难以言喻的情绪和线条
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2022-03-22 10:01:04
难以言喻的情绪&线条在上上篇博客的基础上,将测试中难以体现的情绪带入到了线条中。一起来康康!好奇、焦虑&赛博朋克(科技高度发达的世界中的混乱与秩序,上传限制,高糊画质)function setup() { createCanvas(400, 400);}function draw() { background(220); let T=millis(); DArc0417(15,40,T);}function DArc0417(R,A,T)//半径...
难以言喻的情绪&线条
在上上篇博客的基础上,将测试中难以体现的情绪带入到了线条中。一起来康康!
- 好奇、焦虑&赛博朋克(科技高度发达的世界中的混乱与秩序,上传限制,高糊画质)
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
let T=millis();
DArc0417(15,40,T);
}
function DArc0417(R,A,T)//半径R,圈数N,时间T
{
for(var i=A;i>0;i--)
{
fill(10+255*sin(T/(80*i)),10+255*sin(T/(75*i)),
10+255*sin(T/(150*i)));
arc(200, 200,i*R,i*R,i*PI*(0.5+0.5*sin(T/5000)),(i+1)*PI,PIE)
}
}
- 娱乐
在上一次的基础上增加了运动轨迹,代码就不放了 - 厌倦&困惑 (反正我是看久了会困)
-其中应用了黄金分割比
function setup() {
createCanvas(400, 400);
}
function draw() {
background(255*abs(sin(millis()/4000)),255*abs(sin(millis()/4000*0.618)),255*abs(sin(millis()/4000*0.618^2)));
translate(200,200);
rotate(millis()/500);
for(var i=1;i<=20;i*=1.618^2)
{
dr(i*20,millis()/i);
}
}
function dr(size,t)
{
for(var j=1;j<=10;j++)
{
SixAngleStar0424(size*abs(sin(t/2000)),size*abs(cos(t/2000)),10+10*(sin(t/1000)+cos(t/1000)),15,255)
}
}
function triangle0424(x,y,size,C)//正三角形,位置,半径,灰度
{
fill(C);
triangle(x,y-size,x+size*cos(PI/6),y+size/2,x-size*cos(PI/6),y+size/2);
}
function SixAngleStar0424(x,y,size,N,C)
{
for(var i=1;i<=N;i++)
{
rotate(2*PI/N);
triangle0424(x,y,size,C*((N-i)/N));
}
}
- 痛苦&仇恨
痛苦与恐惧
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
translate(200,200);
T=millis();
rotate(1);
fill(T/10%255,20,T/20%255)
for(var i=1;i<=50;i++)
{
rotate(2*PI/50)
arclinepluse0424(0,0,100+200*abs((sin(T/2000))),100+200*abs((sin(T/2000))),40*abs(sin(T/1000)));
}
}
function arcline0424(x1,y1,x2,y2,D)
{
bezier(x1,y1,x1+(x2-x1)/3+D/2-random(D),y1+(y2-y1)/3+D/2-random(D),x1+2*(x2-x1)/3+D/2-random(D),y1+2*(y2-y1)/3+D/2-random(D),x2,y2);
}
function arclinepluse0424(x1,y1,x2,y2,D)
{
x3=x1+(x2-x1)/3+D/2-random(D);y3=y1+(y2-y1)/3+D/2-random(D);
x4=x1+(x2-x1)/3*2+D/2-random(D);y4=y1+(y2-y1)/3*2+D/2-random(D);
arcline0424(x1,y1,x3,y3,D);
arcline0424(x3,y3,x4,y4,D);
arcline0424(x4,y4,x2,y2,D);
}
- 贪婪&欲望(画笔工具)
- 通过键盘上下左右来控制画笔大小和波动程度按住mouse1来绘画
function setup() {
createCanvas(400, 400);
size=50;
Distance=40;
}
function draw() {
//background(220);
// fill(255);
//square(0,0, size*2);
T=millis();
fill(T/10%255,20,T/20%255)
translate(mouseX,mouseY);
rotate(1);
if (mouseIsPressed) {
if (mouseButton === LEFT) {
for(var i=1;i<=50;i++)
{
rotate(2*PI/50)
arclinepluse0424(0,0,size,size,Distance*abs(sin(T/1000)));
}
}
}
}
function keyPressed() {
if (keyCode === UP_ARROW) {
size=size+10;
}
else if (keyCode === DOWN_ARROW) {
size=size-10;
}
else if(keyCode === RIGHT_ARROW)
{
Distance+=10;
}
else if(keyCode === LEFT_ARROW)
{
Distance-=10;
}
if(size<=10)
{
size=10;
}
if(Distance<=10)
{
Distance=10;
}
else if(keyCode === DELETE)
{
background(255);
}
return false; // prevent default
}
function arcline0424(x1,y1,x2,y2,D)
{
bezier(x1,y1,x1+(x2-x1)/3+D/2-random(D),y1+(y2-y1)/3+D/2-random(D),x1+2*(x2-x1)/3+D/2-random(D),y1+2*(y2-y1)/3+D/2-random(D),x2,y2);
}
function arclinepluse0424(x1,y1,x2,y2,D)
{
x3=x1+(x2-x1)/3+D/2-random(D);y3=y1+(y2-y1)/3+D/2-random(D);
x4=x1+(x2-x1)/3*2+D/2-random(D);y4=y1+(y2-y1)/3*2+D/2-random(D);
arcline0424(x1,y1,x3,y3,D);
arcline0424(x3,y3,x4,y4,D);
arcline0424(x4,y4,x2,y2,D);
}
- 安静&秩序
function setup() {
createCanvas(400, 400);
}
function draw() {
background(200,200,0);
let T=millis();
for(var x=0;x<=400;x+=50)
{
for(var y=0;y<=400;y+=50)
{
circle0417(x,y,20+20*abs(sin(T/4000)),2+6*abs(sin(T/4000)),T)
}
}
}
function circle0417(x,y,size,N,T)//位置、尺寸、角度、数目
{
for(var i=0;i<=N;i++)
{
fill(25+abs(sin(T/1000))*255*i/N);
circle(x+size*sin(2*i*PI/N),y+size*cos(2*i*PI/N),
size/2)
}
}
- 扭曲、嫉妒 四重柏林噪声+随机
function setup() {
createCanvas(400, 400);
noiseScale=0.02;
}
function draw() {
background(25);
var T=millis()/10;
noiseLinePluse0424(200,300,200,T)
}
function noiseLine0424(x1,y1,x2,y2,t)
{
for (let x=x1; x <x1+ abs(x2-x1); x++) {
let noiseVal = noise((x+t)*noiseScale, (t)*noiseScale);
stroke(125+130*abs(sin(t/1000)),noiseVal*150,noiseVal*50);
line(x, y1+noiseVal*(y2-y1)+random(10), x, y2-(y2-y1)/4*noiseVal);
stroke(125,(1-noiseVal)*50,(1-noiseVal)*250);
line(x, y1+noiseVal*(y2-y1)+random(10), x, y1+(y2-y1)/4*noiseVal);
}
}
function noiseLinePluse0424(x,y,size,t)
{
noiseLine0424(x-size,y-size,x+size,y,t-1000);
// noiseLine0424(x-size,y,x+size,y+size,t-250);
}
本文地址:https://blog.csdn.net/h_ush_/article/details/111097581
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