欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

C# 使用SDL2实现Mp4文件播放音视频操作

程序员文章站 2022-03-26 23:21:19
播放音视频的关键:视频的格式是h264,音频的格式是aac。使用ffmpeg探测流的方式来实现音视频流的解码播放。数据处理逻辑:h264->yuv aac->pcm。sdl2工具类usin...

播放音视频的关键:视频的格式是h264,音频的格式是aac。使用ffmpeg探测流的方式来实现音视频流的解码播放。

数据处理逻辑:h264->yuv aac->pcm。

sdl2工具类

using sdl2;
using system;
using system.collections.generic;
using system.linq;
using system.runtime.interopservices;
using system.text;
using system.threading.tasks; 
namespace cvnetvideo
{
 public unsafe class sdlhelper
 {
  private intptr screen;
  private intptr sdlrenderer;
  private intptr sdltexture;
  sdl.sdl_rect sdlrect;
  sdl.sdl_event sdlevent;
  bool isinit = false;
  public sdlhelper()
  { 
  }  
  public void sdl_maximizewindow()
  {
 
  } 
  public int sdl_init(int width, int height, intptr intptr)
  {
   lock (this)
   {
    if (!isinit)
    {
     // 初始化调用sdl.sdl_init(sdl.sdl_init_video | sdl.sdl_init_audio | sdl.sdl_init_timer)
     if (sdl.sdl_init(sdl.sdl_init_video | sdl.sdl_init_audio | sdl.sdl_init_timer) < 0)
     {
      console.writeline("could not initialize sdl - {0}\n", sdl.sdl_geterror());
      return -1;
     }
     isinit = true;
    }
    #region sdl调用
    if (sdltexture != intptr.zero)
    {
     sdl.sdl_destroytexture(sdltexture);
    }
    if (sdlrenderer != intptr.zero)
    {
     sdl.sdl_destroyrenderer(sdlrenderer);
    }
    if (screen != intptr.zero)
    {
     sdl.sdl_destroywindow(screen);
     sdl.sdl_raisewindow(screen);
     sdl.sdl_restorewindow(screen);
    }
    //创建显示窗口 
    screen = sdl.sdl_createwindowfrom(intptr);
    sdl.sdl_showwindow(screen);
 
    sdl.sdl_setwindowsize(screen, width, height);
    //screen = sdl.sdl_createwindow("sdl event test", sdl.sdl_windowpos_undefined, sdl.sdl_windowpos_undefined, width, height, sdl.sdl_windowflags.sdl_window_opengl | sdl.sdl_windowflags.sdl_window_resizable);
    //screen = sdl.sdl_createwindow("sdl event test", sdl.sdl_windowpos_undefined, sdl.sdl_windowpos_undefined, screen_w, screen_h, sdl.sdl_windowflags.sdl_window_opengl | sdl.sdl_windowflags.sdl_window_resizable);
    if (screen == intptr.zero)
    {
     console.writeline("can't creat a window:{0}\n", sdl.sdl_geterror());
     return -1;
    }
 
    //创建渲染器
    sdlrenderer = sdl.sdl_createrenderer(screen, -1, sdl.sdl_rendererflags.sdl_renderer_accelerated);
    //创建纹理 
    sdltexture = sdl.sdl_createtexture(sdlrenderer, sdl.sdl_pixelformat_iyuv, (int)sdl.sdl_textureaccess.sdl_textureaccess_streaming, width, height);
    #endregion
 
    return 0;
   }
  } 
  public int sdl_display(int width, int height, intptr pixels, int pixelssize,
   int pitch)
  {
   lock (this)
   {
    #region sdl 视频数据渲染播放
    //设置纹理的数据
    sdlrect.x = 0;
    sdlrect.y = 0;
    sdlrect.w = width;
    sdlrect.h = height;
    //sdl.sdl_updatetexture(sdltexture, ref sdlrect, pixels, pitch);
    sdl.sdl_updatetexture(sdltexture, intptr.zero, pixels, pitch);
    //复制纹理信息到渲染器目标
    sdl.sdl_renderclear(sdltexture);
    //sdl.sdl_rect srcrect = sdlrect;
    //sdl.sdl_rendercopy(sdlrenderer, sdltexture, ref srcrect, ref sdlrect);
 
    sdl.sdl_rendercopy(sdlrenderer, sdltexture, intptr.zero, intptr.zero);
    //视频渲染显示
    sdl.sdl_renderpresent(sdlrenderer);
    return 0;
   }   
   #endregion   
  }
 }
 public unsafe class sdlaudio
 {
  class aa
  {
   public byte[] pcm;
   public int len;
  }
  int lastindex = 0;
 
  private list<aa> data = new list<aa>();
 
  //private list<byte> data = new list<byte>();
  sdl.sdl_audiocallback callback;
  public void playaudio(intptr pcm, int len)
  {
   lock (this)
   {
    byte[] bts = new byte[len];
    marshal.copy(pcm, bts, 0, len);
    data.add(new aa
    {
     len = len,
     pcm = bts
    });
   }
 
   //sdl.sdl_delay(10);
  }
  void sdl_audiocallback(intptr userdata, intptr stream, int len)
  {
   sdl 2.0 
   sdl.sdl_rwfrommem(stream, 0, len);
   //if (audio_len == 0)
   // return;
   //len = (len > audio_len ? audio_len : len);
   if (data.count == 0)
   {
    for (int i = 0; i < len; i++)
    {
     ((byte*)stream)[i] = 0;
    }
    return;
   }
   for (int i = 0; i < len; i++)
   {
    if (data[0].len > i)
    {
     ((byte*)stream)[i] = data[0].pcm[i];
    }
    else
     ((byte*)stream)[i] = 0;
   }
   data.removeat(0);   
  }
  public int sdl_init()
  {
   callback = sdl_audiocallback;
   #region sdl调用
    初始化调用sdl.sdl_init(sdl.sdl_init_video | sdl.sdl_init_audio | sdl.sdl_init_timer)
   //if (sdl.sdl_init(sdl.sdl_init_video | sdl.sdl_init_audio | sdl.sdl_init_timer) < 0)
   //{
   // console.writeline("could not initialize sdl - {0}\n", sdl.sdl_geterror());
   // return -1;
   //}
 
   #endregion 
   sdl.sdl_audiospec wanted_spec = new sdl.sdl_audiospec();
   wanted_spec.freq = 8000;
   wanted_spec.format = sdl.audio_s16;
   wanted_spec.channels = 1;
   wanted_spec.silence = 0;
   wanted_spec.samples = 320;
   wanted_spec.callback = callback; 
 
   if (sdl.sdl_openaudio(ref wanted_spec, intptr.zero) < 0)
   {
    console.writeline("can't open audio.");
    return -1;
   }
   //play 
   sdl.sdl_pauseaudio(0);
   return 0;
  } 
 } 
}

sdl实现了基础的播放功能。

c# mp4文件音视频编码器类

using cv.video.base;
using cv.video.base.ffmpeg;
using ffmpeg.autogen;
using jx;
using system;
using system.collections.generic;
using system.linq;
using system.runtime.interopservices;
using system.text;
using system.threading;
using system.threading.tasks;
 
namespace cvnetvideo.codec.video
{
 public unsafe class jt1078codecformp4
 {
  
  /// <summary>
  /// 指示当前解码是否在运行
  /// </summary>
  public bool isrun { get; protected set; }
  /// <summary>
  /// 视频线程
  /// </summary>
  private thread threadvideo;
  /// <summary>
  /// 音频线程
  /// </summary>
  private thread threadaudio;
  /// <summary>
  /// 退出控制
  /// </summary>
  private bool exit_thread = false;
  /// <summary>
  /// 暂停控制
  /// </summary>
  private bool pause_thread = false;
  /// <summary>
  /// 视频输出流videoindex
  /// </summary>
  private int videoindex = -1;
  /// <summary>
  /// 音频输出流audioindex
  /// </summary>
  private int audioindex = -1;
 
