Lua脚本自动生成APK包
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2022-04-29 08:44:03
上次用了纯bat写了个脚本生成apk包,感觉bat扩展性和语法差的令人发指,这次用lua重写了一个脚本
可以根据需要自行扩展了。
使用前tool path&n...
上次用了纯bat写了个脚本生成apk包,感觉bat扩展性和语法差的令人发指,这次用lua重写了一个脚本
可以根据需要自行扩展了。
使用前tool path 还有 target path的前两个还是需要自己设置下。
一些小的函数 jit_file copy_file 我就不贴了 比较简单,用来luajit 和 拷贝。
-- authors: sails鸢@oschina -- date: 20th , august , 2014 -- note: -- this is used for cocos2dx + lua -- this is a script to making .apk file for android platform -- make sure you have installed java, ant, android sdk, ndk, svn, jit -- also plz check and rewrite following paths before you use this script -- remarks: -- the script will update your cocos engine directory and your lua script which probably is resources -- then it should jit your lua files , use asmaker to encrypt your lua-jit files -- all files and resources will move to this folder proj.android/assets -- finally it will make a .apk package with ant require('support') --tools paths local java_home = 'c:\\program files\\java\\jdk1.8.0_05' local ant_home = 'd:\\programsoftware\\apache-ant-1.9.4' local android_home = '"d:\\programsoftware\\android sdk\\sdk"' local ndk_home = 'd:\\programsoftware\\android-ndk-r9d-windows-x86_64\\android-ndk-r9d' local svn_home = 'c:\\program files\\tortoisesvn\\bin\\' --target paths local engine_dir = 'd:\\engine' local work_dir = 'd:\\engine\\projects\\xxxx\\proj.android' local resources_dir = work_dir ..'\\..\\resources' local assets_dir = work_dir ..'\\assets' --function detect directory local function dir_exist(dir) return os.execute(string.format('pushd "%s">nul 2>nul && popd', dir)) end --remove old assets if dir_exist(assets_dir) then rmdir(assets_dir) end --remove old apk local old_apk , err = io.open(work_dir..'\\bin\\xxxx-release.apk') if err == nil then old_apk:close() delfile(work_dir..'\\bin\\xxxx-release.apk') end --svn update --check --svn_up(engine_dir) --svn_up(work_dir..'\\..') --luajit --iter directory local cmd = string.format("pushd %q &dir /b /s &popd" , resources_dir) local file_list = io.popen(cmd) for line in file_list:lines() do line_to = string.gsub(line, 'resources', 'resources_jit') if dir_exist(line) then check_mk_path(line_to) else if(string.find(line,'.lua$')) then jit_file(work_dir, line , line_to) else copy_file(line , line_to) end end end file_list:close() --encryption with asmaker local enc_cmd = work_dir..'\\asmaker.exe'..' -i '..work_dir..'\\..\\resources_jit'.." -o "..assets_dir..' -f .lua -e .exe' local enc_re = run_one_cmd(enc_cmd) if enc_re:find ("失败") then print("asmaker加密文件夹失败!",enc_re) os.exit(1) end --ndk build local ndk_cmd = 'call '..ndk_home..'\\ndk-build'..' -c '..work_dir..' '..'ndk_module_path='..engine_dir..';'..engine_dir..'\\cocos2dx\\platform\\third_party\\android\\prebuilt' local ndk_re = run_one_cmd(ndk_cmd) if ndk_re:find ("error") then print("ndk build失败!",ndk_re) os.exit(1) end --android update local and_cmd = 'call '..android_home..'\\tools\\android'..' update project -p '..work_dir local and_re = run_one_cmd(and_cmd) and_cmd = 'call "'..android_home..'\\tools\\android"'..' update lib-project -p '..engine_dir..'\\cocos2dx\\platform\\android\\java' and_re = run_one_cmd(and_cmd) --ant local ant_cmd = 'pushd '..work_dir..'&call '..ant_home..'\\bin\\ant release' local ant_re = run_one_cmd(ant_cmd) if ant_re:find ("failed") then print("生成apk失败!",ant_re) os.exit(1) end