Unity EasyTouch摇杆插件使用示例详解
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2022-03-04 23:20:04
easytouch摇杆插件使用,先给大家展示下效果图:demo展示双指缩放在电脑端无法掩饰,竖屏将就看看吧;插件名叫easytouch,有需要给我留言,不想开仓库传了;创建摇杆点这里:初始化on_jo...
easytouch摇杆插件使用,先给大家展示下效果图:
demo展示
双指缩放在电脑端无法掩饰,竖屏将就看看吧;
插件名叫easytouch,有需要给我留言,不想开仓库传了;
创建摇杆点这里:
初始化
on_joystickmove这个回调是用来控制移动的;分两个方向,x和y轴;
void onenable() { easyjoystick.on_joystickmove += onjoystickmove; } private void ondisable() { easyjoystick.on_joystickmove -= onjoystickmove; } private void ondestroy() { easyjoystick.on_joystickmove -= onjoystickmove; }
自定义on_joystickmove
我的摇杆物体名称叫做movecontrol;
void onjoystickmove(movingjoystick move) { if (move.joystickname != "movecontrol") { return; } float positionx = move.joystickaxis.x; //获取摇杆偏移摇杆中心的x坐标 float positiony = move.joystickaxis.y; //获取摇杆偏移摇杆中心的y坐标 vector2 value = move.joystickvalue; if (positiony != 0 || positionx != 0) { //设置控制角色或物体方块的朝向(当前坐标+摇杆偏移量) //transform.lookat(new vector3(transform.position.x + positionx, transform.position.y,transform.position.z + positiony)); //移动角色或物体的位置(按其所朝向的位置移动) vector3 dir = new vector3(positionx, positiony, 0); transform.translate(dir * time.deltatime * speed); } }
这两个物体控制摇杆,easytouch一定不能删除;
手势功能
这套插件还支持双指缩放,滑动,手指画圈,点击,多指触碰,拖拽等;
具体api看注释:
public class zoom : monobehaviour { bool isstart = false; public button btnreset; public button btnloadscene; public text log; void onenable() { easytouch.on_swipe += on_swipe; easytouch.on_drag += on_drag; easytouch.on_swipe2fingers += on_swipe2fingers; easytouch.on_pinchend += on_pinchend; easytouch.on_pinchin += on_pinchin; easytouch.on_pinchout += on_pinchout; btnreset.onclick.addlistener(resetscene); btnloadscene.onclick.addlistener(onloadscene); } void ondisable() { easytouch.on_swipe -= on_swipe; easytouch.on_drag -= on_drag; easytouch.on_swipe2fingers -= on_swipe2fingers; easytouch.on_pinchend -= on_pinchend; easytouch.on_pinchin -= on_pinchin; easytouch.on_pinchout -= on_pinchout; btnreset.onclick.removelistener(resetscene); } void ondestroy() { easytouch.on_swipe -= on_swipe; easytouch.on_drag -= on_drag; easytouch.on_swipe2fingers -= on_swipe2fingers; easytouch.on_pinchend -= on_pinchend; easytouch.on_pinchin -= on_pinchin; easytouch.on_pinchout -= on_pinchout; btnreset.onclick.removelistener(resetscene); } /// <summary> /// 重置cube和相机 /// </summary> void resetscene() { transform.position = vector3.zero; transform.rotation = quaternion.euler(vector3.zero); camera.main.transform.position = new vector3(0, 0, -10); } /// <summary> /// 滑动使cube旋转 /// </summary> /// <param name="ges"></param> void on_swipe(gesture ges) { vector3 vec = new vector3(ges.deltaposition.y, ges.deltaposition.x, 0); transform.rotate(vec ,space.world); log.text = "滑动使cube旋转"; } /// <summary> /// 拖拽移动cube /// </summary> /// <param name="ges"></param> void on_drag(gesture ges) { if (ges.pickobject == gameobject) { transform.position = ges.gettouchtowordlpoint(10);//相机z=-10 cube 0 log.text = "拖拽移动cube"; } } /// <summary> /// 双指滑动 平面移动相机 /// </summary> /// <param name="ges"></param> void on_swipe2fingers(gesture ges) { camera.main.transform.translate(new vector3(-ges.deltaposition.x*time.deltatime*25, -ges.deltaposition.y*time.deltatime*25, 0)); log.text = "双指滑动移动相机"; } /// <summary> /// 拉近拉远相机 /// </summary> /// <param name="ges"></param> private void on_pinchin(gesture gesture){ if (gesture.pickobject == gameobject){ float zoom = time.deltatime * gesture.deltapinch; isstart = true; vector3 scale = transform.localscale ; transform.localscale = new vector3( scale.x - zoom, scale.y -zoom, scale.z-zoom); } } private void on_pinchout(gesture gesture){ if (gesture.pickobject == gameobject){ float zoom = time.deltatime * gesture.deltapinch; isstart = true; vector3 scale = transform.localscale ; transform.localscale = new vector3( scale.x + zoom, scale.y +zoom,scale.z+zoom); } } private void on_pinchend(gesture gesture){ if(isstart ){ if (gesture.pickobject == gameobject){ print ("end"); } } } void onloadscene() { scenemanager.loadscene("testjoystick"); } }
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