欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  后端开发

分享一个pygame 弹力球的实现实例

程序员文章站 2022-04-16 16:09:58
...
期望:

1.球体接触到框体后反弹

2.设置速度按键,按下后改变球体速度、颜色状态

具体实现:

 1 import pygame 2 
 from pygame.locals import * 3 
 import sys, random 4  5  6 class Circle(object): 7     
 #   设置Circle类属性 8     def __init__(self): 9         
 self.vel_x = 110         self.vel_y = 111         
 self.radius = 2012         
 self.pos_x, self.pos_y = random.randint(0, 255), random.randint(0, 255)13         
 self.width = 014         self.color = 0, 0, 015 16     
 #   球体颜色速度改变方法17     def change_circle(self, number):18         
 self.color = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)19         
 #   防止球体速度方向发生改变20         if self.vel_x < 0:21             
 self.vel_x = -number22         else:23             self.vel_x = number24         
 if self.vel_y < 0:25             self.vel_y = -number26         else:27             
 self.vel_y = number28         
 #   self.vel_x, self.vel_y = number, number  如果仅此句,速度方向会发生改变   
 def circle_run(self):31         #   防止球体超出游戏界面框体32         
 if self.pos_x > 580 or self.pos_x < 20:33             self.vel_x = -self.vel_x    
 if self.pos_y > 480 or self.pos_y < 20:36             self.vel_y = -self.vel_y37         
 self.pos_x += self.vel_x38         self.pos_y += self.vel_y39         
 pos = self.pos_x, self.pos_y40         
 ygame.draw.circle(screen, self.color, pos, self.radius, self.width)41 42 pygame.init()43 
 screen = pygame.display.set_mode((600, 500))44 
 #   Circle实例45 circle1 = Circle()46 47 while True:48     
 for event in pygame.event.get():49         if event.type == QUIT:50             
 sys.exit()51         elif event.type == KEYUP:52             
 if event.key == pygame.K_1:53                 
 circle1.change_circle(1)54             
 elif event.key == pygame.K_2:55                 
 circle1.change_circle(2)56             
 elif event.key == pygame.K_3:57                 
 circle1.change_circle(3)58             
 elif event.key == pygame.K_4:59                 
 circle1.change_circle(4)60 61     
 screen.fill((0, 0, 100))62 63     
 circle1.circle_run()64 65     
 pygame.display.update()

以上就是分享一个pygame 弹力球的实现实例的详细内容,更多请关注其它相关文章!