基于pygame的小游戏
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2022-04-07 20:16:16
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一.pygame的安装
pip install pygame
二.球球游戏代码
import pygame
import sys
from pygame.locals import *
from random import *
# 创建关于球的类
class Ball(pygame.sprite.Sprite):
def __init__(self, image, position, speed, bg_size):
# 继承父类属性
pygame.sprite.Sprite.__init__(self)
# 外观,在屏幕位置,运动速度
self.image = pygame.image.load(image).convert_alpha()
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = position
self.speed = speed
self.width, self.height = bg_size[0], bg_size[1]
# 圆半径,调用pygame.sprite.collide_circle函数所需参数
self.radius = self.rect.width / 2
# 小球移动
def move(self):
self.rect = self.rect.move(self.speed)
if self.rect.right <0:
self.rect.left = self.width
elif self.rect.left >self.width:
self.rect.right = 0
elif self.rect.top >self.height:
self.rect.bottom =0
elif self.rect.bottom < 0:
self.rect.top = self.height
def main():
pygame.init()
#添加游戏音乐
pygame.mixer.music.load("music/背景音乐.mp3")
pygame.mixer.music.play()
losing = pygame.mixer.Sound("music/3.wav")
win = pygame.mixer.Sound("music/35.wav")
#循环播放背景音乐
circulation = USEREVENT
pygame.mixer.music.set_endevent(circulation)
# 背景和球外观图片位置
ball_image = "photo/ball.png"
bg_image = "photo/background.png"
face_image = "photo/face.png"
a_image = "photo/331.png"
speed_image = "photo/123.png"
#设置屏幕窗口大小,背景,标题
bg_size = width,height = 1080,724
screen = pygame.display.set_mode(bg_size)
background = pygame.image.load(bg_image).convert_alpha()
pygame.display.set_caption("球球大作战")
#小球出生位置和初始化,且建立一个列表存储产生的球对象group,为调用pygame.sprite.spritecollide(碰撞函数)所需组
group = pygame.sprite.Group()
group_1 = pygame.sprite.Group()
group_2 =pygame.sprite.Group()
#创建随机位置,随机速度的笑脸球
for i in range(12):
position = randint(0, width - 100), randint(0, height - 100)
speed = [randint(-10, 10), randint(-10, 10)]
ball = Ball(speed_image, position, speed, bg_size)
# 判断两个球出生时位置是否重叠
while pygame.sprite.spritecollide(ball, group_1, False, pygame.sprite.collide_circle):
ball.rect.left, ball.rect.top = randint(0, width - 100), randint(0, height - 100)
group_1.add(ball)
#固定的精灵球
for i in range(3):
position =randint(0,width-100),randint(0,height-100)
speed = [0,0]
ball = Ball(a_image,position,speed,bg_size)
#判断两个球出生时位置是否重叠
while pygame.sprite.spritecollide(ball,group,False,pygame.sprite.collide_circle):
ball.rect.left,ball.rect.top = randint(0,width-100),randint(0,height-100)
group.add(ball)
#运动的精灵球
for i in range(5):
position =randint(0,width-100),randint(0,height-100)
speed = [randint(-10,10),randint(-10,10)]
ball = Ball(ball_image,position,speed,bg_size)
#判断两个球出生时位置是否重叠
while pygame.sprite.spritecollide(ball,group,False,pygame.sprite.collide_circle):
ball.rect.left,ball.rect.top = randint(0,width-100),randint(0,height-100)
group.add(ball)
#斜笑脸球
position = randint(0, width - 100), randint(0, height - 100)
speed = [0,-5]
face = Ball(face_image, position, speed, bg_size)
group_2.add(face)
while pygame.sprite.spritecollide(face, group, False, pygame.sprite.collide_circle):
face.rect.left, face.rect.top = randint(0, width - 100), randint(0, height - 100)
#游戏开始
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == circulation:
pygame.mixer.music.play()
if event.type == pygame.KEYDOWN:
if event.key == K_LEFT:
face.speed = [-10,0]
if event.key == K_RIGHT:
face.speed = [10,0]
if event.key == K_UP:
face.speed = [0,-10]
if event.key == K_DOWN:
face.speed = [0,10]
#绘制背景
screen.blit(background,(0,0))
#绘制精灵球,笑脸球,斜笑脸球
for each in group:
screen.blit(each.image,each.rect)
each.move()
for each in group_1:
screen.blit(each.image,each.rect)
each.move()
screen.blit(face.image,face.rect)
face.move()
#同种球碰撞后速度反向
for each in group:
group.remove(each)
if pygame.sprite.spritecollide(each,group,False,pygame.sprite.collide_circle):
each.speed[0] = -each.speed[0]
each.speed[1] = -each.speed[1]
group.add(each)
for each in group_1:
group_1.remove(each)
if pygame.sprite.spritecollide(each,group_1,False,pygame.sprite.collide_circle):
each.speed[0] = -each.speed[0]
each.speed[1] = -each.speed[1]
group_1.add(each)
for each in group_1:
if pygame.sprite.spritecollide(each,group_2,False,pygame.sprite.collide_circle):
group_1.remove(each)
#斜笑脸在游戏开始前五秒无敌
if pygame.sprite.spritecollide(face, group, False, pygame.sprite.collide_circle):
if pygame.time.get_ticks() < 5000:
running = True
else:
running = False
screen.blit(background, (0, 0))
pygame.display.flip()
pygame.mixer.music.pause()
losing.play()
losing.set_volume(100)
if not group_1:
running = False
screen.blit(background, (0, 0))
pygame.display.flip()
pygame.mixer.music.pause()
win.play()
win.set_volume(100)
#屏幕更新,1秒30帧
pygame.display.flip()
clock.tick(30)
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
if group_1:
text = pygame.font.Font("fonts/simfang.ttf",100)
text_fmt = text.render("你太菜了",True,(0,0,0))
screen.blit(text_fmt,(350,300))
pygame.display.flip()
else:
text = pygame.font.Font("fonts/simfang.ttf",80)
text_fmt = text.render("哈哈哈哈", True, (0, 0, 0))
screen.blit(text_fmt, (200, 350))
pygame.display.flip()
clock.tick(30)
if __name__ == '__main__':
main()
三.游戏界面
四.代码素材包
链接:https://pan.baidu.com/s/159ahWG_ngsOXylD-zh5nbg
提取码:67io
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