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纯JavaScript实现HTML5 Canvas六种特效滤镜

程序员文章站 2022-04-19 10:40:40
纯JavaScript实现HTML5 Canvas六种特效滤镜 小试牛刀,实现了六款简单常见HTML5 Canvas特效滤镜,并且封装成一个纯 JavaScript可调用的AP...

JavaScript实现HTML5 Canvas六种特效滤镜

小试牛刀,实现了六款简单常见HTML5 Canvas特效滤镜,并且封装成一个纯

JavaScript可调用的API文件gloomyfishfilter.js。支持的特效滤镜分别为:

1.      反色

2.      灰色调

3.      模糊

4.      浮雕

5.      雕刻

6.      镜像

滤镜原理解释:

1.      反色:获取一个像素点RGB值r, g, b则新的RGB值为(255-r, 255-g, 255-b)

2.      灰色调:获取一个像素点RGB值r, g, b则新的RGB值为

          newr = (r * 0.272) + (g * 0.534) + (b * 0.131);

          newg = (r * 0.349) + (g * 0.686) + (b * 0.168);

          newb = (r * 0.393) + (g * 0.769) + (b * 0.189);

3.      模糊:基于一个5*5的卷积核

4.      浮雕与雕刻:

         基于当前像素的前一个像素RGB值与它的后一个像素的RGB值之差再加上128

5.      镜像:模拟了物体在镜子中与之对应的效果。

杂项准备

1.        如何获取Canvas 2d context对象

var canvas = document.getElementById("target");

canvas.width = source.clientWidth;

canvas.height = source.clientHeight;

if(!canvas.getContext) {

    console.log("Canvas not supported. Please install a HTML5compatible browser.");

    return;

}

// get 2D context of canvas and draw image

tempContext = canvas.getContext("2d");

 


2.        如何绘制一个DOM img对象到Canvas对象中

var source = document.getElementById("source");

tempContext.drawImage(source, 0, 0, canvas.width,canvas.height);

3.        如何从Canvas对象中获取像素数据

var canvas = document.getElementById("target");

varlen = canvas.width * canvas.height * 4;

var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

var binaryData = canvasData.data;

4.        如何对DOM对象实现鼠标Click事件绑定

function bindButtonEvent(element, type, handler)

if(element.addEventListener){

       element.addEventListener(type, handler,false);

    }else {

       element.attachEvent('on'+type, handler);// for IE6,7,8

    }

}

5.        如何调用实现的gfilter API完成滤镜功能

<scriptsrc="gloomyfishfilter.js"></script> //导入API文件

gfilter.colorInvertProcess(binaryData, len); //调用 API

 


6.        浏览器支持:IE, FF, Chrome上测试通过,其中IE上支持通过以下标签实现:

<meta http-equiv="X-UA-Compatible"content="chrome=IE8">

效果演示:

 


纯JavaScript实现HTML5 Canvas六种特效滤镜


应用程序源代码:

CSS部分:


[css]
#svgContainer { 
    width:800px; 
    height:600px; 
    background-color:#EEEEEE; 

          
#sourceDiv { float: left; border: 2px solid blue}  
#targetDiv { float: right;border: 2px solid red}  

#svgContainer {
 width:800px;
 height:600px;
 background-color:#EEEEEE;
}
        
#sourceDiv { float: left; border: 2px solid blue}
#targetDiv { float: right;border: 2px solid red} filter1.html中HTML源代码:


[html]
<!DOCTYPE html> 
<html> 
<head> 
<meta http-equiv="X-UA-Compatible" content="chrome=IE8"> 
<meta http-equiv="Content-type" content="text/html;charset=UTF-8"> 
<title>Canvas Filter Demo</title> 
<link href="default.css" rel="stylesheet" /> 
<script src="gloomyfishfilter.js"></scrip> 
</head> 
<body> 
    <h1>HTML Canvas Image Process - By Gloomy Fish</h1> 
    <p id="svgContainer"> 
        <p id="sourceDiv"> 
            <img id="source" src="../test.png" /> 
        </p> 
        <p id="targetDiv"> 
            <canvas id="target"></canvas> 
        </p> 
    </p> 
    <p id="btn-group"> 
        <button type="button" id="invert-button">反色</button> 
        <button type="button" id="adjust-button">灰色调</button> 
        <button type="button" id="blur-button">模糊</button> 
        <button type="button" id="relief-button">浮雕</button> 
        <button type="button" id="diaoke-button">雕刻</button> 
        <button type="button" id="mirror-button">镜像</button> 
    </p> 
</body> 
</html> 