  /// <summary>
  /// 视频h264转yuv并使用sdl进行播放
  /// </summary>
  /// <param name="filename"></param>
  /// <param name="sdlvideo"></param>
  /// <returns></returns>
  public unsafe int runvideo(string filename,sdlhelper sdlvideo)
  {
   isrun = true;
   exit_thread = false;
   pause_thread = false;
   threadvideo = thread.currentthread;
   int error, frame_count = 0;
   int got_picture, ret;
   swscontext* pswsctx = null;
   avformatcontext* ofmt_ctx = null;
   intptr convertedframebufferptr = intptr.zero;
   try
   {
    // 注册编解码器
    ffmpeg.avcodec_register_all();
 
    // 获取文件信息上下文初始化
    ofmt_ctx = ffmpeg.avformat_alloc_context();
 
    // 打开媒体文件
    error = ffmpeg.avformat_open_input(&ofmt_ctx, filename, null, null);
    if (error != 0)
    {
     throw new applicationexception(ffmpegbinarieshelper.geterrormessage(error));
    }
 
    // 获取流的通道
    for (int i = 0; i < ofmt_ctx->nb_streams; i++)
    {
     if (ofmt_ctx->streams[i]->codec->codec_type == avmediatype.avmedia_type_video)
     {
      videoindex = i;
      console.writeline("video.............."+videoindex);
     }
    }
 
    if (videoindex == -1)
    {
     console.writeline("couldn't find a video stream.(没有找到视频流)");
     return -1;
    }
 
    // 视频流处理
    if (videoindex > -1)
    {
     //获取视频流中的编解码上下文
     avcodeccontext* pcodecctx = ofmt_ctx->streams[videoindex]->codec;
 
     //根据编解码上下文中的编码id查找对应的解码
     avcodec* pcodec = ffmpeg.avcodec_find_decoder(pcodecctx->codec_id);
     if (pcodec == null)
     {
      console.writeline("没有找到编码器");
      return -1;
     }
 
     //打开编码器
     if (ffmpeg.avcodec_open2(pcodecctx, pcodec, null) < 0)
     {
      console.writeline("编码器无法打开");
      return -1;
     }
     console.writeline("find a video stream.channel=" + videoindex);
 
     //输出视频信息
     var format = ofmt_ctx->iformat->name->tostring();
     var len = (ofmt_ctx->duration) / 1000000;
     var width = pcodecctx->width;
     var height = pcodecctx->height;
     console.writeline("video format:" + format);
     console.writeline("video length:" + len);
     console.writeline("video width&height:width=" + width + " height=" + height);
     console.writeline("video codec name:" + pcodec->name->tostring());
 
     //准备读取
     //avpacket用于存储一帧一帧的压缩数据(h264)
     //缓冲区,开辟空间
     avpacket* packet = (avpacket*)ffmpeg.av_malloc((ulong)sizeof(avpacket));
 
     //avframe用于存储解码后的像素数据(yuv)
     //内存分配
     avframe* pframe = ffmpeg.av_frame_alloc();
     //yuv420
     avframe* pframeyuv = ffmpeg.av_frame_alloc();
     //只有指定了avframe的像素格式、画面大小才能真正分配内存
     //缓冲区分配内存
     int out_buffer_size = ffmpeg.avpicture_get_size(avpixelformat.av_pix_fmt_yuv420p, pcodecctx->width, pcodecctx->height);
     byte* out_buffer = (byte*)ffmpeg.av_malloc((ulong)out_buffer_size);
     //初始化缓冲区
     ffmpeg.avpicture_fill((avpicture*)pframeyuv, out_buffer, avpixelformat.av_pix_fmt_yuv420p, pcodecctx->width, pcodecctx->height);
 
     //用于转码(缩放)的参数,转之前的宽高,转之后的宽高,格式等
     swscontext* sws_ctx = ffmpeg.sws_getcontext(pcodecctx->width, pcodecctx->height, avpixelformat.av_pix_fmt_yuv420p /*pcodecctx->pix_fmt*/, pcodecctx->width, pcodecctx->height, avpixelformat.av_pix_fmt_yuv420p, ffmpeg.sws_bicubic, null, null, null);
 
     while (ffmpeg.av_read_frame(ofmt_ctx, packet) >= 0)
     {
      // 退出线程
      if (exit_thread)
      {
       break;
      }
      // 暂停解析
      if (pause_thread)
      {
       while (pause_thread)
       {
        thread.sleep(100);
       }
      }
      //只要视频压缩数据(根据流的索引位置判断)
      if (packet->stream_index == videoindex)
      {
       //解码一帧视频压缩数据,得到视频像素数据
       ret = ffmpeg.avcodec_decode_video2(pcodecctx, pframe, &got_picture, packet);
       if (ret < 0)
       {
        console.writeline("视频解码错误");
        return -1;
       }
 
       // 读取解码后的帧数据
       if (got_picture>0)
       {
        frame_count++;
        console.writeline("视频帧数:第 " + frame_count + " 帧");
 
        //avframe转为像素格式yuv420,宽高
        ffmpeg.sws_scale(sws_ctx, pframe->data, pframe->linesize, 0, pcodecctx->height, pframeyuv->data, pframeyuv->linesize);
 
        //sdl播放yuv数据
        var data = out_buffer;
        sdlvideo.sdl_display(pcodecctx->width, pcodecctx->height, (intptr)data, out_buffer_size, pframeyuv->linesize[0]);
       }
      }
 
      //释放资源
      ffmpeg.av_free_packet(packet);
     } 
    } 
   }
   catch (exception ex)
   {
    console.writeline(ex);
   }
   finally
   {
    if (&ofmt_ctx != null)
    {
     ffmpeg.avformat_close_input(&ofmt_ctx);//关闭流文件 
    }    
   }
   isrun = false;
   return 0;
  }
 
  /// <summary>
  /// 音频aac转pcm并使用sdl进行播放
  /// </summary>
  /// <param name="filename"></param>
  /// <param name="sdlaudio"></param>
  /// <returns></returns>
  public unsafe int runaudio(string filename, sdlaudio sdlaudio)
  {
   isrun = true;
   exit_thread = false;
   pause_thread = false;
   threadaudio = thread.currentthread;
   int error, frame_count = 0;
   int got_frame, ret;
   avformatcontext* ofmt_ctx = null;
   swscontext* pswsctx = null;
   intptr convertedframebufferptr = intptr.zero;
   try
   {
    // 注册编解码器
    ffmpeg.avcodec_register_all();
 
    // 获取文件信息上下文初始化
    ofmt_ctx = ffmpeg.avformat_alloc_context();
 
    // 打开媒体文件
    error = ffmpeg.avformat_open_input(&ofmt_ctx, filename, null, null);
    if (error != 0)
    {
     throw new applicationexception(ffmpegbinarieshelper.geterrormessage(error));
    }
 
    // 获取流的通道
    for (int i = 0; i < ofmt_ctx->nb_streams; i++)
    {
     if (ofmt_ctx->streams[i]->codec->codec_type == avmediatype.avmedia_type_audio)
     {
      audioindex = i;
      console.writeline("audio.............." + audioindex);
     }
    }
 
    if (audioindex == -1)
    {
     console.writeline("couldn't find a audio stream.(没有找到音频流)");
     return -1;
    }
 
