jq + 面向对象实现拼图游戏
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2022-04-09 18:18:10
jq + 面向对象实现拼图游戏 知识点 拖拽事件 es6面向对象 jquery事件 效果图 html: css: js: javascript class Game { constructor() { this.boxW = parseInt($('.box').css('width')); thi ......
jq + 面向对象实现拼图游戏
知识点
- 拖拽事件
- es6面向对象
- jquery事件
- 效果图
html:
<div class="wraper"> <div class="btn"> <button class="start">开始</button> </div> <div class="box"></div> </div>
css:
* { margin: 0; padding: 0; list-style: none; } html, body { width: 100%; height: 100%; background: url('../img/bg_pic.jpg') no-repeat; background-size: 100% 100%; display: flex; justify-content: center; align-items: center; flex-direction: column; } .wraper { width: 500px; height: 600px; position: relative; } .wraper .btn { text-align: center; line-height: 80px; } .wraper .btn button { width: 100px; height: 40px; background: yellow; border: none; outline: none; font-size: 14px; color: red; border-radius: 20px; cursor: pointer; } .wraper .box { width: 100%; height: 500px; position: relative; border: 10px solid red; border-radius: 10px; } .wraper .box .pic { position: absolute; background: url('../img/zy.jpg') no-repeat; box-shadow: 0 0 5px #fff; background-size: 500px 500px; cursor: pointer; }
js:
class game { constructor() { this.boxw = parseint($('.box').css('width')); this.boxh = parseint($('.box').css('height')); this.imgw = this.boxw / 5; this.imgh = this.boxh / 5; this.flag = true; //true为开始 false为重排 this.orarr = []; //标准数组 this.randarr = []; //乱序数组 this.init(); } init() { this.createdom(); this.getstate(); } createdom() { //行 for (var i = 0; i < 5; i++) { //列 for (var j = 0; j < 5; j++) { this.orarr.push(i * 5 + j); let imgs = $("<div class='pic'></div>").css({ width: this.imgw + 'px', height: this.imgh + 'px', left: j * this.imgw + 'px', top: i * this.imgh + 'px', backgroundposition: -j * this.imgw + 'px ' + -i * this.imgh + 'px' }); $('.box').append(imgs); } } } getstate() { let btn = $('.btn .start'); let imgs = $('.pic'); let _this = this; btn.on('click', function() { if (_this.flag) { _this.flag = false; btn.text('重排'); _this.getrandom(); _this.getorder(_this.randarr); imgs.on('mousedown', function(e) { let index = $(this).index(); let left = e.pagex - imgs.eq(index).offset().left; let top = e.pagey - imgs.eq(index).offset().top; $(document).on('mousemove', function(e1) { let left1 = e1.pagex - left - $('.box').offset().left - 10; let top1 = e1.pagey - top - $('.box').offset().top - 10; imgs.eq(index).css({ 'z-index': '40', 'left': left1, 'top': top1 }) }).on('mouseup', function(e2) { let left2 = e2.pagex - left - $('.box').offset().left - 10; let top2 = e2.pagey - top - $('.box').offset().top - 10; let index2 = _this.changeindex(left2, top2, index); if (index === index2) { _this.picreturn(index); } else { _this.picchange(index, index2); } $(document).off('mousemove').off('mouseup').off('mousedown'); }) return false; }) } else { _this.flag = true; btn.text('开始'); _this.getorder(_this.orarr); imgs.off('mousemove').off('mouseup').off('mousedown'); } }) } changeindex(left, top, index) { if (left < 0 || left > this.boxw || top < 0 || top > this.boxh) { return index; } else { let col = math.floor(left / this.imgw); let row = math.floor(top / this.imgh); let moveindex = 5 * row + col; let i = 0; let len = this.randarr.length; while ((i < len) && this.randarr[i] !== moveindex) { i++; } return i; } } picreturn(index) { let j = this.randarr[index] % 5; let i = math.floor(this.randarr[index] / 5); $('.pic').eq(index).css('z-index', '40').animate({ 'left': j * this.imgw, 'top': i * this.imgh }, 300, function() { $(this).css('z-index', '10'); }) } picchange(index, index2) { let _this = this; let fromj = _this.randarr[index] % 5; let fromi = math.floor(_this.randarr[index] / 5); let toj = _this.randarr[index2] % 5; let toi = math.floor(_this.randarr[index2] / 5); let temp = _this.randarr[index]; $('.pic').eq(index).css('z-index', '40').animate({ 'left': toj * _this.imgw + 'px', 'top': toi * _this.imgh + 'px' }, 300, function() { $(this).css('z-index', '10'); }) $('.pic').eq(index2).css('z-index', '40').animate({ 'left': fromj * _this.imgw + 'px', 'top': fromi * _this.imgh + 'px' }, 300, function() { $(this).css('z-index', '10'); _this.randarr[index] = _this.randarr[index2]; _this.randarr[index2] = temp; _this.check(); }) } getrandom() { this.randarr = [...this.orarr]; this.randarr.sort(function() { return math.random() - 0.5; }) } getorder(arr) { let len = arr.length; for (var i = 0; i < len; i++) { $('.box .pic').eq(i).animate({ left: arr[i] % 5 * this.imgw, top: math.floor(arr[i] / 5) * this.imgh }, 400) } } check() { //判断是否成功 if (this.randarr.tostring() == this.orarr.tostring()) { alert('拼图成功'); this.flag = true; $('.btn .start').text('开始'); $('.pic').off('mousemove').off('mouseup').off('mousedown'); } } } new game();
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