UIView Class Reference
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2022-04-07 11:01:28
UIView
UIView是所有界面View的基类。
1 Initializing a View Object
/// 初始化
public init(frame: C...
UIView
UIView是所有界面View的基类。
1 Initializing a View Object
/// 初始化 public init(frame: CGRect)
2 Configuring a View’s Visual Appearance
@NSCopying public var backgroundColor: UIColor? /// 是否隐藏,默认NO public var hidden: Bool /// 透明度,默认1.0 public var alpha: CGFloat /// 是否透明,默认YES public var opaque: Bool /// 默认色值 会随视图响应链传递 @available(iOS 7.0, *) public var tintColor: UIColor! /// tintColor传递策略 @available(iOS 7.0, *) public var tintAdjustmentMode: UIViewTintAdjustmentMode /// 父视图tintColor改变时,调用子类此方法 @available(iOS 7.0, *) public func tintColorDidChange() /// 确定子视图的显示范围在父视图内 public var clipsToBounds: Bool /// 在drawRect View的时候,是否自动清除上一次的画线,默认yes public var clearsContextBeforeDrawing: Bool /// 透明层 上层透明时,底层显示 @available(iOS 8.0, *) public var maskView: UIView? /// layer层的class public class func layerClass() -> AnyClass // default is [CALayer class]. /// 核心动画 layer层 public var layer: CALayer { get }
3 Configuring the Event-Related Behavior
/// 用户是否可交互 public var userInteractionEnabled: Bool // default is YES /// 是否多手指交互 public var multipleTouchEnabled: Bool // default is NO /// 是否拦截交互限制在当前层 public var exclusiveTouch: Bool // default is NO
4 Configuring the Bounds and Frame Rectangles
/// 显示区域 public var frame: CGRect /// 子view可使用区域(zero origin, frame size) public var bounds: CGRect /// 中心点 public var center: CGPoint /// 旋转、缩放等设置 public var transform: CGAffineTransform
5 Managing the View Hierarchy
/// 父View public var superview: UIView? { get } /// 子view public var subviews: [UIView] { get } /// 所在window层 public var window: UIWindow? { get } /// 添加子view public func addSubview(view: UIView) /// 设置在某个子view在最上层 public func bringSubviewToFront(view: UIView) /// 设置在某个子view在最下层 public func sendSubviewToBack(view: UIView) /// 从父view中移除 public func removeFromSuperview() /// 添加子view在某个位置 public func insertSubview(view: UIView, atIndex index: Int) /// 添加子view在某个view的上面 public func insertSubview(view: UIView, belowSubview siblingSubview: UIView) /// 添加子view在某个view的下面 public func insertSubview(view: UIView, aboveSubview siblingSubview: UIView) /// 交换两个view的位置 public func exchangeSubviewAtIndex(index1: Int, withSubviewAtIndex index2: Int) /// 某个view是否是其子view public func isDescendantOfView(view: UIView) -> Bool
6 Configuring the Resizing Behavior
// 父view的size变化时,当前view的变化策略 public var autoresizingMask: UIViewAutoresizing // 子view是否随当前view的size变化而变化 public var autoresizesSubviews: Bool /// 内容变化范围 public var contentMode: UIViewContentMode // default is UIViewContentModeScaleToFill /// 根据给定的size返回最适合显示的size public func sizeThatFits(size: CGSize) -> CGSize /// 通知当前view改变size,涉及子view public func sizeToFit()
7 Laying out Subviews
/// 通知适当的时候改变layout public func setNeedsLayout() /// 如果有layout变化,立即改变layout public func layoutIfNeeded() /// 父view改变layout,当前view跟随变化,更精确的控制 public func layoutSubviews() /// 是否允许AutoresizingMask转换成Autolayout @available(iOS 6.0, *) public var translatesAutoresizingMaskIntoConstraints: Bool /// 是否支持约束布局 @available(iOS 6.0, *) public class func requiresConstraintBasedLayout() -> Bool
