欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  数据库

cocos2dx 动作篇 组合动作Spawn 和 Sequence

程序员文章站 2022-04-01 17:27:18
...

Size visibleSize = Director::getInstance()-getVisibleSize(); Vec2 origin = Director::getInstance()-getVisibleOrigin(); Sprite * sp = Sprite::create(HelloWorld.png); sp-setPosition(Point(visibleSize.width/2,visibleSize.height/2)); this-addCh

Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
Sprite * sp = Sprite::create("HelloWorld.png");
sp->setPosition(Point(visibleSize.width/2,visibleSize.height/2));
this->addChild(sp);


//创建一个移动动作
MoveBy * moveby = MoveBy::create(2.2f, Point(40, 20));
//创建一个弹跳的动作
JumpBy * jumpby = JumpBy::create(3.0f, Point(50,1),100,1);
//创建一个旋转动作
RotateBy * rotateby = RotateBy::create(2.5f, 220, 10);

///////////////////////////////////////创建组合动作将动作组合起来

//顺序执行

Action * action = Sequence::create(moveby, jumpby, rotateby, NULL);

//一起执行

Action * action = Spawn::create(moveby, jumpby, rotateby, NULL);
sp->runAction(action);