gulp合并图标到一整图插件gulp.spritesmith使用教程
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2022-04-24 17:23:38
概念
spritesmith的作用就是拼接图片并生成样式表,并且还能输出SASS,Stylus,LESS甚至是JSON。github地址:https://github.com...
概念
spritesmith的作用就是拼接图片并生成样式表,并且还能输出SASS,Stylus,LESS甚至是JSON。github地址:https://github.com/twolfson/gulp.spritesmith
Getting Started
1. Install the module with: npm install gulp.spritesmith
var gulp = require('gulp'); var spritesmith = require('gulp.spritesmith'); gulp.task('sprite', function () { var spriteData = gulp.src('images/*.png').pipe(spritesmith({ imgName: 'sprite.png', cssName: 'sprite.css' })); //这里有两个配置imgName,cssName,下面会详细讲解 return spriteData.pipe(gulp.dest('path/to/output/')); });
2. Continuing the pipeline
gulp 执行下列脚本,即可生成合并图
var gulp = require('gulp'); var buffer = require('vinyl-buffer'); var csso = require('gulp-csso'); var imagemin = require('gulp-imagemin'); var merge = require('merge-stream'); var spritesmith = require('gulp.spritesmith'); gulp.task('sprite', function () { // Generate our spritesheet var spriteData = gulp.src('images/*.png').pipe(spritesmith({ imgName: 'sprite.png', cssName: 'sprite.css' })); //这里有两个配置imgName,cssName,下面会详细讲解 // Pipe image stream through image optimizer and onto disk var imgStream = spriteData.img // DEV: We must buffer our stream into a Buffer for `imagemin` .pipe(buffer()) .pipe(imagemin()) .pipe(gulp.dest('path/to/image/folder/')); // Pipe CSS stream through CSS optimizer and onto disk var cssStream = spriteData.css .pipe(csso()) .pipe(gulp.dest('path/to/css/folder/')); // Return a merged stream to handle both `end` events return merge(imgStream, cssStream); });
3. config
3.1 个性化配置
const spritesConfig = { //源图片,可以用通配符匹配多张图片,也可以使用数组来枚举多张图片 src: './src/static/slice/**/*.png', //image与css的目标路径 dest: { css: './src/static/styles/sprite/', image: './src/static/images/sprite/' }, //配置 options: { //合成图名称 imgName: 'sprite.png', //合成图路径及名称 imgPath: '../../images/sprite/sprite.png', //合成图css样式 cssName: 'sprite.less', //合成图里图标间距 padding: 4, //css格式 cssFormat: "less", //css配置 cssOpts: { cssClass: function(item) { // If this is a hover sprite, name it as a hover one (e.g. 'home-hover' -> 'home:hover') if (item.name.indexOf('-hover') !== -1) { return '.icon-' + item.name.replace('-hover', ':hover'); // Otherwise, use the name as the selector (e.g. 'home' -> 'home') } else { return '.icon-' + item.name; } } }, //2倍图片路径 retinaSrcFilter: ['./src/static/slice/**/*@2x.png'], //2倍图片名称 retinaImgName: 'sprite@2x.png', //合成css模型 cssTemplate:(data)=> { // data为对象,保存合成前小图和合成打大图的信息包括小图在大图之中的信息 let arr = [], width = data.spritesheet.px.width, height = data.spritesheet.px.height, url = data.spritesheet.image; data.sprites.forEach(function (sprite) { arr.push( ".icon-" + sprite.name + "{" + "background: url('" + url + "') " + "no-repeat " + sprite.px.offset_x + " " + sprite.px.offset_y + ";" + "background-size: " + width + " " + height + ";" + "width: " + sprite.px.width + ";" + "height: " + sprite.px.height + ";" + "}\n" ) }); return arr.join(""); } } }
3.2 使用个性化配置
const spriteData = gulp.src(spritesConfig.src) .pipe(spritesmith(Object.assign({}, spritesConfig.options))); const imgStream = spriteData.img .pipe(buffer()) .pipe(gulp.dest(spritesConfig.dest.image)) .on('end', () => { gutil.log(gutil.colors.green("已完成雪碧图合并,雪碧图保存目录:")); gutil.log(gutil.colors.yellow(spritesConfig.dest.image)); }); const cssStream = spriteData.css .pipe(gulp.dest(spritesConfig.dest.css)) .on('end', () => { gutil.log(gutil.colors.green("已生成雪碧图样式,雪碧图样式保存目录:")); gutil.log(gutil.colors.yellow(spritesConfig.dest.css)); }); return merge(imgStream, cssStream);
插件也提供使用配置handlebars模板文件来创建模型,例如:cssTemplate:”x/xx/handlebars.css”,然后模板文件.hbs
{{#sprites}} .icon-{{name}}:before { display: block; background-image: url({{{escaped_image}}}); background-position: {{px.offset_x}} {{px.offset_y}}; width: {{px.width}}; height: {{px.height}}; } {{/sprites}}
4. use in html
在html中使用就非常简单了,直接使用,不过在css中需要加上
.icon { display: inline-block; }
5. 注意事项
1. 需要合并的图片一定要准备2x图片,并且名字也要以“@2x”结尾,否则会报错。例如:想合并一张weixin.png的图片,那么需要在同目录下准备一张weixin@2x.png的图片,且尺寸都必须为偶数。
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