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python实现A*寻路算法

程序员文章站 2022-04-18 17:13:15
a* 算法简介a* 算法需要维护两个数据结构:open 集和 closed 集。open 集包含所有已搜索到的待检测节点。初始状态,open集仅包含一个元素:开始节点。closed集包含已检测的节点。...

a* 算法简介

a* 算法需要维护两个数据结构:open 集和 closed 集。open 集包含所有已搜索到的待检测节点。初始状态,open集仅包含一个元素:开始节点。closed集包含已检测的节点。初始状态,closed集为空。每个节点还包含一个指向父节点的指针,以确定追踪关系。

a* 算法会给每个搜索到的节点计算一个g+h 的和值f:

  • f = g + h
  • g:是从开始节点到当前节点的移动量。假设开始节点到相邻节点的移动量为1,该值会随着离开始点越来越远而增大。
  • h:是从当前节点到目标节点的移动量估算值。
    • 如果允许向4邻域的移动,使用曼哈顿距离。
    • 如果允许向8邻域的移动,使用对角线距离。

算法有一个主循环,重复下面步骤直到到达目标节点:
1 每次从open集中取一个最优节点n(即f值最小的节点)来检测。
2 将节点n从open集中移除,然后添加到closed集中。
3 如果n是目标节点,那么算法结束。
4 否则尝试添加节点n的所有邻节点n'。

  • 邻节点在closed集中,表示它已被检测过,则无需再添加。
  • 邻节点在open集中:
    • 如果重新计算的g值比邻节点保存的g值更小,则需要更新这个邻节点的g值和f值,以及父节点;
    • 否则不做操作
  • 否则将该邻节点加入open集,设置其父节点为n,并设置它的g值和f值。

有一点需要注意,如果开始节点到目标节点实际是不连通的,即无法从开始节点移动到目标节点,那算法在第1步判断获取到的节点n为空,就会退出

关键代码介绍

保存基本信息的地图类

地图类用于随机生成一个供寻路算法工作的基础地图信息

先创建一个map类, 初始化参数设置地图的长度和宽度,并设置保存地图信息的二维数据map的值为0, 值为0表示能移动到该节点。

class map():
	def __init__(self, width, height):
		self.width = width
		self.height = height
		self.map = [[0 for x in range(self.width)] for y in range(self.height)]

在map类中添加一个创建不能通过节点的函数,节点值为1表示不能移动到该节点。

	def createblock(self, block_num):
		for i in range(block_num):
			x, y = (randint(0, self.width-1), randint(0, self.height-1))
			self.map[y][x] = 1

在map类中添加一个显示地图的函数,可以看到,这边只是简单的打印出所有节点的值,值为0或1的意思上面已经说明,在后面显示寻路算法结果时,会使用到值2,表示一条从开始节点到目标节点的路径。

	def showmap(self):
		print("+" * (3 * self.width + 2))
		for row in self.map:
			s = '+'
			for entry in row:
				s += ' ' + str(entry) + ' '
			s += '+'
			print(s)
		print("+" * (3 * self.width + 2))

添加一个随机获取可移动节点的函数

	def generatepos(self, rangex, rangey):
		x, y = (randint(rangex[0], rangex[1]), randint(rangey[0], rangey[1]))
		while self.map[y][x] == 1:
			x, y = (randint(rangex[0], rangex[1]), randint(rangey[0], rangey[1]))
		return (x , y)

搜索到的节点类

每一个搜索到将到添加到open集的节点,都会创建一个下面的节点类,保存有entry的位置信息(x,y),计算得到的g值和f值,和该节点的父节点(pre_entry)。

class searchentry():
	def __init__(self, x, y, g_cost, f_cost=0, pre_entry=none):
		self.x = x
		self.y = y
		# cost move form start entry to this entry
		self.g_cost = g_cost
		self.f_cost = f_cost
		self.pre_entry = pre_entry
	
	def getpos(self):
		return (self.x, self.y)