    // 音频流处理
    if (audioindex > -1)
    {
     //根据索引拿到对应的流,根据流拿到解码器上下文
     avcodeccontext* pcodectx = ofmt_ctx->streams[audioindex]->codec;
 
     //再根据上下文拿到编解码id,通过该id拿到解码器
     avcodec* pcodec = ffmpeg.avcodec_find_decoder(pcodectx->codec_id);
     if (pcodec == null)
     {
      console.writeline("没有找到编码器");
      return -1;
     }
     //打开编码器
     if (ffmpeg.avcodec_open2(pcodectx,pcodec, null)<0)
     {
      console.writeline("编码器无法打开");
      return -1;
     }
     console.writeline("find a audio stream. channel=" + audioindex);
 
     //编码数据
     avpacket* packet = (avpacket*)ffmpeg.av_malloc((ulong)(sizeof(avpacket)));
     //解压缩数据
     avframe* frame = ffmpeg.av_frame_alloc();
 
     //frame->16bit 44100 pcm 统一音频采样格式与采样率
     swrcontext* swrctx = ffmpeg.swr_alloc();
     //重采样设置选项-----------------------------------------------------------start
     //输入的采样格式
     avsampleformat in_sample_fmt = pcodectx->sample_fmt;
     //输出的采样格式 16bit pcm
     avsampleformat out_sample_fmt = avsampleformat.av_sample_fmt_s16;
     //输入的采样率
     int in_sample_rate = pcodectx->sample_rate;
     //输出的采样率
     int out_sample_rate = 44100;
     //输入的声道布局
     long in_ch_layout = (long)pcodectx->channel_layout;
     //输出的声道布局
     int out_ch_layout = ffmpeg.av_ch_layout_mono;
 
     ffmpeg.swr_alloc_set_opts(swrctx, out_ch_layout, out_sample_fmt, out_sample_rate, in_ch_layout, in_sample_fmt, in_sample_rate, 0, null);
     ffmpeg.swr_init(swrctx);
     //重采样设置选项-----------------------------------------------------------end
     //获取输出的声道个数
     int out_channel_nb = ffmpeg.av_get_channel_layout_nb_channels((ulong)out_ch_layout);
     //存储pcm数据
     byte* out_buffer = (byte*)ffmpeg.av_malloc(2 * 44100);
     
     //一帧一帧读取压缩的音频数据avpacket
     while (ffmpeg.av_read_frame(ofmt_ctx, packet) >= 0)
     {
      // 退出线程
      if (exit_thread)
      {
       break;
      }
      // 暂停解析
      if (pause_thread)
      {
       while (pause_thread)
       {
        thread.sleep(100);
       }
      }
      if (packet->stream_index == audioindex)
      {
       //解码avpacket->avframe
       ret = ffmpeg.avcodec_decode_audio4(pcodectx, frame, &got_frame, packet);
       if (ret < 0)
       {
        console.writeline("音频解码失败");
        return -1;
       }
       // 读取帧数据
       if (got_frame>0)
       {
        frame_count++;
        console.writeline("音频帧数:第 "+ frame_count + " 帧");
        var data_ = frame->data;
        ffmpeg.swr_convert(swrctx, &out_buffer, 2 * 44100,(byte**)&data_, frame->nb_samples);
        //获取sample的size
        int out_buffer_size = ffmpeg.av_samples_get_buffer_size(null, out_channel_nb, frame->nb_samples, out_sample_fmt, 1);
        //写入文件进行测试
        var data=out_buffer;
        sdlaudio.playaudio((intptr)data, out_buffer_size);
       }
      }
      ffmpeg.av_free_packet(packet);
     } 
    } 
   }
   catch (exception ex)
   {
    console.writeline(ex);
   }
   finally
   {
    if (&ofmt_ctx != null)
    {
     ffmpeg.avformat_close_input(&ofmt_ctx);//关闭流文件 
    } 
   }
   isrun = false;
   return 0;
  } 
 
  /// <summary>
  /// 开启线程
  /// </summary>
  /// <param name="filename"></param>
  /// <param name="sdlvideo"></param>
  public void start(string filename, sdlhelper sdlvideo,sdlaudio sdlaudio)
  {
   // 视频线程
   threadvideo = new thread(() =>
    {
     try
     {
      runvideo(filename, sdlvideo);
     }
     catch (exception ex)
     {
      sq.base.errorlog.writelog4ex("jt1078codecformp4.run video", ex);
     }
    });
   threadvideo.isbackground = true;
   threadvideo.start();
 
   // 音频线程
   threadaudio = new thread(() =>
   {
    try
    {
     runaudio(filename, sdlaudio);
    }
    catch (exception ex)
    {
     sq.base.errorlog.writelog4ex("jt1078codecformp4.run audio", ex);
    }
   });
   threadaudio.isbackground = true;
   threadaudio.start();
  }
 
  /// <summary>
  /// 暂停继续
  /// </summary>
  public void goon()
  {
   pause_thread = false;
 
  }
 
  /// <summary>
  /// 暂停
  /// </summary>
  public void pause()
  {
   pause_thread = true;
  }
 
  /// <summary>
  /// 停止
  /// </summary>
  public void stop()
  {
   exit_thread = true;
  }
 }
}

暂停、继续、停止在此处的意义不大,因为解析的速度很快。

测试代码及效果图

C# 使用SDL2实现Mp4文件播放音视频操作

 /// <summary>
  /// 播放
  /// </summary>
  /// <param name="sender"></param>
  /// <param name="e"></param>
  private void btnplay_click(object sender, eventargs e)
  {
   // 音视频媒体文件路径
   string filename = "test.mp4";// 表示${project_home}/bin/debug/test.mp4
   // 线程读取音视频流
   jt1078codecformp4 = new jt1078codecformp4();
   jt1078codecformp4.start(filename,sdlvideo,sdlaudio);
  }

注意:此处出现绿色,是不正常的。修改播放方法的数据设置方式:

/// <summary>
  /// 播放视频
  /// </summary>
  /// <param name="width"></param>
  /// <param name="height"></param>
  /// <param name="pixels"></param>
  /// <param name="pixelssize"></param>
  /// <param name="pitch"></param>
  /// <returns></returns>
  public int sdl_display(int width, int height, intptr pixels, int pixelssize,
   int pitch)
  {
   lock (this)
   {
    while (ispause)
    {
     sdl.sdl_delay(20);//延迟播放
    }
 
    #region sdl 视频数据渲染播放
    //设置纹理的数据
    sdlrect.x = 0;
    sdlrect.y = 0;
    sdlrect.w = width;
    sdlrect.h = height;
    sdl.sdl_updatetexture(sdltexture, ref sdlrect, pixels, pitch);
    //sdl.sdl_updatetexture(sdltexture, intptr.zero, pixels, pitch);//此处代码导致播放窗口绿色阴影
    //复制纹理信息到渲染器目标
    sdl.sdl_renderclear(sdltexture);
    //sdl.sdl_rect srcrect = sdlrect;
    //sdl.sdl_rendercopy(sdlrenderer, sdltexture, ref srcrect, ref sdlrect);
 
    sdl.sdl_rendercopy(sdlrenderer, sdltexture, intptr.zero, intptr.zero);
    //视频渲染显示
    sdl.sdl_renderpresent(sdlrenderer);
    //sdl.sdl_delay(40);
    //sdl.sdl_pollevent(out sdlevent);
    //switch (sdlevent.type)
    //{
    // case sdl.sdl_eventtype.sdl_quit:
    //  sdl.sdl_quit();
    //  return -1;
    // default:
    //  break;
    //}
    return 0;
   } 
 
