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Android 事件分化机制,看这一篇就够了

程序员文章站 2022-04-02 22:20:40
争取事无巨细的把事件分发机制搞明白。1、四个主要方法dispatchTouchEvent,onInterceptTouchEvent,dispatchTransformedTouchEvent,onTouchEvent。dispatchTouchEvent:此为最先调用的方法,从最外层的ViewGroup开始调用。实际上从最最开始的ViewGroup开始调用的。从Activity的方法开始调用。public boolean dispatchTouchEvent(MotionEvent ev)...

争取事无巨细的把事件分发机制搞明白。

1、四个主要方法
dispatchTouchEvent,onInterceptTouchEvent,dispatchTransformedTouchEvent,onTouchEvent。

dispatchTouchEvent:此为最先调用的方法,从最外层的ViewGroup开始调用。实际上从最最开始的ViewGroup开始调用的。从Activity的方法开始调用。

public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {  //没啥用,给了我们一个加入执行代码的方法。 onUserInteraction()可重写。
        onUserInteraction();
    }
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    return onTouchEvent(ev);
}

getWindow().superDispatchTouchEvent(ev)  一切故事开始的地方。后面的逻辑从此展开,非常之长。需要耐心细心。

首先 getWindow(),获取的是window的实例。目前android 框架只有 android.view.PhoneWindow 。如何初始化赋值的暂时不说。后续写 android的布局系统再说。这篇主要集中事件分化机制。


    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

mDecor DecorView属于一个页面的最外层容器,这个是系统给你添加的。

  @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        final Window.Callback cb = mWindow.getCallback();
        return cb != null && !mWindow.isDestroyed() && mFeatureId < 0
                ? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev);
    }

   /** The feature ID of the panel, or -1 if this is the application's DecorView */
    private final int mFeatureId;

从这个解释可以看出来,除开系统的window。其余的要走super.dispatchTouchEvent(ev)。也就是ViewGroup 的dispatchTouchEvent。现在终于到关键的方法了。前面走了这么多,从Activity的dispatchTouchEvent开始,其实从最初的MotionEvent 开始到Actvitiy的 dispatchTouchEvent也有不少逻辑,等我们有空再慢慢琢磨吧。

我不打算把这个方法进行精简了,因为简洁的代码会少了需要原汁原味。开始。

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
    }

    // If the event targets the accessibility focused view and this is it, start
    // normal event dispatch. Maybe a descendant is what will handle the click.
    if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
        ev.setTargetAccessibilityFocus(false);
    }

    boolean handled = false;
    if (onFilterTouchEventForSecurity(ev)) {
        final int action = ev.getAction();
        final int actionMasked = action & MotionEvent.ACTION_MASK;

        // Handle an initial down.
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Throw away all previous state when starting a new touch gesture.
            // The framework may have dropped the up or cancel event for the previous gesture
            // due to an app switch, ANR, or some other state change.
            cancelAndClearTouchTargets(ev);
            resetTouchState();
        }

        // Check for interception.
        final boolean intercepted;
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
            // There are no touch targets and this action is not an initial down
            // so this view group continues to intercept touches.
            intercepted = true;
        }

        // If intercepted, start normal event dispatch. Also if there is already
        // a view that is handling the gesture, do normal event dispatch.
        if (intercepted || mFirstTouchTarget != null) {
            ev.setTargetAccessibilityFocus(false);
        }

        // Check for cancelation.
        final boolean canceled = resetCancelNextUpFlag(this)
                || actionMasked == MotionEvent.ACTION_CANCEL;

        // Update list of touch targets for pointer down, if needed.
        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
        TouchTarget newTouchTarget = null;
        boolean alreadyDispatchedToNewTouchTarget = false;
        if (!canceled && !intercepted) {

            // If the event is targeting accessibility focus we give it to the
            // view that has accessibility focus and if it does not handle it
            // we clear the flag and dispatch the event to all children as usual.
            // We are looking up the accessibility focused host to avoid keeping
            // state since these events are very rare.
            View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                    ? findChildWithAccessibilityFocus() : null;

            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                final int actionIndex = ev.getActionIndex(); // always 0 for down
                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                        : TouchTarget.ALL_POINTER_IDS;