8 Creating Constraints Using Layout Anchors
/* Constraint creation conveniences. See NSLayoutAnchor.h for details. */ @available(iOS 9.0, *) public var leadingAnchor: NSLayoutXAxisAnchor { get } @available(iOS 9.0, *) public var trailingAnchor: NSLayoutXAxisAnchor { get } @available(iOS 9.0, *) public var leftAnchor: NSLayoutXAxisAnchor { get } @available(iOS 9.0, *) public var rightAnchor: NSLayoutXAxisAnchor { get } @available(iOS 9.0, *) public var topAnchor: NSLayoutYAxisAnchor { get } @available(iOS 9.0, *) public var bottomAnchor: NSLayoutYAxisAnchor { get } @available(iOS 9.0, *) public var widthAnchor: NSLayoutDimension { get } @available(iOS 9.0, *) public var heightAnchor: NSLayoutDimension { get } @available(iOS 9.0, *) public var centerXAnchor: NSLayoutXAxisAnchor { get } @available(iOS 9.0, *) public var centerYAnchor: NSLayoutYAxisAnchor { get } @available(iOS 9.0, *) public var firstBaselineAnchor: NSLayoutYAxisAnchor { get } @available(iOS 9.0, *) public var lastBaselineAnchor: NSLayoutYAxisAnchor { get }
9 Managing the View’s Constraints
/// 当前约束集合 @available(iOS 6.0, *) public var constraints: [NSLayoutConstraint] { get } /// 添加约束 @available(iOS 6.0, *) public func addConstraint(constraint: NSLayoutConstraint) /// 添加多个约束 @available(iOS 6.0, *) public func addConstraints(constraints: [NSLayoutConstraint]) /// 移除约束 @available(iOS 6.0, *) public func removeConstraint(constraint: NSLayoutConstraint) /// 移除多个约束 @available(iOS 6.0, *) public func removeConstraints(constraints: [NSLayoutConstraint])
10 Working with Layout Guides
/// 约束布局 @available(iOS 9.0, *) public var layoutGuides: [UILayoutGuide] { get } /// 添加约束布局 @available(iOS 9.0, *) public func addLayoutGuide(layoutGuide: UILayoutGuide) /// 移除约束布局 @available(iOS 9.0, *) public func removeLayoutGuide(layoutGuide: UILayoutGuide) /// 有Margins的约束 @available(iOS 9.0, *) public var layoutMarginsGuide: UILayoutGuide { get } /// 宽度约束 @available(iOS 9.0, *) public var readableContentGuide: UILayoutGuide { get }
11 Measuring in Auto Layout
/// 返回满足约束的size @available(iOS 6.0, *) public func systemLayoutSizeFittingSize(targetSize: CGSize) -> CGSize /// 返回满足约束的size @available(iOS 8.0, *) public func systemLayoutSizeFittingSize(targetSize: CGSize, withHorizontalFittingPriority horizontalFittingPriority: UILayoutPriority, verticalFittingPriority: UILayoutPriority) -> CGSize /// 返回显示所需size @available(iOS 6.0, *) public func intrinsicContentSize() -> CGSize /// 使固有的size作废 @available(iOS 6.0, *) public func invalidateIntrinsicContentSize() /// 获取缩小的优先级 @available(iOS 6.0, *) public func contentCompressionResistancePriorityForAxis(axis: UILayoutConstraintAxis) -> UILayoutPriority /// 设置缩小的优先级 @available(iOS 6.0, *) public func setContentCompressionResistancePriority(priority: UILayoutPriority, forAxis axis: UILayoutConstraintAxis) /// 获取拉伸的优先级 @available(iOS 6.0, *) public func contentHuggingPriorityForAxis(axis: UILayoutConstraintAxis) -> UILayoutPriority /// 设置拉伸的优先级 @available(iOS 6.0, *) public func setContentHuggingPriority(priority: UILayoutPriority, forAxis axis: UILayoutConstraintAxis)