算法主函数介绍

下面就是上面算法主循环介绍的代码实现,open集和closed集的数据结构使用了字典,在一般情况下,查找,添加和删除节点的时间复杂度为o(1), 遍历的时间复杂度为o(n), n为字典中对象数目。

def astarsearch(map, source, dest):
	...
	openlist = {}
	closedlist = {}
	location = searchentry(source[0], source[1], 0.0)
	dest = searchentry(dest[0], dest[1], 0.0)
	openlist[source] = location
	while true:
		location = getfastposition(openlist)
		if location is none:
			# not found valid path
			print("can't find valid path")
			break;
		
		if location.x == dest.x and location.y == dest.y:
			break
		
		closedlist[location.getpos()] = location
		openlist.pop(location.getpos())
		addadjacentpositions(map, location, dest, openlist, closedlist)
	
	#mark the found path at the map
	while location is not none:
		map.map[location.y][location.x] = 2
		location = location.pre_entry

我们按照算法主循环的实现来一个个讲解用到的函数。
下面函数就是从open集中获取一个f值最小的节点,如果open集会空,则返回none。

	# find a least cost position in openlist, return none if openlist is empty
	def getfastposition(openlist):
		fast = none
		for entry in openlist.values():
			if fast is none:
				fast = entry
			elif fast.f_cost > entry.f_cost:
				fast = entry
		return fast

addadjacentpositions 函数对应算法主函数循环介绍中的尝试添加节点n的所有邻节点n'。

	# add available adjacent positions
	def addadjacentpositions(map, location, dest, openlist, closedlist):
		poslist = getpositions(map, location)
		for pos in poslist:
			# if position is already in closedlist, do nothing
			if isinlist(closedlist, pos) is none:
				findentry = isinlist(openlist, pos)
				h_cost = calheuristic(pos, dest)
				g_cost = location.g_cost + getmovecost(location, pos)
				if findentry is none :
					# if position is not in openlist, add it to openlist
					openlist[pos] = searchentry(pos[0], pos[1], g_cost, g_cost+h_cost, location)
				elif findentry.g_cost > g_cost:
					# if position is in openlist and cost is larger than current one,
					# then update cost and previous position
					findentry.g_cost = g_cost
					findentry.f_cost = g_cost + h_cost
					findentry.pre_entry = location

getpositions 函数获取到所有能够移动的节点,这里提供了2种移动的方式:

  • 允许上,下,左,右 4邻域的移动
  • 允许上,下,左,右,左上,右上,左下,右下 8邻域的移动
	def getnewposition(map, locatioin, offset):
		x,y = (location.x + offset[0], location.y + offset[1])
		if x < 0 or x >= map.width or y < 0 or y >= map.height or map.map[y][x] == 1:
			return none
		return (x, y)
		
	def getpositions(map, location):
		# use four ways or eight ways to move
		offsets = [(-1,0), (0, -1), (1, 0), (0, 1)]
		#offsets = [(-1,0), (0, -1), (1, 0), (0, 1), (-1,-1), (1, -1), (-1, 1), (1, 1)]
		poslist = []
		for offset in offsets:
			pos = getnewposition(map, location, offset)
			if pos is not none:			
				poslist.append(pos)
		return poslist

isinlist 函数判断节点是否在open集 或closed集中

	# check if the position is in list
	def isinlist(list, pos):
		if pos in list:
			return list[pos]
		return none

calheuristic 函数简单得使用了曼哈顿距离,这个后续可以进行优化。
getmovecost 函数根据是否是斜向移动来计算消耗(斜向就是2的开根号,约等于1.4)

	# imporve the heuristic distance more precisely in future
	def calheuristic(pos, dest):
		return abs(dest.x - pos[0]) + abs(dest.y - pos[1])
		
	def getmovecost(location, pos):
		if location.x != pos[0] and location.y != pos[1]:
			return 1.4
		else:
			return 1

代码的初始化

可以调整地图的长度,宽度和不可移动节点的数目。
可以调整开始节点和目标节点的取值范围。

width = 10
height = 10
block_num = 15
map = map(width, height)
map.createblock(block_num)
map.showmap()

source = map.generatepos((0,width//3),(0,height//3))
dest = map.generatepos((width//2,width-1),(height//2,height-1))
print("source:", source)
print("dest:", dest)
astarsearch(map, source, dest)
map.showmap()