   //sdl.sdl_renderclear(sdlrenderer);
   //sdl.sdl_rendercopy(sdlrenderer, sdltexture, ref srcrect, ref sdlrect);
   //sdl.sdl_renderpresent(sdlrenderer);
   delay 40ms 
   //sdl.sdl_delay(40);
   #endregion 
 
   //#region sdl 视频数据渲染播放
   //设置纹理的数据
   sdlrect.x = 0;
   sdlrect.y = 0;
   sdlrect.w = width;
   sdlrect.h = height;
   sdl.sdl_updatetexture(sdltexture, ref sdlrect, pixels, pitch);
   //复制纹理信息到渲染器目标
   sdl.sdl_rect srcrect = sdlrect;
   sdl.sdl_rendercopy(sdlrenderer, sdltexture, ref srcrect, ref sdlrect);
   //视频渲染显示
   sdl.sdl_renderpresent(sdlrenderer);
   //sdl.sdl_delay(40);
   sdl.sdl_pollevent(out sdlevent);
   switch (sdlevent.type)
   {
    case sdl.sdl_eventtype.sdl_quit:
     sdl.sdl_quit();
     return -1;
    default:
     break;
   }
   return 0;
   //#endregion
  }
 }

关键代码:

sdl.sdl_updatetexture(sdltexture, ref sdlrect, pixels, pitch);

//sdl.sdl_updatetexture(sdltexture, intptr.zero, pixels, pitch);//此处代码导致播放窗口绿色阴影

修改后效果:

C# 使用SDL2实现Mp4文件播放音视频操作

代码改进,采用同一个线程播放音视频:

/// <summary>
 /// mp4播放(音视频使用同一个线程)
 /// </summary>
 public unsafe class jt1078codectoplaymp4two
 {
 
  /// <summary>
  /// 指示当前解码是否在运行
  /// </summary>
  public bool isrun { get; protected set; }
  /// <summary>
  /// 当前线程
  /// </summary>
  private thread thread;
  /// <summary>
  /// 退出控制
  /// </summary>
  private bool exit_thread = false;
  /// <summary>
  /// 暂停控制
  /// </summary>
  private bool pause_thread = false;
  /// <summary>
  /// 视频输出流videoindex
  /// </summary>
  private int videoindex = -1;
  /// <summary>
  /// 音频输出流audioindex
  /// </summary>
  private int audioindex = -1; 
  private bool isinit = false; 
 
  int error;
  avformatcontext* ofmt_ctx = null;
  avpacket* packet;
  avcodeccontext* pcodecctx_video;
  avcodec* pcodec_video;
  avframe* pframe_video;
  avframe* pframeyuv_video;
  swscontext* sws_ctx_video;
  sdlhelper sdlvideo;
  sdlaudio sdlaudio;
 
  int out_buffer_size_video;
  byte* out_buffer_video;
  int video_frame_count, audio_frame_count; 
 
  avcodeccontext* pcodectx_audio;
  avcodec* pcodec_audio;
  avframe* frame_audio;
  swrcontext* swrctx_audio;
 
  byte* out_buffer_audio;
  int out_buffer_size_audio;
  int out_channel_nb;
  avsampleformat out_sample_fmt;
 
  /// <summary>
  /// 初始化
  /// </summary>
  /// <param name="filename"></param>
  /// <param name="sdlvideo"></param>
  /// <param name="sdlaudio"></param>
  /// <returns></returns>
  public int init(string filename, sdlhelper sdlvideo, sdlaudio sdlaudio)
  {
   avformatcontext* ofmt_ctx;
 
   // 注册编解码器
   ffmpeg.avcodec_register_all();
 
   // 获取文件信息上下文初始化
   ofmt_ctx = ffmpeg.avformat_alloc_context();
   this.ofmt_ctx = ofmt_ctx;
 
   // 打开媒体文件
   error = ffmpeg.avformat_open_input(&ofmt_ctx, filename, null, null);
   if (error != 0)
   {
    throw new applicationexception(ffmpegbinarieshelper.geterrormessage(error));
   }
 
   // 获取流的通道
   for (int i = 0; i < ofmt_ctx->nb_streams; i++)
   {
    if (ofmt_ctx->streams[i]->codec->codec_type == avmediatype.avmedia_type_video)
    {
     videoindex = i;
     console.writeline("video.............." + videoindex);
    }
    if (ofmt_ctx->streams[i]->codec->codec_type == avmediatype.avmedia_type_audio)
    {
     audioindex = i;
     console.writeline("audio.............." + audioindex);
    }
   }
 
   if (videoindex == -1)
   {
    console.writeline("couldn't find a video stream.(没有找到视频流)");
    return -1;
   }
 
   if (audioindex == -1)
   {
    console.writeline("couldn't find a audio stream.(没有找到音频流)");
    return -1;
   }
 
   #region 初始化视频
 
   // 视频流处理
   if (videoindex > -1)
   {
    //获取视频流中的编解码上下文
    pcodecctx_video = ofmt_ctx->streams[videoindex]->codec;
 
    //根据编解码上下文中的编码id查找对应的解码
    pcodec_video = ffmpeg.avcodec_find_decoder(pcodecctx_video->codec_id);
    if (pcodec_video == null)
    {
     console.writeline("没有找到编码器");
     return -1;
    }
 
    //打开编码器
    if (ffmpeg.avcodec_open2(pcodecctx_video, pcodec_video, null) < 0)
    {
     console.writeline("编码器无法打开");
     return -1;
    }
    console.writeline("find a video stream.channel=" + videoindex);
 
    //输出视频信息
    var format = ofmt_ctx->iformat->name->tostring();
    var len = (ofmt_ctx->duration) / 1000000;
    var width = pcodecctx_video->width;
    var height = pcodecctx_video->height;
    console.writeline("video format:" + format);
    console.writeline("video length:" + len);
    console.writeline("video width&height:width=" + width + " height=" + height);
    console.writeline("video codec name:" + pcodec_video->name->tostring());
 
    //准备读取
    //avpacket用于存储一帧一帧的压缩数据(h264)
 
    //avframe用于存储解码后的像素数据(yuv)
    //内存分配
    pframe_video = ffmpeg.av_frame_alloc();
    //yuv420
    pframeyuv_video = ffmpeg.av_frame_alloc();
    //只有指定了avframe的像素格式、画面大小才能真正分配内存
    //缓冲区分配内存
    out_buffer_size_video = ffmpeg.avpicture_get_size(avpixelformat.av_pix_fmt_yuv420p, pcodecctx_video->width, pcodecctx_video->height);
    out_buffer_video = (byte*)ffmpeg.av_malloc((ulong)out_buffer_size_video);
    //初始化缓冲区
    ffmpeg.avpicture_fill((avpicture*)pframeyuv_video, out_buffer_video, avpixelformat.av_pix_fmt_yuv420p, pcodecctx_video->width, pcodecctx_video->height);
    //用于转码(缩放)的参数,转之前的宽高,转之后的宽高,格式等
    sws_ctx_video = ffmpeg.sws_getcontext(pcodecctx_video->width, pcodecctx_video->height, avpixelformat.av_pix_fmt_yuv420p /*pcodecctx->pix_fmt*/, pcodecctx_video->width, pcodecctx_video->height, avpixelformat.av_pix_fmt_yuv420p, ffmpeg.sws_bicubic, null, null, null);
   }
   #endregion
 
   #region 初始化音频
   // 音频流处理
   if (audioindex > -1)
   {
    //根据索引拿到对应的流,根据流拿到解码器上下文
    pcodectx_audio = ofmt_ctx->streams[audioindex]->codec;
 
