欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页

Unity异步加载场景

程序员文章站 2022-04-03 12:28:57
...
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Loading : MonoBehaviour
{
    public Slider progressSlider;     // 进度条Slider组件
    public Text progressTex;          // 显示进度的Text组件      
    private float loadingSpeed = 1;
    private float targetValue;
    private AsyncOperation operation;
    private bool isInitSucceed = false;

    void Start()
    {
        progressSlider.value = 0f;
        progressTex.text = "0%";

        string targetScene = "GameScene";
        if (string.IsNullOrEmpty(targetScene))
        {
            Debug.LogError("TargetScene is Empty!");
            return;
        }

        StartCoroutine(AsyncLoading(targetScene));
        isInitSucceed = true;
    }

    void Update()
    {
        if (!isInitSucceed)
            return;
        targetValue = operation.progress;
        if (operation.progress >= 0.9f)
        {
            targetValue = 1f;
        }

        if (targetValue != progressSlider.value)
        {
            progressSlider.value = Mathf.Lerp(progressSlider.value, targetValue, loadingSpeed * Time.deltaTime);
            if (Mathf.Abs(progressSlider.value - targetValue) < 0.005f)
            {
                progressSlider.value = targetValue;
            }
        }

        progressTex.text = (int) (progressSlider.value * 100) + "%";
        if ((int) (progressSlider.value * 100) >= 100)
        {
            operation.allowSceneActivation = true;
            isInitSucceed = false;
        }
    }

    IEnumerator AsyncLoading(string targetScene)
    {
        operation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(targetScene);
        operation.allowSceneActivation = false;
        yield return operation;
    }
}