《UnityAPI.Particle粒子》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Particle+lifetime+startColor+立钻哥哥++OK++)
《UnityAPI.Particle粒子》
版本 |
作者 |
参与者 |
完成日期 |
备注 |
UnityAPI_Particle_V01_1.0 |
严立钻 |
|
2020.07.16 |
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|
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#《UnityAPI.Particle粒子》发布说明:
++++“UnityAPI.Particle粒子”是对UnityAPI中Particle粒子类的剖析和拓展;
立钻哥哥:Unity是一个入门快、提高难的游戏引擎,想要提升能力,至少需要越过3道坎:API+Shader+综合能力;++1、API的积累:对API的合理利用不仅可以减轻自己的编码负担,而且往往可以提高程序的运行效率;这也是钻哥开始“Unity API”独立打造分类的初衷; ++2、Shader编程:想要做出一款精品游戏往往需要有高效的Shader的支持;Unity提供了一套改良的“Shader Lab”系统,优化了繁杂的“Open GL”编程; ++3、综合能力(技术+业务+管理):一款产品的制作除了功能编程外,往往会涉及很多其他领域,例如产品架构、UI交互设计、模型制作等,作为主要的编程人员,对其他相关领域的了解程序往往会影响到产品制作直至最后的产品体验; ++++立钻哥哥一直在推动【VR云游戏=Unity+SteamVR+云技术+5G+AI】,这个只是一个引子,抛砖引玉让大家对整个知识体系有一个明确的落地方向,宝宝们可以根据自己的兴趣方向进行拓展:比如Unity这里是指一种“3D游戏引擎”,也可拓展至“UE4、Cocos2dx”等游戏引擎;SteamVR是一种跨硬件解决方案,也可拓展至“VRTK”等第三方插件;“云技术+5G”是一种跨平台解决方案的核心技术,同样可拓展至其他平台解决方案;AI也是一种先进技术的举例,也可以拓展至任何一种前沿技术; |
@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)
$$$$博客溯源:
++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点)
++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
++++【Unity开发基础】分类:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html
++++【Linux系统编程】分类:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html
++++【C++C铸就生存利器】分类:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html
++++【人工智能AI2026】分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html
++++【立钻哥哥CSDN空间】:https://blog.csdn.net/VRunSoftYanlz/
#Particle粒子
#Particle粒子 |
#Particle粒子++A1、Description描述++B2、Variables变量++C3、Public Function共有函数++D4、Message消息 |
#A1、Description描述
#A1、Description描述 |
++A1、Description描述
++++立钻哥哥:Particle(粒子)是粒子的脚本接口;
++++[namespace]:UnityEngine;
++++[Inherits from]:;
++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995
++++[Unity特效渲染]:https://blog.csdn.net/VRunSoftYanlz/article/details/78886403
++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
++++[Unity快速入门]:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475
++++[UnityAPI目录]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533906
++++[Application应用]:https://blog.csdn.net/VRunSoftYanlz/article/details/106086327
++++[Object对象]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194
++++[GameObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106223815
++++[MonoBehaviour]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533256
++++[Component组件]:https://blog.csdn.net/VRunSoftYanlz/article/details/106367004
++++[Transform变换]:https://blog.csdn.net/VRunSoftYanlz/article/details/106607761
++++[Camera摄像机]:https://blog.csdn.net/VRunSoftYanlz/article/details/106148837
++++[Shader着色器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106321040
++++[Material材质]:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
++++[Physics物理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106268062
++++[Collider碰撞器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106696886
++++[Rigidbody刚体]:https://blog.csdn.net/VRunSoftYanlz/article/details/106698042
++++[Animator动画]:https://blog.csdn.net/VRunSoftYanlz/article/details/106863517
++++[Animation]:https://blog.csdn.net/VRunSoftYanlz/article/details/106931626
++++[AnimationCurve]:https://blog.csdn.net/VRunSoftYanlz/article/details/106952329
++++[AnimationEvent]:https://blog.csdn.net/VRunSoftYanlz/article/details/107008468
++++[Joint关节]:https://blog.csdn.net/VRunSoftYanlz/article/details/106771226
++++[RaycastHit]:https://blog.csdn.net/VRunSoftYanlz/article/details/106292370
++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995
