欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  运维

Win32 SDK基础(四)之如何从零开始创建windows窗口的第二步

程序员文章站 2022-03-31 18:27:24
...

3.5 显示窗口。

创建了窗口之后,如果要想运行时能够看见窗口,我们还需要显式的设置显示窗口:

ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);

ShowWindow和UpdateWindow都是系统的API,前者是设置窗口的显示属性。后者重新更新窗口属性,只有更新之后,属性才会生效。经过了上述步骤,我们的WinMain函数已经变成了如下:

int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR    lpCmdLine,
_In_ int       nCmdShow)
{
    //注册窗口类
    WNDCLASSEX wce = { 0 };
    wce.cbSize = sizeof(wce);
    wce.cbClsExtra = 0;
    wce.cbWndExtra = 0;
    wce.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
    wce.hCursor = NULL;
    wce.hIcon = NULL;
    wce.hIconSm = NULL;
    wce.hInstance = hInstance;
    wce.lpfnWndProc = wndProc;
    wce.lpszClassName = “Main”;
    wce.lpszMenuName = NULL;
    wce.style = CS_HREDRAW | CS_VREDRAW;
    ATOM nAtom = RegisterClassEx(&wce);
    if (!nAtom )
    {
        MessageBox(NULL, "注册失败", "Infor", MB_OK);
        return 0;
    }
    
    //创建窗口 
    HWND hWnd = CreateWindowEx(0, “Main”, “Window”, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, g_hInstance, NULL);
    //显示窗口 
   ShowWindow(hWnd, SW_SHOW); 
   UpdateWindow(hWnd); 
}

3.6 开启消息循环

所谓的消息循环,其实就是一个死循环,不断的通过GetMessage捕捉着窗口的消息,再通过TranslateMessage将虚拟键消息转换为字符消息,然后通过DispatchMessage将消息分派给我们的窗口程序进行处理(所谓处理就是调用我们定义的窗口处理函数WinProc):

void Message()
{
    MSG nMsg = { 0 };
    while (GetMessage(&nMsg, NULL, 0, 0))
    {
        TranslateMessage(&nMsg);
        DispatchMessage(&nMsg);
    }
}

完成了消息循环之后,我们最终的代码如下(这里面对窗口注册的程序进行了封装,但是过程是一致的):

#include<windows.h>
HINSTANCE g_hInstance = 0;
//窗口处理函数
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
	switch (uMsg)
	{
	case WM_DESTROY:
		PostQuitMessage(0);//可以使GetMessage返回0
		break;
	default:
		break;
	}
	return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
//注册窗口类
BOOL Register(LPSTR lpClassName, WNDPROC wndProc)
{
	WNDCLASSEX wce = { 0 };
	wce.cbSize = sizeof(wce);
	wce.cbClsExtra = 0;
	wce.cbWndExtra = 0;
	wce.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
	wce.hCursor = NULL;
	wce.hIcon = NULL;
	wce.hIconSm = NULL;
	wce.hInstance = g_hInstance;
	wce.lpfnWndProc = wndProc;
	wce.lpszClassName = lpClassName;
	wce.lpszMenuName = NULL;
	wce.style = CS_HREDRAW | CS_VREDRAW;
	ATOM nAtom = RegisterClassEx(&wce);
	if (nAtom == 0)
		return FALSE;
	return true;

}
//创建主窗口
HWND CreateMain(LPSTR lpClassName, LPSTR lpWndName)
{
	HWND hWnd = CreateWindowEx(0, lpClassName, lpWndName,
		WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, g_hInstance, NULL);
	return hWnd;
}
//显示窗口
void Display(HWND hWnd)
{
	ShowWindow(hWnd, SW_SHOW);
	UpdateWindow(hWnd);
}
//消息循环
void Message()
{
	MSG nMsg = { 0 };
	while (GetMessage(&nMsg, NULL, 0, 0))
	{
		TranslateMessage(&nMsg);
		DispatchMessage(&nMsg);
	}
}
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
	_In_opt_ HINSTANCE hPrevInstance,
	_In_ LPWSTR    lpCmdLine,
	_In_ int       nCmdShow)
{
	// TODO: Place code here.

	g_hInstance = hInstance;
	BOOL nRet = Register("Main", WndProc);
	if (!nRet)
	{
		MessageBox(NULL, "注册失败", "Infor", MB_OK);
		return 0;
	}
	HWND hWnd = CreateMain("Main", "window");
	Display(hWnd);
	Message();
	return 0;
}

就此我们完成了窗口处理的整个过程,运行程序,成功创建并显示的一个Windows窗口:

Win32 SDK基础(四)之如何从零开始创建windows窗口的第二步

以上就是Win32 SDK基础(四)之如何从零开始创建windows窗口的第二步的详细内容,更多请关注其它相关文章!

相关标签: SDK windows win32