12 Aligning Views in Auto Layout
/// 返回给定框架的视图的对齐矩阵 @available(iOS 6.0, *) public func alignmentRectForFrame(frame: CGRect) -> CGRect /// 返回给定对齐矩形的视图的frame @available(iOS 6.0, *) public func frameForAlignmentRect(alignmentRect: CGRect) -> CGRect /// 返回从视图的frame上定义的对齐矩阵的边框 @available(iOS 6.0, *) public func alignmentRectInsets() -> UIEdgeInsets /// 返回满足上基线约束条件的视图 @available(iOS, introduced=6.0, deprecated=9.0, message="Override -viewForFirstBaselineLayout or -viewForLastBaselineLayout as appropriate, instead") public func viewForBaselineLayout() -> UIView /// 返回满足上基线约束条件的视图 @available(iOS 9.0, *) public var viewForFirstBaselineLayout: UIView { get } /// 返回满足下基线约束条件的视图 @available(iOS 9.0, *) public var viewForLastBaselineLayout: UIView { get }
13 Triggering Auto Layout
/// 更新视图和其子视图的约束 @available(iOS 6.0, *) public func updateConstraintsIfNeeded() /// 更新约束 @available(iOS 6.0, *) public func updateConstraints() /// 是否需要更新约束 @available(iOS 6.0, *) public func needsUpdateConstraints() -> Bool /// 约束需要更新 @available(iOS 6.0, *) public func setNeedsUpdateConstraints()
14 Debugging Auto Layout
/// 返回给定方向的约束 @available(iOS 6.0, *) public func constraintsAffectingLayoutForAxis(axis: UILayoutConstraintAxis) -> [NSLayoutConstraint] /// 是否有模糊不清的约束 @available(iOS 6.0, *) public func hasAmbiguousLayout() -> Bool /// 随机使用模糊约束生效 @available(iOS 6.0, *) public func exerciseAmbiguityInLayout()
15 Managing the User Interface Direction
/// 返回视图的方向 @available(iOS 9.0, *) public class func userInterfaceLayoutDirectionForSemanticContentAttribute(attribute: UISemanticContentAttribute) -> UIUserInterfaceLayoutDirection // 视图改变时的布局方向 @available(iOS 9.0, *) public var semanticContentAttribute: UISemanticContentAttribute
16 Configuring Content Margins
/// 内容到边的间隔 @available(iOS 8.0, *) public var layoutMargins: UIEdgeInsets /// 间隔跟随父view @available(iOS 8.0, *) public var preservesSuperviewLayoutMargins: Bool /// 到边的间隔发生改变 @available(iOS 8.0, *) public func layoutMarginsDidChange()
17 Drawing and Updating the View
/// uiview绘制 public func drawRect(rect: CGRect) /// 通知uiview需要绘制 public func setNeedsDisplay() /// 指定位置内绘制 public func setNeedsDisplayInRect(rect: CGRect) /// 像素点 @available(iOS 4.0, *) public var contentScaleFactor: CGFloat
18 Formatting Printed View Content
/// 返回视图的打印格式化 public func viewPrintFormatter() -> UIViewPrintFormatter /// 指定区域和打印格式绘画视图内容 public func drawRect(rect: CGRect, forViewPrintFormatter formatter: UIViewPrintFormatter)
19 Managing Gesture Recognizers
/// 所有手势识别器 @available(iOS 3.2, *) public var gestureRecognizers: [UIGestureRecognizer]? /// 添加手势识别器 @available(iOS 3.2, *) public func addGestureRecognizer(gestureRecognizer: UIGestureRecognizer) /// 移除手势识别器 @available(iOS 3.2, *) public func removeGestureRecognizer(gestureRecognizer: UIGestureRecognizer) /// 开始一个手势识别器 @available(iOS 6.0, *) public func gestureRecognizerShouldBegin(gestureRecognizer: UIGestureRecognizer) -> Bool
20 Animating Views with Block Objects