++++[WWW万维网]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412890
++++[LineRenerer]:https://blog.csdn.net/VRunSoftYanlz/article/details/106306388
++++[WheelCollider]:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
++++[MovieTexture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106434063
++++[Keyframe关键帧]:https://blog.csdn.net/VRunSoftYanlz/article/details/107008908
++++[Debug调试]:https://blog.csdn.net/VRunSoftYanlz/article/details/107029574
++++[Quaternion]:https://blog.csdn.net/VRunSoftYanlz/article/details/107271863
++++[RectTransform]:https://blog.csdn.net/VRunSoftYanlz/article/details/107092732
++++[Gizmos可视化]:https://blog.csdn.net/VRunSoftYanlz/article/details/107049986
#B2、Variables变量
#B2、Variables变量 |
++B2、Variables变量++++B2.1、angularVelocity++++B2.2、angularVelocity3D++++B2.3、lifetime++++B2.4、position++++B2.5、randomSeed++++B2.6、rotation++++B2.7、rotation3D++++B2.8、startColor++++B2.9、startLifetime++++B2.10、startSize++++B2.11、velocity++++B2.12、YanlzXREngine.Particle.Variables |
++B2.1、angularVelocity
++B2.1、angularVelocity |
++B2.1、angularVelocity
++++立钻哥哥:角速度;
public float angularVelocity; |
++++粒子的角速度;
++++粒子的角速度是度每秒;
++B2.2、angularVelocity3D
++B2.2、angularVelocity3D |
++B2.2、angularVelocity3D
++++立钻哥哥:角速度3D;
public Vector3 angularVelocity3D; |
++++3D粒子角速度;
++++粒子的角速度是绕每轴每秒多少度;
This is the particle’s angular velocity in degrees per second, around each axis. |
++B2.3、lifetime
++B2.3、lifetime |
++B2.3、lifetime
++++立钻哥哥:生命周期;
public float lifetime; |
++++粒子的生命周期;
++++粒子将存活多少秒;当lifetime时间降到0,粒子会被杀掉;
++B2.4、position
++B2.4、position |
++B2.4、position
++++立钻哥哥:位置;
public Vector3 position; |
++++粒子的位置;
++++位置是相对于模拟空间定义(如果world或local),通过simulationSpace属性设置(ParticleSystem.simulationSpace模拟空间);如有必要可以使用Transform.TransformPoint和Transform.InverseTransformPoint在local和world空间转换;
++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995
++++[Transform变换]:https://blog.csdn.net/VRunSoftYanlz/article/details/106607761
++B2.5、randomSeed
++B2.5、randomSeed |
++B2.5、randomSeed
++++立钻哥哥:随机种子;
public uint randomSeed; |
++++该粒子的随机种子;
++++这是用来创建两曲线间随机插值;
++B2.6、rotation
++B2.6、rotation |
++B2.6、rotation
++++立钻哥哥:旋转角度;
public float rotation; |
++++该粒子的旋转角度,单位为度;
++B2.7、rotation3D
++B2.7、rotation3D |
++B2.7、rotation3D
++++立钻哥哥:旋转角度3D;
public Vector3 rotation3D; |
++++该粒子的3D旋转角度,绕每轴;
++B2.8、startColor
++B2.8、startColor |
++B2.8、startColor
++++立钻哥哥:初始颜色;
public Color32 startColor; |
++++该粒子的初始颜色;粒子由程序计算的当前颜色,基于该值和激活的颜色模块;
++++颜色的Alpha通道用来淡出粒子;
++B2.9、startLifetime
++B2.9、startLifetime |
++B2.9、startLifetime
++++立钻哥哥:初始生命周期;
public float startLifetime; |
++++该粒子的初始生命周期;
++++粒子的总生命周期,单位秒;当创建粒子时,通过粒子系统设置;
++B2.10、startSize
++B2.10、startSize |
++B2.10、startSize
++++立钻哥哥:初始大小;
public float startSize; |
++++该粒子的初始大小;粒子的当前大小是由程序基于该值和激活的大小模块计算;
++++在世界坐标空间,粒子的大小,单位米;
++B2.11、velocity
++B2.11、velocity |
++B2.11、velocity
++++立钻哥哥:速度;
public Vector3 velocity; |
++++粒子的速度;
++++粒子通过每帧速度移动;如果粒子设置到ParticleSystemRenderMode.Stretch模式,该速度也被用于ParticleSystemRenderer;
++++[ParticleSystemRenderer]:https://blog.csdn.net/VRunSoftYanlz/article/details/107395415
#C3、Public Functions公有函数
#C3、Public Functions公有函数 |
++C3、Public Functions公有函数++++C3.1、GetCurrentColor++++C3.2、GetCurrentSize++++C3.3、YanlzXREngine.Particle.PublicFunctions |
++C3.1、GetCurrentColor
++C3.1、GetCurrentColor |
++C3.1、GetCurrentColor
++++立钻哥哥:获取当前颜色;
public Color32 GetCurrentColor(ParticleSystem system); |
++++[system]:发射该粒子的粒子系统;
++++返回当前Color32颜色;
++++粒子的当前颜色通过应用到相关曲线到startColor属性计算;
++Color32(32位颜色) ++++立钻哥哥:表示32位格式RGBA颜色; ++++每个颜色通道的字节值范围从0到255; ++++通道(r,g,b)在RGB颜色空间内定义一个颜色;Alpha通道(a)定义透明度:Alpha值是255表示完全不透明,alpha值是0表示完全透明; |
