Unity 动画文件过渡帧的处理
程序员文章站
2022-03-21 23:47:25
...
原因
技能镜头是直接在 3ds Max 里面跟动作一起设计的,导出到 Unity 直接进行播放。然而因为导出的动画是连续的,在中间的镜头切换时,会产生过渡帧,影响表现。
解决
因为 FBX 动画是只读,无法进行编辑,所以需要拷贝一份动画文件,再对这份动画文件进行编辑。
另外,对于动画的旋转插值来说,切镜头肯定会出现大于 180 度的情况,所以要将插值改成欧拉角插值方式。
代码地址:
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
public class AnimationKeyframeTangentToConstantWindow : EditorWindow
{
public static Action<AnimationClip, AnimationClip> onClipCopyModify;
//[MenuItem("Tool/动画瞬帧工具")]
public static void Init()
{
EditorWindow editorWindow = GetWindow<AnimationKeyframeTangentToConstantWindow>(true, "动画瞬切帧工具");
editorWindow.minSize = new Vector2(160f, 30f);
editorWindow.maxSize = new Vector2(editorWindow.minSize.x, editorWindow.minSize.y);
}
private void OnGUI()
{
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("瞬切", "LargeButton", GUILayout.Width(150f)))
{
DoKeyframeTangentToConstant();
}
EditorGUILayout.EndHorizontal();
}
private void DoKeyframeTangentToConstant()
{
AnimationWindowReflect animationWindowReflect = AnimationWindowUtil.GetAnimationWindowReflect();
if (!animationWindowReflect.firstAnimationWindow)
{
SimpleDisplayDialog("Animation 窗口没有打开");
return;
}
AnimationClip activeAnimationClip = animationWindowReflect.activeAnimationClip;
if (activeAnimationClip == null)
{
SimpleDisplayDialog("Animation 窗口没有任何动画片段");
return;
}
float currentTime = animationWindowReflect.currentTime;
if ((activeAnimationClip.hideFlags & HideFlags.NotEditable) != HideFlags.None)
{
// FBX 动画则自动执行拷贝
AnimationClip oldClip = activeAnimationClip;
activeAnimationClip = CopyAnimationClipAsset(activeAnimationClip);
animationWindowReflect.activeAnimationClip = activeAnimationClip;
animationWindowReflect.currentTime = currentTime;
if (onClipCopyModify != null)
{
onClipCopyModify(oldClip, activeAnimationClip);
}
}
KeyframeTangentToConstant(activeAnimationClip, currentTime);
animationWindowReflect.firstAnimationWindow.Repaint();
SimpleDisplayDialog("瞬切完成");
}
private static void SimpleDisplayDialog(string text)
{
EditorUtility.DisplayDialog("提示", text, "确定");
}
/// <summary>
/// 参照 ProjectWindowUtil.DuplicateSelectedAssets
/// </summary>
/// <param name="clip"></param>
/// <returns></returns>
private static AnimationClip CopyAnimationClipAsset(AnimationClip clip)
{
string assetPath = AssetDatabase.GetAssetPath(clip);
string path = AssetDatabase.GenerateUniqueAssetPath(Path.Combine(Path.GetDirectoryName(assetPath),
Path.GetFileNameWithoutExtension(assetPath)) + ".anim");
AnimationClip animationClip2 = new AnimationClip();
EditorUtility.CopySerialized(clip, animationClip2);
AssetDatabase.CreateAsset(animationClip2, path);
AssetDatabase.ImportAsset(path);
if (Selection.activeObject == clip)
{
Selection.activeObject = animationClip2;
}
return animationClip2;
}
private static void KeyframeTangentToConstant(AnimationClip clip, float time)
{
Undo.RegisterCompleteObjectUndo(clip, "Keyframe Tangent To Constant");
EditorCurveBinding[] curveBindings = AnimationUtility.GetCurveBindings(clip);
SetInterpolation(clip, curveBindings, Mode.RawEuler);
curveBindings = AnimationUtility.GetCurveBindings(clip);
foreach (var curveBinding in curveBindings)
{
AnimationCurve animationCurve = AnimationUtility.GetEditorCurve(clip, curveBinding);
for (var i = 0; i < animationCurve.keys.Length; i++)
{
var keyframe = animationCurve.keys[i];
if (Mathf.Approximately(keyframe.time, time))
{
AnimationUtility.SetKeyRightTangentMode(animationCurve, i, AnimationUtility.TangentMode.Constant);
}
}
AnimationUtility.SetEditorCurve(clip, curveBinding, animationCurve);
}
}
private enum Mode
{
Baked,
NonBaked,
