Android自定义View实现游戏摇杆键盘的方法示例
程序员文章站
2022-05-02 21:08:17
前言
本文主要给大家介绍的是关于android自定义view实现游戏摇杆键盘的相关内容,为什么会有这篇文章呢?因为在之前的一个项目,操作方向的方式为上下左右,左上需要同时...
前言
本文主要给大家介绍的是关于android自定义view实现游戏摇杆键盘的相关内容,为什么会有这篇文章呢?因为在之前的一个项目,操作方向的方式为上下左右,左上需要同时按住左键和右键的方式进行操作。
如下图:
近来需要升级项目,操作方式改为类似王者荣耀的摇杆操作。
如下图:
好了,下面话不多说了,跟着小编来一起看看是如何实现的吧。
绘制背景
实现遥感按钮,需要绘制背景,绘制中心的遥感按钮。绘制遥感背景,需要创建一个remoteviewbg类,存储背景图,减少重复创建bitmap。
remoteviewbg类代码如下:
public class remoteviewbg { private bitmap bitmapbg; public remoteviewbg(bitmap bitmap) { bitmapbg = bitmap; } //背景的绘图函数 public void draw(canvas canvas, paint paint, rect src0 ,rect dst0 ) { canvas.drawbitmap(bitmapbg, src0, dst0, paint); } }
点击触摸事件
重写系统的触摸时间,判断触摸点在背景范围内还是背景范围外
@override public boolean ontouchevent(motionevent event) { if (event.getaction() == motionevent.action_down || event.getaction() == motionevent.action_move) { // // 在范围外触摸 if (math.sqrt(math.pow((bigcirclex - (int) event.getx()), 2) + math.pow((bigcircley - (int) event.gety()), 2)) >= bigcircler) { double temprad = getrad(bigcirclex, bigcircley, event.getx(), event.gety()); getxy(bigcirclex, bigcircley, bigcircler, temprad); } else {//范围内触摸 smallcirclex = (int) event.getx(); smallcircley = (int) event.gety(); } } else if (event.getaction() == motionevent.action_up) { smallcirclex = bigcirclex; smallcircley = bigcircley; } return true; }
弧度计算
通过 event.getx()
, event.gety()
获得当前的触摸点,与圆点进行计算,获取弧度
/*** * 得到两点之间的弧度 */ public float getrad(float px1, float py1, float px2, float py2) { float x = px2 - px1; float y = py1 - py2; //斜边的长 float z = (float) math.sqrt(math.pow(x, 2) + math.pow(y, 2)); float cosangle = x / z; float rad = (float) math.acos(cosangle); if (py2 < py1) { rad = -rad; } return rad; }
图形绘制
通过 canvas.drawcircle()
和 canvas.drawbitmap()
分别进行遥感按钮和遥感背景的绘制,注意对遥感背景的保存,如果在绘制的时候每次bitmapfactory.decoderesource()
会增加耗时,因此只需在surfacecreated()
中进行bitmap的生成即可。
public void draw() { try { canvas = sfh.lockcanvas(); canvas.drawcolor(getresources().getcolor(r.color.ghostwhite)); // 指定图片绘制区域(左上角的四分之一) rect src = new rect(0, 0, bitmap.getwidth(), bitmap.getheight()); // 指定图片在屏幕上显示的区域 rect dst = new rect(bigcirclex - bigcircler, bigcircley - bigcircler, bigcirclex + bigcircler, bigcircley + bigcircler); // 绘制图片 remoteviewbg.draw(canvas, paint, src, dst); paint.setcolor(0x70ff0000); //绘制摇杆 canvas.drawcircle(smallcirclex, smallcircley, smallcircler, paint); } catch (exception e) { // todo: handle exception } finally { try { if (canvas != null) sfh.unlockcanvasandpost(canvas); } catch (exception e2) { e2.printstacktrace(); } } }
使用
在activity中动态添加
relativelayout relativelayout = (relativelayout) findviewbyid(r.id.dance_relative_layout); remotesurfaceview = new remotesurfaceview(this); params = new relativelayout.layoutparams(relativelayout.layoutparams.match_parent, relativelayout.layoutparams.match_parent); remotesurfaceview.setlayoutparams(params); relativelayout.addview(remotesurfaceview);
全部代码
