用python实现一个让人戒不掉的百变款消消乐
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2022-03-24 08:12:27
导语每日游戏更新系列——今天带大家解锁消消乐小游戏!一天深夜,我像往常一样快乐地遨游在互联网的海洋里,猝不及防地接到了一个电话。屏幕上一个触目惊心的大字:妈。我一边动作迟缓地按下通话键,...
导语
每日游戏更新系列——今天带大家解锁消消乐小游戏!
一天深夜,我像往常一样快乐地遨游在互联网的海洋里,猝不及防地接到了一个电话。
屏幕上一个触目惊心的大字:妈。
我一边动作迟缓地按下通话键,一边迅速反省是不是刚才发朋友圈忘记屏蔽,被她发现我又在熬夜了。
电话那头果然传来了她火急火燎的声音,但我猜中了开头,却猜不到这结局。
我妈说:“还没睡觉吧,给我解锁一下消消乐的新关卡。”
我还在判断她的操作是有意试探还是虚晃一枪时,她已经开始着急了:“快点,就差最后一个人了,我在等着你啊!”
对于不想睡觉的人来说,每个辗转难眠的夜晚都是相似的,但同样清醒如鸡的我和我妈却有着各自不同的快乐源泉!
正文
其实消消乐的话主题的素材可以随意一点儿, 可以是月饼中秋版本的,动漫版本的等等等.......万物皆可。
这边准备了2组消消乐的主题:1.表情包消消乐;2.十二生肖。
设置拼图游戏精灵类:
class gemsprite(pygame.sprite.sprite): def __init__(self, img_path, size, position, downlen, **kwargs): pygame.sprite.sprite.__init__(self) self.image = pygame.image.load(img_path) self.image = pygame.transform.smoothscale(self.image, size) self.rect = self.image.get_rect() self.rect.left, self.rect.top = position self.downlen = downlen self.target_x = position[0] self.target_y = position[1] + downlen self.type = img_path.split('/')[-1].split('.')[0] self.fixed = false self.speed_x = 10 self.speed_y = 10 self.direction = 'down'
拼图上下左右移动:
def move(self): if self.direction == 'down': self.rect.top = min(self.target_y, self.rect.top+self.speed_y) if self.target_y == self.rect.top: self.fixed = true elif self.direction == 'up': self.rect.top = max(self.target_y, self.rect.top-self.speed_y) if self.target_y == self.rect.top: self.fixed = true elif self.direction == 'left': self.rect.left = max(self.target_x, self.rect.left-self.speed_x) if self.target_x == self.rect.left: self.fixed = true elif self.direction == 'right': self.rect.left = min(self.target_x, self.rect.left+self.speed_x) if self.target_x == self.rect.left: self.fixed = true
定义游戏类开始游戏主循环:
class gemgame(): def __init__(self, screen, sounds, font, gem_imgs, cfg, **kwargs): self.info = 'gemgem' self.screen = screen self.sounds = sounds self.font = font self.gem_imgs = gem_imgs self.cfg = cfg self.reset() def start(self): clock = pygame.time.clock() # 遍历整个游戏界面更新位置 overall_moving = true # 指定某些对象个体更新位置 individual_moving = false # 定义一些必要的变量 gem_selected_xy = none gem_selected_xy2 = none swap_again = false add_score = 0 add_score_showtimes = 10 time_pre = int(time.time()) while true: for event in pygame.event.get(): if event.type == pygame.quit or (event.type == pygame.keyup and event.key == pygame.k_escape): pygame.quit() sys.exit() elif event.type == pygame.mousebuttonup: if (not overall_moving) and (not individual_moving) and (not add_score): position = pygame.mouse.get_pos() if gem_selected_xy is none: gem_selected_xy = self.checkselected(position) else: gem_selected_xy2 = self.checkselected(position) if gem_selected_xy2: if self.swapgem(gem_selected_xy, gem_selected_xy2): individual_moving = true swap_again = false else: gem_selected_xy = none if overall_moving: overall_moving = not self.dropgems(0, 0) # 移动一次可能可以拼出多个3连块 if not overall_moving: res_match = self.ismatch() add_score = self.removematched(res_match) if add_score > 0: overall_moving = true if individual_moving: gem1 = self.getgembypos(*gem_selected_xy) gem2 = self.getgembypos(*gem_selected_xy2) gem1.move() gem2.move() if gem1.fixed and gem2.fixed: res_match = self.ismatch() if res_match[0] == 0 and not swap_again: swap_again = true self.swapgem(gem_selected_xy, gem_selected_xy2) self.sounds['mismatch'].play() else: add_score = self.removematched(res_match) overall_moving = true individual_moving = false gem_selected_xy = none gem_selected_xy2 = none self.screen.fill((135, 206, 235)) self.drawgrids() self.gems_group.draw(self.screen) if gem_selected_xy: self.drawblock(self.getgembypos(*gem_selected_xy).rect) if add_score: if add_score_showtimes == 10: random.choice(self.sounds['match']).play() self.drawaddscore(add_score) add_score_showtimes -= 1 if add_score_showtimes < 1: add_score_showtimes = 10 add_score = 0 self.remaining_time -= (int(time.time()) - time_pre) time_pre = int(time.time()) self.showremainingtime() self.drawscore() if self.remaining_time <= 0: return self.score pygame.display.update() clock.tick(self.cfg.fps)