RawQuaternions,
RawEuler,
Undefined,
}
private static bool IsTransformType(System.Type type)
{
return type == typeof(Transform) || type == typeof(RectTransform);
}
private static Mode GetModeFromCurveData(EditorCurveBinding data)
{
if (IsTransformType(data.type) && data.propertyName.StartsWith("localEulerAngles"))
{
if (data.propertyName.StartsWith("localEulerAnglesBaked"))
return Mode.Baked;
return data.propertyName.StartsWith("localEulerAnglesRaw") ? Mode.RawEuler : Mode.NonBaked;
}
return IsTransformType(data.type) && data.propertyName.StartsWith("m_LocalRotation") ? Mode.RawQuaternions : Mode.Undefined;
}
private static string GetPrefixForInterpolation(Mode newInterpolationMode)
{
if (newInterpolationMode == Mode.Baked)
return "localEulerAnglesBaked";
if (newInterpolationMode == Mode.NonBaked)
return "localEulerAngles";
if (newInterpolationMode == Mode.RawEuler)
return "localEulerAnglesRaw";
if (newInterpolationMode == Mode.RawQuaternions)
return "m_LocalRotation";
return null;
}
private static EditorCurveBinding RemapAnimationBindingForRotationCurves(EditorCurveBinding curveBinding, AnimationClip clip)
{
if (!IsTransformType(curveBinding.type))
return curveBinding;
Mode modeFromCurveData = GetModeFromCurveData(curveBinding);
if (modeFromCurveData == Mode.Undefined)
return curveBinding;
string str = curveBinding.propertyName.Split('.')[1];
EditorCurveBinding binding = curveBinding;
if (modeFromCurveData != Mode.NonBaked)
{
binding.propertyName = GetPrefixForInterpolation(Mode.NonBaked) + "." + str;
if (AnimationUtility.GetEditorCurve(clip, binding) != null)
return binding;
}
if (modeFromCurveData != Mode.Baked)
{
binding.propertyName = GetPrefixForInterpolation(Mode.Baked) + "." + str;
if (AnimationUtility.GetEditorCurve(clip, binding) != null)
return binding;
}
if (modeFromCurveData != Mode.RawEuler)
{
binding.propertyName = GetPrefixForInterpolation(Mode.RawEuler) + "." + str;
if (AnimationUtility.GetEditorCurve(clip, binding) != null)
return binding;
}
return curveBinding;
}
/// <summary>
/// 参照 RotationCurveInterpolation.SetInterpolation
/// </summary>
/// <param name="clip"></param>
private static void SetInterpolation(AnimationClip clip, EditorCurveBinding[] curveBindings, Mode newInterpolationMode)
{
List<EditorCurveBinding> list1 = new List<EditorCurveBinding>();
List<AnimationCurve> list2 = new List<AnimationCurve>();
List<EditorCurveBinding> list3 = new List<EditorCurveBinding>();
foreach (var curveBinding in curveBindings)
{
EditorCurveBinding editorCurveBinding = RemapAnimationBindingForRotationCurves(curveBinding, clip);
switch (GetModeFromCurveData(editorCurveBinding))
{
case Mode.Undefined:
break;
case Mode.RawQuaternions:
break;
default:
AnimationCurve editorCurve = AnimationUtility.GetEditorCurve(clip, editorCurveBinding);
if (editorCurve != null)
{
string propertyName = editorCurveBinding.propertyName;
string str = GetPrefixForInterpolation(newInterpolationMode) + '.' + propertyName[propertyName.Length - 1];
list1.Add(new EditorCurveBinding()
{
propertyName = str,
type = editorCurveBinding.type,
path = editorCurveBinding.path
});
list2.Add(editorCurve);
list3.Add(new EditorCurveBinding()
{
propertyName = editorCurveBinding.propertyName,
type = editorCurveBinding.type,
path = editorCurveBinding.path
});
}
break;
}
}
foreach (EditorCurveBinding binding in list3)
AnimationUtility.SetEditorCurve(clip, binding, null);
foreach (EditorCurveBinding binding in list1)
AnimationUtility.SetEditorCurve(clip, binding, list2[list1.IndexOf(binding)]);
}
}
上一篇: 了解javascript中3种for循环风格以及何时使用它们
下一篇: diff算法使用详解