欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

Python pygame实现中国象棋单机版源码

程序员文章站 2022-04-06 22:31:31
python中国象棋单机版鼠标点击操作;两天制作,较为粗糙,很多效果还未实现。# -*- coding: utf-8 -*-"""created on sun jun 13 15:41:56 2021...

python中国象棋单机版

鼠标点击操作;两天制作,较为粗糙,很多效果还未实现。

# -*- coding: utf-8 -*-
"""
created on sun jun 13 15:41:56 2021

@author: administrator
"""

import pygame
from pygame.locals import *
import sys
import math

pygame.init()
screen=pygame.display.set_mode((450,550))
pygame.display.set_caption('中国象棋')

img_board=pygame.image.load('f:/images/中国象棋/board.png')
img_redsoldier=pygame.image.load('f:/images/中国象棋/chess_redsoldier.png')
img_redcannon=pygame.image.load('f:/images/中国象棋/chess_redcannon.png')
img_redcar=pygame.image.load('f:/images/中国象棋/chess_redcar.png')
img_redhorse=pygame.image.load('f:/images/中国象棋/chess_redhorse.png')
img_redelephant=pygame.image.load('f:/images/中国象棋/chess_redelephant.png')
img_redattendant=pygame.image.load('f:/images/中国象棋/chess_redattendant.png')
img_chief=pygame.image.load('f:/images/中国象棋/chess_chief.png')
img_blacksoldier=pygame.image.load('f:/images/中国象棋/chess_blacksoldier.png')
img_blackcannon=pygame.image.load('f:/images/中国象棋/chess_blackcannon.png')
img_blackcar=pygame.image.load('f:/images/中国象棋/chess_blackcar.png')
img_blackhorse=pygame.image.load('f:/images/中国象棋/chess_blackhorse.png')
img_blackelephant=pygame.image.load('f:/images/中国象棋/chess_blackelephant.png')
img_blackattendant=pygame.image.load('f:/images/中国象棋/chess_blackattendant.png')
img_general=pygame.image.load('f:/images/中国象棋/chess_general.png')

screen.blit(img_board,(0,0))
pygame.display.update()

red_chess=[[0,6],[2,6],[4,6],[6,6],[8,6],[1,7],[7,7],[0,9],[1,9],[2,9],[3,9],[4,9],[5,9],[6,9],[7,9],[8,9]]
black_chess=[[0,3],[2,3],[4,3],[6,3],[8,3],[1,2],[7,2],[0,0],[1,0],[2,0],[3,0],[4,0],[5,0],[6,0],[7,0],[8,0]]

#画棋子
def draw_chess():
    for i in range(len(red_chess)):
        if 0<=i<=4:
            screen.blit(img_redsoldier,(red_chess[i][0]*50,red_chess[i][1]*50))
        elif 5<=i<=6:
            screen.blit(img_redcannon,(red_chess[i][0]*50,red_chess[i][1]*50))
        elif i==7 or i==15:
            screen.blit(img_redcar,(red_chess[i][0]*50,red_chess[i][1]*50))
        elif i==8 or i==14:
            screen.blit(img_redhorse,(red_chess[i][0]*50,red_chess[i][1]*50))
        elif i==9 or i==13:
            screen.blit(img_redelephant,(red_chess[i][0]*50,red_chess[i][1]*50))
        elif i==10  or i==12:
            screen.blit(img_redattendant,(red_chess[i][0]*50,red_chess[i][1]*50))
        else:
            screen.blit(img_chief,(red_chess[i][0]*50,red_chess[i][1]*50))
    for i in range(len(black_chess)):
        if 0<=i<=4:
            screen.blit(img_blacksoldier,(black_chess[i][0]*50,black_chess[i][1]*50))
        elif 5<=i<=6:
            screen.blit(img_blackcannon,(black_chess[i][0]*50,black_chess[i][1]*50))
        elif i==7 or i==15:
            screen.blit(img_blackcar,(black_chess[i][0]*50,black_chess[i][1]*50))
        elif i==8 or i==14:
            screen.blit(img_blackhorse,(black_chess[i][0]*50,black_chess[i][1]*50))
        elif i==9 or i==13:
            screen.blit(img_blackelephant,(black_chess[i][0]*50,black_chess[i][1]*50))
        elif i==10  or i==12:
            screen.blit(img_blackattendant,(black_chess[i][0]*50,black_chess[i][1]*50))
        else:
            screen.blit(img_general,(black_chess[i][0]*50,black_chess[i][1]*50))
    pygame.display.update()

