欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  web前端

javascript结合Canvas 实现简易的圆形时钟_javascript技巧

程序员文章站 2022-04-19 20:10:36
...
之前学习了下html5中的canvas元素,为了练练手就实现了一个简易的时钟。时钟本身并不复杂,也没有使用图片进行美化,不过麻雀虽小五脏俱全,下面就与大家分享一下:

演示效果:

javascript结合Canvas 实现简易的圆形时钟_javascript技巧

html代码:

复制代码 代码如下:





Clock







JS代码:

复制代码 代码如下:

var Canvas = {};
Canvas.cxt = document.getElementById('canvasId').getContext('2d');
Canvas.Point = function(x, y){
this.x = x;
this.y = y;
};
/*擦除canvas上的所有图形*/
Canvas.clearCxt = function(){
var me = this;
var canvas = me.cxt.canvas;
me.cxt.clearRect(0,0, canvas.offsetWidth, canvas.offsetHeight);
};
/*时钟*/
Canvas.Clock = function(){
var me = Canvas,
c = me.cxt,
radius = 150, /*半径*/
scale = 20, /*刻度长度*/
minangle = (1/30)*Math.PI, /*一分钟的弧度*/
hourangle = (1/6)*Math.PI, /*一小时的弧度*/
hourHandLength = radius/2, /*时针长度*/
minHandLength = radius/3*2, /*分针长度*/
secHandLength = radius/10*9, /*秒针长度*/
center = new me.Point(c.canvas.width/2, c.canvas.height/2); /*圆心*/
/*绘制圆心(表盘中心)*/
function drawCenter(){
c.save();
c.translate(center.x, center.y);
c.fillStyle = 'black';
c.beginPath();
c.arc(0, 0, radius/20, 0, 2*Math.PI);
c.closePath();
c.fill();
c.stroke();
c.restore();
};
/*通过坐标变换绘制表盘*/
function drawBackGround(){
c.save();
c.translate(center.x, center.y); /*平移变换*/
/*绘制刻度*/
function drawScale(){
c.moveTo(radius - scale, 0);
c.lineTo(radius, 0);
};
c.beginPath();
c.arc(0, 0, radius, 0, 2*Math.PI, true);
c.closePath();
for (var i = 1; i drawScale();
c.rotate(hourangle); /*旋转变换*/
};
/*绘制时间(3,6,9,12)*/
c.font = " bold 30px impack"
c.fillText("3", 110, 10);
c.fillText("6", -7, 120);
c.fillText("9", -120, 10);
c.fillText("12", -16, -100);
c.stroke();
c.restore();
};
/*绘制时针(h: 当前时(24小时制))*/
this.drawHourHand = function(h){
h = h === 0? 24: h;
c.save();
c.translate(center.x, center.y);
c.rotate(3/2*Math.PI);
c.rotate(h*hourangle);
c.beginPath();
c.moveTo(0, 0);
c.lineTo(hourHandLength, 0);
c.stroke();
c.restore();
};
/*绘制分针(m: 当前分)*/
this.drawMinHand = function(m){
m = m === 0? 60: m;
c.save();
c.translate(center.x, center.y);
c.rotate(3/2*Math.PI);
c.rotate(m*minangle);
c.beginPath();
c.moveTo(0, 0);
c.lineTo(minHandLength, 0);
c.stroke();
c.restore();
};
/*绘制秒针(s:当前秒)*/
this.drawSecHand = function(s){
s = s === 0? 60: s;
c.save();
c.translate(center.x, center.y);
c.rotate(3/2*Math.PI);
c.rotate(s*minangle);
c.beginPath();
c.moveTo(0, 0);
c.lineTo(secHandLength, 0);
c.stroke();
c.restore();
};
/*依据本机时间绘制时钟*/
this.drawClock = function(){
var me = this;
function draw(){
var date = new Date();
Canvas.clearCxt();
drawBackGround();
drawCenter();
me.drawHourHand(date.getHours() + date.getMinutes()/60);
me.drawMinHand(date.getMinutes() + date.getSeconds()/60);
me.drawSecHand(date.getSeconds());
}
draw();
setInterval(draw, 1000);
};
};
var main = function(){
var clock = new Canvas.Clock();
clock.drawClock();
};

代码中涉及到了一些简单的canvas元素API 大家度娘一下即可

以上就是本文的全部内容了,希望对大家学习canvas能够有所帮助。