/// 指定时间间隔的动画 @available(iOS 4.0, *) public class func animateWithDuration(duration: NSTimeInterval, animations: () -> Void) /// 动画有回调 @available(iOS 4.0, *) public class func animateWithDuration(duration: NSTimeInterval, animations: () -> Void, completion: ((Bool) -> Void)?) // 延时执行动画 @available(iOS 4.0, *) public class func animateWithDuration(duration: NSTimeInterval, delay: NSTimeInterval, options: UIViewAnimationOptions, animations: () -> Void, completion: ((Bool) -> Void)?) /// 过渡动画 @available(iOS 4.0, *) public class func transitionWithView(view: UIView, duration: NSTimeInterval, options: UIViewAnimationOptions, animations: (() -> Void)?, completion: ((Bool) -> Void)?) /// 从一个view切换到另一个view的动画 @available(iOS 4.0, *) public class func transitionFromView(fromView: UIView, toView: UIView, duration: NSTimeInterval, options: UIViewAnimationOptions, completion: ((Bool) -> Void)?) /// 帧动画 可延时 @available(iOS 7.0, *) public class func animateKeyframesWithDuration(duration: NSTimeInterval, delay: NSTimeInterval, options: UIViewKeyframeAnimationOptions, animations: () -> Void, completion: ((Bool) -> Void)?) /// 帧动画 可持续 @available(iOS 7.0, *) public class func addKeyframeWithRelativeStartTime(frameStartTime: Double, relativeDuration frameDuration: Double, animations: () -> Void) /// 时间曲线对应物理动作的动画 @available(iOS 7.0, *) public class func animateWithDuration(duration: NSTimeInterval, delay: NSTimeInterval, usingSpringWithDamping dampingRatio: CGFloat, initialSpringVelocity velocity: CGFloat, options: UIViewAnimationOptions, animations: () -> Void, completion: ((Bool) -> Void)?) /// 系统动画 @available(iOS 7.0, *) public class func performSystemAnimation(animation: UISystemAnimation, onViews views: [UIView], options: UIViewAnimationOptions, animations parallelAnimations: (() -> Void)?, completion: ((Bool) -> Void)?) /// 使动画无效 @available(iOS 7.0, *) public class func performWithoutAnimation(actionsWithoutAnimation: () -> Void)
21 Animating Views
/// 开始动画 public class func beginAnimations(animationID: String?, context: UnsafeMutablePointer) /// 提交动画 public class func commitAnimations() /// 动画代理 public class func setAnimationDelegate(delegate: AnyObject?) /// 动画开启执行的方法 public class func setAnimationWillStartSelector(selector: Selector) /// 动画结束执行的方法 public class func setAnimationDidStopSelector(selector: Selector) /// 动画间隔 public class func setAnimationDuration(duration: NSTimeInterval) // default = 0.2 /// 动画延时 public class func setAnimationDelay(delay: NSTimeInterval) // default = 0.0 /// 动画开始执行时间 public class func setAnimationStartDate(startDate: NSDate) // default = now ([NSDate date]) /// 放慢 public class func setAnimationCurve(curve: UIViewAnimationCurve) // default = UIViewAnimationCurveEaseInOut /// 重复播放次数 public class func setAnimationRepeatCount(repeatCount: Float) // default = 0.0. May be fractional /// 动画是否自动反向 public class func setAnimationRepeatAutoreverses(repeatAutoreverses: Bool) // default = NO. used if repeat count is non-zero /// 是否现在开始 public class func setAnimationBeginsFromCurrentState(fromCurrentState: Bool) // default = NO. If YES, the current view position is always used for new animations -- allowing animations to "pile up" on each other. Otherwise, the last end state is used for the animation (the default). public class func setAnimationTransition(transition: UIViewAnimationTransition, forView view: UIView, cache: Bool) // current limitation - only one per begin/commit block /// 是否激活动画 public class func setAnimationsEnabled(enabled: Bool) /// 动画是否激活 public class func areAnimationsEnabled() -> Bool /// 当前动画的持续时间 @available(iOS 9.0, *) public class func inheritedAnimationDuration() -> NSTimeInterval