既然是游戏拿肯定是有加分设置的、玩游戏要设置一个时间限制更有趣。
def showremainingtime(self): remaining_time_render = self.font.render('countdown: %ss' % str(self.remaining_time), 1, (85, 65, 0)) rect = remaining_time_render.get_rect() rect.left, rect.top = (self.cfg.screensize[0]-201, 6) self.screen.blit(remaining_time_render, rect) def drawscore(self): score_render = self.font.render('score:'+str(self.score), 1, (85, 65, 0)) rect = score_render.get_rect() rect.left, rect.top = (10, 6) self.screen.blit(score_render, rect) def drawaddscore(self, add_score): score_render = self.font.render('+'+str(add_score), 1, (255, 100, 100)) rect = score_render.get_rect() rect.left, rect.top = (250, 250) self.screen.blit(score_render, rect)
三个图片相同即可消除:
def removematched(self, res_match): if res_match[0] > 0: self.generatenewgems(res_match) self.score += self.reward return self.reward return 0
定义下来的图片特效:
def dropgems(self, x, y): if not self.getgembypos(x, y).fixed: self.getgembypos(x, y).move() if x < self.cfg.numgrid - 1: x += 1 return self.dropgems(x, y) elif y < self.cfg.numgrid - 1: x = 0 y += 1 return self.dropgems(x, y) else: return self.isfull()
拼图的位置交换:
def swapgem(self, gem1_pos, gem2_pos): margin = gem1_pos[0] - gem2_pos[0] + gem1_pos[1] - gem2_pos[1] if abs(margin) != 1: return false gem1 = self.getgembypos(*gem1_pos) gem2 = self.getgembypos(*gem2_pos) if gem1_pos[0] - gem2_pos[0] == 1: gem1.direction = 'left' gem2.direction = 'right' elif gem1_pos[0] - gem2_pos[0] == -1: gem2.direction = 'left' gem1.direction = 'right' elif gem1_pos[1] - gem2_pos[1] == 1: gem1.direction = 'up' gem2.direction = 'down' elif gem1_pos[1] - gem2_pos[1] == -1: gem2.direction = 'up' gem1.direction = 'down' gem1.target_x = gem2.rect.left gem1.target_y = gem2.rect.top gem1.fixed = false gem2.target_x = gem1.rect.left gem2.target_y = gem1.rect.top gem2.fixed = false self.all_gems[gem2_pos[0]][gem2_pos[1]] = gem1 self.all_gems[gem1_pos[0]][gem1_pos[1]] = gem2 return true
附游戏主程序界面:
import os import sys import cfg import pygame from modules import * def main(): pygame.init() screen = pygame.display.set_mode(cfg.screensize) pygame.display.set_caption('消消乐小游戏') # 加载背景音乐 pygame.mixer.init() pygame.mixer.music.load(os.path.join(cfg.rootdir, "resources/audios/bg.mp3")) pygame.mixer.music.set_volume(0.6) pygame.mixer.music.play(-1) # 加载音效 sounds = {} sounds['mismatch'] = pygame.mixer.sound(os.path.join(cfg.rootdir, 'resources/audios/badswap.wav')) sounds['match'] = [] for i in range(6): sounds['match'].append(pygame.mixer.sound(os.path.join(cfg.rootdir, 'resources/audios/match%s.wav' % i))) # 加载字体 font = pygame.font.font(os.path.join(cfg.rootdir, 'resources/font/font.ttf'), 25) # 图片加载 gem_imgs = [] for i in range(1, 8): gem_imgs.append(os.path.join(cfg.rootdir, 'resources/images/gem%s.png' % i)) # 主循环 game = gemgame(screen, sounds, font, gem_imgs, cfg) while true: score = game.start() flag = false # 一轮游戏结束后玩家选择重玩或者退出 while true: for event in pygame.event.get(): if event.type == pygame.quit or (event.type == pygame.keyup and event.key == pygame.k_escape): pygame.quit() sys.exit() elif event.type == pygame.keyup and event.key == pygame.k_r: flag = true if flag: break screen.fill((135, 206, 235)) text0 = 'final score: %s' % score text1 = 'press <r> to restart the game.' text2 = 'press <esc> to quit the game.' y = 150 for idx, text in enumerate([text0, text1, text2]): text_render = font.render(text, 1, (85, 65, 0)) rect = text_render.get_rect() if idx == 0: rect.left, rect.top = (212, y) elif idx == 1: rect.left, rect.top = (122.5, y) else: rect.left, rect.top = (126.5, y) y += 100 screen.blit(text_render, rect) pygame.display.update() game.reset() '''run''' if __name__ == '__main__': main()
效果图:
说实话这个表情包版本的找的好哇!哈哈哈 很多相似的找都找不出来~
这个是真卡哇伊哈哈哈 适合家里的小朋友玩~
总结
好啦!每日游戏更新系列今天的结束了!
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