<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="chrome=IE8">
<meta http-equiv="Content-type" content="text/html;charset=UTF-8">
<title>Canvas Filter Demo</title>
<link href="default.css" rel="stylesheet" />
<script src="gloomyfishfilter.js"></scrip>
</head>
<body>
 <h1>HTML Canvas Image Process - By Gloomy Fish</h1>
 <p id="svgContainer">
  <p id="sourceDiv">
   <img id="source" src="../test.png" />
  </p>
  <p id="targetDiv">
   <canvas id="target"></canvas>
  </p>
 </p>
 <p id="btn-group">
  <button type="button" id="invert-button">反色</button>
  <button type="button" id="adjust-button">灰色调</button>
  <button type="button" id="blur-button">模糊</button>
  <button type="button" id="relief-button">浮雕</button>
  <button type="button" id="diaoke-button">雕刻</button>
  <button type="button" id="mirror-button">镜像</button>
 </p>
</body>
</html>
filter1.html中JavaScript源代码:


[javascript]
var tempContext = null; // global variable 2d context  
window.onload = function() { 
    var source = document.getElementById("source"); 
    var canvas = document.getElementById("target"); 
    canvas.width = source.clientWidth; 
    canvas.height = source.clientHeight; 
     
    if (!canvas.getContext) { 
        console.log("Canvas not supported. Please install a HTML5 compatible browser."); 
        return; 
    } 
     
    // get 2D context of canvas and draw image  
    tempContext = canvas.getContext("2d"); 
    tempContext.drawImage(source, 0, 0, canvas.width, canvas.height); 
 
       // initialization actions  
       var inButton = document.getElementById("invert-button"); 
       var adButton = document.getElementById("adjust-button"); 
       var blurButton = document.getElementById("blur-button"); 
       var reButton = document.getElementById("relief-button"); 
       var dkButton = document.getElementById("diaoke-button"); 
       var mirrorButton = document.getElementById("mirror-button"); 
 
       // bind mouse click event  
       bindButtonEvent(inButton, "click", invertColor); 
       bindButtonEvent(adButton, "click", adjustColor); 
       bindButtonEvent(blurButton, "click", blurImage); 
       bindButtonEvent(reButton, "click", fudiaoImage); 
       bindButtonEvent(dkButton, "click", kediaoImage); 
       bindButtonEvent(mirrorButton, "click", mirrorImage); 

 
function bindButtonEvent(element, type, handler)   
{   
    if(element.addEventListener) {   
       element.addEventListener(type, handler, false);   
    } else {   
       element.attachEvent('on'+type, handler); // for IE6,7,8  
    }   
}   
 
function invertColor() { 
    var canvas = document.getElementById("target"); 
    var len = canvas.width * canvas.height * 4; 
    var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); 
    var binaryData = canvasData.data; 
        
       // Processing all the pixels  
       gfilter.colorInvertProcess(binaryData, len); 
 
       // Copying back canvas data to canvas  
       tempContext.putImageData(canvasData, 0, 0); 

 
function adjustColor() { 
    var canvas = document.getElementById("target"); 
    var len = canvas.width * canvas.height * 4; 
    var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); 
       var binaryData = canvasData.data; 
        
       // Processing all the pixels  
       gfilter.colorAdjustProcess(binaryData, len); 
 
       // Copying back canvas data to canvas  
       tempContext.putImageData(canvasData, 0, 0); 

 
function blurImage()  

    var canvas = document.getElementById("target"); 
    var len = canvas.width * canvas.height * 4; 
    var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); 
        
       // Processing all the pixels  
       gfilter.blurProcess(tempContext, canvasData); 
 
       // Copying back canvas data to canvas  
       tempContext.putImageData(canvasData, 0, 0); 

     
function fudiaoImage()  

    var canvas = document.getElementById("target"); 
    var len = canvas.width * canvas.height * 4; 
    var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); 
        