    //再根据上下文拿到编解码id,通过该id拿到解码器
    pcodec_audio = ffmpeg.avcodec_find_decoder(pcodectx_audio->codec_id);
    if (pcodec_audio == null)
    {
     console.writeline("没有找到编码器");
     return -1;
    }
    //打开编码器
    if (ffmpeg.avcodec_open2(pcodectx_audio, pcodec_audio, null) < 0)
    {
     console.writeline("编码器无法打开");
     return -1;
    }
    console.writeline("find a audio stream. channel=" + audioindex);
 
    //解压缩数据
    frame_audio = ffmpeg.av_frame_alloc();
 
    //frame->16bit 44100 pcm 统一音频采样格式与采样率
    swrctx_audio = ffmpeg.swr_alloc();
    //重采样设置选项-----------------------------------------------------------start
    //输入的采样格式
    avsampleformat in_sample_fmt = pcodectx_audio->sample_fmt;
    //输出的采样格式 16bit pcm
    out_sample_fmt = avsampleformat.av_sample_fmt_s16;
    //输入的采样率
    int in_sample_rate = pcodectx_audio->sample_rate;
    //输出的采样率
    int out_sample_rate = 44100;
    //输入的声道布局
    long in_ch_layout = (long)pcodectx_audio->channel_layout;
    //输出的声道布局
    int out_ch_layout = ffmpeg.av_ch_layout_mono;
 
    ffmpeg.swr_alloc_set_opts(swrctx_audio, out_ch_layout, out_sample_fmt, out_sample_rate, in_ch_layout, in_sample_fmt, in_sample_rate, 0, null);
    ffmpeg.swr_init(swrctx_audio);
    //重采样设置选项-----------------------------------------------------------end
    //获取输出的声道个数
    out_channel_nb = ffmpeg.av_get_channel_layout_nb_channels((ulong)out_ch_layout);
    //存储pcm数据
    out_buffer_audio = (byte*)ffmpeg.av_malloc(2 * 44100);
   }
   #endregion
 
   //缓冲区,开辟空间
   packet = (avpacket*)ffmpeg.av_malloc((ulong)sizeof(avpacket));
 
   // 设置sdl播放对象
   this.sdlvideo = sdlvideo;
   this.sdlaudio = sdlaudio; 
   isinit = true; 
   return 0;
  } 
 
  /// <summary>
  /// 读取音视频流文件并进行播放
  /// </summary>
  public unsafe int readandplay()
  {
   isrun = true;
   exit_thread = false;
   pause_thread = false;
   thread = thread.currentthread;
   //int error, frame_count = 0;
   int got_frame, ret;
   //swscontext* pswsctx = null;
 
   byte* out_audio_buffer = out_buffer_audio;
 
   try
   { 
    while (ffmpeg.av_read_frame(ofmt_ctx, packet) >= 0)
    {
 
     // 退出线程
     if (exit_thread)
     {
      break;
     }
     // 暂停解析
     while (pause_thread)
     {
      thread.sleep(100);
     }
     #region 视频h264转yuv并使用sdl进行播放
     if (packet->stream_index == videoindex)
     {
      //解码一帧视频压缩数据,得到视频像素数据
      ret = ffmpeg.avcodec_decode_video2(pcodecctx_video, pframe_video, &got_frame, packet);
      if (ret < 0)
      {
       console.writeline("视频解码错误");
       return -1;
      }
 
      // 读取解码后的帧数据
      if (got_frame > 0)
      {
       double pts = 0; //ffmpeg.av_frame_get_best_effort_timestamp(pframeyuv_video);
       //videostate* vs = null;
       //vs->video_clock = pts;
       //vs->video_st = ofmt_ctx->streams[videoindex];
       //pts = synchronize_video(vs, pframe_video, pts);
       //if (queue_picture(is, pframe, pts) < 0)
       //{
       // break;
       //}
       video_frame_count++;
       //存在问题的pts计算
 
       //int pts = video_frame_count++ * (pcodecctx_video->pkt_timebase.num * 1000 / 25 /* pcodecctx->pkt_timebase.den*/);
 
       console.writeline("视频帧数:第 " + video_frame_count + " 帧");
 
       //avframe转为像素格式yuv420,宽高
       ffmpeg.sws_scale(sws_ctx_video, pframe_video->data, pframe_video->linesize, 0, pcodecctx_video->height, pframeyuv_video->data, pframeyuv_video->linesize);
 
       console.writeline("视频: pts= " + packet->pts + " dts=" + packet->dts);
 
       // sdl播放yuv数据:下面两种方式都可以进行播放
       sdlvideo.sdl_display(pcodecctx_video->width, pcodecctx_video->height, (intptr)out_buffer_video, out_buffer_size_video, pframeyuv_video->linesize[0]);
       //sdlvideo.sdl_display(pcodecctx_video->width, pcodecctx_video->height, (intptr)pframeyuv_video->data[0], out_buffer_size_video, pframeyuv_video->linesize[0]);
 
       //deleytoplay_video(packet->pts);
      }
     }
     #endregion
 
     #region 音频aac转pcm并使用sdl进行播放
     if (packet->stream_index == audioindex)
     {
      //解码avpacket->avframe
      ret = ffmpeg.avcodec_decode_audio4(pcodectx_audio, frame_audio, &got_frame, packet);
      if (ret < 0)
      {
       console.writeline("音频解码失败");
       return -1;
      }
      // 读取帧数据
      if (got_frame > 0)
      {
       audio_frame_count++;
       console.writeline("音频帧数:第 " + audio_frame_count + " 帧");
       // 变换音频
       ffmpeg.swr_convert(swrctx_audio, &out_audio_buffer, 2 * 44100, (byte**)&frame_audio->data, frame_audio->nb_samples);
 
       // 获取sample的size
       out_buffer_size_audio = ffmpeg.av_samples_get_buffer_size(null, out_channel_nb, frame_audio->nb_samples, out_sample_fmt, 1);
 
       console.writeline("音频: pts= " + packet->pts + " dts=" + packet->dts);
 
       // sdl进行音频播放
       sdlaudio.playaudio((intptr)out_audio_buffer, out_buffer_size_audio);
 
       //deleytoplay_audio(packet->pts);
 
      }
     }
     #endregion
     thread.sleep(20);
     //释放资源
     ffmpeg.av_free_packet(packet);
    } 
 
   }
   catch (exception ex)
   {
    console.writeline(ex);
   }
   finally
   {
    //if (&ofmt_ctx != null)
    //{
    // ffmpeg.avformat_close_input(&ofmt_ctx);//关闭流文件 
    //}
 
   }
   isrun = false;
   return 0;
  }
 
  /// <summary>
  /// 开启线程
  /// </summary>
  /// <param name="filename"></param>
  /// <param name="sdlvideo"></param>
  /// <param name="sdlaudio"></param>
  public void start()
  {
   if (!isinit)
   {
    messagebox.show("没有初始化");
   }
   thread = new thread(() =>
   {
    try
    {
     readandplay();
    }
    catch (exception ex)
    {
     sq.base.errorlog.writelog4ex("jt1078codecformp4.run video", ex);
    }
   });
   thread.isbackground = true;
   thread.start(); 
  }
 
  /// <summary>
  /// 暂停继续
  /// </summary>
  public void goonplay()
  {
   pause_thread = false;
   sdlvideo.playvideo();
   sdlaudio.playaudio();
  }
 
  /// <summary>
  /// 暂停
  /// </summary>
  public void pause()
  {
   pause_thread = true;
   sdlvideo.pausevideo();
   sdlaudio.pauseaudio();
  }
 