                // Clean up earlier touch targets for this pointer id in case they
                // have become out of sync.
                removePointersFromTouchTargets(idBitsToAssign);

                final int childrenCount = mChildrenCount;
                if (newTouchTarget == null && childrenCount != 0) {
                    final float x = ev.getX(actionIndex);
                    final float y = ev.getY(actionIndex);
                    // Find a child that can receive the event.
                    // Scan children from front to back.
                    final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                    final boolean customOrder = preorderedList == null
                            && isChildrenDrawingOrderEnabled();
                    final View[] children = mChildren;
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = getAndVerifyPreorderedIndex(
                                childrenCount, i, customOrder);
                        final View child = getAndVerifyPreorderedView(
                                preorderedList, children, childIndex);

                        // If there is a view that has accessibility focus we want it
                        // to get the event first and if not handled we will perform a
                        // normal dispatch. We may do a double iteration but this is
                        // safer given the timeframe.
                        if (childWithAccessibilityFocus != null) {
                            if (childWithAccessibilityFocus != child) {
                                continue;
                            }
                            childWithAccessibilityFocus = null;
                            i = childrenCount - 1;
                        }

                        if (!canViewReceivePointerEvents(child)
                                || !isTransformedTouchPointInView(x, y, child, null)) {
                            ev.setTargetAccessibilityFocus(false);
                            continue;
                        }

                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                            // Child is already receiving touch within its bounds.
                            // Give it the new pointer in addition to the ones it is handling.
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            break;
                        }

                        resetCancelNextUpFlag(child);
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }

                        // The accessibility focus didn't handle the event, so clear
                        // the flag and do a normal dispatch to all children.
                        ev.setTargetAccessibilityFocus(false);
                    }
                    if (preorderedList != null) preorderedList.clear();
                }

                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    // Did not find a child to receive the event.
                    // Assign the pointer to the least recently added target.
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    }
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                }
            }
        }

        // Dispatch to touch targets.
        if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // Dispatch to touch targets, excluding the new touch target if we already
            // dispatched to it.  Cancel touch targets if necessary.
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;
                    if (dispatchTransformedTouchEvent(ev, cancelChild,
                            target.child, target.pointerIdBits)) {
                        handled = true;
                    }
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        }
                        target.recycle();
                        target = next;
                        continue;
                    }
                }
                predecessor = target;
                target = next;
            }
        }

        // Update list of touch targets for pointer up or cancel, if needed.
        if (canceled
                || actionMasked == MotionEvent.ACTION_UP
                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
            resetTouchState();
        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
            final int actionIndex = ev.getActionIndex();
            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
            removePointersFromTouchTargets(idBitsToRemove);
        }
    }

    if (!handled && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
    }
    return handled;
}

 

看起来有点长实际上有好多代码逻辑并不是需要我们重点关注的,我们只需要粗略浏览一下。

if (mInputEventConsistencyVerifier != null) {
    mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}

  /**
     * Consistency verifier for debugging purposes.
     * @hide
     */
    protected final InputEventConsistencyVerifier mInputEventConsistencyVerifier =
            InputEventConsistencyVerifier.isInstrumentationEnabled() ?
                    new InputEventConsistencyVerifier(this, 0) : null;

此方法貌似是用于调试的目的,跟我们分析的程序逻辑不产生影响。此为View中的变量。

  // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

已经有注释了,无障碍辅助服务 这个特性的产生导致好多源码都有这块处理逻辑。等有时间也好好扒拉一下吧。

boolean handled = false;

//此变量对逻辑理解很重要。这个是标识能够消费MotionEvent的View的布尔值。

首先判断onFilterTouchEventForSecurity(ev),就是判断事件是否合法。我们分析的都是合法的事件,所以进入。

 final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;

/ Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

//down事件的地位比较特殊,代表一个事件的开头,主要作用是将mFirstTouchTarget 置空,对于ViewGroup和View来说是个非常重要的变量。down事件可以说主要是生成mFirstTouchTarget。后面几个关键逻辑是围绕mFirstTouchTarget 的next,child变量做文章。了解了这个基本后续很容易弄懂了。

// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
        || mFirstTouchTarget != null) {
    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
    if (!disallowIntercept) {
        intercepted = onInterceptTouchEvent(ev);
        ev.setAction(action); // restore action in case it was changed
    } else {
        intercepted = false;
    }
} else {
    // There are no touch targets and this action is not an initial down
    // so this view group continues to intercept touches.
    intercepted = true;
}