public class remotesurfaceview extends surfaceview implements callback, runnable { private float scale = this.getresources().getdisplaymetrics().density; private thread th; private surfaceholder sfh; private canvas canvas; private paint paint; private boolean flag; private int bigcirclex = 0; private int bigcircley =0; private int bigcircler = 0; //摇杆的x,y坐标以及摇杆的半径 private float smallcirclex = 0; private float smallcircley = 0; private float smallcircler = 0; private bitmap bitmap; private remoteviewbg remoteviewbg; public remotesurfaceview(context context) { super(context); sfh = this.getholder(); sfh.addcallback(this); paint = new paint(); paint.setantialias(true); setfocusable(true); setfocusableintouchmode(true); setzorderontop(true); getholder().setformat(pixelformat.transparent); } public void surfacecreated(surfaceholder holder) { int width = getwidth(); int height = getheight(); bigcirclex = width / 2; bigcircley = height / 2; bigcircler = width / 4; smallcirclex = width / 2; smallcircley = height / 2; smallcircler = width / 8; bitmap = bitmapfactory.decoderesource(getresources(), r.mipmap.fangxiang); remoteviewbg = new remoteviewbg(bitmap); th = new thread(this); flag = true; th.start(); } /*** * 得到两点之间的弧度 */ public float getrad(float px1, float py1, float px2, float py2) { float x = px2 - px1; float y = py1 - py2; //斜边的长 float z = (float) math.sqrt(math.pow(x, 2) + math.pow(y, 2)); float cosangle = x / z; float rad = (float) math.acos(cosangle); if (py2 < py1) { rad = -rad; } return rad; } @override public boolean ontouchevent(motionevent event) { if (event.getaction() == motionevent.action_down || event.getaction() == motionevent.action_move) { // 在范围外触摸 if (math.sqrt(math.pow((bigcirclex - (int) event.getx()), 2) + math.pow((bigcircley - (int) event.gety()), 2)) >= bigcircler) { double temprad = getrad(bigcirclex, bigcircley, event.getx(), event.gety()); getxy(bigcirclex, bigcircley, bigcircler, temprad); } else {//范围内触摸 smallcirclex = (int) event.getx(); smallcircley = (int) event.gety(); } } else if (event.getaction() == motionevent.action_up) { smallcirclex = bigcirclex; smallcircley = bigcircley; } return true; } public void getxy(float x, float y, float r, double rad) { //获取圆周运动的x坐标 smallcirclex = (float) (r * math.cos(rad)) + x; //获取圆周运动的y坐标 smallcircley = (float) (r * math.sin(rad)) + y; } public void draw() { try { canvas = sfh.lockcanvas(); canvas.drawcolor(getresources().getcolor(r.color.ghostwhite)); // 指定图片绘制区域(左上角的四分之一) rect src = new rect(0, 0, bitmap.getwidth(), bitmap.getheight()); // 指定图片在屏幕上显示的区域 rect dst = new rect(bigcirclex - bigcircler, bigcircley - bigcircler, bigcirclex + bigcircler, bigcircley + bigcircler); // 绘制图片 remoteviewbg.draw(canvas, paint, src, dst); paint.setcolor(0x70ff0000); //绘制摇杆 canvas.drawcircle(smallcirclex, smallcircley, smallcircler, paint); } catch (exception e) { // todo: handle exception } finally { try { if (canvas != null) sfh.unlockcanvasandpost(canvas); } catch (exception e2) { e2.printstacktrace(); } } } public void run() { while (flag) { draw(); try { thread.sleep(50); } catch (exception ex) { ex.printstacktrace(); } } } public void surfacechanged(surfaceholder holder, int format, int width, int height) { } public void surfacedestroyed(surfaceholder holder) { flag = false; } }
总结
以上就是这篇文章的全部内容,希望本文的内容对大家的学习或者工作能带来一定的帮助,如果有疑问大家可以留言交流,谢谢大家对的支持。
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