  /// <summary>
  /// 停止
  /// </summary>
  public void stop()
  {
   exit_thread = true;
  }
 
  long lastpts_video = 0;
  datetime lastts_video;
 
  long lastpts_audio = 0;
  datetime lastts_audio;
 
  private void deleytoplay_video(long pts)
  {
   if (lastpts_video > 0 && lastts_video != null)
   {
    double delay = (datetime.now - lastts_video).totalmilliseconds;
    var i = (int)(pts - lastpts_video - delay);
    if (i >= 1)
    {
     thread.sleep(i);
    }
   }
   lastts_video = datetime.now;
   lastpts_video = pts;
  }
 
  private void deleytoplay_audio(long pts)
  {
   if (lastpts_audio > 0 && lastts_audio != null)
   {
    double delay = (datetime.now - lastts_audio).totalmilliseconds;
    var i = (int)(pts - lastpts_audio - delay);
    if (i >= 1)
    {
     thread.sleep(i);
    }
   }
   lastts_audio = datetime.now;
   lastpts_audio = pts;
  }
 
  # http://dranger.com/ffmpeg/tutorial05.html
  //public struct videostate
  //{
  // public double video_clock; // pts of last decoded frame / predicted pts of next decoded frame
 
  // public avstream* video_st;// video stream
  //}
 
  //public unsafe double synchronize_video(videostate* vs, avframe* src_frame, double pts)
  //{
 
  // double frame_delay;
 
  // if (pts != 0)
  // {
  //  /* if we have pts, set video clock to it */
  //  vs->video_clock = pts;
  // }
  // else
  // {
  //  /* if we aren't given a pts, set it to the clock */
  //  pts = vs->video_clock;
  // }
  // /* update the video clock */
  // frame_delay = av_q2d(vs->video_st->codec->time_base);
  // /* if we are repeating a frame, adjust clock accordingly */
  // frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
  // vs->video_clock += frame_delay;
  // return pts;
  //}
 
  //struct videopicture
  //{
  // double pts;
  //}
  //int queue_picture(videostate* vs, avframe* pframe, double pts)
  //{
  // if (vp->bmp)
  // {
  // ... convert picture ...
  //   vp->pts = pts;
  // ... alert queue ...
  // }
 
  //}
 }

解决音视频同步问题版本

using cv.media.utils.filter;
using cv.video.base;
using cv.video.base.ffmpeg;
using ffmpeg.autogen;
using jx;
using system;
using system.collections.generic;
using system.linq;
using system.runtime.interopservices;
using system.text;
using system.threading;
using system.threading.tasks;
using system.windows.forms;
using static cvnetvideo.ucvideo;
 
namespace cvnetvideo.codec.video
{ 
 /// <summary>
 /// mp4播放(音视频使用同一个线程)
 /// </summary>
 public unsafe class jt1078codectoplaymp4
 { 
  /// <summary>
  /// 指示当前解码是否在运行
  /// </summary>
  public bool isrun { get; protected set; }
  /// <summary>
  /// 指示当前解码是否在暂停
  /// </summary>
  public bool ispause { get; protected set; }
  /// <summary>
  /// 当前线程
  /// </summary>
  public thread thread;
  /// <summary>
  /// 退出控制
  /// </summary>
  private bool exit_thread = false;
  /// <summary>
  /// 暂停控制
  /// </summary>
  private bool pause_thread = false;
  /// <summary>
  /// 视频输出流videoindex
  /// </summary>
  private int videoindex = -1;
  /// <summary>
  /// 音频输出流audioindex
  /// </summary>
  private int audioindex = -1;
  /// <summary>
  /// 是否初始化
  /// </summary>
  private bool isinit = false; 
 
  int error;
  avformatcontext* ofmt_ctx = null;
  avpacket* packet;
  avcodeccontext* pcodecctx_video;
  avcodec* pcodec_video;
  avframe* pframe_video;
  avframe* pframeyuv_video;
  swscontext* sws_ctx_video;
  sdlhelper sdlvideo;
  sdlaudio sdlaudio;
 
  int out_buffer_size_video;
  byte* out_buffer_video;
  int video_frame_count, audio_frame_count; 
 
  avcodeccontext* pcodectx_audio;
  avcodec* pcodec_audio;
  avframe* frame_audio;
  swrcontext* swrctx_audio;
 
  byte* out_buffer_audio;
  int out_buffer_size_audio;
  int out_channel_nb;
  avsampleformat out_sample_fmt;
 
  int contrast;// 对比度
  int brightness;// 亮度
  int contrast_last;// 对比度
  int brightness_last;// 亮度
 
  //对比度亮度
  private videofiltering m_video_filtering = new videofiltering();
 
  /// <summary>
  /// 设置图像对比度和亮度
  /// </summary>
  /// <param name="contrast"></param>
  /// <param name="brightness"></param>
  /// <returns></returns>
  public void setcontrastandbrightness(int contrast, int brightness)
  {
   this.contrast = contrast;
   this.brightness = brightness;
  }
  /// <summary>
  /// yuv宽度
  /// </summary>
  public int yuvwidth { get; set; }
  /// <summary>
  /// yuv高度
  /// </summary>
  public int yuvheight { get; set; }
 
  /// <summary>
  /// 记录上一帧数据
  /// </summary>
  list<avvideo> list = new list<avvideo>();
 
  /// <summary>
  /// 初始化
  /// </summary>
  /// <param name="filename"></param>
  /// <param name="sdlvideo"></param>
  /// <param name="sdlaudio"></param>
  /// <returns></returns>
  public int init(string filename, sdlhelper sdlvideo, sdlaudio sdlaudio)
  {
   avformatcontext* ofmt_ctx;
 
   // 注册编解码器
   ffmpeg.avcodec_register_all();
 
   // 获取文件信息上下文初始化
   ofmt_ctx = ffmpeg.avformat_alloc_context();
   this.ofmt_ctx = ofmt_ctx;
 
   // 打开媒体文件
   error = ffmpeg.avformat_open_input(&ofmt_ctx, filename, null, null);
   if (error != 0)
   {
    throw new applicationexception(ffmpegbinarieshelper.geterrormessage(error));
   }
 
   // 获取流的通道
   for (int i = 0; i < ofmt_ctx->nb_streams; i++)
   {
    if (ofmt_ctx->streams[i]->codec->codec_type == avmediatype.avmedia_type_video)
    {
     videoindex = i;
     console.writeline("video.............." + videoindex);
    }
    if (ofmt_ctx->streams[i]->codec->codec_type == avmediatype.avmedia_type_audio)
    {
     audioindex = i;
     console.writeline("audio.............." + audioindex);
    }
   }
 
   if (videoindex == -1)
   {
    console.writeline("couldn't find a video stream.(没有找到视频流)");
    return -1;
   }
 
   if (audioindex == -1)
   {
    console.writeline("couldn't find a audio stream.(没有找到音频流)");
    return -1;
   }
 
   #region 初始化视频
 
   // 视频流处理
   if (videoindex > -1)
   {
    //获取视频流中的编解码上下文
    pcodecctx_video = ofmt_ctx->streams[videoindex]->codec;
 
    //根据编解码上下文中的编码id查找对应的解码
    pcodec_video = ffmpeg.avcodec_find_decoder(pcodecctx_video->codec_id);
    if (pcodec_video == null)
    {
     console.writeline("没有找到编码器");
     return -1;
    }
 
    //打开编码器
    if (ffmpeg.avcodec_open2(pcodecctx_video, pcodec_video, null) < 0)
    {
     console.writeline("编码器无法打开");
     return -1;
    }
    console.writeline("find a video stream.channel=" + videoindex);
 
