欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

Python五子棋小游戏实例分享

程序员文章站 2022-03-22 11:24:22
本文实例为大家分享了python实现五子棋小游戏的具体代码,供大家参考,具体内容如下使用的库pygame、pyautogui流程简述1.画棋盘设置网格间隔40px ,留白 80 px ,与网格横竖线数...

本文实例为大家分享了python实现五子棋小游戏的具体代码,供大家参考,具体内容如下

使用的库

pygame、pyautogui

流程简述

1.画棋盘

设置网格间隔40px ,留白 80 px ,与网格横竖线数量 ,初定19 × 19 。

2.鼠标点击

鼠标点击取得坐坐标(x0 , y0),再获得最近的网格上的点(x1 , y1),再将每次动作获得的(x1 , y1 )放入列表 chess_location 中。

再通过:

chess_location_b = chess_location[0::2]
chess_location_w = chess_location[1::2]

分别获得黑棋和白棋所走过的坐标。

3.判断胜负

这一块网上有很多不同的方法,我为了让大家读懂尽量写的详细了。
首先 ,我们要知道连五有四个方向:竖直 ,水平 ,右上左下 , 右下左上 。
每次将新落下的子分别进行4个方向的判断,判断是否出现连五及以上。
我使用的方法是:

def result(x): # x 为 chess_location_b 或者 chess_location_w
    # 竖直
    score = []
    for i in range(cell_num): #cell_num = 19
        if [x[-1][0], i ] in x:
            score.append([x[-1][0], i ])
            if score.__len__() >= 5:
                return 1
        else:
            score =[]

大概意思就是最新落下的(x1 , y1)中的竖直方向从上往下检查如果出现黑(白)棋 ,则将出现棋子的坐标加入列表 score 中 , 如果出现异色棋子或者没有棋子,则清空 score 中的元素 ,如果列表 score 中的元素数量大于等于5个 ,则分胜负 。
如果棋子填满棋盘但是仍没有分出胜负 ,则平局 。

代码及结果

代码

import pygame,pyautogui
from pygame.locals import *
# 初始参数
cell_size = 40
space = 80
cell_num = 19
grid_size = (cell_num - 1)*cell_size + space*2
screen = pygame.display.set_mode([grid_size,grid_size],0,32)
chess_location , chess_location_w , chess_location_b = [] , [] , []
# 画棋盘
def grid():
    screen.fill([208,173,108])
    font = pygame.font.sysfont("arial", 20)
    i = 0
    for x in range(0, cell_size * cell_num , cell_size):
        i += 1
        text_surface = font.render("{}".format(i), true, (0, 0, 0))
        screen.blit(text_surface,[(space - font.get_height()) - 10,(space - font.get_height()/2) + cell_size*(i -1 )])
        pygame.draw.line(screen, (0, 0, 0), (x + space, 0 + space), (x + space, cell_size * (cell_num - 1) + space), 2)
    i = 0
    for y in range(0, cell_size * cell_num, cell_size):
        i += 1
        text_surface = font.render("{}".format(chr(64 + i)), true, (0, 0, 0))
        screen.blit(text_surface,[(space + cell_size * (i - 1)) -5, (space - font.get_height() / 2) - 20])
        pygame.draw.line(screen, (0,0,0), (0 + space, y + space),(cell_size * (cell_num - 1) + space, y + space), 2)
# 分胜负
def result(x):
    # 竖直
    score = []
    for i in range(cell_num):
        if [x[-1][0], i ] in x:
            score.append([x[-1][0], i ])
            if score.__len__() >= 5:
                return 1
        else:
            score =[]
    # 水平
    score = []
    for i in range(cell_num):
        if [i , x[-1][1]] in x:
            score.append([i , x[-1][1]])
            if score.__len__() >= 5:
                return 1
        else:
            score = []
    # 右上左下
    score = []
    for i in range(cell_num):
        if [i,x[-1][0] + x[-1][1] - i] in x:
            score.append([i,x[-1][0] + x[-1][1] - i])
            if score.__len__() >= 5:
                return 1
        else:
            score = []
    # 右下左上
    score = []
    for i in range(cell_num):
        if [x[-1][0] - x[-1][1] + i,i] in x:
            score.append([x[-1][0] - x[-1][1] + i,i])
            if score.__len__() >= 5:
                return 1
        else:
            score = []
    # 平局
    if chess_location.__len__() == cell_num * cell_num :
        return 2
# 主循环
def running():
    global chess_location_w , chess_location_b
    while true:
        grid()
        for event in pygame.event.get():
            if event.type == quit:
                exit()
            # 落子
            if event.type == mousebuttondown:
                x0 , y0 = pygame.mouse.get_pos()
                if x0 > space and y0 > space and x0 < space + cell_size*(cell_num - 1) and y0 < space + cell_size * (cell_num - 1):
                    x1 = round((x0 - space) / cell_size)
                    y1 = round((y0 - space) / cell_size)
                    if [x1 , y1] not in chess_location:
                        chess_location.append([x1 , y1])
            # 悔棋
            elif event.type == keydown:
                if event.key == k_left:
                    chess_location.pop(-1)
        chess_location_b = chess_location[0::2]
        chess_location_w = chess_location[1::2]
        # 黑棋
        for i in chess_location_b:
            pygame.draw.circle(screen, [ 0 , 0 , 0 ], [i[0]* cell_size + space, i[1]* cell_size + space], 15, 0)
        # 白棋
        for i in chess_location_w:
            pygame.draw.circle(screen, [255,255,255], [i[0]* cell_size + space, i[1]* cell_size + space], 15, 0)
        # 判断胜负
        if chess_location_b and result(chess_location_b) == 1:
            pyautogui.alert(text='黑棋胜',title='游戏结束')
            exit()
        elif chess_location_w and result(chess_location_w) == 1:
            pyautogui.alert(text='白棋胜',title='游戏结束')
            exit()
        elif chess_location_b and chess_location_w:
            if result(chess_location_b) or result(chess_location_w) == 2:
                pyautogui.alert(text='平局', title='游戏结束')
                exit()
        pygame.display.update()


if __name__ == '__main__':
    pygame.init()
    running()

输出

Python五子棋小游戏实例分享

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

相关标签: python 五子棋