22 Using Motion Effects
/// 增加UIMotionEffect(运动影响视图) @available(iOS 7.0, *) public func addMotionEffect(effect: UIMotionEffect) /// 移除UIMotionEffect @available(iOS 7.0, *) public func removeMotionEffect(effect: UIMotionEffect) /// 获取所有UIMotionEffect @available(iOS 7.0, *) public var motionEffects: [UIMotionEffect]
23 Preserving and Restoring State
/// coder对应的标签 @available(iOS 6.0, *) public var restorationIdentifier: String? /// 编码视图的状态信息 @available(iOS 6.0, *) public func encodeRestorableStateWithCoder(coder: NSCoder) /// 解码一个视图状态信息 @available(iOS 6.0, *) public func decodeRestorableStateWithCoder(coder: NSCoder)
24 Capturing a View Snapshot
/// 获取当前视图的快照 @available(iOS 7.0, *) public func snapshotViewAfterScreenUpdates(afterUpdates: Bool) -> UIView /// 获取指定位置的快照 @available(iOS 7.0, *) public func resizableSnapshotViewFromRect(rect: CGRect, afterScreenUpdates afterUpdates: Bool, withCapInsets capInsets: UIEdgeInsets) -> UIView @available(iOS 7.0, *) public func drawViewHierarchyInRect(rect: CGRect, afterScreenUpdates afterUpdates: Bool) -> Bool
25 Identifying the View at Runtime
/// 标签 public var tag: Int /// 根据tag获取view public func viewWithTag(tag: Int) -> UIView?
26 Converting Between View Coordinate Systems
/// 转换一个点从接受对象的坐标系到指定视图 public func convertPoint(point: CGPoint, toView view: UIView?) -> CGPoint /// 指定视图坐标中的一个点转换为接收对象 public func convertPoint(point: CGPoint, fromView view: UIView?) -> CGPoint /// 转换一个区域从接受对象的坐标系到指定视图 public func convertRect(rect: CGRect, toView view: UIView?) -> CGRect /// 指定视图坐标中的一个区域转换为接收对象 public func convertRect(rect: CGRect, fromView view: UIView?) -> CGRect
27 Hit Testing in a View
/// 在指定点上点击测试指定事件 public func hitTest(point: CGPoint, withEvent event: UIEvent?) -> UIView? // recursively calls -pointInside:withEvent:. point is in the receiver's coordinate system /// 测试指定的点是否包含在接收对象中 public func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool // default returns YES if point is in bounds
28 Ending a View Editing Session
/// 结束视图的编辑状态(关闭键盘) public func endEditing(force: Bool) -> Bool
29 Observing View-Related Changes
/// did添加view public func didAddSubview(subview: UIView) /// will移除view public func willRemoveSubview(subview: UIView) /// 通知视图将要移动到一个新的父视图中 public func willMoveToSuperview(newSuperview: UIView?) /// 通知视图已经移动到一个新的父视图中 public func didMoveToSuperview() /// 通知视图将要移动到一个新的window中 public func willMoveToWindow(newWindow: UIWindow?) /// 通知视图已经移动到一个新的window中 public func didMoveToWindow()
30 Observing Focus
/// 获取焦点 @available(iOS 9.0, *) public func canBecomeFocused() -> Bool // NO by default /// 是否获取焦点 @available(iOS 9.0, *) public var focused: Bool { get }
Appendix
Related Documentation
View Programming Guide for iOS
Copyright
GitHub:https://github.com/937447974
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