++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995
++C3.2、GetCurrentSize
++C3.2、GetCurrentSize |
++C3.2、GetCurrentSize
++++立钻哥哥:获取当前大小;
public float GetCurrentSize(ParticleSystem system); |
++++[system]:从其发射粒子的粒子系统;
++++返回当前大小;
++++粒子的当前大小通过应用到相关曲线到startSize属性来计算;
++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995
#D4、立钻哥哥对Particle类的拓展
#D4、立钻哥哥对Particle类的拓展 |
++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
++++[Unity快速入门]:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475
++++[UnityAPI目录]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533906
++++[Application应用]:https://blog.csdn.net/VRunSoftYanlz/article/details/106086327
++++[Object对象]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194
++++[GameObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106223815
++++[MonoBehaviour]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533256
++++[Component组件]:https://blog.csdn.net/VRunSoftYanlz/article/details/106367004
++++[Transform变换]:https://blog.csdn.net/VRunSoftYanlz/article/details/106607761
++++[Camera摄像机]:https://blog.csdn.net/VRunSoftYanlz/article/details/106148837
++++[Shader着色器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106321040
++++[Material材质]:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
++++[Physics物理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106268062
++++[Collider碰撞器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106696886
++++[Rigidbody刚体]:https://blog.csdn.net/VRunSoftYanlz/article/details/106698042
++++[Animator动画]:https://blog.csdn.net/VRunSoftYanlz/article/details/106863517
++++[Animation]:https://blog.csdn.net/VRunSoftYanlz/article/details/106931626
++++[AnimationCurve]:https://blog.csdn.net/VRunSoftYanlz/article/details/106952329
++++[AnimationEvent]:https://blog.csdn.net/VRunSoftYanlz/article/details/107008468
++++[Joint关节]:https://blog.csdn.net/VRunSoftYanlz/article/details/106771226
++++[RaycastHit]:https://blog.csdn.net/VRunSoftYanlz/article/details/106292370
++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995
++++[WWW万维网]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412890
++++[LineRenerer]:https://blog.csdn.net/VRunSoftYanlz/article/details/106306388
++++[WheelCollider]:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
++++[MovieTexture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106434063
++++[Keyframe关键帧]:https://blog.csdn.net/VRunSoftYanlz/article/details/107008908
++++[Debug调试]:https://blog.csdn.net/VRunSoftYanlz/article/details/107029574
++++[Quaternion]:https://blog.csdn.net/VRunSoftYanlz/article/details/107271863
++++[RectTransform]:https://blog.csdn.net/VRunSoftYanlz/article/details/107092732
++++[Gizmos可视化]:https://blog.csdn.net/VRunSoftYanlz/article/details/107049986
++++[LightProbes探测]:https://blog.csdn.net/VRunSoftYanlz/article/details/107372601
++++[Light灯光]:https://blog.csdn.net/VRunSoftYanlz/article/details/107372030
++++[Ray射线]:https://blog.csdn.net/VRunSoftYanlz/article/details/107348830
++++[Time时间]:https://blog.csdn.net/VRunSoftYanlz/article/details/107325540
++++[Mathf数学函数]:https://blog.csdn.net/VRunSoftYanlz/article/details/107307385
++++[Vector2二维]:https://blog.csdn.net/VRunSoftYanlz/article/details/107239428
++++[Vector3三维]:https://blog.csdn.net/VRunSoftYanlz/article/details/107170428
++++[Vector4四维]:https://blog.csdn.net/VRunSoftYanlz/article/details/107147669
++++[Color颜色]:https://blog.csdn.net/VRunSoftYanlz/article/details/107147170
++++[Cloth布料]:https://blog.csdn.net/VRunSoftYanlz/article/details/107131605
++++[Canvas画布]:https://blog.csdn.net/VRunSoftYanlz/article/details/107117293
