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妙味课堂HTML5视频资料分享

程序员文章站 2022-04-18 11:06:54
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万维网的核心语言、标准通用标记语言下的一个应用超文本标记语言(HTML)的第五次重大修改(这是一项推荐标准、外语原文:W3C Recommendation、见本处参考资料原文内容:)。

2014年10月29日,万维网联盟宣布,经过接近8年的艰苦努力,该标准规范终于制定完成。

《妙味课堂HTML5视频教程》 将会介绍超文本标记语言(HTML)的第五次重大修改,即最新版本;它比原来的标准又增加了一些新的标签,实现更多功能,更标准化,更适用于移动互联网。

妙味课堂HTML5视频资料分享

视频播放地址:http://www.php.cn/course/418.html

本视频学习难点在于canvas的用法:

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>仿知乎背景canvas特效</title>
<meta name="keywords" content="" />
<meta name="description" content="" />
<style type="text/css">
body{
text-align: center;
background: #F7FAFC;
overflow: hidden;
background: #fff;
}
</style>
</head>
<body>
<canvas id="Mycanvas"></canvas>
<script>
//定义画布宽高和生成点的个数
var WIDTH = window.innerWidth, HEIGHT = window.innerHeight, POINT = 35;
var canvas = document.getElementById('Mycanvas');
canvas.width = WIDTH,
canvas.height = HEIGHT;
var context = canvas.getContext('2d');
context.strokeStyle = 'rgba(0,0,0,0.2)',
context.strokeWidth = 1,
context.fillStyle = 'rgba(0,0,0,0.1)';
var circleArr = [];
//线条:开始xy坐标,结束xy坐标,线条透明度
function Line (x, y, _x, _y, o) {
this.beginX = x,
this.beginY = y,
this.closeX = _x,
this.closeY = _y,
this.o = o;
}
//点:圆心xy坐标,半径,每帧移动xy的距离
function Circle (x, y, r, moveX, moveY) {
this.x = x,
this.y = y,
this.r = r,
this.moveX = moveX,
this.moveY = moveY;
}
//生成max和min之间的随机数
function num (max, _min) {
var min = arguments[1] || 0;
return Math.floor(Math.random()*(max-min+1)+min);
}
// 绘制原点
function drawCricle (cxt, x, y, r, moveX, moveY) {
var circle = new Circle(x, y, r, moveX, moveY)
cxt.beginPath()
cxt.arc(circle.x, circle.y, circle.r, 0, 2*Math.PI)
cxt.closePath()
cxt.fill();
return circle;
}
//绘制线条
function drawLine (cxt, x, y, _x, _y, o) {
var line = new Line(x, y, _x, _y, o)
cxt.beginPath()
cxt.strokeStyle = 'rgba(0,0,0,'+ o +')'
cxt.moveTo(line.beginX, line.beginY)
cxt.lineTo(line.closeX, line.closeY)
cxt.closePath()
cxt.stroke();
}
//每帧绘制
function draw () {
context.clearRect(0,0,canvas.width, canvas.height);
for (var i = 0; i < POINT; i++) {
drawCricle(context, circleArr[i].x, circleArr[i].y, circleArr[i].r);
}
for (var i = 0; i < POINT; i++) {
for (var j = 0; j < POINT; j++) {
if (i + j < POINT) {
var A = Math.abs(circleArr[i+j].x - circleArr[i].x),
B = Math.abs(circleArr[i+j].y - circleArr[i].y);
var lineLength = Math.sqrt(A*A + B*B);
var C = 1/lineLength*7-0.009;
var lineOpacity = C > 0.03 ? 0.03 : C;
if (lineOpacity > 0) {
drawLine(context, circleArr[i].x, circleArr[i].y, circleArr[i+j].x, circleArr[i+j].y, lineOpacity);
}
}
}
}
}
//初始化生成原点
function init () {
circleArr = [];
for (var i = 0; i < POINT; i++) {
circleArr.push(drawCricle(context, num(WIDTH), num(HEIGHT), num(15, 2), num(10, -10)/40, num(10, -10)/40));
}
draw();
}
//调用执行
window.onload = function () {
init();
setInterval(function () {
for (var i = 0; i < POINT; i++) {
var cir = circleArr[i];
cir.x += cir.moveX;
cir.y += cir.moveY;
if (cir.x > WIDTH) cir.x = 0;
else if (cir.x < 0) cir.x = WIDTH;
if (cir.y > HEIGHT) cir.y = 0;
else if (cir.y < 0) cir.y = HEIGHT;
}
draw();
}, 10);
}
</script>
</body>
</html>

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