执行的效果图如下,第一个表示随机生成的地图,值为1的节点表示不能移动到该节点。
第二个图中值为2的节点表示找到的路径。

python实现A*寻路算法

完整代码

使用python3.7编译

from random import randint

class searchentry():
	def __init__(self, x, y, g_cost, f_cost=0, pre_entry=none):
		self.x = x
		self.y = y
		# cost move form start entry to this entry
		self.g_cost = g_cost
		self.f_cost = f_cost
		self.pre_entry = pre_entry
	
	def getpos(self):
		return (self.x, self.y)

class map():
	def __init__(self, width, height):
		self.width = width
		self.height = height
		self.map = [[0 for x in range(self.width)] for y in range(self.height)]
	
	def createblock(self, block_num):
		for i in range(block_num):
			x, y = (randint(0, self.width-1), randint(0, self.height-1))
			self.map[y][x] = 1
	
	def generatepos(self, rangex, rangey):
		x, y = (randint(rangex[0], rangex[1]), randint(rangey[0], rangey[1]))
		while self.map[y][x] == 1:
			x, y = (randint(rangex[0], rangex[1]), randint(rangey[0], rangey[1]))
		return (x , y)

	def showmap(self):
		print("+" * (3 * self.width + 2))

		for row in self.map:
			s = '+'
			for entry in row:
				s += ' ' + str(entry) + ' '
			s += '+'
			print(s)

		print("+" * (3 * self.width + 2))
	

def astarsearch(map, source, dest):
	def getnewposition(map, locatioin, offset):
		x,y = (location.x + offset[0], location.y + offset[1])
		if x < 0 or x >= map.width or y < 0 or y >= map.height or map.map[y][x] == 1:
			return none
		return (x, y)
		
	def getpositions(map, location):
		# use four ways or eight ways to move
		offsets = [(-1,0), (0, -1), (1, 0), (0, 1)]
		#offsets = [(-1,0), (0, -1), (1, 0), (0, 1), (-1,-1), (1, -1), (-1, 1), (1, 1)]
		poslist = []
		for offset in offsets:
			pos = getnewposition(map, location, offset)
			if pos is not none:			
				poslist.append(pos)
		return poslist
	
	# imporve the heuristic distance more precisely in future
	def calheuristic(pos, dest):
		return abs(dest.x - pos[0]) + abs(dest.y - pos[1])
		
	def getmovecost(location, pos):
		if location.x != pos[0] and location.y != pos[1]:
			return 1.4
		else:
			return 1

	# check if the position is in list
	def isinlist(list, pos):
		if pos in list:
			return list[pos]
		return none
	
	# add available adjacent positions
	def addadjacentpositions(map, location, dest, openlist, closedlist):
		poslist = getpositions(map, location)
		for pos in poslist:
			# if position is already in closedlist, do nothing
			if isinlist(closedlist, pos) is none:
				findentry = isinlist(openlist, pos)
				h_cost = calheuristic(pos, dest)
				g_cost = location.g_cost + getmovecost(location, pos)
				if findentry is none :
					# if position is not in openlist, add it to openlist
					openlist[pos] = searchentry(pos[0], pos[1], g_cost, g_cost+h_cost, location)
				elif findentry.g_cost > g_cost:
					# if position is in openlist and cost is larger than current one,
					# then update cost and previous position
					findentry.g_cost = g_cost
					findentry.f_cost = g_cost + h_cost
					findentry.pre_entry = location
	
	# find a least cost position in openlist, return none if openlist is empty
	def getfastposition(openlist):
		fast = none
		for entry in openlist.values():
			if fast is none:
				fast = entry
			elif fast.f_cost > entry.f_cost:
				fast = entry
		return fast

	openlist = {}
	closedlist = {}
	location = searchentry(source[0], source[1], 0.0)
	dest = searchentry(dest[0], dest[1], 0.0)
	openlist[source] = location
	while true:
		location = getfastposition(openlist)
		if location is none:
			# not found valid path
			print("can't find valid path")
			break;
		
		if location.x == dest.x and location.y == dest.y:
			break
		
		closedlist[location.getpos()] = location
		openlist.pop(location.getpos())
		addadjacentpositions(map, location, dest, openlist, closedlist)
		
	#mark the found path at the map
	while location is not none:
		map.map[location.y][location.x] = 2
		location = location.pre_entry	

	
width = 10
height = 10
block_num = 15
map = map(width, height)
map.createblock(block_num)
map.showmap()

source = map.generatepos((0,width//3),(0,height//3))
dest = map.generatepos((width//2,width-1),(height//2,height-1))
print("source:", source)
print("dest:", dest)
astarsearch(map, source, dest)
map.showmap()

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