++++[TransitionInfo]:https://blog.csdn.net/VRunSoftYanlz/article/details/107116998
++++[AniStateInfo]:https://blog.csdn.net/VRunSoftYanlz/article/details/107116694
++++[AnimationState]:https://blog.csdn.net/VRunSoftYanlz/article/details/107093213
++++[Rect矩阵]:https://blog.csdn.net/VRunSoftYanlz/article/details/107073059
++++[Random随机数]:https://blog.csdn.net/VRunSoftYanlz/article/details/107072515
++++[PlayerPrefs存档]:https://blog.csdn.net/VRunSoftYanlz/article/details/107029106
++++[StateMachine]:https://blog.csdn.net/VRunSoftYanlz/article/details/107028714
++++[AnimationClip]:https://blog.csdn.net/VRunSoftYanlz/article/details/106951675
++++[Input输入]:https://blog.csdn.net/VRunSoftYanlz/article/details/106843487
++++[Resources资源]:https://blog.csdn.net/VRunSoftYanlz/article/details/106818524
++++[Network网络]:https://blog.csdn.net/VRunSoftYanlz/article/details/106795026
++++[Collision碰撞]:https://blog.csdn.net/VRunSoftYanlz/article/details/106697669
++++[Matrix4x4矩阵]:https://blog.csdn.net/VRunSoftYanlz/article/details/106504027
++++[Renerer渲染器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106481994
++++[AudioSource]:https://blog.csdn.net/VRunSoftYanlz/article/details/106462679
++++[AudioClip]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448955
++++[Texture纹理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448589
++++[AssetBundle]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412190
++++[ScriptableObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106392769
@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)
++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点)
++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
++++【Unity开发基础】分类:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html
++++【Linux系统编程】分类:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html
++++【C++C铸就生存利器】分类:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html
++++【人工智能AI2026】分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html
++++【立钻哥哥CSDN空间】:https://blog.csdn.net/VRunSoftYanlz/
【XR游戏开发QQ群:784477094】
++立钻哥哥推荐的拓展学习链接(Link_Url):
立钻哥哥推荐的拓展学习链接(Link_Url) |
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
++++虚拟现实VR资讯: https://blog.csdn.net/VRunSoftYanlz/article/details/89165846
++++HTC_VIVE开发基础:https://blog.csdn.net/VRunSoftYanlz/article/details/81989970
++++Oculus杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82469850
++++Oculus安装使用:https://blog.csdn.net/VRunSoftYanlz/article/details/82718982
++++Unity+SteamVR=>VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88809370
++++Unity减少VR晕眩症:https://blog.csdn.net/VRunSoftYanlz/article/details/89115518
++++SteamVR简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86484254
++++SteamVR脚本功能分析:https://blog.csdn.net/VRunSoftYanlz/article/details/86531480
++++SteamVR2.0开发指南:https://blog.csdn.net/VRunSoftYanlz/article/details/86618187
++++SteamVR2.2.0开发指南:https://blog.csdn.net/VRunSoftYanlz/article/details/88784527
++++SteamVR2.2.0快速入门:https://blog.csdn.net/VRunSoftYanlz/article/details/88833579
++++SteamVR2.2.0交互系统:https://blog.csdn.net/VRunSoftYanlz/article/details/89199778
++++SteamVR2.2.0传送机制:https://blog.csdn.net/VRunSoftYanlz/article/details/89390866
++++SteamVR2.2.0教程(一):https://blog.csdn.net/VRunSoftYanlz/article/details/89324067
++++SteamVR2.2.0教程(二):https://blog.csdn.net/VRunSoftYanlz/article/details/89894097
++++SteamVR_Skeleton_Poser:https://blog.csdn.net/VRunSoftYanlz/article/details/89931725
++++SteamVR实战之PMCore:https://blog.csdn.net/VRunSoftYanlz/article/details/89463658
++++SteamVR/Extras:https://blog.csdn.net/VRunSoftYanlz/article/details/86584108