       // Processing all the pixels  
       gfilter.reliefProcess(tempContext, canvasData); 
 
       // Copying back canvas data to canvas  
       tempContext.putImageData(canvasData, 0, 0); 

 
function kediaoImage()  

    var canvas = document.getElementById("target"); 
    var len = canvas.width * canvas.height * 4; 
    var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); 
        
       // Processing all the pixels  
       gfilter.diaokeProcess(tempContext, canvasData); 
 
       // Copying back canvas data to canvas  
       tempContext.putImageData(canvasData, 0, 0); 

 
function mirrorImage()  

    var canvas = document.getElementById("target"); 
    var len = canvas.width * canvas.height * 4; 
    var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); 
        
       // Processing all the pixels  
       gfilter.mirrorProcess(tempContext, canvasData); 
 
       // Copying back canvas data to canvas  
       tempContext.putImageData(canvasData, 0, 0); 

  var tempContext = null; // global variable 2d context
  window.onload = function() {
   var source = document.getElementById("source");
   var canvas = document.getElementById("target");
   canvas.width = source.clientWidth;
   canvas.height = source.clientHeight;
   
   if (!canvas.getContext) {
       console.log("Canvas not supported. Please install a HTML5 compatible browser.");
       return;
   }
   
   // get 2D context of canvas and draw image
   tempContext = canvas.getContext("2d");
   tempContext.drawImage(source, 0, 0, canvas.width, canvas.height);
 
         // initialization actions
         var inButton = document.getElementById("invert-button");
         var adButton = document.getElementById("adjust-button");
         var blurButton = document.getElementById("blur-button");
         var reButton = document.getElementById("relief-button");
         var dkButton = document.getElementById("diaoke-button");
         var mirrorButton = document.getElementById("mirror-button");

         // bind mouse click event
         bindButtonEvent(inButton, "click", invertColor);
         bindButtonEvent(adButton, "click", adjustColor);
         bindButtonEvent(blurButton, "click", blurImage);
         bindButtonEvent(reButton, "click", fudiaoImage);
         bindButtonEvent(dkButton, "click", kediaoImage);
         bindButtonEvent(mirrorButton, "click", mirrorImage);
  }
  
  function bindButtonEvent(element, type, handler) 
  { 
   if(element.addEventListener) { 
      element.addEventListener(type, handler, false); 
   } else { 
      element.attachEvent('on'+type, handler); // for IE6,7,8
   } 
  } 
  
  function invertColor() {
   var canvas = document.getElementById("target");
   var len = canvas.width * canvas.height * 4;
   var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
   var binaryData = canvasData.data;
        
         // Processing all the pixels
         gfilter.colorInvertProcess(binaryData, len);

         // Copying back canvas data to canvas
         tempContext.putImageData(canvasData, 0, 0);
  }
  
  function adjustColor() {
   var canvas = document.getElementById("target");
   var len = canvas.width * canvas.height * 4;
   var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
         var binaryData = canvasData.data;
        
         // Processing all the pixels
         gfilter.colorAdjustProcess(binaryData, len);

         // Copying back canvas data to canvas
         tempContext.putImageData(canvasData, 0, 0);
  }
  
  function blurImage()
  {
   var canvas = document.getElementById("target");
   var len = canvas.width * canvas.height * 4;
   var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
        
         // Processing all the pixels
         gfilter.blurProcess(tempContext, canvasData);

         // Copying back canvas data to canvas
         tempContext.putImageData(canvasData, 0, 0);
  }
   
  function fudiaoImage()
  {
   var canvas = document.getElementById("target");
   var len = canvas.width * canvas.height * 4;
   var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
        
         // Processing all the pixels
         gfilter.reliefProcess(tempContext, canvasData);

         // Copying back canvas data to canvas
         tempContext.putImageData(canvasData, 0, 0);
  }
  
  function kediaoImage()
  {
   var canvas = document.getElementById("target");
   var len = canvas.width * canvas.height * 4;
   var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
        
         // Processing all the pixels
         gfilter.diaokeProcess(tempContext, canvasData);

