python实现弹幕雨(简化版)
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2022-04-11 15:25:16
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注意:
1,原文中41行的FONT_NAME,需要下载ttf字体包。若懒得下载,直接将源码中的FONT_NAME 改为None 也可以完美运行
2,本文使用pycharm工具,需导入pygame作为开发工具
最终效果:(不会发动态图…)
源代码:
import pygame
import random
from pygame.locals import *
from random import randint
# 定义一些窗体参数及加载字体文件
SCREEN_WIDTH = 900 # 窗体宽度
SCREEN_HEIGHT = 600 # 窗体宽度
LOW_SPEED = 4 # 字体移动最低速度
HIGH_SPEED = 10 # 字体移动最快速度
FONT_COLOR = (00, 150, 00) # 字体颜色
FONT_SIZE = 5 # 字体尺寸
FONT_NOM = 20 # 显示字体数量 从0开始
FONT_NAME = "calibrii.ttf" # 注意字体的文件名必须与真实文件完全相同(注意ttf的大小写),且文件名不能是中文
FREQUENCE = 10 # 时间频度
times = 0 # 初始化时间
# 定义随机参数
def randomspeed():
return randint(LOW_SPEED, HIGH_SPEED)
def randomposition():
return randint(0, SCREEN_WIDTH), randint(0, SCREEN_HEIGHT)
def randomoname():
return randint(0, 100000)
def randomvalue():
return randint(0, 100) # this is your own display number range
# class of sprite
class Word(pygame.sprite.Sprite):
def __init__(self, bornposition):
pygame.sprite.Sprite.__init__(self)
self.value = randomvalue()
self.font = pygame.font.Font(FONT_NAME, FONT_SIZE)
self.image = self.font.render(str(self.value), True, FONT_COLOR)
self.speed = randomspeed()
self.rect = self.image.get_rect()
self.rect.topleft = bornposition
def update(self):
self.rect = self.rect.move(0, self.speed)
if self.rect.top > SCREEN_HEIGHT:
self.kill()
# init the available modules
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("ViatorSun CodeRain")
clock = pygame.time.Clock()
group = pygame.sprite.Group()
group_count = int(SCREEN_WIDTH / FONT_NOM)
# mainloop
while True:
time = clock.tick(FREQUENCE)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit()
screen.fill((0, 0, 0))
for i in range(0, group_count):
group.add(Word((i * FONT_NOM, -FONT_NOM)))
group.update()
group.draw(screen)
pygame.display.update()
参考自:https://blog.csdn.net/ViatorSun/article/details/82751273?utm_source=app
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