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求三角形外心的模版 解析几何做法

程序员文章站 2022-04-01 16:11:23
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immmm…….. 虽然这种算法不够优美,能用就行吧

#include <stdio.h>
 #include <math.h>
 #define PI 3.141592653589793
 typedef struct {    //定义点
         double x,y;
     } Point;
 double dis(Point a,Point b) {    //两点距离
         return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));
     }
 Point getWai(Point a,Point b,Point c)    //解析几何方法,求三角形abc的外心
 {
         Point w;
         Point cen1,cen2;    //边ab和边ac的中点
         cen1.x = (a.x+b.x)/2;
         cen1.y = (a.y+b.y)/2;
         cen2.x = (a.x+c.x)/2;
         cen2.y = (a.y+c.y)/2;
         if(a.y==b.y){    //ab的垂线垂直,不存在斜率k的情况
                 double k2 = -1.0/((a.y-c.y)/(a.x-c.x));
                 double b2 = cen2.y - k2*cen2.x;
                 w.x = cen1.x;
                 w.y = cen1.x*k2 + b2;
                 return w;
             }
         else if(a.y==c.y){    //ac的垂线垂直
                 double k1 = -1.0/((a.y-b.y)/(a.x-b.x));
                 double b1 = cen1.y - k1*cen1.x;
                 w.x = cen2.x;
                 w.y = cen2.x*k1 + b1;
                 return w;
             }
         else {    //不存在垂线垂直的情况
                 double k1 = -1.0/((a.y-b.y)/(a.x-b.x));
                 double b1 = cen1.y - k1*cen1.x;
                 double k2 = -1.0/((a.y-c.y)/(a.x-c.x));
                 double b2 = cen2.y - k2*cen2.x;
                 w.x = (b2-b1)/(k1-k2);
                 w.y = k1*w.x+b1;
                 return w;
             }
     }
 int main()
 {
         Point a,b,c;    //三角形的三点
         while(scanf("%lf%lf%lf%lf%lf%lf",&a.x,&a.y,&b.x,&b.y,&c.x,&c.y)!=EOF){
            Point w = getWai(a,b,c);
            double r = dis(w,a);
            printf("%.2lf\n",2*PI*r);
    }
    return 0;
}
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