#返回1表示正常移动,返回2表示有子被吃,返回0表示拒绝移动
#兵移动规则,红兵chess1为red_chess,chess2为black_chess
def soldier_rule(chess1,chess2,current_pos,next_pos):
    if chess1==red_chess:
        pos,index=[5,6],1
    elif chess1==black_chess:
        pos,index=[3,4],-1
    if current_pos[1] in pos:
        if current_pos[0]==next_pos[0] and current_pos[1]==next_pos[1]+index and next_pos not in chess1:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
            current_pos=next_pos
            return [current_pos,1]
    else:
        if current_pos[0]==next_pos[0] and current_pos[1]==next_pos[1]+index and next_pos not in chess1:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
            current_pos=next_pos
            return [current_pos,1]
        elif current_pos[1]==next_pos[1] and current_pos[0]+1==next_pos[0] and next_pos not in chess1:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
            current_pos=next_pos
            return [current_pos,1]
        elif current_pos[1]==next_pos[1] and current_pos[0]-1==next_pos[0] and next_pos not in chess1:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
            current_pos=next_pos
            return [current_pos,1]

#车移动规则,红车前两个参数为red_chess、black_chess,黑车前两个参数为black_chess、red_chess
def car_rule(chess1,chess2,current_pos,next_pos):
    if next_pos not in chess1 and current_pos[0]==next_pos[0]:
        a,b=current_pos,next_pos
        if a[1]>b[1]:
            a,b=b,a
        for i in range(a[1]+1,b[1]):
            if [a[0],i] in black_chess+red_chess:
                return 0
        for i in range(len(chess2)):
            if chess2[i]==next_pos:
                chess2[i]=[-1,-1]
                current_pos=next_pos
                return [current_pos,2]
        current_pos=next_pos
        return [current_pos,1]
    elif next_pos not in chess1 and current_pos[1]==next_pos[1]:
        a,b=current_pos,next_pos
        if a[0]>b[0]:
            a,b=b,a
        for i in range(a[0]+1,b[0]):
            if [i,a[1]] in black_chess+red_chess:
                return 0
        for i in range(len(chess2)):
            if chess2[i]==next_pos:
                chess2[i]=[-1,-1]
                current_pos=next_pos
                return [current_pos,2]
        current_pos=next_pos
        return [current_pos,1]

#炮移动规则
def cannon_rule(chess1,chess2,current_pos,next_pos):
    if next_pos not in chess1 and current_pos[0]==next_pos[0]:
        num=0
        a,b=current_pos,next_pos
        if a[1]>b[1]:
            a,b=b,a
        for i in range(a[1]+1,b[1]):
            if [a[0],i] in black_chess+red_chess:
                num+=1
        if num==1:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
            return 0
        elif num==0:
            current_pos=next_pos
            return [current_pos,1]
        else:
            return 0
    elif next_pos not in chess1 and current_pos[1]==next_pos[1]:
        num=0
        a,b=current_pos,next_pos
        if a[0]>b[0]:
            a,b=b,a
        for i in range(a[0]+1,b[0]):
            if [i,a[1]] in black_chess+red_chess:
                num+=1
        if num==1:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
            return 0
        elif num==0:
            current_pos=next_pos
            return [current_pos,1]
        else:
            return 0

#马移动规则,红马chess为black_chess
def horse_rule(chess,current_pos,next_pos):
    index=[[2,-1],[1,-2],[-1,-2],[-2,-1],[-2,1],[-1,2],[1,2],[2,1]]
    leg=[[1,0],[0,-1],[0,-1],[-1,0],[-1,0],[0,1],[0,1],[1,0]]
    if next_pos not in red_chess+black_chess:
        for i in range(len(index)):
            if current_pos[0]+index[i][0]==next_pos[0] and current_pos[1]+index[i][1]==next_pos[1]:
                if [current_pos[0]+leg[i][0],current_pos[1]+leg[i][1]] not in black_chess+red_chess:
                    current_pos=next_pos
                    return [current_pos,1]
    elif next_pos in chess:
        for i in range(len(index)):
            if current_pos[0]+index[i][0]==next_pos[0] and current_pos[1]+index[i][1]==next_pos[1]:
                if [current_pos[0]+leg[i][0],current_pos[1]+leg[i][1]] not in black_chess+red_chess:
                    for i in range(len(chess)):
                        if chess[i]==next_pos:
                            chess[i]=[-1,-1]
                            current_pos=next_pos
                            return [current_pos,2]

