用Python写一个属于自己的音乐播放器(pygame+tkinter)
程序员文章站
2022-03-23 09:12:42
运行截图:代码实现:import osimport timeimport tkinterimport tkinter.filedialogimport threadingimport pygame# 定义一些变量folder = '' #歌曲文件夹路径res = [] #存放歌曲路径ret = [] #存放歌曲名称num = 0now_music = ''one_start = True# 功能# 添加文件def buttonChooseFile(): glob...
运行截图:
代码实现:
import os
import time
import tkinter
import tkinter.filedialog
import threading
import pygame
# 定义一些变量
folder = '' #歌曲文件夹路径
res = [] #存放歌曲路径
ret = [] #存放歌曲名称
num = 0
now_music = ''
one_start = True
# 功能
# 添加文件
def buttonChooseFile():
global folder
global res
global ret
folder = tkinter.filedialog.askdirectory()
if folder:
musics = [folder + '\\' + music
for music in os.listdir(folder)\
\
if music.endswith(('.mp3','.m4a','.wav','.ogg'))]
for i in musics:
ret.append(i.split('\\')[1:])
res.append(i.replace('\\','/'))
var2 = tkinter.StringVar()
var2.set(ret)
global lb
lb = tkinter.Listbox(root,listvariable=var2)
lb.place(x=50,y=150,width=260,height=300)
if not folder:
return
global playing
playing = True
# 根据情况禁用和启用相应的按钮
button_play['state'] = 'normal'
button_delete['state'] = 'normal'
voice_bar['state'] = 'normal'
pause_resume.set('播放')
# 删除音乐
def buttonDeleteClick():
music = lb.get('active')[0]
list_temp = [music]
ret.remove(list_temp)
for i in res:
if i.split("/")[-1] == music:
res.remove(i)
lb.delete('active')
# 播放音乐
def play():
global one_start
if len(res):
# 初始化
pygame.mixer.init()
global num
while playing:
if not pygame.mixer.music.get_busy():
nextMusic = res[num]
if one_start:
# 播放选中的那首歌
nextMusic = lb.get('active')
temp_list = [nextMusic[0]]
current_index = ret.index(temp_list)
num = current_index
nextMusic = res[current_index]
print(num)
pygame.mixer.music.load(nextMusic.encode())
# 播放一次
pygame.mixer.music.play(1)
# print(len(res)-1)
if len(res) - 1 == num:
num = 0
else:
num = num + 1
nextMusic = nextMusic.split('/')[-1]
play_state.set('playing...')
musicName.set(nextMusic)
one_start = False
else:
time.sleep(0.1)
# 点击播放
def buttonPlayClick():
button_next['state'] = 'normal'
button_prev['state'] = 'normal'
# 选择要播放的音乐文件夹
if pause_resume.get() == '播放':
pause_resume.set('暂停')
play_state.set('playing...')
global folder
if not folder:
folder = tkinter.filedialog.askdirectory()
if not folder:
return
global playing
playing = True
# 创建一个线程来播放音乐,当前主线程用来接收用户操作
t = threading.Thread(target=play)
t.start()
elif pause_resume.get() == '暂停':
# pygame.mixer.init()
pygame.mixer.music.pause()
pause_resume.set("继续")
play_state.set('paused...')
elif pause_resume.get() == '继续':
# pygame.mixer.init()
pygame.mixer.music.unpause()
pause_resume.set('暂停')
play_state.set('playing...')
# 上一首
def buttonPrevClick():
global playing
playing = False
pygame.mixer.init()
pygame.mixer.music.stop()
global num
if num == 0:
num = len(res) - 2
elif num == len(res) - 1:
num -= 2
else:
num -= 2
print(num)
playing = True
# 创建线程播放音乐
t = threading.Thread(target=play)
t.start()
# 下一首
def buttonNextClick():
global playing
playing = False
pygame.mixer.music.stop()
global num
if len(res) == num:
num = 0
playing = True
# 创建线程播放音乐
t = threading.Thread(target=play)
t.start()
# 关闭窗口
def closeWindow():
global playing
playing = False
time.sleep(0.3)
try:
# 停止播放,如果已经停止
# 再次停止时会抛出异常,所以需要异常捕获
pygame.mixer.music.stop()
pygame.mixer.quit()
except:
pass
root.destroy() # 整个界面退出
# 音量控制,默认是一半的音量值
def control_voice(value=0.5):
try:
pygame.mixer.music.set_volume(float(value))
except:
pass
# 界面
root = tkinter.Tk()
root.title('音乐播放器')
root.geometry('460x600+500+100')
root.resizable(False,False)
# 窗口关闭
root.protocol("WM_DELETE_WINDOW",closeWindow)
# 添加文件按钮
button_choose = tkinter.Button(root,text='添加',command=buttonChooseFile)
button_choose.place(x=50,y=10,width=50,height=20)
# 删除歌曲按钮
button_delete = tkinter.Button(root,text='删除',command=buttonDeleteClick)
button_delete.place(x=120,y=10,width=50,height=20)
button_delete['state'] = 'disabled'
# 可变字符串组件
pause_resume = tkinter.StringVar(root,value='播放')
# 播放按钮
button_play = tkinter.Button(root,textvariable=pause_resume,command=buttonPlayClick)
button_play.place(x=260,y=10,width=50,height=20)
button_play['state'] = 'disabled'
# 上一首
button_prev = tkinter.Button(root,text='上一首',command=buttonPrevClick)
button_prev.place(x=190,y=10,width=50,height=20)
button_prev['state'] = 'disabled'
# 下一首
button_next = tkinter.Button(root,text='下一首',command=buttonNextClick)
button_next.place(x=330,y=10,width=50,height=20)
button_next['state'] = 'disabled'
# 播放器状态
play_state = tkinter.StringVar(root,value='暂时没有播放音乐呢...')
stateLabel = tkinter.Label(root,textvariable=play_state,fg='green')
stateLabel.place(x=10,y=30,width=260,height=20)
# 当前播放的音乐
musicName = tkinter.StringVar(root,value='')
labelName = tkinter.Label(root,textvariable=musicName,font=("微软雅黑", 12),fg='#008c8c')
labelName.place(x=10,y=500,width=400,height=30)
# font=("微软雅黑", 20), # 字体和大小
# fg='blue'
# 音量条
voice_bar = tkinter.Scale(root,label='音量',from_=0,to=1,orient=tkinter.HORIZONTAL,
length=240,showvalue=0.5,tickinterval=0.5,resolution=0.1,command=control_voice)
voice_bar.set(0.5)
voice_bar.place(x=50,y=50,width=200)
voice_bar['state'] = 'disabled'
# 进度条
# progress_bar = tkinter.Scale(root,from_=0,to=10,orient=tkinter.HORIZONTAL)
root.mainloop()
exe下载:
链接:https://pan.baidu.com/s/1BFdwNYhaTotfvigEpc3U-w
提取码:jxpj
本文地址:https://blog.csdn.net/qq_43598138/article/details/107879065
下一篇: 基于Java的Scoket编程