//这里主要是看下是否拦截down事件。这里我分析下。如果拦截和不拦截的区别。

如果拦截,down事件不会向下面分发了。直接走到这里。直接交给了他的super去分发。所以我们理解拦截并不是直接就给自己了,还是给到自己去分发这个也很关键。每个ViewGroup的分化都是走这个过程的。

if (mFirstTouchTarget == null) {
    // No touch targets so treat this as an ordinary view.
    handled = dispatchTransformedTouchEvent(ev, canceled, null,
            TouchTarget.ALL_POINTER_IDS);
}

//如果不拦截,那么逻辑就比较复杂了。先是down事件,向children进行分化,我们看下关键的方法。

if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
    // Child wants to receive touch within its bounds.
    mLastTouchDownTime = ev.getDownTime();
    if (preorderedList != null) {
        // childIndex points into presorted list, find original index
        for (int j = 0; j < childrenCount; j++) {
            if (children[childIndex] == mChildren[j]) {
                mLastTouchDownIndex = j;
                break;
            }
        }
    } else {
        mLastTouchDownIndex = childIndex;
    }
    mLastTouchDownX = ev.getX();
    mLastTouchDownY = ev.getY();
    newTouchTarget = addTouchTarget(child, idBitsToAssign);
    alreadyDispatchedToNewTouchTarget = true;
    break;
}

这个方法里面的if,dispatchTransformedTouchEvent这个方法实际上是对子类进行进一步分化。可以看下。这个方法的具体实现,这两个方法组成了事件分发机制。我去掉了非主干逻辑。

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
        View child, int desiredPointerIdBits) {
    final boolean handled;

    if (newPointerIdBits == oldPointerIdBits) {
        if (child == null || child.hasIdentityMatrix()) {
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                event.offsetLocation(offsetX, offsetY);

                handled = child.dispatchTouchEvent(event);

                event.offsetLocation(-offsetX, -offsetY);
            }
            return handled;
        }
        transformedEvent = MotionEvent.obtain(event);
    } 
    return handled;
}

//可以看到, handled = child.dispatchTouchEvent(event);具体看这句,如果这个child任然是个ViewGroup会继续向

children分发,如果是View,那么就要看这个View是否消费,这里有个很重要的概念。消费事件的首先都是给自己的子类View,实在子类View没有消费者。那么就给自己消费。这个逻辑后面有代码论证。

如果返回true,那么newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true;然后父类层层返回,直至最终的父类,也就是说被消费down事件这条线的mFirstTouchEvent都不会为空。并且chid指向被消费的child。这个概念非常重要,因为后续up事件就是根据这个来分化的。我们来看看up事件分发。

if (mFirstTouchTarget == null) {
    // No touch targets so treat this as an ordinary view.
    handled = dispatchTransformedTouchEvent(ev, canceled, null,
            TouchTarget.ALL_POINTER_IDS);
} else {
    // Dispatch to touch targets, excluding the new touch target if we already
    // dispatched to it.  Cancel touch targets if necessary.
    TouchTarget predecessor = null;
    TouchTarget target = mFirstTouchTarget;
    while (target != null) {
        final TouchTarget next = target.next;
        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
            handled = true;
        } else {
            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                    || intercepted;
            if (dispatchTransformedTouchEvent(ev, cancelChild,
                    target.child, target.pointerIdBits)) {
                handled = true;
            }

}

我已经去掉了不重要的逻辑。第一个mFirstTouchTarget==null是什么情况呢,就是我刚说的子类View都不消费,那么给到自己的父类super来分发。

如果是找到了mFirstTouchTarget,那么

if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; }

就会对child进行分发,看下child是否消费up事件。刚刚说了。如果down事件你不被消费,不好意思,up事件你也没戏。原因为在于dispatchTransformedTouchEvent,里面的分发逻辑就是根据mFirstTouch的child来分发的。每个child有个mFirstTouch,每个mFirstTouch有个child,这个是一条链条,这也是down事件消费的链条,通过这个链条来传递up和move等事件。

好了,到这里,Android事件分发机制就讲完了,需要对里面的几个核心概念仔细琢磨,才能体会到上面两个方法组合的妙处。不然你光看if和esle肯定会头晕。

 

 

 

本文地址:https://blog.csdn.net/d_o_n_g2/article/details/107920444

相关标签: android 进阶