#象移动规则,红相chess为black_chess
def elephant_rule(chess,current_pos,next_pos):
    index=[[2,-2],[-2,-2],[-2,2],[2,2]]
    leg=[[1,-1],[-1,-1],[-1,1],[1,1]]
    if chess==black_chess:
        pos=[5,7,9]
    elif chess==red_chess:
        pos=[0,2,4]
    if next_pos not in red_chess+black_chess and next_pos[1] in pos:
        for i in range(len(index)):
            if current_pos[0]+index[i][0]==next_pos[0] and current_pos[1]+index[i][1]==next_pos[1]:
                if [current_pos[0]+leg[i][0],current_pos[1]+leg[i][1]] not in black_chess+red_chess:
                    current_pos=next_pos
                    return [current_pos,1]
    elif next_pos in chess and next_pos[1] in pos:
        for i in range(len(index)):
            if current_pos[0]+index[i][0]==next_pos[0] and current_pos[1]+index[i][1]==next_pos[1]:
                if [current_pos[0]+leg[i][0],current_pos[1]+leg[i][1]] not in black_chess+red_chess:
                    for i in range(len(chess)):
                        if chess[i]==next_pos:
                            chess[i]=[-1,-1]
                            current_pos=next_pos
                            return [current_pos,2]

#士移动规则
def attendant_rule(chess1,chess2,current_pos,next_pos):
    if chess1==red_chess:
        pos1=[[3,9],[3,7],[5,7],[5,9]]
        pos2=[4,8]
    elif chess1==black_chess:
        pos1=[[3,0],[3,2],[5,2],[5,0]]
        pos2=[4,1]
    if current_pos in pos1 and next_pos==pos2 and next_pos not in chess1:
        if next_pos not in chess2:
            current_pos=next_pos
            return [current_pos,1]
        else:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
    elif current_pos==pos2 and next_pos in pos1 and next_pos not in chess1:
        if next_pos not in chess2:
            current_pos=next_pos
            return [current_pos,1]
        else:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]

#将帅移动规则
def boss_rule(chess1,chess2,current_pos,next_pos,j_pos):
    if chess1==red_chess:
        pos=[7,8,9]
    elif chess1==black_chess:
        pos=[0,1,2]
    flag=0
    if next_pos not in chess1:
        if next_pos[0]==j_pos[0]:
            for i in range(j_pos[1]+1,next_pos[1]):
                if [j_pos[0],j_pos[1]+i] in black_chess+red_chess:
                    flag=1
                    break
            if flag==0:
                return 0
    if next_pos not in chess1 and 3<=next_pos[0]<=5 and next_pos[1] in pos:
        if next_pos not in chess2:
            if current_pos[0]==next_pos[0]:
                if current_pos[1]+1==next_pos[1] or current_pos[1]-1==next_pos[1]:
                    current_pos=next_pos
                    return [current_pos,1]
            elif current_pos[1]==next_pos[1]:
                if current_pos[0]+1==next_pos[0] or current_pos[0]-1==next_pos[0]:
                    current_pos=next_pos
                    return [current_pos,1]
        else:
            if current_pos[0]==next_pos[0]:
                if current_pos[1]+1==next_pos[1] or current_pos[1]-1==next_pos[1]:
                    for i in range(len(chess2)):
                        if chess2[i]==next_pos:
                            chess2[i]=[-1,-1]
                            current_pos=next_pos
                            return [current_pos,2]
            elif current_pos[1]==next_pos[1]:
                if current_pos[0]+1==next_pos[0] or current_pos[0]-1==next_pos[0]:
                    for i in range(len(chess2)):
                        if chess2[i]==next_pos:
                            chess2[i]=[-1,-1]
                            current_pos=next_pos
                            return [current_pos,2]

