以存在换算
    g: 400,
    //跳跃的初速度,控制猪的弹跳力
    v0: 400,
    //柱子移动速度
    vp: 2.5,
    //频率,控制动画帧数,默认20ms
    frequency: 20,
    //关卡数
    levels: 100,
    //开头的空白距离
    safeLift: 500,
    //地板高度(和图片有关)
    floorHeight: 64,
    //猪的宽度
    pigWidth: 33,
    //猪的高度
    pigHeight: 30,
    //猪当前高度
    pigY: 300,
    //猪距离左边的距离,
    pigLeft: 80,
    //柱子Html
    pillarHtml: '',
    //柱子宽度
    pillarWidth: 45,
    //柱子上下间隔高度
    pillarGapY: 108,
    //柱子左右间隔宽度
    pillarGapX: 250,
    //上柱子的基础定位值(就是top值,和css写法有关)
    pillarTop: -550,
    //下柱子的基础定位值
    pillarBottom: -500
  };
  return self;
})(flappy || {})

util.js如下:

/**
 * 原生javascript实现的《Flappy Pig》v0.1.0
 * =======================================
 * @author keenwon
 * Full source at http://keenwon.com
 */
var flappy = (function (self) {
  'use strict';
  //工具
  self.util = {
    preventDefaultEvent: function (event) {
      event = window.event || event;
      if (event) {
        if (event.preventDefault) {
          event.preventDefault();
        } else {
          event.returnValue = false;
        }
      }
    },
    $: function (id) {
      return document.getElementById(id);
    },
    getChilds: function (obj) {
      var childs = obj.children || obj.childNodes,
        childsArray = new Array();
      for (var i = 0, len = childs.length; i 

pig.js如下:

/**
 * 原生javascript实现的《Flappy Pig》v0.1.0
 * =======================================
 * @author keenwon
 * Full source at http://keenwon.com
 */
var flappy = (function (self) {
  'use strict';
  var option = self.option,
    $ = self.util.$;
  //猪
  self.pig = {
    Y: 0, //猪当前高度(底边)
    init: function (overCallback, controller) {
      var t = this;
      t.s = 0, //位移
      t.time = 0, //时间
      t.$pig = $('pig');
      t.$pig.style.left = option.pigLeft + 'px';
      t._controller = controller;
      t._addListener(overCallback);
    },
    //添加监听
    _addListener: function (overCallback) {
      this._overCallback = overCallback;
    },
    //启动
    start: function () {
      var t = this,
        interval = option.frequency / 1000;
      t.s = option.v0 * t.time - t.time * t.time * option.g * 2; //竖直上抛运动公式
      t.Y = option.pigY + t.s;
      if (t.Y >= option.floorHeight) {
        t.$pig.style.bottom = t.Y + 'px';
      } else {
        t._dead();
      }
      t.time += interval;
    },
    //跳
    jump: function () {
      var t = this;
      option.pigY = parseInt(t.$pig.style.bottom);
      t.s = 0;
      t.time = 0;
    },
    //撞到地面时触发
    _dead: function () {
      this._overCallback.call(this._controller);
    },
    //撞到地面的处理
    fall: function () {
      var t = this;
      //摔到地上,修正高度
      t.Y = option.floorHeight;
      t.$pig.style.bottom = t.Y + 'px';
    },
    //撞到柱子的处理
    hit: function () {
      var t = this;
      //坠落
      var timer = setInterval(function () {
        t.$pig.style.bottom = t.Y + 'px';
        if (t.Y 

pillar.js如下:

/**
 * 原生javascript实现的《Flappy Pig》v0.1.0
 * =======================================
 * @author keenwon
 * Full source at http://keenwon.com
 */
var flappy = (function (self) {
  'use strict';
  var option = self.option,
    util = self.util,
    $ = util.$;
  //柱子
  self.pillar = {
    currentId: -1, //当前柱子id
    init: function () {
      var t = this;
      //缓存上下柱子位置的换算因子
      t._factor = option.pillarBottom - option.pillarGapY + 450;
      //s表示一个位置,到达这个位置的柱子就是“当前的柱子”,就算是靠近猪了,开始计算猪有没有撞到这根柱子,10是提前量。
      t._s = option.pigLeft + option.pigWidth + 10;
      t._render();
    },
    //把柱子渲染到DOM树中
    _render: function () {
      var t = this,
        initleft = option.safeLift;
      t.left = 0;
      t.dom = document.createElement('div');
      t.dom.className = t.dom.id = 'pillarWrapper';
      for (var i = 0, j = option.levels; i  0 && t.currentId != intX && Math.abs(x - intX) 

position.js如下:

/**
 * 原生javascript实现的《Flappy Pig》v0.1.0
 * =======================================
 * @author keenwon
 * Full source at http://keenwon.com
 */
var flappy = (function (self) {
  'use strict';
  var pig = self.pig,
    pillar = self.pillar,
    option = self.option,
    $ = self.util.$;
  //位置判断
  self.position = {
    init: function (overCallback, controller) {
      var t = this;
      t.pillarWrapper = $('pillarWrapper');
      t.pigX1 = option.pigLeft,
      t.pigX2 = option.pigLeft + option.pigWidth, //猪的左右位置,固定的
      t._controller = controller;
      t._addListener(overCallback);
    },
    //添加监听
    _addListener: function (overCallback) {
      this._overCallback = overCallback;
    },
    judge: function () {
      var t = this,
        currentPillar = $('pillar-' + pillar.currentId);
      if (pillar.currentId == -1) {
        return;
      }
      t.pigY2 = 600 - pig.Y;
      t.pigY1 = t.pigY2 - option.pigHeight; //猪的上下位置
      t.pY1 = currentPillar.getAttribute('top');
      t.pY2 = currentPillar.getAttribute('bottom');
      t.pX1 = parseInt(currentPillar.style.left) + parseInt(t.pillarWrapper.style.left);
      t.pX2 = t.pX1 + option.pillarWidth; //柱子的上下左右位置
      console.log(t.pillarWrapper.style.left);
      if (option.pigLeft + option.pigWidth >= t.pX1 && option.pigLeft  t.pY2) {
          t._dead();
        }
      }
    },
    //撞到柱子时触发
    _dead: function () {
      this._overCallback.call(this._controller);
    },
  };
  return self;
})(flappy || {})

controller.js如下:

/**
 * 原生javascript实现的《Flappy Pig》v0.1.0
 * =======================================
 * @author keenwon
 * Full source at http://keenwon.com
 */
var flappy = (function (self) {
  'use strict';
  var pig = self.pig,
    pillar = self.pillar,
    pos = self.position,
    util = self.util,
    $ = util.$,
    option = self.option;
  //控制器
  self.controller = {
    init: function () {
      var t = this;
      t._isStart = false;
      t._timer = null;
      pig.init(t.fall, t);
      pillar.init();
      pos.init(t.hit, t);
      t.addKeyListener();
    },
    addKeyListener: function () {
      var t = this;
      document.onkeydown = function (e) {
        var e = e || event;
        var currKey = e.keyCode || e.which || e.charCode;
        if (currKey == 32) {
          t.jump();
          util.preventDefaultEvent(e);
        }
      }
    },
    jump: function () {
      var t = this;
      if (!t._isStart) {
        $('begin').style.display = 'none';
        t._createTimer(function () {
          pig.start();
          pillar.move();
          pos.judge();
          $('score').innerHTML = pillar.currentId + 1;
        });
        t._isStart = true;
      } else {
        pig.jump();
      }
    },
    hit: function () {
      var t = this;
      t.over();
      pig.hit();
    },
    fall: function () {
      var t = this;
      t.over();
      pig.fall();
    },
    over: function () {
      var t = this;
      clearInterval(t._timer);
      $('end').style.display = 'block';
    },
    _createTimer: function (fn) {
      var t = this;
      t._timer = setInterval(fn, option.frequency);
    }
  };
  return self;
})(flappy || {})

game.js如下:

/**
 * 原生javascript实现的《Flappy Pig》v0.1.0
 * =======================================
 * @author keenwon
 * Full source at http://keenwon.com
 */
var flappy = (function (self) {
  'use strict';
  var controller = self.controller,
    option = self.option,
    pig = self.pig,
    pillar = self.pillar,
    pos = self.position,
    util = self.util,
    $ = self.util.$;
  //主程序
  self.game = {
    init: function () {
      var t = this;
      t._isStart = false;
      t._isEnd = false;
      t._timer = null;
      pig.init(t.fall, t);
      pillar.init();
      pos.init(t.hit, t);
      t.addKeyListener();
    },
    addKeyListener: function () {
      var t = this;
      document.onkeydown = function (e) {
        var e = e || event;
        var currKey = e.keyCode || e.which || e.charCode;
        if (currKey == 32) {
          if (!t._isEnd) {
            t.jump();
          } else {
            window.location.reload();
          }
          util.preventDefaultEvent(e);
        }
      }
    },
    jump: function () {
      var t = this;
      if (!t._isStart) {
        $('start').style.display = 'none';
        t._createTimer(function () {
          pig.start();
          pillar.move();
          pos.judge();
          $('score').innerHTML = pillar.currentId + 1;
        });
        t._isStart = true;
      } else {
        pig.jump();
      }
    },
    hit: function () {
      var t = this;
      t.over();
      pig.hit();
    },
    fall: function () {
      var t = this;
      t.over();
      pig.fall();
    },
    over: function () {
      var t = this;
      clearInterval(t._timer);
      t._isEnd = true;
      $('end').style.display = 'block';
    },
    _createTimer: function (fn) {
      var t = this;
      t._timer = setInterval(fn, option.frequency);
    }
  };
  flappy.init = function () {
    self.game.init();
  }
  return self;
})(flappy || {})

希望本文所述对大家的javascript程序设计有所帮助。