    //输出视频信息
    var format = ofmt_ctx->iformat->name->tostring();
    var len = (ofmt_ctx->duration) / 1000000;
    var width = pcodecctx_video->width;
    var height = pcodecctx_video->height;
    console.writeline("video format:" + format);
    console.writeline("video length:" + len);
    console.writeline("video width&height:width=" + width + " height=" + height);
    console.writeline("video codec name:" + pcodec_video->name->tostring());
 
    //准备读取
    //avpacket用于存储一帧一帧的压缩数据(h264)
 
    //avframe用于存储解码后的像素数据(yuv)
    //内存分配
    pframe_video = ffmpeg.av_frame_alloc();
    //yuv420
    pframeyuv_video = ffmpeg.av_frame_alloc();
    //只有指定了avframe的像素格式、画面大小才能真正分配内存
    //缓冲区分配内存
    out_buffer_size_video = ffmpeg.avpicture_get_size(avpixelformat.av_pix_fmt_yuv420p, pcodecctx_video->width, pcodecctx_video->height);
    out_buffer_video = (byte*)ffmpeg.av_malloc((ulong)out_buffer_size_video);
    //初始化缓冲区
    ffmpeg.avpicture_fill((avpicture*)pframeyuv_video, out_buffer_video, avpixelformat.av_pix_fmt_yuv420p, pcodecctx_video->width, pcodecctx_video->height);
    //用于转码(缩放)的参数,转之前的宽高,转之后的宽高,格式等
    sws_ctx_video = ffmpeg.sws_getcontext(pcodecctx_video->width, pcodecctx_video->height, avpixelformat.av_pix_fmt_yuv420p /*pcodecctx->pix_fmt*/, pcodecctx_video->width, pcodecctx_video->height, avpixelformat.av_pix_fmt_yuv420p, ffmpeg.sws_bicubic, null, null, null);
   }
   #endregion
 
   #region 初始化音频
   // 音频流处理
   if (audioindex > -1)
   {
    //根据索引拿到对应的流,根据流拿到解码器上下文
    pcodectx_audio = ofmt_ctx->streams[audioindex]->codec;
 
    //再根据上下文拿到编解码id,通过该id拿到解码器
    pcodec_audio = ffmpeg.avcodec_find_decoder(pcodectx_audio->codec_id);
    if (pcodec_audio == null)
    {
     console.writeline("没有找到编码器");
     return -1;
    }
    //打开编码器
    if (ffmpeg.avcodec_open2(pcodectx_audio, pcodec_audio, null) < 0)
    {
     console.writeline("编码器无法打开");
     return -1;
    }
    console.writeline("find a audio stream. channel=" + audioindex);
 
    //解压缩数据
    frame_audio = ffmpeg.av_frame_alloc();
 
    //frame->16bit 8000 pcm 统一音频采样格式与采样率
    swrctx_audio = ffmpeg.swr_alloc();
    //重采样设置选项-----------------------------------------------------------start
    //输入的采样格式
    avsampleformat in_sample_fmt = pcodectx_audio->sample_fmt;
    //输出的采样格式 16bit pcm
    out_sample_fmt = avsampleformat.av_sample_fmt_s16;
    //输入的采样率
    int in_sample_rate = pcodectx_audio->sample_rate;
    //输出的采样率
    int out_sample_rate = 8000;
    //输入的声道布局
    long in_ch_layout = (long)pcodectx_audio->channel_layout;
    //输出的声道布局
    int out_ch_layout = ffmpeg.av_ch_layout_mono;
 
    ffmpeg.swr_alloc_set_opts(swrctx_audio, out_ch_layout, out_sample_fmt, out_sample_rate, in_ch_layout, in_sample_fmt, in_sample_rate, 0, null);
    ffmpeg.swr_init(swrctx_audio);
    //重采样设置选项-----------------------------------------------------------end
    //获取输出的声道个数
    out_channel_nb = ffmpeg.av_get_channel_layout_nb_channels((ulong)out_ch_layout);
    //存储pcm数据
    out_buffer_audio = (byte*)ffmpeg.av_malloc(2 * 8000);
   }
   #endregion
 
   //缓冲区,开辟空间
   packet = (avpacket*)ffmpeg.av_malloc((ulong)sizeof(avpacket));
 
   // 设置sdl播放对象
   this.sdlvideo = sdlvideo;
   this.sdlaudio = sdlaudio; 
   isinit = true; 
   return 0;
  } 
 
  /// <summary>
  /// 读取音视频流文件并进行播放
  /// </summary>
  public unsafe int readandplay(playfinisheddo playfinisheddo)
  {
   isrun = true;
   exit_thread = false;
   pause_thread = false;
   thread = thread.currentthread;
   //int error, frame_count = 0;
   int got_frame, ret;
   //swscontext* pswsctx = null;
 
   byte* out_audio_buffer = out_buffer_audio;
 
   try
   {
    avstream* video_stream = ofmt_ctx->streams[videoindex];
 
    while (ffmpeg.av_read_frame(ofmt_ctx, packet) >= 0&& !exit_thread)
    {
     // 暂停解析
     while (pause_thread||islastframe)
     {
      // 退出线程
      if (exit_thread)
      {
       break;
      }
      thread.sleep(10);
     }
     // 退出线程
     if (exit_thread)
     {
      break;
     }
 
     // 此处记录视频的第一帧和第一帧的开始时间
     if (firstpts == -1 && packet->stream_index == videoindex)
     {
      firstpts = packet->pts * 1000 / (video_stream->time_base.den / video_stream->time_base.num);
      startts = datetime.now;
     }
     // 针对视频做延时播放,音频自然播放就行不做处理
     if (packet->stream_index == videoindex)
     {
      long pts_1 = packet->pts * 1000 / (video_stream->time_base.den / video_stream->time_base.num);
      deleytoplay(pts_1);
     }
 
     #region 视频h264转yuv并使用sdl进行播放
     if (packet->stream_index == videoindex)
     {
      //解码一帧视频压缩数据,得到视频像素数据
      ret = ffmpeg.avcodec_decode_video2(pcodecctx_video, pframe_video, &got_frame, packet);
      if (ret < 0)
      {
       console.writeline("视频解码错误");
       return -1;
      }
 
      //滤波,亮度,对比度===参考jt1078toyuv -----------开始
      int width = pcodecctx_video->width;
      int height = pcodecctx_video->height;
      if (contrast != contrast_last || brightness != brightness_last)
      {
       m_video_filtering.reset(width, height, contrast, brightness);
       contrast_last = contrast;
       brightness_last = brightness;
      }
 
      //滤波,亮度,对比度===参考jt1078toyuv -----------结束
 
      // 读取解码后的帧数据
      if (got_frame > 0)
      {
       video_frame_count++;
       //>>>>滤波,亮度,对比度===参考jt1078toyuv -----------开始
       avframe* frame_filter;
       ret = m_video_filtering.filter(pframe_video, &frame_filter);
       //>>>>滤波,亮度,对比度===参考jt1078toyuv -----------结束
 
 
       //avframe转为像素格式yuv420,宽高
       ffmpeg.sws_scale(sws_ctx_video, frame_filter->data, frame_filter->linesize, 0, pcodecctx_video->height, pframeyuv_video->data, pframeyuv_video->linesize);
 
       // 记录上一帧图像保持10个帧数
       avvideo videoframe = new avvideo(pcodecctx_video->width, pcodecctx_video->height, (intptr)out_buffer_video, out_buffer_size_video, pframeyuv_video->linesize[0]);
       list.add(videoframe);
       if (list.count > 10) list.removeat(0);
 
