多线程龟兔赛跑案例
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2022-05-02 10:10:12
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模拟龟兔赛跑
让兔子睡眠
最终乌龟胜利
package com.chen.lesson03;
public class Race implements Runnable{
//定义一个变量 胜利者
private static String winnner;
@Override
public void run() {
for (int i = 0; i <= 100; i++) {
//模拟兔子休息
if (Thread.currentThread().getName().equals("兔子") && i%10==0){
try {
Thread.sleep(200);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
boolean flag = gameOver(i);
if (flag){
break;
}
System.out.println(Thread.currentThread().getName()+"跑了"+i+"米");
}
}
//判断是否完成比赛
private boolean gameOver(int steps){
//判断是否有胜利者
if (winnner != null){//已经存在胜利者
return true;
}{
if (steps >= 100){
winnner = Thread.currentThread().getName();
System.out.println("winner 是"+winnner);
return true;
}
}
return false;
}
public static void main(String[] args) {
Race race = new Race();
new Thread(race,"兔子").start();
new Thread(race,"乌龟").start();
}
}