JavaFX实现简易时钟效果(二)
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2022-03-26 07:59:21
本文实例为大家分享了javafx实现简易时钟效果的具体代码,供大家参考,具体内容如下在前一篇博客中,我们已经绘制了一个静止时钟。首先进行一个微调:让表盘根据窗口大小自动调整大小:在 showclock...
本文实例为大家分享了javafx实现简易时钟效果的具体代码,供大家参考,具体内容如下
在前一篇博客中,我们已经绘制了一个静止时钟。
首先进行一个微调:让表盘根据窗口大小自动调整大小:
在 showclock.start() 中,添加对面板长宽的监听。
pane.widthproperty().addlistener(ov -> clock.setw(pane.getwidth())); pane.heightproperty().addlistener(ov -> clock.seth(pane.getheight()));
添加对时间和钟表大小的更改方法
在 clockpane 类中添加:
/** construct a clock with specified hour, minute, and second */ public clockpane(int hour, int minute, int second) { this.hour = hour; this.minute = minute; this.second = second; paintclock(); } /** set a new hour */ public void sethour(int hour) { this.hour = hour; paintclock(); } /** set a new minute */ public void setminute(int minute) { this.minute = minute; paintclock(); } /** set a new second */ public void setsecond(int second) { this.second = second; paintclock(); } /** return clock pane's width */ public double getw() { return w; } /** set clock pane's width */ public void setw(double w) { this.w = w; paintclock(); } /** return clock pane's height */ public double geth() { return h; } /** set clock pane's height */ public void seth(double h) { this.h = h; paintclock(); }
用 timeline 实现动态钟表
在 showclock 类中添加:
//设置事件处理对象 eventhandler<actionevent> eventhandler = e -> { clock.setcurrenttime(); }; //每秒结束后触发eventhandler timeline animation = new timeline( new keyframe(duration.millis(1000), eventhandler)); animation.setcyclecount(timeline.indefinite); //无限循环 animation.play(); //开始动画
就可以让时钟动起来了。
完整代码
showclock.java
package primier; import javafx.application.application; import javafx.geometry.pos; import javafx.scene.scene; import javafx.stage.stage; import javafx.scene.layout.*; import javafx.scene.control.*; import javafx.event.actionevent; import javafx.event.eventhandler; import javafx.util.duration; import javafx.animation.keyframe; import javafx.animation.timeline; public class showclock extends application { @override //override the start method in the application class public void start(stage primarystage) { clockpane clock = new clockpane(); //设置事件处理对象 eventhandler<actionevent> eventhandler = e -> { clock.setcurrenttime(); }; //每秒结束后触发eventhandler timeline animation = new timeline( new keyframe(duration.millis(1000), eventhandler)); animation.setcyclecount(timeline.indefinite); //无限循环 animation.play(); //开始动画 borderpane pane = new borderpane(); pane.setcenter(clock); scene scene = new scene(pane, 250,250); primarystage.settitle("display clock"); primarystage.setscene(scene); primarystage.show(); pane.widthproperty().addlistener(ov -> clock.setw(pane.getwidth())); pane.heightproperty().addlistener(ov -> clock.seth(pane.getheight())); } public static void main (string[] args) { application.launch(args); } }
clockpane.java
package primier; import java.util.calendar; import java.util.gregoriancalendar; import javafx.scene.layout.pane; import javafx.scene.paint.color; import javafx.scene.shape.circle; import javafx.scene.shape.line; import javafx.scene.text.text; public class clockpane extends pane { private int hour; private int minute; private int second; // clock pane's width and height private double w = 250, h = 250; /** construct a default clock with the current time*/ public clockpane() { setcurrenttime(); } /** construct a clock with specified hour, minute, and second */ public clockpane(int hour, int minute, int second) { this.hour = hour; this.minute = minute; this.second = second; paintclock(); } /** return hour */ public int gethour() { return hour; } /** set a new hour */ public void sethour(int hour) { this.hour = hour; paintclock(); } /** return minute */ public int getminute() { return minute; } /** set a new minute */ public void setminute(int minute) { this.minute = minute; paintclock(); } /** return second */ public int getsecond() { return second; } /** set a new second */ public void setsecond(int second) { this.second = second; paintclock(); } /** return clock pane's width */ public double getw() { return w; } /** set clock pane's width */ public void setw(double w) { this.w = w; paintclock(); } /** return clock pane's height */ public double geth() { return h; } /** set clock pane's height */ public void seth(double h) { this.h = h; paintclock(); } /** set the current time for the clock */ public void setcurrenttime() { //construct a calendar for the current date and time calendar calendar = new gregoriancalendar(); //set current hour, minute and second this.hour = calendar.get(calendar.hour_of_day); this.minute = calendar.get(calendar.minute); this.second = calendar.get(calendar.second); paintclock(); } /** paint the clock */ protected void paintclock() { // initialize clock parameters double clockradius = math.min(w,h)*0.8*0.5; double centerx = w/2; double centery = h/2; // draw circle circle circle = new circle(centerx, centery, clockradius); circle.setfill(color.white); circle.setstroke(color.black); text t1 = new text(centerx-5, centery-clockradius+12,"12"); text t2 = new text(centerx-clockradius+3, centery +5, "9"); text t3 = new text(centerx+clockradius-10, centery+3, "3"); text t4 = new text(centerx-3, centery+clockradius-3,"6"); // draw second hand double slength = clockradius * 0.8; double secondx = centerx + slength * math.sin(second * (2 * math.pi / 60)); double secondy = centery - slength * math.cos(second * (2 * math.pi / 60)); line sline = new line(centerx, centery, secondx, secondy); sline.setstroke(color.gray); // draw minute hand double mlength = clockradius * 0.65; double minutex = centerx + mlength * math.sin(minute * (2 * math.pi / 60)); double minutey = centery - mlength * math.cos(minute * (2 * math.pi / 60)); line mline = new line(centerx, centery, minutex, minutey); mline.setstroke(color.blue); // draw hour hand double hlength = clockradius * 0.5; double hourx = centerx + hlength * math.sin((hour % 12 + minute / 60.0) * (2 * math.pi / 12)); double houry = centery - hlength * math.cos((hour % 12 + minute / 60.0) * (2 * math.pi / 12)); line hline = new line(centerx, centery, hourx, houry); sline.setstroke(color.green); getchildren().clear(); getchildren().addall(circle, t1, t2, t3, t4, sline, mline, hline); } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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