python编写实现抽奖器
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2022-04-01 16:09:11
本文实例为大家分享了python编写实现抽奖器的具体代码,供大家参考,具体内容如下# coding=utf-8import sysimport osimport openpyxlif sys.vers...
本文实例为大家分享了python编写实现抽奖器的具体代码,供大家参考,具体内容如下
# coding=utf-8 import sys import os import openpyxl if sys.version_info[0] == 2: import tkinter from tkinter import * else: import tkinter as tkinter from tkinter import * from tkinter import messagebox import random data = [] going = true is_run = false def getnamelist(): path=os.getcwd() wb=openpyxl.load_workbook(r'list.xlsx') sheet=wb["sheet1"] maclist = [] for i in range(2,sheet.max_row+1): maclist.append(sheet.cell(row=i,column=1).value) return maclist def lottery_roll(var1, var2): global going if going: show_member = random.choice(data) var1.set(show_member) window.after(50, lottery_roll, var1, var2) else: var2.set('还有{}个小幸运鬼哟~'.format(len(data))) going = true return def lottery_start(var1, var2): global is_run if is_run: messagebox.showwarning('提醒', '命运的齿轮正在疯狂转动哟!') return if len(data)==0: messagebox.showwarning('提醒', '没有幸运儿了哟,快去抓几个吧!') return is_run = true var2.set('命运的齿轮开始转动起来啦~') lottery_roll(var1, var2) def lottery_end(): global going, is_run, data if is_run: if len(data)==0: messagebox.showwarning('提醒', '没有幸运儿了哟,快去抓几个吧!') return show_member = random.choice(data) data.remove(show_member) print(show_member) var1.set(show_member) going = false is_run = false else: messagebox.showwarning('提醒', '命运的齿轮还没开动呢!') if __name__ == '__main__': data = getnamelist() window = tkinter.tk() window.geometry('800x500+500+200') window.title('谁是幸运儿?') bg_label = label(window, width=800, height=500, bg='#ecf5ff') bg_label.place(anchor=nw, x=0, y=0) var_title = stringvar(value='谁是幸运儿?') show_label1_title = label(window, textvariable=var_title, justify='left', anchor=center, width=18, height=4, bg='#ecf5ff', font='楷体 -40 bold', foreground='black') show_label1_title.place(anchor=nw, x=200, y=0) var1 = stringvar(value='<.<') show_label1 = label(window, textvariable=var1, justify='left', anchor=center, width=7, height=2, bg='#bfefff', font='楷体 -40 bold', foreground='black') show_label1.place(anchor=nw, x=320, y=200) var2 = stringvar(value='共有{}个幸运儿,请开始游戏'.format(len(data))) show_label2 = label(window, textvariable=var2, justify='left', anchor=center, width=25, height=4, bg='#ecf5ff', font='楷体 -25 bold', foreground='red') show_label2.place(anchor=nw, x=240, y=320) button1 = button(window, text='开始', command=lambda: lottery_start(var1, var2), width=14, height=2, bg='#a8a8a8', font='宋体 -18 bold') button1.place(anchor=nw, x=210, y=400) button2 = button(window, text='结束', command=lambda: lottery_end(), width=14, height=2, bg='#a8a8a8', font='宋体 -18 bold') button2.place(anchor=nw, x=450, y=400) window.mainloop()
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