++++SteamVR/Input:https://blog.csdn.net/VRunSoftYanlz/article/details/86601950
++++OpenXR简介:https://blog.csdn.net/VRunSoftYanlz/article/details/85726365
++++VRTK杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82562993
++++VRTK快速入门(杂谈):https://blog.csdn.net/VRunSoftYanlz/article/details/82955267
++++VRTK官方示例(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82955410
++++VRTK代码结构(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82780085
++++VRTK(SceneResources):https://blog.csdn.net/VRunSoftYanlz/article/details/82795400
++++VRTK_ControllerEvents:https://blog.csdn.net/VRunSoftYanlz/article/details/83099512
++++VRTK_InteractTouch:https://blog.csdn.net/VRunSoftYanlz/article/details/83120220
++++虚拟现实行业应用:https://blog.csdn.net/VRunSoftYanlz/article/details/88360157
++++Steam平台上的VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88960085
++++Steam平台热销VR:https://blog.csdn.net/VRunSoftYanlz/article/details/89007741
++++VR实验:以太网帧的构成:https://blog.csdn.net/VRunSoftYanlz/article/details/82598140
++++实验四:存储器扩展实验:https://blog.csdn.net/VRunSoftYanlz/article/details/87834434
++++FrameVR示例V0913:https://blog.csdn.net/VRunSoftYanlz/article/details/82808498
++++FrameVR示例V1003:https://blog.csdn.net/VRunSoftYanlz/article/details/83066516
++++SwitchMachineV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
++++PlaySceneManagerV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
++++Unity5.x用户手册:https://blog.csdn.net/VRunSoftYanlz/article/details/81712741
++++Unity面试题ABC:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++Unity面试题D:https://blog.csdn.net/VRunSoftYanlz/article/details/78630838
++++Unity面试题E:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity面试题F:https://blog.csdn.net/VRunSoftYanlz/article/details/78630945
++++Cocos2dx面试题:https://blog.csdn.net/VRunSoftYanlz/article/details/78630967
++++禅道[zentao]:https://blog.csdn.net/VRunSoftYanlz/article/details/83964057
++++Lua快速入门篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818
++++Lua快速入门篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502
++++Lua快速入门篇(基础概述):https://blog.csdn.net/VRunSoftYanlz/article/details/81041359
++++框架知识点:https://blog.csdn.net/VRunSoftYanlz/article/details/80862879
++++游戏框架(UI框架夯实篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80781140
++++游戏框架(初探篇):https://blog.csdn.net/VRunSoftYanlz/article/details/80630325
++++.Net框架设计:https://blog.csdn.net/VRunSoftYanlz/article/details/87401225
++++从零开始学架构:https://blog.csdn.net/VRunSoftYanlz/article/details/88095895
++++设计模式简单整理:https://blog.csdn.net/vrunsoftyanlz/article/details/79839641
++++专题:设计模式(精华篇):https://blog.csdn.net/VRunSoftYanlz/article/details/81322678
++++U3D小项目参考:https://blog.csdn.net/vrunsoftyanlz/article/details/80141811
++++Unity小游戏算法分析:https://blog.csdn.net/VRunSoftYanlz/article/details/87908365
++++Unity案例(Vehicle):https://blog.csdn.net/VRunSoftYanlz/article/details/82355876
++++UML类图:https://blog.csdn.net/vrunsoftyanlz/article/details/80289461
++++PowerDesigner简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86500084
++++Unity知识点0001:https://blog.csdn.net/vrunsoftyanlz/article/details/80302012
++++Unity知识点0008:https://blog.csdn.net/VRunSoftYanlz/article/details/81153606
++++U3D_Shader编程(第一篇:快速入门篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372071
++++U3D_Shader编程(第二篇:基础夯实篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372628
++++Unity引擎基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78881685
++++Unity面向组件开发:https://blog.csdn.net/vrunsoftyanlz/article/details/78881752
++++Unity物理系统:https://blog.csdn.net/vrunsoftyanlz/article/details/78881879