       // sdl播放yuv数据:下面两种方式都可以进行播放
       sdlvideo.sdl_display(pcodecctx_video->width, pcodecctx_video->height,yuvwidth, yuvheight, (intptr)out_buffer_video, out_buffer_size_video, pframeyuv_video->linesize[0]);
       //sdlvideo.sdl_display(pcodecctx_video->width, pcodecctx_video->height, (intptr)pframeyuv_video->data[0], out_buffer_size_video, pframeyuv_video->linesize[0]);
 
       // 播放下一帧时进行暂停
       if (isnextframe)
       {
        pause();
        isnextframe = false;
       }
 
       // 释放滤波
       m_video_filtering.unrefframe();
      }
     }
     #endregion
 
     #region 音频aac转pcm并使用sdl进行播放
     if (packet->stream_index == audioindex)
     {
      //解码avpacket->avframe
      ret = ffmpeg.avcodec_decode_audio4(pcodectx_audio, frame_audio, &got_frame, packet);
      if (ret < 0)
      {
       console.writeline("音频解码失败");
       return -1;
      }
      // 读取帧数据
      if (got_frame > 0)
      {
       audio_frame_count++;
    
       // 变换音频
       ffmpeg.swr_convert(swrctx_audio, &out_audio_buffer, 2 * 8000, (byte**)&frame_audio->data, frame_audio->nb_samples);
 
       // 获取sample的size
       out_buffer_size_audio = ffmpeg.av_samples_get_buffer_size(null, out_channel_nb, frame_audio->nb_samples, out_sample_fmt, 1);
 
       // sdl进行音频播放
       sdlaudio.playaudio((intptr)out_audio_buffer, out_buffer_size_audio); 
      }
     }
     #endregion
     
     //释放资源
     ffmpeg.av_free_packet(packet);
 
     thread.sleep(10);
    } 
 
   }
   catch (exception ex)
   {
    console.writeline(ex);
   }
   finally
   {
    // 释放文件流
    ffmpeg.avformat_free_context(ofmt_ctx);
    // 修改右键菜单回调函数
    playfinisheddo.invoke();
   }
   isrun = false;
   ispause = false;
   return 0;
  }
 
  bool islastframe = false;
  bool isnextframe = false;
  bool playfastly = false;
  bool playslowly = false;
  int play_speed = 1;
  long firstpts = -1;
  datetime startts;
  /// <summary>
  /// 控制快慢
  /// </summary>
  /// <param name="pts"></param>
  /// <param name="speed"></param>
  private void deleytoplay(long pts)
  {
   int delaytime = 0;
   try
   {
    // 计算延时
    double delay = (datetime.now - startts).totalmilliseconds;
    var i = (int)(pts - firstpts - delay);
    if (i >= 100)
    {
     delaytime = 40;
     delaytime = controlfastorslow(delaytime);
    }
    else if (i >= 300)
    {
     delaytime = 60;
     delaytime = controlfastorslow(delaytime);
    }
    else if (i >= 500)
    {
     delaytime = 100;
     delaytime = controlfastorslow(delaytime);
    }
   }
   catch
   {
    console.writeline("counting delay time error ");
   }
   finally
   {
    console.writeline("counting delay time = " + delaytime+ " play_speed="+ play_speed);
    if (delaytime > 0)
     thread.sleep(delaytime);
		 } 
  }
 
  /// <summary>
  /// 控制快慢
  /// </summary>
  /// <param name="delaytime"></param>
  private int controlfastorslow(int delaytime)
  {
   if (playfastly)
   {
    // 快放
    delaytime /= play_speed;
   }
   else if (playslowly)
   {
    // 慢放
    delaytime *= play_speed;
   }
   return delaytime;
  } 
  /// <summary>
  /// 开启线程
  /// </summary>
  /// <param name="filename"></param>
  /// <param name="sdlvideo"></param>
  /// <param name="sdlaudio"></param>
  public void start(playfinisheddo playfinisheddo)
  {
   if (!isinit)
   {
    messagebox.show("没有初始化");
   }
   thread = new thread(() =>
   {
    try
    {
     readandplay(playfinisheddo);
    }
    catch (exception ex)
    {
     sq.base.errorlog.writelog4ex("jt1078codecformp4.run video", ex);
    }
   });
   thread.isbackground = true;
   thread.start(); 
  }
 
  /// <summary>
  /// 暂停继续
  /// </summary>
  public void goonplay()
  {
   // 重置第一帧pts,处理暂停后音视频不同步
   firstpts = -1;
   // 继续的相关操作和变量修改
   pause_thread = false;
   ispause = pause_thread;
   sdlvideo.playvideo();
   sdlaudio.playaudio();
  }
 
  /// <summary>
  /// 暂停
  /// </summary>
  public void pause()
  {
   // 暂停的相关操作和变量修改
   pause_thread = true;
   ispause = pause_thread;
   sdlvideo.pausevideo();
   sdlaudio.pauseaudio();
  }
 
  /// <summary>
  /// 停止
  /// </summary>
  public void stop()
  {
   exit_thread = true;
   if (thread != null && thread.isalive)
   {
    thread.abort();
    thread.join();
    thread = null;
   }
  }
 
  /// <summary>
  /// 快放
  /// </summary>
  public void playfast()
  {
   if (pause_thread)
   {
    // 激活播放
    goonplay();
   }
   if (playslowly)
   {
    play_speed = 1;
    playslowly = false;
   }
   else
   {
    play_speed++;
   }
   playfastly = true; 
  } 
 
  /// <summary>
  /// 慢放
  /// </summary>
  public void playslow()
  {
   if (pause_thread)
   {
    // 激活播放
    goonplay();
   }
   if (playfastly)
   {
    play_speed = 1;
    playfastly = false;
   }
   else
   {
    play_speed++;
   }
   playslowly = true; 
  }
 
  /// <summary>
  /// 上一帧
  /// </summary>
  public void playlastframe()
  {
   // 修改上一帧标志
   islastframe = true;
   // 每点击一次向前播一帧
   if (list.count>0)
   {
    console.writeline("剩余播放帧:"+ list.count);
    // 激活播放
    goonplay();
    avvideo lastframe = list.last();
    // 播放上一帧图像
    sdlvideo.sdl_display(lastframe.width, lastframe.height, lastframe.pixels, lastframe.pixelssize, lastframe.pitch);
    // 修改上一帧标志
    islastframe = false;
    // 移除已看过的帧
    list.remove(lastframe);
    thread.sleep(10);
    pause();
   }   
  }
 
  /// <summary>
  /// 下一帧
  /// </summary>
  public void playnextframe()
  {
   // 暂停以区分帧
   pause();
   // 播放以完成下一帧图像显示或声音播放
   goonplay();
   // 下一帧播放完成暂停标志
   isnextframe = true;
  }
 }
 
 class media
 {
  /// <summary>
  /// 0:video,1:audio
  /// </summary>
  public int type { get; set; }
 
  /// <summary>
  /// pts value
  /// </summary>
  public long pts { get; set; }
 }
 
 class avvideo : media
 {
  public int width { get; set; }
  public int height { get; set; }
  public intptr pixels { get; set; }
  public int pixelssize { get; set; }
  public int pitch { get; set; }
 
  public avvideo(int width, int height, intptr pixels, int pixelssize, int pitch)
  {
   this.width = width;
   this.height = height;
   this.pixels = pixels;
   this.pixelssize = pixelssize;
   this.pitch = pitch;
  }
 }
 class avaudio : media
 {
  public intptr pcm { get; set; }
  public int len { get; set; }
 
  public avaudio(intptr pcm, int len)
  {
   this.pcm = pcm;
   this.len = len;
  }
 }
}

以上这篇c# 使用sdl2实现mp4文件播放音视频操作就是小编分享给大家的全部内容了,希望能给大家一个参考,也希望大家多多支持。