原生js实现Flappy Bird小游戏
程序员文章站
2022-04-10 10:07:26
这是一个特别简单的用原生js实现的一个小鸟游戏,比较简单,适合新手练习。
html结构
这是一个特别简单的用原生js实现的一个小鸟游戏,比较简单,适合新手练习。
html结构
<div id="game"> <div id="bird"></div> </div>
css样式
#game { width: 800px; height: 600px; border: 1px solid #000; background: url(images/sky.png); overflow: hidden; position: relative; } #game .piped { background: url(images/pipe1.png) top center; position: absolute; } #game .pipeu { background: url(images/pipe2.png) bottom center; position: absolute; } #bird { width: 34px; height: 25px; /*border-radius: 10px;*/ /*background-color: red;*/ position: absolute; top: 100px; left: 100px; background: url(images/birds.png) -8px -10px no-repeat; }
下面就是原生js代码了,这个小案例还运用了自己前期封装的一个小的动画方法
function animate(obj, json, fn) { clearinterval(obj.timer); obj.timer = setinterval(function () { var flag = true; for (var k in json) { if (k === "opacity") { var leader = getstyle(obj, k) * 100; var target = json[k] * 100; var step = (target - leader) / 10; step = step > 0 ? math.ceil(step) : math.floor(step); leader = leader + step; obj.style[k] = leader / 100; } else if (k === "zindex") { obj.style.zindex = json[k]; } else { var leader = parseint(getstyle(obj, k)) || 0; var target = json[k]; var step = (target - leader) / 10; step = step > 0 ? math.ceil(step) : math.floor(step); leader = leader + step; obj.style[k] = leader + "px"; } if (leader !== target) { flag = false; } } if (flag) { clearinterval(obj.timer); if (fn) { fn(); } } }, 15); } function getstyle(obj, attr) { if (window.getcomputedstyle) { return window.getcomputedstyle(obj)[attr]; } else { return obj.currentstyle[attr]; } }
下面就是控制游戏的js代码了
var birdelement = document.getelementbyid("bird"); var game = document.getelementbyid("game"); var gameover = false; var g = 1; var i = 0; var timer=null; var bird = { x: birdelement.offsetleft, y: birdelement.offsettop, speedx: 5, speedy: 0, entity: birdelement }; var sky = { x: 0 }; //var timer=setinterval(function(){ // birdelement.style.backgroundpositionx=-52*i+"px"; // i++; // if(i===3){ // i=0; // } //},100); setinterval(function () { //游戏没有结束的时候运行代码 if (!gameover) { //整个游戏背景x轴移动的距离 sky.x = sky.x - bird.speedx; game.style.backgroundpositionx = sky.x + "px"; //小鸟下落时y轴的坐标 bird.speedy = bird.speedy + g; //设置一个变量用来接收小鸟下落时y轴的坐标,用来设置小鸟下降时的速度 var step = bird.speedy; bird.y = bird.y + step; //用一个变量来设定小鸟下落的最低高度,用来 判断游戏是否结束 var overy = game.offsetheight - birdelement.offsetheight; //小鸟的y轴坐标大于最低高度,所以游戏停止 if (bird.y > overy) { bird.y = overy; stop(); } //小鸟的y轴坐标小于0,说明碰到顶部边框,所以游戏结束 if (bird.y < 0) { bird.y = 0; stop(); } //设置游戏开始时小鸟出现的位置 bird.entity.style.top = bird.y + "px"; } }, 25); //添加键盘事件,实现键盘上下键控制小鸟 document.onkeyup = function (e) { if (e.keycode === 38) { bird.speedy = -10; } } function pipe(positonx) { //管子的坐标 this.x = positonx; this.uppipey = 0; this.width = 52; this.uppipeh = parseint(math.random() * 175 + 100); this.downpipey = this.uppipeh + 200; this.downpipeh = game.offsetheight - this.downpipey; // 动态添加管子 var divup = document.createelement("div"); divup.classname = "pipeu"; divup.style.width = this.width + "px"; divup.style.height = this.uppipeh + "px"; divup.style.left = this.x + "px"; divup.style.top = this.uppipey + "px"; game.appendchild(divup); var divdown = document.createelement("div"); divdown.classname = "piped"; divdown.style.width = this.width + "px"; divdown.style.height = this.downpipeh + "px"; divdown.style.left = this.x + "px"; divdown.style.top = this.downpipey + "px"; game.appendchild(divdown); //因为定时器会混乱this的指向问题,所以提前保存this的指向,这里的this指向调用该方法的实例 var that = this; // 设置定时器让管子向后移动 this.timer=setinterval(function () { that.x = that.x - 1; //简单实现管子无缝滚动 if (that.x < -52) { that.x = 800; } if (!gameover) { divup.style.left = that.x + "px"; divdown.style.left = that.x + "px"; } // 设置变量,进行游戏碰撞检测,并停止游戏 var downcrash = (bird.x + 34 > that.x) && (bird.x < that.x + 52) && (bird.y + 25 > that.downpipey); var upcrash = (bird.x + 34 > that.x) && (bird.x < that.x + 52) && (bird.y < that.uppipeh); if (downcrash || upcrash) { //gameover = true; stop(); } }, 10); } //执行上面的函数方法 var arr=[]; for (var i = 0; i < 4; i++) { arr[i]=new pipe(i * 200 + 400); } //封装一个用来停止游戏的方法, function stop(){ gameover=true; clearinterval(timer); for(var i=0;i<arr.length;i++){ clearinterval(arr[i].timer); } }
注释都写在了了代码里,一个简单小游戏就完成了。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。