java 读写txt文件 以及 替换或向txt文件追加内容(play framework)
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2022-04-21 22:32:19
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import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.OutputStreamWriter;
import java.util.Date;
import play.Logger;
import play.mvc.Controller;
import util.XString;
/**
* <p>生成一个指定长度的随机字符串</p>
* <p>长度介于4和256之间</p>
* @author rainyhao
* @since 2013-7-31 下午3:43:56
* @param length 字符串长度 如果长度大于256, 则按256处理, 如果长度小于4, 则按4处理
* @return
*/
public static final String random(int length) {
if (length < 4) {
length = 4;
}
if (length > 256) {
length = 256;
}
char[] buffer = new char[length];
Random rand = new Random();
for (int i = 0; i < buffer.length; i++) {
int randIndex = rand.nextInt(LETTERS.length);
buffer[i] = LETTERS[randIndex];
}
return new String(buffer);
}
private static final char[] LETTERS = {'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z'};
/**
* <p>更新命名实体信息文件</p>
* <p>返回</p>
* @author Lingdong
* @since 2013-12-27 下午12:58:48
* @param file
*/
public static void updateNameEntity(File file, Integer etype){
try {
if(null!=file){
updateNameEntityFile(file, etype, System.currentTimeMillis());
}
} catch (Exception e) {
Logger.error(e, " Error get updateNameEntity NameEntity.updateNameEntity ");
renderJSON("error");
}
//render("sz.html");
redirect("Application.testSentiment");
}
/**
* <p>替换命名实体信息文件</p>
* <p>返回</p>
* @author Lingdong
* @since 2013-12-27 下午12:58:53
* @param file
*/
public static void insteadNameEntity(File file, Integer etype){
try {
if(null!=file){
saveNameEntityFile(file, etype, System.currentTimeMillis());
}
} catch (Exception e) {
Logger.error(e, " Error get insteadNameEntity NameEntity.insteadNameEntity ");
renderJSON("error");
}
//render("sz.html");
redirect("Application.testSentiment");
}
// 保存更新上传的TXT文件 , 向txt追加内容,并返回实际保存在服务器上的文件名
private static String updateNameEntityFile(File uploaded, Integer etype, Long time) throws IOException {
String filePath = util.Constants.NAMEENTITY_FILE_PEOPLE_PATH;
String fn = "people";
if(etype!=1){
filePath = util.Constants.NAMEENTITY_FILE_COMPANY_PATH;
fn = "company";
}
// 上传后实际保存在服务器上的文件名:
String saveName = fn + "_" + time + "_" + XString.random(8) + uploaded.getName().substring(uploaded.getName().lastIndexOf("."));//"_" + System.currentTimeMillis() + "_" + XString.random(8) + "_" + uploaded.getName();
// 创建保存目录
File toSave = new File(filePath + "a/");
if (!toSave.exists()) {
toSave.mkdirs();
}
// 保存文件
toSave = new File(filePath + "a/" + saveName);
File checkFile = new File(filePath + "b/check.txt");
if(checkFile.exists()){//删除校验文件
play.libs.Files.delete(checkFile);
}
play.libs.Files.copy(uploaded, toSave);//写入添加的文件到A目录
File bFile = new File(filePath + "b/");
if (!bFile.exists()) {
bFile.mkdirs();
}
bFile = new File(filePath + "b/" + fn + ".txt");
String line="";
//FileReader reader = new FileReader(toSave);
InputStreamReader isr = new InputStreamReader(new FileInputStream(toSave),"utf-8");
OutputStreamWriter osw = new OutputStreamWriter(new FileOutputStream(bFile,true), "utf-8");
//FileWriter writer = new FileWriter(bFile,true);
BufferedReader br = new BufferedReader(isr);//new InputStreamReader(new FileInputStream(toSave),"utf-8");
BufferedWriter bw = new BufferedWriter(osw);
while((line=br.readLine())!=null){
System.out.println(line);
bw.write(new String(line));
bw.newLine();
}
bw.flush();
br.close();
bw.close();
isr.close();
osw.close();
//reader.close();
//writer.close();
checkFile.createNewFile();//重新创建校验文件
return saveName;
}
// 保存替换上传的TXT文件, 并返回实际保存在服务器上的文件名
private static String saveNameEntityFile(File uploaded, Integer etype, Long time) throws IOException {
String filePath = util.Constants.NAMEENTITY_FILE_PEOPLE_PATH;
String fn = "people";
if(etype!=1){
filePath = util.Constants.NAMEENTITY_FILE_COMPANY_PATH;
fn = "company";
}
System.out.println("instead");
// 上传后实际保存在服务器上的文件名:
String saveName = fn + "_" + time + "_" + XString.random(8) + uploaded.getName().substring(uploaded.getName().lastIndexOf("."));//"_" + System.currentTimeMillis() + "_" + XString.random(8) + "_" + uploaded.getName();
// 创建保存目录
File toSave = new File(filePath + "a/");
if (!toSave.exists()) {
toSave.mkdirs();
}
// 保存文件
toSave = new File(filePath + "a/" + saveName);
File checkFile = new File(filePath + "b/check.txt");
if(checkFile.exists()){//删除B目录校验文件
play.libs.Files.delete(checkFile);
}
play.libs.Files.copy(uploaded, toSave);//写入A目录添加的文件
File bFile = new File(filePath + "b/");
if (!bFile.exists()) {
bFile.mkdirs();
}
bFile = new File(filePath + "b/" + fn + ".txt");
if(bFile.exists()){//删除B目录原数据文件
play.libs.Files.delete(bFile);
}
play.libs.Files.copy(toSave, bFile);//将A目录要替换到B目录的文件写到B目录
checkFile.createNewFile();//重新创建校验文件
return saveName;
}
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