#棋子移动
def move(chess1,chess2,next_pos):
    x=0
    if i in range(5):   #兵
        x=soldier_rule(chess1,chess2,chess1[i],next_pos)
        if x!=none and x!=0:
            chess1[i]=x[0]
            print(chess1[i])
            screen.blit(img_board,(0,0))
            draw_chess()
    elif i==5 or i==6:  #炮
        x=cannon_rule(chess1,chess2,chess1[i],next_pos)
        if x!=none and x!=0:
            chess1[i]=x[0]
            print(chess1[i])
            screen.blit(img_board,(0,0))
            draw_chess()
    elif i==7 or i==15: #車
        x=car_rule(chess1,chess2,chess1[i],next_pos)
        if x!=none and x!=0:
            chess1[i]=x[0]
            print(chess1[i])
            screen.blit(img_board,(0,0))
            draw_chess()
    elif i==8 or i==14: #馬
        x=horse_rule(chess2,chess1[i],next_pos)
        if x!=none and x!=0:
            chess1[i]=x[0]
            print(chess1[i])
            screen.blit(img_board,(0,0))
            draw_chess()
    elif i==9 or i==13: #相
        x=elephant_rule(chess2,chess1[i],next_pos)
        if x!=none and x!=0:
            chess1[i]=x[0]
            print(chess1[i])
            screen.blit(img_board,(0,0))
            draw_chess()
    elif i==10 or i==12:    #仕
        x=attendant_rule(chess1,chess2,chess1[i],next_pos)
        if x!=none and x!=0:
            chess1[i]=x[0]
            print(chess1[i])
            screen.blit(img_board,(0,0))
            draw_chess()
    else:   #帥
        x=boss_rule(chess1,chess2,chess1[i],next_pos,chess2[11])
        if x!=none and x!=0:
            chess1[i]=x[0]
            print(chess1[i])
            screen.blit(img_board,(0,0))
            draw_chess()
    return x

white=(255,255,255)
black=(0,0,0)
def draw_text(text,x,y,size):
    pygame.font.init()
    fontobj=pygame.font.sysfont('simhei',size )
    textsurfaceobj=fontobj.render(text, true, white,black)
    textrectobj=textsurfaceobj.get_rect()
    textrectobj.center=(x,y)
    screen.blit(textsurfaceobj, textrectobj)
    pygame.display.update()

#判断游戏是否结束
def game_over():
    if red_chess[11]==[-1,-1]:
        draw_text('黑方胜利',225,525,15)
        return 1
    elif black_chess[11]==[-1,-1]:
        draw_text('红方胜利',225,525,15)
        return 1

if __name__=='__main__':
    all_pos,progress=[],[]
    for i in range(10):
        for j in range(9):
            all_pos.append([j,i])
    draw_text('红方先走',225,525,15)
    chess_kind=0
    while true:
        draw_chess()
        for event in pygame.event.get():
            if event.type==quit:
                pygame.quit()
                sys.exit()
            elif event.type==mousebuttondown:
                pos=pygame.mouse.get_pos()
                print(pos)
                if chess_kind==0:
                    chess1,chess2=red_chess,black_chess
                elif chess_kind==1:
                    chess1,chess2=black_chess,red_chess
                for i in range(len(chess1)):
                    if chess1[i][0]*50<pos[0]<(chess1[i][0]+1)*50 and chess1[i][1]*50<pos[1]<(chess1[i][1]+1)*50:
                        flag=false
                        while true:
                            for event in pygame.event.get():
                                if event.type==mousebuttondown:
                                    pos=pygame.mouse.get_pos()
                                    next_pos=[pos[0]//50,pos[1]//50]
                                    flag=true
                                    break
                            if flag==true:
                                break
                        progress.append(move(chess1,chess2,next_pos))
                        if progress[-1]!=none and progress[-1]!=0:
                            if chess_kind==0:
                                chess_kind=1
                            elif chess_kind==1:
                                chess_kind=0
                        if chess_kind==1:
                            draw_text('轮到黑方',225,525,15)
                        elif chess_kind==0:
                            draw_text('轮到红方',225,525,15)
                        if game_over()==1:
                            while true:
                                for event in pygame.event.get():
                                    if event.type==quit:
                                        pygame.quit()
                                        sys.exit()
                        break

棋盘图片:

Python pygame实现中国象棋单机版源码

棋子图片:

Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码

运行效果:

Python pygame实现中国象棋单机版源码

到此这篇关于python pygame实现中国象棋单机版源码的文章就介绍到这了,更多相关pygame实现中国象棋内容请搜索以前的文章或继续浏览下面的相关文章希望大家以后多多支持!