4-OpenGLES绘制螺旋点、线
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2022-03-22 08:21:47
public class MyActivity extends Activity {private MyRenderer render;private MyGLSurfaceView view;@Overridepublic void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);view = new MyGLSurfaceView(this);render = new M....
public class MyActivity extends Activity {
private MyRenderer render;
private MyGLSurfaceView view;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
view = new MyGLSurfaceView(this);
render = new MyRenderer();
view.setRenderer(render);
view.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);// 脏渲染,命令渲染
setContentView(view);
}
class MyGLSurfaceView extends GLSurfaceView {
public MyGLSurfaceView(Context context) {
super(context);
}
public MyGLSurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
}
}
public class MyRenderer implements GLSurfaceView.Renderer {
private float ratio;
private float xrotate = 0f;// 围绕x轴旋转角度
private float yrotate = 0f;// 围绕x轴旋转角度
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
// 清屏色
gl.glClearColor(0f, 0f, 0f, 1f);
// 启用顶点缓冲区数组
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
// 设置视口
gl.glViewport(0, 0, width, height);
ratio = (float) width / (float) height;
// 投影矩阵
gl.glMatrixMode(GL10.GL_PROJECTION);
// 加载单位矩阵
gl.glLoadIdentity();
// 设置平截头体
gl.glFrustumf(-ratio, ratio, -1, 1, 3f, 7f);
}
@Override
public void onDrawFrame(GL10 gl) {
// 清除颜色缓冲区
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
// 设置绘图颜色
gl.glColor4f(1f, 0f, 0f, 1f);
// 操作模型视图矩阵
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
// 设置眼球的参数
GLU.gluLookAt(gl, 0f, 0f, 5f, 0f, 0f, 0f, 0f, 1f, 0f);
// 旋转角度
gl.glRotatef(xrotate, 1, 0, 0);
gl.glRotatef(yrotate, 0, 1, 0);
// 计算点坐标
float r = 0.5f;// 半径
List<Float> coordsList = new ArrayList<Float>();
float x = 0f, y = 0f, z = 1f;
float zstep = 0.01f;
for (float alpha = 0f; alpha < Math.PI * 6; alpha += (float) (Math.PI / 16)) {
x = (float) (r * Math.cos(alpha));
y = (float) (r * Math.sin(alpha));
z = z - zstep;
coordsList.add(x);
coordsList.add(y);
coordsList.add(z);
}
// 转换点成为缓冲区
ByteBuffer ibb = ByteBuffer.allocateDirect(coordsList.size() * 4);
ibb.order(ByteOrder.nativeOrder());
FloatBuffer fbb = ibb.asFloatBuffer();
for (float f : coordsList) {
fbb.put(f);
}
ibb.position(0);
// 指定顶点指针
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, ibb);
gl.glDrawArrays(GL10.GL_POINTS, 0, coordsList.size() / 3);// 3个坐标表示一个点
}
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
float step = 5f;
// 逆时针旋转是正值,顺时针旋转是负值
if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
render.xrotate -= step;
} else if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) {
render.xrotate += step;
} else if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) {
render.yrotate += step;
} else if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) {
render.yrotate -= step;
}
// 请求渲染,和脏渲染配合使用
view.requestRender();
return super.onKeyDown(keyCode, event);
}
}
螺旋线:gl.glDrawArrays(GL10.GL_POINTS,...)->gl.glDrawArrays(GL10.GL_LINE_STRIP,......):
图元:
1.点
pionts:
2.线
lines:线段集合
line_strip,线带
line_loop,线环
3.三角形
本文地址:https://blog.csdn.net/itzyjr/article/details/107303440
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