++++Unity2D平台开发:https://blog.csdn.net/vrunsoftyanlz/article/details/78882034
++++UGUI基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78884693
++++UGUI进阶:https://blog.csdn.net/vrunsoftyanlz/article/details/78884882
++++UGUI综合:https://blog.csdn.net/vrunsoftyanlz/article/details/78885013
++++Unity动画系统基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78886068
++++Unity动画系统进阶:https://blog.csdn.net/vrunsoftyanlz/article/details/78886198
++++Navigation导航系统:https://blog.csdn.net/vrunsoftyanlz/article/details/78886281
++++Unity特效渲染:https://blog.csdn.net/vrunsoftyanlz/article/details/78886403
++++Unity数据存储:https://blog.csdn.net/vrunsoftyanlz/article/details/79251273
++++Unity中Sqlite数据库:https://blog.csdn.net/vrunsoftyanlz/article/details/79254162
++++WWW类和协程:https://blog.csdn.net/vrunsoftyanlz/article/details/79254559
++++Unity网络:https://blog.csdn.net/vrunsoftyanlz/article/details/79254902
++++Unity资源加密:https://blog.csdn.net/VRunSoftYanlz/article/details/87644514
++++PhotonServer简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86652770
++++编写Photon游戏服务器:https://blog.csdn.net/VRunSoftYanlz/article/details/86682935
++++C#事件:https://blog.csdn.net/vrunsoftyanlz/article/details/78631267
++++C#委托:https://blog.csdn.net/vrunsoftyanlz/article/details/78631183
++++C#集合:https://blog.csdn.net/vrunsoftyanlz/article/details/78631175
++++C#泛型:https://blog.csdn.net/vrunsoftyanlz/article/details/78631141
++++C#接口:https://blog.csdn.net/vrunsoftyanlz/article/details/78631122
++++C#静态类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630979
++++C#中System.String类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630945
++++C#数据类型:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity3D默认的快捷键:https://blog.csdn.net/vrunsoftyanlz/article/details/78630838
++++游戏相关缩写:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++UnityAPI.Rigidbody刚体:https://blog.csdn.net/VRunSoftYanlz/article/details/81784053
++++UnityAPI.Material材质:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
++++UnityAPI.Android安卓:https://blog.csdn.net/VRunSoftYanlz/article/details/81843193
++++UnityAPI.AndroidJNI安卓JNI:https://blog.csdn.net/VRunSoftYanlz/article/details/81879345
++++UnityAPI.Transform变换:https://blog.csdn.net/VRunSoftYanlz/article/details/81916293
++++UnityAPI.WheelCollider轮碰撞器:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
++++UnityAPI.Resources资源:https://blog.csdn.net/VRunSoftYanlz/article/details/83155518
++++JSON数据结构:https://blog.csdn.net/VRunSoftYanlz/article/details/82026644
++++CocosStudio快速入门:https://blog.csdn.net/VRunSoftYanlz/article/details/82356839
++++Unity企业内训(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82634668
++++Unity企业内训(第1讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82634733
++++Unity企业内训(第2讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82861180
++++Unity企业内训(第3讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82927699
++++Unity企业内训(第4讲):https://blog.csdn.net/VRunSoftYanlz/article/details/83479776
++++Unity企业内训(第5讲):https://blog.csdn.net/VRunSoftYanlz/article/details/83963811
++++Unity企业内训(第6讲):https://blog.csdn.net/VRunSoftYanlz/article/details/84207696
++++钻哥带您了解产品原型:https://blog.csdn.net/VRunSoftYanlz/article/details/87303828
++++插件<Obi Rope>:https://blog.csdn.net/VRunSoftYanlz/article/details/83963905
++++计算机组成原理(教材篇):https://blog.csdn.net/VRunSoftYanlz/article/details/82719129
++++5G接入:云计算和雾计算:https://blog.csdn.net/VRunSoftYanlz/article/details/88372718
++++云计算通俗讲义:https://blog.csdn.net/VRunSoftYanlz/article/details/88652803
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz
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