         // Copying back canvas data to canvas
         tempContext.putImageData(canvasData, 0, 0);
  }
  
  function mirrorImage()
  {
   var canvas = document.getElementById("target");
   var len = canvas.width * canvas.height * 4;
   var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
        
         // Processing all the pixels
         gfilter.mirrorProcess(tempContext, canvasData);

         // Copying back canvas data to canvas
         tempContext.putImageData(canvasData, 0, 0);
  }滤镜源代码(gloomyfishfilter.js):


[javascript]
var gfilter = { 
    type: "canvas", 
    name: "filters", 
    author: "zhigang", 
    getInfo: function () { 
        return this.author + ' ' + this.type + ' ' + this.name; 
    }, 
 
    /**
     * invert color value of pixel, new pixel = RGB(255-r, 255-g, 255 - b)
     * 
     * @param binaryData - canvas's imagedata.data
     * @param l - length of data (width * height of image data)
     */ 
    colorInvertProcess: function(binaryData, l) { 
        for (var i = 0; i < l; i += 4) { 
            var r = binaryData[i]; 
            var g = binaryData[i + 1]; 
            var b = binaryData[i + 2]; 
     
            binaryData[i] = 255-r; 
            binaryData[i + 1] = 255-g; 
            binaryData[i + 2] = 255-b; 
        } 
    }, 
     
    /**
     * adjust color values and make it more darker and gray...
     * 
     * @param binaryData
     * @param l
     */ 
    colorAdjustProcess: function(binaryData, l) { 
        for (var i = 0; i < l; i += 4) { 
            var r = binaryData[i]; 
            var g = binaryData[i + 1]; 
            var b = binaryData[i + 2]; 
 
            binaryData[i] = (r * 0.272) + (g * 0.534) + (b * 0.131); 
            binaryData[i + 1] = (r * 0.349) + (g * 0.686) + (b * 0.168); 
            binaryData[i + 2] = (r * 0.393) + (g * 0.769) + (b * 0.189); 
        } 
    }, 
     
    /**
     * deep clone image data of canvas
     * 
     * @param context
     * @param src
     * @returns
     */ 
    copyImageData: function(context, src) 
    { 
        var dst = context.createImageData(src.width, src.height); 
        dst.data.set(src.data); 
        return dst; 
    }, 
     
    /**
     * convolution - keneral size 5*5 - blur effect filter(模糊效果)
     * 
     * @param context
     * @param canvasData
     */ 
    blurProcess: function(context, canvasData) { 
        console.log("Canvas Filter - blur process"); 
        var tempCanvasData = this.copyImageData(context, canvasData); 
        var sumred = 0.0, sumgreen = 0.0, sumblue = 0.0; 
        for ( var x = 0; x < tempCanvasData.width; x++) {     
            for ( var y = 0; y < tempCanvasData.height; y++) {     
     
                // Index of the pixel in the array      
                var idx = (x + y * tempCanvasData.width) * 4;        
                for(var subCol=-2; subCol<=2; subCol++) { 
                    var colOff = subCol + x; 
                    if(colOff <0 || colOff >= tempCanvasData.width) { 
                        colOff = 0; 
                    } 
                    for(var subRow=-2; subRow<=2; subRow++) { 
                        var rowOff = subRow + y; 
                        if(rowOff < 0 || rowOff >= tempCanvasData.height) { 
                            rowOff = 0; 
                        } 
                        var idx2 = (colOff + rowOff * tempCanvasData.width) * 4;     
                        var r = tempCanvasData.data[idx2 + 0];     
                        var g = tempCanvasData.data[idx2 + 1];     
                        var b = tempCanvasData.data[idx2 + 2]; 
                        sumred += r; 
                        sumgreen += g; 
                        sumblue += b; 
                    } 
                } 
                 
                // calculate new RGB value  
                var nr = (sumred / 25.0); 
                var ng = (sumgreen / 25.0); 
                var nb = (sumblue / 25.0); 
                 
                // clear previous for next pixel point  
                sumred = 0.0; 
                sumgreen = 0.0; 
                sumblue = 0.0; 
                 
                // assign new pixel value      
                canvasData.data[idx + 0] = nr; // Red channel      
                canvasData.data[idx + 1] = ng; // Green channel      
                canvasData.data[idx + 2] = nb; // Blue channel      
                canvasData.data[idx + 3] = 255; // Alpha channel      
            } 
        } 
    }, 
     
    /**
     * after pixel value - before pixel value + 128
     * 浮雕效果
     */ 
    reliefProcess: function(context, canvasData) { 
        console.log("Canvas Filter - relief process"); 
        var tempCanvasData = this.copyImageData(context, canvasData); 
        for ( var x = 1; x < tempCanvasData.width-1; x++)  
        {     
            for ( var y = 1; y < tempCanvasData.height-1; y++) 
            {     
     
                // Index of the pixel in the array      
                var idx = (x + y * tempCanvasData.width) * 4;        
                var bidx = ((x-1) + y * tempCanvasData.width) * 4; 
                var aidx = ((x+1) + y * tempCanvasData.width) * 4; 
                 
                // calculate new RGB value  
                var nr = tempCanvasData.data[aidx + 0] - tempCanvasData.data[bidx + 0] + 128; 
                var ng = tempCanvasData.data[aidx + 1] - tempCanvasData.data[bidx + 1] + 128; 
                var nb = tempCanvasData.data[aidx + 2] - tempCanvasData.data[bidx + 2] + 128; 
                nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr); 
                ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng); 
                nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb); 
                 
                // assign new pixel value      
                canvasData.data[idx + 0] = nr; // Red channel      
                canvasData.data[idx + 1] = ng; // Green channel      
                canvasData.data[idx + 2] = nb; // Blue channel      
                canvasData.data[idx + 3] = 255; // Alpha channel      
            } 
        } 
    }, 
     
    /**
     *  before pixel value - after pixel value + 128
     *  雕刻效果
     * 
     * @param canvasData
     */ 
    diaokeProcess: function(context, canvasData) { 
        console.log("Canvas Filter - process"); 
        var tempCanvasData = this.copyImageData(context, canvasData); 
        for ( var x = 1; x < tempCanvasData.width-1; x++)  
        {     
            for ( var y = 1; y < tempCanvasData.height-1; y++) 
            {     
     
                // Index of the pixel in the array      
                var idx = (x + y * tempCanvasData.width) * 4;        
                var bidx = ((x-1) + y * tempCanvasData.width) * 4; 
                var aidx = ((x+1) + y * tempCanvasData.width) * 4; 
                 
                // calculate new RGB value  
                var nr = tempCanvasData.data[bidx + 0] - tempCanvasData.data[aidx + 0] + 128; 
                var ng = tempCanvasData.data[bidx + 1] - tempCanvasData.data[aidx + 1] + 128; 
                var nb = tempCanvasData.data[bidx + 2] - tempCanvasData.data[aidx + 2] + 128; 
                nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr); 
                ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng); 
                nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb); 
                 
                // assign new pixel value      
                canvasData.data[idx + 0] = nr; // Red channel      
                canvasData.data[idx + 1] = ng; // Green channel      
                canvasData.data[idx + 2] = nb; // Blue channel      
                canvasData.data[idx + 3] = 255; // Alpha channel      
            } 
        } 
    }, 
     
    /**
     * mirror reflect
     * 
     * @param context
     * @param canvasData
     */ 
    mirrorProcess : function(context, canvasData) { 
        console.log("Canvas Filter - process"); 
        var tempCanvasData = this.copyImageData(context, canvasData); 
        for ( var x = 0; x < tempCanvasData.width; x++) // column  
        {     
            for ( var y = 0; y < tempCanvasData.height; y++) // row  
            {     
     
                // Index of the pixel in the array      
                var idx = (x + y * tempCanvasData.width) * 4;        
                var midx = (((tempCanvasData.width -1) - x) + y * tempCanvasData.width) * 4; 
                 
                // assign new pixel value      
                canvasData.data[midx + 0] = tempCanvasData.data[idx + 0]; // Red channel      
                canvasData.data[midx + 1] = tempCanvasData.data[idx + 1]; ; // Green channel      
                canvasData.data[midx + 2] = tempCanvasData.data[idx + 2]; ; // Blue channel      
                canvasData.data[midx + 3] = 255; // Alpha channel      
            } 
        } 
    }, 
};